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Numerous third party addon software exists to modify doom/doom2/heretic/hexen/strife or to assist you in your playing pleasure. Look for the appropriate tool in one of the directories below, organized by category. If in doubt please contact idgmaint AT gamers.org with 'DOOM-FTP' in the subject line.

1 file

  1. Logitech Wingman Warrior external driver

    Some months ago I released ctrlapi.zip, a demonstration set of hacks that show what is possible using Vanilla Doom's external control API. At the time, I wrote that, "as far as I know, no such driver was ever written before now". This file is proof that I was wrong.

    Included is a collection of files that I extracted from the Logitech Entertainment Software (LES) v2.3 drivers. It includes an external control driver apparently designed to allow Doom, Heretic, Hexen and several other games to be played using the Logitech Wingman Warrior joystick. Also included is a graphical menu tool used to configure it.

    I am uploading this because it is of historical and educational interest in the context of the Doom source code.

    12 downloads

       (7 reviews)

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  • File Reviews

    • By Myst.Haruko · Posted
      Typical newbie's first map. It has weirdly placed textures, randomly placed monsters and claustrophobic layout. Two stars for some action and exit place. 
    • By Player Lin · Posted
      To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.   Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\   Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
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