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exe_edit

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This directory is dedicated to tools directly modifying the executable, such as DeHackEd and D2 and patches for it, thus changing the way objects and monsters behave. *** Please note that this is against id's will, *** *** due to copyright laws. *** If in doubt please contact idgmaint AT gamers.org with 'DOOM-FTP' in the subject line.

32 files

  1. Hexen 1.1 to 1.0 binary patch

    This patch will downgrade Hexen from version 1.1 to version 1.0.

    There has not been any other downgrade patches made available before, but Hexen 1.0 contains plenty of resources accidentally left in by Raven before release, which makes it quite interesting.

    23 downloads

       (0 reviews)

    Submitted

  2. DHMERGE 1.1

    DhMerge is a simple command line program which merges two dehacked patches into a third.

    25 downloads

       (0 reviews)

    Submitted

  3. DMINFO: DooM INFO.c processors

    DMINFO is a set of four command-line utilities on Unix and Windows (source code included) to generate information about objects in the executables of DOOM/DOOM ][, Heretic, Hexen, and Strife.

    DMINFO, HTINFO, HXINFO and SFINFO are C programs built together with the respective games' INFO.c (and as many original .c/.h files as needed to make it compile) to directly extract information from the mobjinfo, state, sprite and sound tables for any thing and mobj. The info is ready to be used in thing Data tables on DoomWiki.org.

    Additionally, they can generate weapon-specific information, the pain chance table, and a table of monsters with their pain chance and hit points. New in v2.0 are the wikified tables of thing types (options +n & +c), a completely restructed codebase that centralizes common code, support for Strife: Veteran Edition, and many improvements and bug fixes.

    This is not a full-fledged package like my previous tools: there is no README or manual page, nor much in the way of comments in my utilities' source code (*info.c, print.[ch], maps.c, stub.c, common/*.c). Several other files (things.[ch], levels.[ch], wads.c, wstructs.h) are adapted from DMMPST. All other included source files are taken / adapted from the games' original code bases.

    8 downloads

       (0 reviews)

    Submitted

  4. doomthng.zip

    It reads the file doom.exe in the current directory and prints out a table of the items and their attributes. The file table.txt contains the output of this program.

    30 downloads

       (0 reviews)

    Submitted

  5. DMINFO: DooM INFO.c processors

    DMINFO is a set of four command-line utilities on Unix and Windows (source code included) to generate information about objects in the executables of DOOM/DOOM ][, Heretic, Hexen, and Strife.

    DMINFO, HTINFO, HXINFO and SFINFO are C programs built together with the respective games' INFO.c (and as many original .c/.h files as needed to make it compile) to directly extract information from the mobjinfo, state, sprite and sound tables for any thing and mobj. The info is ready to be used in thing Data tables on DoomWiki.org.

    Additionally, they can generate weapon-specific information, the pain chance table, and a table of monsters with their pain chance and hit points.

    This is not a full-fledged package like my previous tools: there is no README or manual page, nor much in the way of comments in my utilities' source code (*info.[ch], dmunix.h, print.c, maps.c, stub.c). All other included source files are taken / adapted from the games' original code bases.

    12 downloads

       (0 reviews)

    Submitted

  6. Doom-Code Changer v1.0

    Change the codes in Doom to something else with this nice, little util.

    3 downloads

       (0 reviews)

    Submitted

  7. Deframed v. 1.0

    Deframed v. 1.0 is a very crude utility to extract the frame table from the registered version 1.2 of DOOM.EXE. Patch files can be created in text or binary format, edited and written back to DOOM.EXE. Deframed must reside in the directory with DOOM.EXE.

    1 download

       (0 reviews)

    Submitted

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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