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97 files

  1. Doom Debug Menu

    This adds an debug menu which give you the ability to change any monster, weapon, item, decoration, dead thing, and key to any others that are similar to it. So you instead of a zombieman, you can choose to have an cyberdemon in that monster's place for example.

    I was going to make this just as close to Doom 2 as possible, but decided to also add all of the ZDoom extras within the menu. The menu has stealth variations of all monsters, dead bodies of most monsters, and three extra weapons with one of them including the beta version of the BFG 9000, and the Doom beta score items that were eventually scrapped from the final product.

    18 downloads

       (16 reviews)

    Submitted

  2. DeathManager! v1.5 extra configs

    This is a set of configuration files for DeathManager! v1.5 (DM.EXE). This version of DM was included with later versions of Heretic, Hexen and Final Doom, but requires a special configuration file (DM.DAT) in order to operate. This is a set of such configuration files for Ultimate Doom, Doom II, Strife and Chex Quest.

    2 downloads

       (0 reviews)

    Submitted

  3. Doom Batch file creator/Doom launcher v1.3

    Please note: this archive has been updated to include a version of Doombat that features a sort of console, password protection, and the ability to jump to sections of the program from the command line. Unfortunately, it's not very polished, and some of the commands will send you back to the start of the program (don't worry, you can still jump back to the section you were at, and the values you entered will be untouched). Though you can go anywhere in the program at just about any time, you still have to select whether you want to make a doom batch file or launch doom when you are ready to do those things, or the program won't work (you'll only see the neat previewing feature before the program exits :) Please keep in mind that there may be some other minor bugs in this program. This modified Doombat is for Doom and Doom2 only, but the regular Doombat and Doomhere programs are still included and unchanged.

    11 downloads

       (2 reviews)

    Submitted

  4. Master Levels Menu Interface

    The Master Levels Menu Interface is an ingame menu that serves to replace the old DOS program that would launch the chosen wad of the MASTER LEVELS FOR DOOM II. The Master Levels themselves ARE NOT INCLUDED in this package (they are a commercial release by id Software and must be purchased separately.)

    Effectively, this file serves as a new frontend for the MASTER LEVELS, allowing you to play them in one sitting without restarting ZDoom. It also gives you a few extra options (keeping inventory between levels, varying the music so more than half the levels aren't playing D_RUNNIN, ...)

    Detailed instructions for using this file are recorded below the upload template. Likewise, the PK3 itself contains an INSTRUCTIONS.txt file which is a duplicate of the same information. If you are not familiar with PK3's, it's just a Zip file and you can open it with any standarding archival tool that supports such (or rename it to ZDMLMENU.zip in Windows to browse it in Explorer.)

    The scripts use to drive the menu system are in MenuLevelScripts.txt in the PK3, if you wish to use or study that as a basis for your own.

    MasterLevelsLibrary.txt is the source script for the script library used in the menu interface (it is only tangentlly related to the menu scripting. It is mainly used for recording the player's progress which is why it is a script library and not level scripts.

    66 downloads

       (54 reviews)

    Submitted

  5. MALESE MAster LEvels SElector

    (Set the mood here but put any long story at the end)

    18 downloads

       (14 reviews)

    Submitted

  6. The Ultimate WAD.BAT

    This is a batch file I wrote years ago to start Doom. Instead of tediously having to type "doom2 -file foo.wad -warp 1" when testing a file, you can just type "wad foo". The batch file is quite clever, though. You can specify a bunch of WADs on the command line, each with or without the '.wad' extension. You can also specify extra command-line parameters. "stuffbuf" is included, so that you don't need to press enter at the "you are playing a modified version of Doom" screen.

    The original documentation is included below.

    I wrote this years ago, before the Doom source was even released. Suffice to say I don't use DOS any more :-)

    7 downloads

       (1 review)

    Submitted

  7. Grabbag

    A bunch of utilties for the Markmenu aka Doombat

    3 downloads

       (2 reviews)

    Submitted

  8. Zdoom as Markmenu Shell

    A program which uses Zdoom as a shell for

    3 downloads

       (2 reviews)

    Submitted

  9. Doom/alt markmenu "skin"/shell for the Photo.bat program

    An alternative Markmenu shell for the

    2 downloads

       (1 review)

    Submitted

  10. Doombat and Markmenu

    A doom batch file creator and menu program

    3 downloads

       (2 reviews)

    Submitted

  11. MAPRUNNER - Visualizator and Invoker of Maps.

    Principal Functions The program permits to invoke a WAD file of constructions, open it to visualize and then start a game session, in the one the number of level is correctly invoked.

    1 download

       (0 reviews)

    Submitted

  12. A Superior Front End

    This is the windows 95 version of A Superior Front End. Version 1 was DOS and missing a few components. This has IRQ setting and many other enhancements and fixes. Also there is a place to add custom settings.

    2 downloads

       (1 review)

    Submitted

  13. The Quick DooM Launcher

    The Quick DooM Launcher is made to quickly launch a single-player game without having to type all the options at the command line. If i will ever finish them, this program will be part of both The DooM Launcher and The DooM Hacking Toolkit, both made by me, where i am both working on.

    3 downloads

       (1 review)

    Submitted

  14. PrBoom Frontend 2.2 Friday the 13th Edition - VB6 SOURCECODE

    A frontend for my favorite Doom port.

    Main features:

    - All you Doom files (file lists) managed in databases (WAD / DEH / BEX / LMP / TXT) - You can chose default database for an IWAD - Creates savegame folders for every WAD list - You can select to load your saved games by clear text - Level warp by level title - Pr/glBoom Config file management (as much as you want) - Plug Ins (Programs to start before/after Doom, additional DEH / BEX / WAD Patches) - Cheat editor to override standard settings - Server adressbook for multiplay - Database import / export - Database reorganization and integrity test - I'm too lazy now...figure it out by yourself ;-)

    2 downloads

       (0 reviews)

    Submitted

  15. PrBoom Frontend 2.2 Friday the 13th Edition

    A frontend for my favorite Doom port.

    Main features:

    - All you Doom files (file lists) managed in databases (WAD / DEH / BEX / LMP / TXT) - You can chose default database for an IWAD - Creates savegame folders for every WAD list - You can select to load your saved games by clear text - Level warp by level title - Pr/glBoom Config file management (as much as you want) - Plug Ins (Programs to start before/after Doom, additional DEH / BEX / WAD Patches) - Cheat editor to override standard settings - Server adressbook for multiplay - Database import / export - Database reorganization and integrity test - I'm too lazy now...figure it out by yourself ;-)

    4 downloads

       (1 review)

    Submitted

  16. WNETDOOM

    WNETDOOM, is a program that it is good to either play in Cooperative Modality, or in DeathMatch Modality." The objective is to allow the players, to obtain a quick connection and without problems; since using the on-line commands can be tedious many times and it's very possible the margin of errors while transferring the parameters.

    2 downloads

       (1 review)

    Submitted

  17. DOOM Level Manager v3.5

    the best DOOM frontend for Windows

    7 downloads

       (3 reviews)

    Submitted

  18. NETDOOM Version 3.1 for DOS

    NETDOOM3, is a program that it is good to either play in Cooperative Modality, or in DeathMatch Modality." The objective is to allow the players, to obtain a quick connection and without problems; since using the on-line commands can be tedious many times and it's very possible the margin of errors while transferring the parameters.

    3 downloads

       (2 reviews)

    Submitted

  19. csDOOM Wizard

    This Server Launcher List Servers csDOOM servers and you can connect and ping them.

    1 download

       (0 reviews)

    Submitted

  20. KING DOOM Frontend 1.06

    - loads automatically deh or bex files included with the WAD by name or any.
    - shows WAD Info file (txt)
    - loads "wadname.warp" files (a simple txt file, which includes the warp position)
    - handels two different WADs (i.e. resource.wad and levels.wad)
    - creates a different savegame folder for every WAD automatically, so you never have to worry about your savegames. Note: This feature works only with xxBoom !
    - supports ervery IWAD
    - contains multiplayer support
    - integrated MP3 player if you think the original MIDI sucks.
    - supports different ports

    4 downloads

       (1 review)

    Submitted

  21. A Superior Front End

    Works with Doom, Doom2, Heretic, and Hexen

    Allows use of almost every option, including:

    -unlimited PWADS!
    -unlimited DeHackEd/HereticHackEd patches!
    -devparm (screen shots with F1)
    -extensive modem/serial/network options
    -all possible combinations of every command line option!
    -EVERYTHING ELSE YOU WOULD EVER NEED!

    6 downloads

       (2 reviews)

    Submitted

  22. Heretic Launcher

    A Windows 95+ compatible front-end for the game "Heretic." It allows you to easily play add-on maps, warp to specific levels, play and record demos, and set several other options. It will work with the original DOS-based game as well as wHeretic. This version supports only single player options.

    14 downloads

       (4 reviews)

    Submitted

  23. RC Doom Launcher

    3 downloads

       (1 review)

    Submitted

  24. DEMON v1.0

    DEMON is a third-party add-on for id Software's Doom-style series of games. It organizes all your .LMPs in different categories, thus enhancing your overview over your collection. It also lets you play and record demos. DEMON supports Ultimate and Final Doom and Doom II. DEMON also has built-in support for replaying DHT-exams. The .ZIP contains the sources (TP6.0)

    1 download

       (0 reviews)

    Submitted

  25. Doom Batch file creator/Doom launcher v1.3

    Doom.bat is the easy way to create batch files to run doom wads with. Once it's setup, all you have to do is type Makebat and answer the prompts. After your batch file is created, just type in the name you gave the batch file to run the wad you want. This program now allows you to launch Doom directly.

    4 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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