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deutex

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13 files

  1. WinTex 4.3 source code

    This archive was sent to me by Olivier Montanuy on 1999-08-24. The most recent file in the archive is dated 1996-08-18.

    The licence terms are unspecified. On 1999-08-24, Olivier wrote :

    GPL pour Deutex/DeuSf, pas de probleme. Pour WinTex ca serait bien, mais comme il est fortement lie a Visual Basic (3.0, obsolete, impossible a se procurer) c'est sans interet.

    English translation :

    I have no problem with releasing DeuTex/DeuSF under the GPL. Doing the same with WinTex would be good but pointless as it's strongly tied to Visual Basic 3.0 which is obsolete and unvailable.

    Please contact Olivier directly for licence-related questions :

    4 downloads

       (2 reviews)

    Submitted

  2. DeuTex 4.4.0 Source code and DOS binary distribution

    DeuTex and DeuSF are programs than can do many things with Doom, Heretic, Hexen and Strife wad files such as extracting and inserting graphics, sounds, levels and other resources. See the manual for details (dtexman6.txt). The package deutex44.zip contains the DOS binaries and the source code for DOS, Unix, OS/2, Linux, SGiX, and DEC Alpha.

    10 downloads

       (7 reviews)

    Submitted

  3. WinTex 5.0

    Compatible with DOOM, DOOM2, Ultimate DOOM, HERETIC, HEXEN. Can also browse GRP files from Duke Nukem 3D. Very limited support for Quake.

    Upgrade to version. Now this is v5.0, Final Official Version. This is a Deluxe Version of WinTex with some very interesting features.

    28 downloads

       (24 reviews)

    Submitted

  4. DeuTex Shell v1.1

    This is just a simple C program that allows you to run the Doom .wad file compiler "DeuTex" from a DOS text-based menu. It has been tested with DeuTex 3.6.

    The DeuTex command line can be tricky sometimes and most parameters need to be in a certain order. DeuTex Shell will compose the command line for you from the menu selections you make and run DeuTex. This way you don't need to type a long, complicated command line and get error messages because you put the parameters in the wrong order.

    1 download

       (0 reviews)

    Submitted

  5. WinTex 4.3

    WinTex lets you customise your DOOM, HERETIC or HEXEN levels beyond what is possible with level editors. It let you replace sounds, musics, and monster sprites, and let you create new wall textures, floors and ceilings. And it will collaborate with your level editor.

    WinTex also lets you browse the .GRP files from DUKE NUKEM 3D.

    Note: WinTex 4.3 has very limited support for Quake. Visual Basic is close to exhaustion when dealing with Quake...

    40 downloads

       (37 reviews)

    Submitted

  6. DeuTex/DeuSF 3.6 (Linux version)

    Features of DeuTex:

    - reverse engineer existing PWAD
    - compose your own wall textures, reusing DOOM patches or adding your own patches as bitmaps (.BMP)
    - add your own floors (still quite tricky. see manual)
    - add your own sprites (a bit tricky. see manual)
    - replace the ressources you want in all PWAD (missions, sounds, graphics,...)
    - simple WAD creation directives (text file)
    - simple directory structure (for the ressources)
    - work in batch mode (like a compiler). (see manual\deutex.txt for details) - compatible with the level editors (like DEU)

    Feature of DeuSF:

    recreate a complete sprite and flat PWAD from a partial sprite or flat PWAD and the main WAD of DOOM.

    1 download

       (0 reviews)

    Submitted

  7. DeuTex/DeuSF 3.6

    Features of DeuTex:

    - reverse engineer existing PWAD
    - compose your own wall textures, reusing DOOM patches or adding your own patches as bitmaps (.BMP)
    - add your own floors (still quite tricky. see manual)
    - add your own sprites (a bit tricky. see manual)
    - replace the ressources you want in all PWAD (missions, sounds, graphics,...)
    - simple WAD creation directives (text file)
    - simple directory structure (for the ressources)
    - work in batch mode (like a compiler). (see manual\deutex.txt for details) - compatible with the level editors (like DEU)

    Feature of DeuSF:

    recreate a complete sprite and flat PWAD from a partial sprite or flat PWAD and the main WAD of DOOM.

    3 downloads

       (1 review)

    Submitted

  8. WinTex 3.4 source code

    This is the source code for WinTex 3.4, a tool to customise DOOM and HERETIC WAD files under windows.

    It's in visual basic 3.0 plus C extensions.
    the needed DLL is included.

    If you intend to reuse a large part of this code, or release a new version of WinTex, you will have to keep me informed, in order to avoid problems with my own releases.

    This copyrighted program can be reused freely, so long as I get some credit (well, me and the guys that helped me, indeed).

    1 download

       (0 reviews)

    Submitted

  9. DeuTex/DeuSF 3.1 Linux

    Version for Linux libc 4.6.27 kernel 1.1.75. It may not work with older versions of the libc. Compiled with gcc 2.6.2 by Per Allansson (c91peral@und.ida.liu.se)

    1 download

       (0 reviews)

    Submitted

  10. DeuTex/DeuSF 3.1 Irix

    Version for the Silicon Graphix, system Irix 5.2 compiled by Chuck Rossi

    2 downloads

       (1 review)

    Submitted

  11. DeuTex/DeuSF 3.1 DEC Alpha

    DEC Alpha version
    Compiled by James Bonfield

    1 download

       (0 reviews)

    Submitted

  12. DeuTex/DeuSF 3.1 OS/2

    Version for OS/2, compile by Mark Matthews

    3 downloads

       (2 reviews)

    Submitted

  13. DeuTex manual

    This manual incorporates all the text files included with DeuTex. It also contains additional information inserted by me in an attempt to make it flow better and be easier to understand. I have tried to correct typos in the original text files and reformat the text for readability and printing reasons. The APPENDICES have been revised and the soundlist completely overhauled with corrections and additions of DOOM II sounds.

    1 download

       (0 reviews)

    Submitted

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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