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deutex

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13 files

  1. WinTex 4.3 source code

    This archive was sent to me by Olivier Montanuy on 1999-08-24. The most recent file in the archive is dated 1996-08-18.

    The licence terms are unspecified. On 1999-08-24, Olivier wrote :

    GPL pour Deutex/DeuSf, pas de probleme. Pour WinTex ca serait bien, mais comme il est fortement lie a Visual Basic (3.0, obsolete, impossible a se procurer) c'est sans interet.

    English translation :

    I have no problem with releasing DeuTex/DeuSF under the GPL. Doing the same with WinTex would be good but pointless as it's strongly tied to Visual Basic 3.0 which is obsolete and unvailable.

    Please contact Olivier directly for licence-related questions :

    4 downloads

       (2 reviews)

    Submitted

  2. DeuTex 4.4.0 Source code and DOS binary distribution

    DeuTex and DeuSF are programs than can do many things with Doom, Heretic, Hexen and Strife wad files such as extracting and inserting graphics, sounds, levels and other resources. See the manual for details (dtexman6.txt). The package deutex44.zip contains the DOS binaries and the source code for DOS, Unix, OS/2, Linux, SGiX, and DEC Alpha.

    10 downloads

       (7 reviews)

    Submitted

  3. WinTex 5.0

    Compatible with DOOM, DOOM2, Ultimate DOOM, HERETIC, HEXEN. Can also browse GRP files from Duke Nukem 3D. Very limited support for Quake.

    Upgrade to version. Now this is v5.0, Final Official Version. This is a Deluxe Version of WinTex with some very interesting features.

    28 downloads

       (24 reviews)

    Submitted

  4. DeuTex Shell v1.1

    This is just a simple C program that allows you to run the Doom .wad file compiler "DeuTex" from a DOS text-based menu. It has been tested with DeuTex 3.6.

    The DeuTex command line can be tricky sometimes and most parameters need to be in a certain order. DeuTex Shell will compose the command line for you from the menu selections you make and run DeuTex. This way you don't need to type a long, complicated command line and get error messages because you put the parameters in the wrong order.

    1 download

       (0 reviews)

    Submitted

  5. WinTex 4.3

    WinTex lets you customise your DOOM, HERETIC or HEXEN levels beyond what is possible with level editors. It let you replace sounds, musics, and monster sprites, and let you create new wall textures, floors and ceilings. And it will collaborate with your level editor.

    WinTex also lets you browse the .GRP files from DUKE NUKEM 3D.

    Note: WinTex 4.3 has very limited support for Quake. Visual Basic is close to exhaustion when dealing with Quake...

    40 downloads

       (37 reviews)

    Submitted

  6. DeuTex/DeuSF 3.6 (Linux version)

    Features of DeuTex:

    - reverse engineer existing PWAD
    - compose your own wall textures, reusing DOOM patches or adding your own patches as bitmaps (.BMP)
    - add your own floors (still quite tricky. see manual)
    - add your own sprites (a bit tricky. see manual)
    - replace the ressources you want in all PWAD (missions, sounds, graphics,...)
    - simple WAD creation directives (text file)
    - simple directory structure (for the ressources)
    - work in batch mode (like a compiler). (see manual\deutex.txt for details) - compatible with the level editors (like DEU)

    Feature of DeuSF:

    recreate a complete sprite and flat PWAD from a partial sprite or flat PWAD and the main WAD of DOOM.

    1 download

       (0 reviews)

    Submitted

  7. DeuTex/DeuSF 3.6

    Features of DeuTex:

    - reverse engineer existing PWAD
    - compose your own wall textures, reusing DOOM patches or adding your own patches as bitmaps (.BMP)
    - add your own floors (still quite tricky. see manual)
    - add your own sprites (a bit tricky. see manual)
    - replace the ressources you want in all PWAD (missions, sounds, graphics,...)
    - simple WAD creation directives (text file)
    - simple directory structure (for the ressources)
    - work in batch mode (like a compiler). (see manual\deutex.txt for details) - compatible with the level editors (like DEU)

    Feature of DeuSF:

    recreate a complete sprite and flat PWAD from a partial sprite or flat PWAD and the main WAD of DOOM.

    3 downloads

       (1 review)

    Submitted

  8. WinTex 3.4 source code

    This is the source code for WinTex 3.4, a tool to customise DOOM and HERETIC WAD files under windows.

    It's in visual basic 3.0 plus C extensions.
    the needed DLL is included.

    If you intend to reuse a large part of this code, or release a new version of WinTex, you will have to keep me informed, in order to avoid problems with my own releases.

    This copyrighted program can be reused freely, so long as I get some credit (well, me and the guys that helped me, indeed).

    1 download

       (0 reviews)

    Submitted

  9. DeuTex/DeuSF 3.1 Linux

    Version for Linux libc 4.6.27 kernel 1.1.75. It may not work with older versions of the libc. Compiled with gcc 2.6.2 by Per Allansson (c91peral@und.ida.liu.se)

    1 download

       (0 reviews)

    Submitted

  10. DeuTex/DeuSF 3.1 Irix

    Version for the Silicon Graphix, system Irix 5.2 compiled by Chuck Rossi

    2 downloads

       (1 review)

    Submitted

  11. DeuTex/DeuSF 3.1 DEC Alpha

    DEC Alpha version
    Compiled by James Bonfield

    1 download

       (0 reviews)

    Submitted

  12. DeuTex/DeuSF 3.1 OS/2

    Version for OS/2, compile by Mark Matthews

    3 downloads

       (2 reviews)

    Submitted

  13. DeuTex manual

    This manual incorporates all the text files included with DeuTex. It also contains additional information inserted by me in an attempt to make it flow better and be easier to understand. I have tried to correct typos in the original text files and reformat the text for readability and printing reasons. The APPENDICES have been revised and the soundlist completely overhauled with corrections and additions of DOOM II sounds.

    1 download

       (0 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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