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level_edit

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Level editors assist you in the construction of an entirely new level after you've gotten tired of playing the original ones. It is suggested you try them all out and use the one that you find most comfortable to use. Check the filedate to see if your editor is up to date and supports doom2, heretic or hexen. Also try docs/editing for further support. If in doubt please send mail to idgmaint AT gamers.org with 'DOOM-FTP' in the subject line. However, we cannot help you with editing related problems.

37 files

  1. DMDKCONV V1.00 (960805) Doom -> Duke3D Level Converter

    DMDKCONV V1.00 (960805) is a for converting Doom I/II Levels to Duke Nukem 3D Levels. It does a much better job than WAD2MAP.

    43 downloads

       (7 reviews)

    Submitted

  2. DeePsea 11.2

    The ONLY editor in the world with full native multiple DOOM port support.

    DeePsea takes PWAD editing to whole new level:) A full complement of WAD manipulation tools, completely replacing older tools such as Wintex/NWT/ DMAUD/etc. No need for all those hard to learn character based hacker utilities nor obsolete ones that don't work correctly or don't offer all the features available with the new Doom port options without resorting to tedious renaming.

    85 downloads

       (18 reviews)

    Submitted

  3. DeeP v8.84

    DeeP is a radical improvement over multiple step "insert" editors. If you like drawing in "blocks", you can do that too!

    There is no comparison!

    DeeP has Power, Speed and Ease of use. A long list of features you Dream of: from exclusive Texture drawing, Map printing, Cut, Copy, Paste, (even between different levels) and (best of all) Undo, to powerful and unique -interactive- WYSIWYG (What You See Is What You Get) drawing tools, +plus+ a 3D map viewer.

    It supports both keyboard and mouse users with equal ease. DeeP is DeeP easy to learn with detailed tutorial levels and online help.

    With its unmatched set of options, point and click editing and DeePBSP (the *only* fastest nodes builder on the planet), great levels can be created in less than 1/4 the normal time using other editors.

    10 downloads

       (9 reviews)

    Submitted

  4. wa130p.zip

    This patch updates the WadAuthor v1.30 executable to fix a crash during node building. To apply it, unzip the patch files into your WadAuthor directory and run the patch.exe program.

    3 downloads

       (1 review)

    Submitted

  5. WadAuthor v1.30

    Version 1.30 is a minor release. As such, it fixes bugs and adds new features without major changes to the existing interface.

    139 downloads

       (134 reviews)

    Submitted

  6. acaddoom.zip

    A simple DOOM Editor within AutoCAD to export geometries to a WAD.

    WADOUT writes a WAD directly without NODES

    3 downloads

       (2 reviews)

    Submitted

  7. DETH v3.92

    DETH (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.21. for use with DOOM I, DOOM II, DOOM SE (Ultimate DOOM) and HERETIC. It was written by PWAD authors FOR PWAD authors, so it is with the needs of such in mind that DETH has been configured.

    Also included is HETH, the HEXEN editor! HETH offers full HEXEN editing support, including scripts and polyobjects, thanks to the HEXEN-compatible nodes building power of ZenNode, which is also included with DETH. Also included is Descript by R.A. Coward, a nifty script decompiler.

    DETH has a slightly darker interface that is easier on the eyes, but it has the same DEU-commands that we have come to know and love. Full-featured, no-nag freeware, with a user-configurable menu system, DETH is the editor of choice for discriminating PWAD authors.

    9 downloads

       (5 reviews)

    Submitted

  8. EdMap version 1.40

    This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    12 downloads

       (6 reviews)

    Submitted

  9. DCK 3.62

    DCK can edit all five id/Raven games:

    - Doom: Knee Deep in the Dead
    - Doom 2: Hell on earth
    - Heretic
    - The Ultimate Doom
    - Hexen: Beyond Heretic

    DCK will never support Strife.

    16 downloads

       (12 reviews)

    Submitted

  10. ED-209 v1.1

    ED-209 is a new Doom and Doom ][ level editor for DOS.
    (Ed seems to run fine under Windows 95, but no extensive testing has been done.)

    5 downloads

       (2 reviews)

    Submitted

  11. DOOMCAD 6.1 (beta)

    Doom, Doom2, and Heretic level editor. All new interface and Integrity Checker. 3D preview, Prefab Construction, etc.

    42 downloads

       (38 reviews)

    Submitted

  12. DMapEdit v4.3

    Still looking for a really good Doom, Doom II, Heretic, Hexen , and ZDoom editor? Need an editor with more power than what you're using now? Or need an editor that's easier to use and does the grunt work for you? Want an editor to show you how to create maps instead of reading through tons of doc files?

    If you answered 'yes' to any of these questions than DMapEdit is for you! This is it! The best editor there is for Doom and Doom II.

    Why should you use DMapEdit instead of another editor?

    Well, I'm not saying you should. I think you should check out all the editors and use the one you like the best. I think that you will decide that DMapEdit is the best in the end, though.

    12 downloads

       (8 reviews)

    Submitted

  13. Doom Editor - The Real Thing v2.60b4 (BETA VERSION 4)

    This is an old shareware doom editor by Geoff Allan, that has been used by many people in the golden old aera ten years ago. It is uploaded here to /idgames for historical reasons. David Bruni wrote a tutorial for it, that is stored in the subfolder /TUTORIAL (older version) and /DMRETU (newer version). Geoff Allan released later DOOMED v. 4.2 for DooM and DooM II. Get the file and it's textfiles in the /idgames -archives here: utils/level_edit/doomed42.zip utils/level_edit/doomed42.dox utils/level_edit/doomed42.txt (See list of mirrors at the end of this template)

    7 downloads

       (4 reviews)

    Submitted

  14. WAD Master v1.01b

    WAD Master is a utility that I wrote to help in the managment of DOOM 2 PWAD (patch) files. It allows you to add and delete directory entries, import or export directory entries, and much, much more!

    3 downloads

       (2 reviews)

    Submitted

  15. EdMap version 1.31

    This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    3 downloads

       (1 review)

    Submitted

  16. Source Code for DoomEd 4.2

    DoomEd was written using Microsoft Visual C++ version 1.5, a 16-bit Windows compiler, and it would be a major task to convert it to a different compiler. Converting it to 32-bit would definitely be a nightmare. MSVC 1.5 is very inexpensive, and is actually included in some C++ tutorial books which are right now in book stores everywhere. Neither Geoff Allan nor Color International Productions will provide support or information regarding this source code, so don't even ask. The less we hear of this, the happier we will be. To the best of our knowledge, ALL available source code and resources are included in this file. In the event that anything is missing, it is gone forever so don't ask for it (the old hard drive was reformatted and sold).

    5 downloads

       (3 reviews)

    Submitted

  17. HEU - Heretic Editor Utility V-1.0b

    HERETIC Editor Utility - The ONLY Heretic Editor that supports all the new objects\linedefs\and special sectors. Based on code from DEU 5.21 - Twisted and Modified by Josh Martel (Null) and Tom Mustaine (Clock Paradox) of MMI and The other group in 1995.

    2 downloads

       (1 review)

    Submitted

  18. DCK Light(er) V1.0000001

    If you have a dark monitor and can't really see much of DCK's texture display (because it's too dark, natch), but you don't want to twiddle your monitor settings for one program, then you can replace DCK's DCK.PAL file with this one. (Better make a backup first, in case you don't like this one.) Oh, and if you're running V2.x of DCK, you'll need to rename this file to DEFAULT.PAL - no biggie.

    2 downloads

       (1 review)

    Submitted

  19. FragMaker 0.01

    This is a prerelease version of FragMaker, it still doesn't not have any editing features.
    FragMaker is a currently in progress DOOM level editor that is going to have alot of new feature and abilities.

    1 download

       (0 reviews)

    Submitted

  20. Registered Heretic Editing Utilities version 1.2

    This is a DEU like editor that can be used to make Heretic levels and to convert Doom levels.

    6 downloads

       (4 reviews)

    Submitted

  21. DETH v4.24 Binaries

    This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    22 downloads

       (21 reviews)

    Submitted

  22. WAD Studio version 1.5b

    "the king of Windows map editors"

    6 downloads

       (3 reviews)

    Submitted

  23. DETH v4.24 Source Code

    This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    2 downloads

       (0 reviews)

    Submitted

  24. DoomED Deluxe Users Guide, First Edition

    Explains how to use the Windows Doom Editor called, DoomED Deluxe.

    2 downloads

       (0 reviews)

    Submitted

  25. IDE

    This is the latest build of IDE, the freeware DOOM/DOOM2/HERETIC editor from -VS- productions and Simply Silly Software.

    1 download

       (0 reviews)

    Submitted

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  • File Reviews

    • By rdwpa · Posted
      The custom textures are fantastic. If you're a mapper seeking a change of pace from the usual Scythe 2 Egypt, both ISIS.wad and Osiris.wad, which provided some resources, permit use of their assets. (Although they would need cleanup to gel with the most polished of modern styles.)   By modern standards, ISIS.wad hasn't held up, either the name or the gameplay. Outside of a few moments, it stays at a difficulty that makes the early parts of Doom 2 feel like a TimeOfDeath map. The bigger issue is that it is also huge and confusing, with progression being lightly marked at best. Near the end, I unwittingly teleported to the start, and I had to reload a save to avoid minutes of backtracking. All the monsters are stock, so if forced to replay it, I'd either use -fast or throw on a gameplay mod that buffs monsters. The saving grace is that the textures make the outdoors and caves look pretty.
      The text file suggests using Doom Legacy, but few people in 2020 know what that is. Fortunately, the wad ran perfectly for me in GZDoom. It requires jumping and swimming.   Bumped up a star for the cool assets, especially since many were crafted by the author.  
       
    • By Walter confetti · Posted
      "Aah, that hurts!" It hurts indeed, annoying (movie?) sound clip used for player pain, it hurts a lot. This map is not that atrociously bad, actually. Layout is nice and pretty open, and the "throne" room (without a throne) is the best part of the level, but unluckily there's this teleport crazy thing that runs troughs the various sections of the... castle? Tomb? I see more some kind of castle theme here, but i digress, let's return on topic. Ok, there is this teleport travel stuff all around the map that join together the various sections of the map, at the first time it works fine and it's a pretty cool thing, but then things starts to going crazy after you reach the yellow key door (that is, for some reason, hidden from a computer panel and the switch to reach it is hidden too in a alcove that i had to noclip for reach it) and the teleport in the middle of the rooms that randomly spawns you in some random place, and this by touching a complete random teleport line. Wonderful, you don't have the idea. Also, after taking the red key, i've been stuck for quit a long in the already mentioned "throne room" and i had to cheat for finding my way by noclipping almost half of the map. Gameplay is not hard, but... this thing is unforgiving with you. Forget to take the computer map in the cyb's cage? Forgive even to proceed in the damn map! Miss a switch, a teleport line, anything? Game over, man. Also the thing placement looks like is all around the place sometimes, but that's a (really bad) habit of old time maps... Also, is most probably me that i missed out something, but this map have a exit? I didn't find out in any way! Ah yes, the sound effects are mental, this weird ass shit turns you crazy, if not the bad choices with teleport sections didn't it already. Top class. Also, it uses somes of the zombie voices from Eternal Doom (and before that Laura Bayer)? Ok....   In short: a pretty forgettable 1994 map expect for a pair of locations with some of the ugliest sound effects you can ever heard.    
    • By rdwpa · Posted
      This is a clever early-career speedmap by Obsidian, in one of his favorite settings, a small archvile-infested library. It has a couple of puzzles and much of the combat is unconventional: stuff like tysoning, pacifism, and forced partial invisibility.    The gimmicks aren't bad, and a lot plays well, but I disliked the blue key section:   Two other reviews contain factual misrepresentations: the early revenant can be comfortably skipped until stronger weapons are attained a short time later, and a certain vile trio never appears if you stay pacifist during that one segment. (The map even warns you, through unmissable sector letters that spell "silence.")
    • By rdwpa · Posted
      In early 2014, in the more innocent landscape BTSX hadn't fully colonized, Memfis invested his quirky energy in making enjoyable maps rather than LARPing as a forum villain. You could say he yakfaked himself before he bzzraked himself.   In Continue, barrels and rockets and plasma -- plus the overpowered SSG -- make for a satisfying five-minute lark through a utility plant. Monsters are skillfully placed for pure satisfaction. The visuals are oldschool, from the Kama Sutra era, and later progression is cool: you parkour like a goat over features that initially seem decorative, and the final area can be accessed in two different, involved ways.
    • By iconofeggsafe666 · Posted
      has some good music and somewhat good jokes.
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