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10 files

  1. WinDEU 5.9 beta 1 32-bits version

    17 downloads

       (15 reviews)

    Submitted

  2. WinDEU 5.9 beta 1 16-bits version

    2 downloads

       (2 reviews)

    Submitted

  3. DEU 5.3 Release 1.1d for OS/2

    Supports DOOM, DOOM II, Ultimate DOOM, Heretic and now Hexen.

    WHATS NEW for DEU PM 5.3 Release 1.1d Dec 8, 1995

    - Hexen wads now supported. DEU only saves the current BEHAVIOR (Script) of the current Map.
    - Improved Scrollbars.
    - Changed F5 Preferences. You can now Load and Save default editor values (wall textures, step textures, sector height). 2 Preference files are included: DOOM.PRE and HEXEN.PRE.
    - Added texture size and # of patches status in Edit Linedef dialog.
    - Fixed bugs from v1.1c

    0 downloads

       (0 reviews)

    Submitted

  4. WinDEU 5.24 32 bits version

    7 downloads

       (7 reviews)

    Submitted

  5. WinDEU 5.24 16 bits version

    0 downloads

       (0 reviews)

    Submitted

  6. DEU 5.3 beta 9

    This archive (deu53b9.zip) contains the source code and a sample executable for DEU 5.3 beta 9. If you have a copy of a previous beta version, please delete it and use this one instead. Likewise, when the next beta (or the final version) is released, please delete this file and use the newer version.

    2 downloads

       (2 reviews)

    Submitted

  7. WinDEU 5.24 source code

    4 downloads

       (3 reviews)

    Submitted

  8. DEU for Idiots

    DEU4IDIT.ZIP is a tutorial which explains how to use the Doom editor, DEU. DEU for Idiots is the full tutorial name.

    1 download

       (1 review)

    Submitted

  9. deu521gcc.zip

    This is the DJGPP/GO32 version of DEU 5.21. 'deu521gcc.zip' includes binaries, drivers and source, but *NOT* docs, examples and such. These could be found in the file 'deu521.zip' which is the 'original' distribution.

    This version uses a 32-bit DOS-extender (go32) and is therefore able to use ALL of your available memory, and not just the tiny little 640K's. It is also faster (builds E2M7 in less than one minute on my 486DX-33).

    1 download

       (1 review)

    Submitted

  10. DEU 5.21 CORRECTIVE RELEASE

    DEU 5.21 differs from DEU 5.2 in only three ways:

    * Floating point emulation is enabled for non-coprocessor PC's. We apologize for this oversight in the release of DEU 5.2. The team member responsible has been severely punished (forced to watch a week of A TEAM reruns).

    * A better routine for aligning X textures has been added.

    * Minor cosmetic changes in the usage message and command line prompt.

    14 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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