Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

deu

Sign in to follow this  

10 files

  1. WinDEU 5.9 beta 1 32-bits version

    30 downloads

       (15 reviews)

    Submitted

  2. WinDEU 5.9 beta 1 16-bits version

    4 downloads

       (2 reviews)

    Submitted

  3. DEU 5.3 Release 1.1d for OS/2

    Supports DOOM, DOOM II, Ultimate DOOM, Heretic and now Hexen.

    WHATS NEW for DEU PM 5.3 Release 1.1d Dec 8, 1995

    - Hexen wads now supported. DEU only saves the current BEHAVIOR (Script) of the current Map.
    - Improved Scrollbars.
    - Changed F5 Preferences. You can now Load and Save default editor values (wall textures, step textures, sector height). 2 Preference files are included: DOOM.PRE and HEXEN.PRE.
    - Added texture size and # of patches status in Edit Linedef dialog.
    - Fixed bugs from v1.1c

    2 downloads

       (0 reviews)

    Submitted

  4. WinDEU 5.24 32 bits version

    33 downloads

       (7 reviews)

    Submitted

  5. WinDEU 5.24 16 bits version

    2 downloads

       (0 reviews)

    Submitted

  6. DEU 5.3 beta 9

    This archive (deu53b9.zip) contains the source code and a sample executable for DEU 5.3 beta 9. If you have a copy of a previous beta version, please delete it and use this one instead. Likewise, when the next beta (or the final version) is released, please delete this file and use the newer version.

    5 downloads

       (2 reviews)

    Submitted

  7. WinDEU 5.24 source code

    7 downloads

       (3 reviews)

    Submitted

  8. DEU for Idiots

    DEU4IDIT.ZIP is a tutorial which explains how to use the Doom editor, DEU. DEU for Idiots is the full tutorial name.

    4 downloads

       (1 review)

    Submitted

  9. deu521gcc.zip

    This is the DJGPP/GO32 version of DEU 5.21. 'deu521gcc.zip' includes binaries, drivers and source, but *NOT* docs, examples and such. These could be found in the file 'deu521.zip' which is the 'original' distribution.

    This version uses a 32-bit DOS-extender (go32) and is therefore able to use ALL of your available memory, and not just the tiny little 640K's. It is also faster (builds E2M7 in less than one minute on my 486DX-33).

    7 downloads

       (1 review)

    Submitted

  10. DEU 5.21 CORRECTIVE RELEASE

    DEU 5.21 differs from DEU 5.2 in only three ways:

    * Floating point emulation is enabled for non-coprocessor PC's. We apologize for this oversight in the release of DEU 5.2. The team member responsible has been severely punished (forced to watch a week of A TEAM reruns).

    * A better routine for aligning X textures has been added.

    * Minor cosmetic changes in the usage message and command line prompt.

    18 downloads

       (14 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
    • By spd7693 · Posted
      Didn't impress me much. The maps are short and mostly simple, you start and you finish - that's it. Most of the maps are simply arena fights with some tougher monsters. 29 is a bit of hectic and I will say that I don't like secrets that obviously require an arch-vile jump. Maybe OK to be speedran on UV-Fast, or UV-Respawn - it's quite challenging - but for a calm player like me, who enjoys playing tricks with monsters and finds more thrill dodging projectiles than fast-killing stuff, this wad was quite boring. I'd honestly rather play Eternal Doom than this. (If I have another 6 months to spend, of course.) Let's see if Zone 400 will be more thrilling.    Yeah, I am seaching for maps with lots of fight puzzles, switch puzzles and moving around, that aren't as long as the ones in Eternal and Epic 2. Is there such a wad at all? 
    • By Lebsrostla Halabala · Posted
      I think it is a great megawad to improve skill of someone who just finished Doom II. Short and fun levels with great soundtrack. 
×