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hexen_scripting

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8 files

  1. acc-source.zip

    Activision and Raven are releasing this code for people to learn from and play with. The code retains its original copyright and can not be used for profit, any work released using this code must contain credit for it.

    2 downloads

       (2 reviews)

    Submitted

  2. Hexen Scripting Tutorial

    4 downloads

       (1 review)

    Submitted

  3. DESCRIPT: HEXEN Script Decompiler

    DESCRIPT is a fully fledged and user-friendly HEXEN script decompiler, that generates highly readable source code from any compiled script. This may take the form of a self contained object file, or the BEHAVIOR resource in a main or patch WAD file.

    Being able to decompile the existing scripts inside HEXEN is a real boon for anyone wishing to design their own levels for the game, as it allows them to learn the ACS language and experiment freely, without having to do a lot of work up front. Since the source files that DESCRIPT produces can be readily recompiled, it's very easy to try out modifications to the existing levels, and find out what works, and what doesn't.

    3 downloads

       (1 review)

    Submitted

  4. acc.zip

    The Raven script compiler and neccesary Scripts

    4 downloads

       (3 reviews)

    Submitted

  5. DEACC.EXE v1.1 and DEACCOS2.EXE v1.1

    DEACC11X.ZIP contains DEACC.EXE, my hexen script decompiler. It is the same as DEACC11.ZIP, except that it also contains an OS/2 executable (DEACCOS2.EXE).

    DEACC tries to decompile hexen scripts into ACS files. It can read both raw behavior lump files (ACC output) and behavior lumps from a wad file.

    0 downloads

       (0 reviews)

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  6. DEACC.EXE v1.1

    DEACC tries to decompile hexen scripts into ACS files. It can read both raw behavior lump files (ACC output) and behavior lumps from a wad file.

    Some info that was in the original ACS source for the script is not available in the compiled form of the script: DEACC will not be able to recover this information. DEACC is not able to:
    - recover the original variable names
    - recover any comments
    - recover the exact source for constructs that can be written in several ways. DEACC tries to generate 'break' and 'continue' statements only if no other construct can be found.

    0 downloads

       (0 reviews)

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  7. Hexen BEHAVIOR De-compiler v0.50

    Ever wondered how all of those special effects work in Hexen? This program allows you to look at any of the BEHAVIORS in a Hexen .WAD file to see how it all works.

    This version simply dumps the contents of the BEHAVIOR structure in a format that is fairly close to the original ACS script source code. With some manual editing, it can be recompiled and put into your .WAD file.

    0 downloads

       (0 reviews)

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  8. Guide through simple scripts (for Hexen-demo)

    After reading some posts where people seems to have problems doing scripts, I decided to release this. I original did it to test out how scripts work. There are not any polyobjects, since I haven't worked on them yet.

    The scripts for this level are included in a file called guide.acs, they are also present as a lump in the guide.wad (of course, or it wouldn't work).

    If you want to be shown where the scripts work or if you cannot find a way to get the only secret there, look at the demo.

    0 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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