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hexen_scripting

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8 files

  1. acc-source.zip

    Activision and Raven are releasing this code for people to learn from and play with. The code retains its original copyright and can not be used for profit, any work released using this code must contain credit for it.

    2 downloads

       (2 reviews)

    Submitted

  2. Hexen Scripting Tutorial

    4 downloads

       (1 review)

    Submitted

  3. DESCRIPT: HEXEN Script Decompiler

    DESCRIPT is a fully fledged and user-friendly HEXEN script decompiler, that generates highly readable source code from any compiled script. This may take the form of a self contained object file, or the BEHAVIOR resource in a main or patch WAD file.

    Being able to decompile the existing scripts inside HEXEN is a real boon for anyone wishing to design their own levels for the game, as it allows them to learn the ACS language and experiment freely, without having to do a lot of work up front. Since the source files that DESCRIPT produces can be readily recompiled, it's very easy to try out modifications to the existing levels, and find out what works, and what doesn't.

    3 downloads

       (1 review)

    Submitted

  4. acc.zip

    The Raven script compiler and neccesary Scripts

    4 downloads

       (3 reviews)

    Submitted

  5. DEACC.EXE v1.1 and DEACCOS2.EXE v1.1

    DEACC11X.ZIP contains DEACC.EXE, my hexen script decompiler. It is the same as DEACC11.ZIP, except that it also contains an OS/2 executable (DEACCOS2.EXE).

    DEACC tries to decompile hexen scripts into ACS files. It can read both raw behavior lump files (ACC output) and behavior lumps from a wad file.

    0 downloads

       (0 reviews)

    Submitted

  6. DEACC.EXE v1.1

    DEACC tries to decompile hexen scripts into ACS files. It can read both raw behavior lump files (ACC output) and behavior lumps from a wad file.

    Some info that was in the original ACS source for the script is not available in the compiled form of the script: DEACC will not be able to recover this information. DEACC is not able to:
    - recover the original variable names
    - recover any comments
    - recover the exact source for constructs that can be written in several ways. DEACC tries to generate 'break' and 'continue' statements only if no other construct can be found.

    0 downloads

       (0 reviews)

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  7. Hexen BEHAVIOR De-compiler v0.50

    Ever wondered how all of those special effects work in Hexen? This program allows you to look at any of the BEHAVIORS in a Hexen .WAD file to see how it all works.

    This version simply dumps the contents of the BEHAVIOR structure in a format that is fairly close to the original ACS script source code. With some manual editing, it can be recompiled and put into your .WAD file.

    0 downloads

       (0 reviews)

    Submitted

  8. Guide through simple scripts (for Hexen-demo)

    After reading some posts where people seems to have problems doing scripts, I decided to release this. I original did it to test out how scripts work. There are not any polyobjects, since I haven't worked on them yet.

    The scripts for this level are included in a file called guide.acs, they are also present as a lump in the guide.wad (of course, or it wouldn't work).

    If you want to be shown where the scripts work or if you cannot find a way to get the only secret there, look at the demo.

    0 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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