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tutorials

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8 files

  1. Tutorial: Lifts

    I made this as a tutorial for those whom want to learn about the floor lifts with texture and special changes.

    I am making a megawad and it requires this.

    Same as the previous 3 - Doom in Hexen Format

    6 downloads

       (6 reviews)

    Submitted

  2. Tutorial: 3D Floor & Planes

    I did this tutorial as an easier version of my 9-Level Spiral map.

    Like the Music Change, this is just a basic version of one of the many parts of the Doom in Hexen Format.

    Same as the other 2 - Doom in Hexen Format

    6 downloads

       (6 reviews)

    Submitted

  3. Tutorial: Music Change

    I just made this as a little tutorial for not only myself, but for others that do not know how to do music changes.

    I have forgotten this after I learned it but relearned it a month later for Hell's Train Station. This is for those kinds of people as well as those whom want to do music changes.

    11 downloads

       (6 reviews)

    Submitted

  4. Tutorial: 9-Level Spiral (3D Stairs)

    I just made this as a little tutorial for not only myself, but for others that do not know how to do 3D stairs.

    NOTE: To keep the file size down, I have made all the lines/sectors that are the steps and floors in the upper/back right corner of the map as either 2x2 or 1x1 pixel sectors.

    6 downloads

       (5 reviews)

    Submitted

  5. computer terminal tutorial

    This is not presented as a playable level but for demonstrating doom editing techniques. Specifically, how to setup a computer terminal based on Doomguy0505's original tutorial on ZDoom wiki (http://zdoom.org/wiki/Computer_Terminal) and how it compares to the ZDoom dialogue system.

    7 downloads

       (4 reviews)

    Submitted

  6. Legacy Clock

    A demonstration on how to make an in-game clock in Doom Legacy.

    5 downloads

       (4 reviews)

    Submitted

  7. Ladder Tutorial

    Shows how to make a vanilla ladder that looks good. This can be expanded upon to create even more 3D looking ladders, but I used a simple design. More explanation below. CREDITS Myself

    8 downloads

       (5 reviews)

    Submitted

  8. WADTUTOR, an interesting Construction Tutor WADfile, for DOOM ][

    A file that contains some little levels to show a beginner the form of creating levels for DOOM. You will see and learn how to create rooms, doors, stairs, elevators, transporters, windows, and more... just try it!

    0 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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