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tutorials

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8 files

  1. Tutorial: Lifts

    I made this as a tutorial for those whom want to learn about the floor lifts with texture and special changes.

    I am making a megawad and it requires this.

    Same as the previous 3 - Doom in Hexen Format

    6 downloads

       (6 reviews)

    Submitted

  2. Tutorial: 3D Floor & Planes

    I did this tutorial as an easier version of my 9-Level Spiral map.

    Like the Music Change, this is just a basic version of one of the many parts of the Doom in Hexen Format.

    Same as the other 2 - Doom in Hexen Format

    6 downloads

       (6 reviews)

    Submitted

  3. Tutorial: Music Change

    I just made this as a little tutorial for not only myself, but for others that do not know how to do music changes.

    I have forgotten this after I learned it but relearned it a month later for Hell's Train Station. This is for those kinds of people as well as those whom want to do music changes.

    10 downloads

       (6 reviews)

    Submitted

  4. Tutorial: 9-Level Spiral (3D Stairs)

    I just made this as a little tutorial for not only myself, but for others that do not know how to do 3D stairs.

    NOTE: To keep the file size down, I have made all the lines/sectors that are the steps and floors in the upper/back right corner of the map as either 2x2 or 1x1 pixel sectors.

    5 downloads

       (5 reviews)

    Submitted

  5. computer terminal tutorial

    This is not presented as a playable level but for demonstrating doom editing techniques. Specifically, how to setup a computer terminal based on Doomguy0505's original tutorial on ZDoom wiki (http://zdoom.org/wiki/Computer_Terminal) and how it compares to the ZDoom dialogue system.

    6 downloads

       (4 reviews)

    Submitted

  6. Legacy Clock

    A demonstration on how to make an in-game clock in Doom Legacy.

    5 downloads

       (4 reviews)

    Submitted

  7. Ladder Tutorial

    Shows how to make a vanilla ladder that looks good. This can be expanded upon to create even more 3D looking ladders, but I used a simple design. More explanation below. CREDITS Myself

    8 downloads

       (5 reviews)

    Submitted

  8. WADTUTOR, an interesting Construction Tutor WADfile, for DOOM ][

    A file that contains some little levels to show a beginner the form of creating levels for DOOM. You will see and learn how to create rooms, doors, stairs, elevators, transporters, windows, and more... just try it!

    0 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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