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waded

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4 files

  1. SuperWADED v1.967 alpha

    A very limited version of the new WADED. Only THINGS mode works. This version is for testing and evaluation only.

    3 downloads

       (1 review)

    Submitted

  2. Documentation package for WADED v1.83 beta

    Includes: WADED 1.83b Docs, WADED FAQ v0.1.

    1 download

       (1 review)

    Submitted

  3. WAD Concatenater v0.6

    Merge WADs with this small little utility. Ever create a bunch of maps and wish you could save them all in one .WAD file? Also capable of renumbering episodes and maps. Version 0.6 works with Doom 1, Doom 2, and Heretic WADs.

    Since WADED had no ability to save multiple maps in a WAD, I created this little utility (in about 1 hour). My original intention was to support this concept in WADED, however I knew it would be easier to create a small utility like this much faster. People have been asking for this feature for some time now. I'm not even sure now if I'll include this feature in WADED, since it's probably easier just to use this utility.

    5 downloads

       (1 review)

    Submitted

  4. WADED v1.83 beta

    Excellent Map Editor! Create WADs for Doom 1, Doom 2, and Heretic. Easy to learn and use. Draw maps quickly.

    19 downloads

       (17 reviews)

    Submitted

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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