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randomizers

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8 files

  1. SLIGE Build 485 Command Line Parameters

    Here is a complete alphabetized list of all of the command line parameters for SLIGE Build 485 (http://www.doomworld.com/slige). I have been meaning to compile this list for quite some time now, as I really DETEST how jumbled up that Slige's readme file is.

    FYI, some of these are not even documented in Slige's readme file, but are actually valid command line parameters that are contained in the source code (as well as the compiled Slige.exe). 'Nuther words, this document lists *ALL* of 'em -:)

    6 downloads

       (4 reviews)

    Submitted

  2. Sliged: the Slige Quick-Runner

    Welcome to Sliged. This program is designed to quicken the process of making a Slige level. The normal process is to first run Slige, with any options you want, then use BSP to make its output a level, then play the level with Doom (or Doom2). With Sliged it is possible to instantly do all of these with one simple command--a double click!

    What does it do?

    Mostly, Slige does what I just said, but let me detail this: first it runs Slige, which generates a random level for Doom. Then it runs BSP, which builds the nodes--making the level playable. Then it plays Doom using the new level.

    4 downloads

       (2 reviews)

    Submitted

  3. RANDSEEN MANIFEST

    RANDSEEN is a small random DOOM I scenario generator that uses various labyrinth algorithms to generate DOOM levels for YOUR pleasure.

    4 downloads

       (4 reviews)

    Submitted

  4. Object Placer for DOOM 1, DOOM 2, ALIENTC

    This is an MSDOS based DOOM and HERETIC utility.

    This program can place new objects into new locations in any DOOM or Heretic IWAD or Patch wad level.

    There is an example of a large wad which has been altered in the zip file.

    1 download

       (1 review)

    Submitted

  5. Random World Generator

    creates new maps for DOOM from id software

    2 downloads

       (2 reviews)

    Submitted

  6. DOOMSWAP v1.3

    This is v1.3 of a little program I wrote for DOOM 1.2 It will take your doom wad and change a few things. Make sure you have a backup copy of your DOOM.WAD. Put DOOMSWAP in the same directory as your DOOM.WAD and run DOOMSWAP. Doomswap will allow you to select up to 40 of the things in DOOM and make them something else in the list. You can select 1 map of any game or the complete set of maps on any game or all maps on all three games. It can make all weapons and ammo that are not shotguns and shells and make them shotguns and shells. All blue bottles can be sargents, all armor bonus can be medikits or stimpacks. This does not move anything or randomize it, it will do the exact same thing to every DOOM.WAD so it makes a good deathmatch system. When you go to change your DOOM.WAD you can also choose to make all the other things on the games or levels you selected, into barrels. The other things are lamps, dead monsters, pools of blood, trees, stumps,etc. Once they are barrels, you can reedit the levels and turn the barrels in to anything you want. Turning all monsters to sargents and all extra things to barrels and then into sargents, can get very crowded in the game.:-)

    2 downloads

       (1 review)

    Submitted

  7. RanDOOM version 1.65

    RanDOOM is a utility which will randomize the placement of objects in the DOOM playfield. Additionally, RanDOOM has some smarts about the manner in which it will randomize things - it's designed to never leave you with a pillar blocking the exit, or a keycard on the opposite side of the door from where you start, or to erase all the DEATHMATCH warp-in spots with other objects preventing DEATHMATCH network play, or to replace the endgame bosses with other objects (thus preventing the completion of an episode). In short, RanDOOM should always leave you with a playable level.

    4 downloads

       (4 reviews)

    Submitted

  8. JUMBLE v3.0 - Supplemental JBLs

    6 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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