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wad_tools

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54 files

  1. DMMPST: DooM MaP StaTistics

    DMMPST is a command-line utility on Unix and Windows (source code included) to generate statistics of levels in DOOM, DOOM ][, Ultimate DOOM, Final DOOM, Heretic, Heretic: Shadow of the Serpent Riders, Hexen, Hexen: Deathkings of the Dark Citadel, and Strife.

    Its primary purpose is to use the included templates to generate output suitable for Doom Wiki (http://doomwiki.org/) map pages, or sections thereof. Statistics displayed include the map's dimensions, structure counts, and a list of secret sectors. It can also collect thing appearance statistics for one or multiple IWADs.

    12 downloads

       (0 reviews)

    Submitted

  2. DMMPST: DooM MaP StaTistics

    DMMPST is a command-line utility on Unix and Windows (source code included) to generate statistics of levels in DOOM, DOOM ][, Ultimate DOOM, Final DOOM, Heretic, Heretic: Shadow of the Serpent Riders, Hexen, Hexen: Deathkings of the Dark Citadel, and Strife.

    Its primary purpose is to use the included templates to generate output suitable for Doom Wiki (http://doomwiki.org/) map pages, or sections thereof. Statistics displayed include the map's dimensions, structure counts, and a list of secret sectors. It can also collect thing appearance statistics for one or multiple IWADs.

    19 downloads

       (0 reviews)

    Submitted

  3. DMMPST: DooM MaP StaTistics

    DMMPST is a command-line utility on Unix and Windows (source code included) to generate statistics of levels in DOOM, DOOM ][, Ultimate DOOM, Final DOOM, Heretic, Heretic: Shadow of the Serpent Riders, Hexen, Hexen: Deathkings of the Dark Citadel, and Strife.

    Its primary purpose is to use the included templates to generate output suitable for Doom Wiki (http://doomwiki.org/) map pages, or sections thereof. Statistics displayed include the map's dimensions, structure counts, and a list of secret sectors. It can also collect thing appearance statistics for one or multiple IWADs.

    16 downloads

       (0 reviews)

    Submitted

  4. DMMPST: DooM MaP StaTistics

    DMMPST is a command-line utility on Unix and Windows (source code included) to generate statistics of levels in DOOM, DOOM ][, Ultimate DOOM, Final DOOM, Heretic, Heretic: Shadow of the Serpent Riders, Hexen, Hexen: Deathkings of the Dark Citadel, and Strife.

    Its primary purpose is to use the included templates to generate output suitable for Doom Wiki (http://doomwiki.org/) map pages, or sections thereof. Statistics displayed include the map's dimensions, structure counts, and a list of secret sectors. It can also collect thing appearance statistics for one or multiple IWADs.

    8 downloads

       (0 reviews)

    Submitted

  5. DMMPST: DooM MaP StaTistics

    DMMPST is a command-line utility on Unix and Windows (source code included) to generate statistics of levels in DOOM, DOOM ][, Ultimate DOOM, Final DOOM, Heretic, Heretic: Shadow of the Serpent Riders, Hexen, Hexen: Deathkings of the Dark Citadel, and Strife.

    Its primary purpose is to use the included templates to generate output suitable for Doom Wiki (http://doomwiki.org/) map pages, or sections thereof. Statistics displayed include the map's dimensions, structure counts, and a list of secret sectors. It can also collect thing appearance statistics for one or multiple IWADs.

    7 downloads

       (0 reviews)

    Submitted

  6. DMMPST: DooM MaP StaTistics

    DMMPST is a command-line utility on Unix and Windows (source code included) to generate statistics of levels in DOOM, DOOM ][, Ultimate DOOM, Final DOOM, Heretic, Heretic: Shadow of the Serpent Riders, Hexen, Hexen: Deathkings of the Dark Citadel, and Strife.

    Its primary purpose is to use the included templates to generate output suitable for Doom Wiki (http://doomwiki.org/) map pages, or sections thereof. Statistics displayed include the map's dimensions, structure counts, and a list of secret sectors. It can also collect thing appearance statistics for one or multiple IWADs.

    16 downloads

       (0 reviews)

    Submitted

  7. WadSmoosh

    A tool for combining all official id release WADs into a single PK3 file playable with ZDoom and its derivatives. Drop your WADs into the source_wads\ subfolder, then run wadsmoosh.exe. A new IWAD file called "doom_complete.pk3" will be generated. Linux and macOS users can run from included source with "python wadsmoosh.py". Program logs to wadsmoosh.log as it runs, any errors it encounters will show up there.

    257 downloads

       (14 reviews)

    Submitted

  8. WadSpy v1.1

    WadSpy is a tool to view .WAD statistics and estimate a level's difficulty. This version (1.1) has been modified to work on 64 bit operating systems too.

    40 downloads

       (17 reviews)

    Submitted

  9. Doom2 to Doom3

    Changes all Doom2 wads/levels into Doom3 styled maps.

    73 downloads

       (54 reviews)

    Submitted

  10. DM1toHT1.EXE v1.0 32-bit (a Multi-Level DOOM I & II to HERETIC Converter)

    Multi-Level DOOM I&II to Heretic Converter Converts Single/Multi-Level 'DOOM' PWADs and changes all MAPs, MUSIC, WALL Textures, and Graphic PATCHES quickly to 'HERETIC'. (* Requires HERETIC Registered *)

    [Note by the uploader:] This program does not run on Win32. But DosBox works fine. You might need to do some additinal editig with a level editor, to make the conversion result work properly. Customizing DM1TOHT1.DAT is most definitely a good idea. Another very good idea is to read and understand dm1toht1.doc completely.

    7 downloads

       (2 reviews)

    Submitted

  11. DM1toDM2.EXE v1.0á (Multi-Level Doom I to Doom II Converter)

    (Multi-Level Doom I to Doom II Converter) Converts Single/Multi-Level 'DOOM I' PWADs and changes all MAPs, MUSIC, WALL Textures, and Graphic PATCHES quickly to 'DOOM II'. (Req. DOOM II Reg. to use converted PWADs)

    Now that DOOM II is out and you've finished that last level, where's a vast universe of DOOM I PWADs to explore (after all DOOM I's got a year lead), to tantalize your imagination, and generally enhance your enjoyment of DOOM II.

    With the use of this program you can convert these files in minutes into DOOM II PWADs, and back again with the -R switch without any knowledge of DOOM I and DOOM II differents.

    [Note by the uploader:] I haven't tested this much, but...: To get a quick and rather good result, it seems to be best, to place the stuff from this zip together with the to be converted WAD in a doom2 -folder, then type 'dm1todm2', and then tell the program the name of the wad, that you want to convert. I write this, because typing 'dm1todm2 castle.wad' directly at the command prompt, resulted for me with a doom2-wad, that missed some textures. Also keep in mind: Reading DM1TODM2.DOC and understanding it completely is most definetely a good idea! (My problem is usually, that i'm not as patient, as i should be.) You might need to do some additinal editig with a level editor, to make the conversion result work properly. Customizing DM1TODM2.DAT is also worthy to recommend it.

    18 downloads

       (1 review)

    Submitted

  12. CleanWAD V1.54

    I just took the source code of CleanWAD that was released way back by Serge Smirnov and updated the program for today's DOOMing standards. No longer do you have to remind yourself to "never run a WAD cleaner on anything with GL_* entries, BEHAVIOR resources or BOOM colormaps, etc."!

    43 downloads

       (22 reviews)

    Submitted

  13. SW-Wad level finder Windows Version

    SW Plus is an extension of SW which works also with DooM, DooM2, Heretic and HeXen.

    2 downloads

       (0 reviews)

    Submitted

  14. WADHEX 32Bits - Hexadecimal Visualizator.

    Principal Functions The program permits to view a WAD file of any type (textures, sounds, constructions), opening it to visualize in hexadecimal format. Also this program is useful to view any class of file (really any type!) and it can also help you to find "virus strings" or strange information in your data. However, the principal idea of its development was to view WAD files. This program will not alter of damage your files anyway :)

    7 downloads

       (2 reviews)

    Submitted

  15. SW-Wad level finder

    SW Plus is an extension of SW which works also with DooM, DooM2, Heretic and HeXen.

    1 download

       (0 reviews)

    Submitted

  16. WADHEX - Hexadecimal Visualizator.

    Principal Functions The program permits to view a WAD file of any type (textures, sounds, constructions), opening it to visualize in hexadecimal format. Also this program is useful to view any class of file (really any type!) and it can also help you to find "virus strings" or strange information in your data. However, the principal idea of its development was to view WAD files. This program will not alter of damage your files anyway :)

    4 downloads

       (2 reviews)

    Submitted

  17. MOOD: DOOM behind the Looking Glass

    This nice little utility lets you see any DOOM level with the eyes of Alice during her journey in the World behind the Looking Glass.

    Explore the familiar DOOM levels that have changed in a queer way: in this new world, left is right, and right is left. Wherever you used to take a left turn, you would have to take a right turn. Very queer. It's sort of hard, too, to always keep in mind that what's used to be at your left will appear at your right, and the other way round. Try it. It's fun. :)

    Now, if you are getting *curiouser and curiouser*, here's how MOOD works. It changes the level data in the DOOM.WAD file or any other .WAD file you specify so that all the walls in a map are flipped over the X-axis. Well, the actual algorithm is a bit more complex; you can check out the source code if you like, it's pretty straightforward and well-commented (in Russian ;-)

    10 downloads

       (3 reviews)

    Submitted

  18. map2wad v0.85

    Converts duke3d .map files to doom .wad files Read readme.txt for more information.

    18 downloads

       (8 reviews)

    Submitted

  19. Winwad version 2.0 source code

    I am releasing it here because I am moving off to join the military and DoomNation is (permanently?) down. There are no binaries, only source code released under the GPL (license text included.)

    3 downloads

       (1 review)

    Submitted

  20. SARGE.EXE

    This program is a DOOM and DOOM II utility that randomly changes most items in any WAD file to Sergeants, Chaingunners, or Wolfenstein SS troops. It was made with my own personal tastes in mind and due the lack of such a program for DOOM II as far as I know. I prefer a rough game on Ultra-Violence that is as realistic as possible and I do not find demons or aliens to be very realistic. You will now have neat effects such as bad guys in the secret rooms where there weren't any before. Acts as a "WAD-extender" in that you will have 30+(DOOM II) possible enemy compositions for your favorite WADs.

    3 downloads

       (0 reviews)

    Submitted

  21. Ctexture V1.72

    Ctexture, DOOM texture changer allows you to change the DOOM wall and/or floor textures names in the DOOM levels. This little app will be especially useful when creating custom DOOM levels with user- defined textures.

    Current version runs on a Win32 platform, i.e. Windows 95/98, Windows NT 4.0/5.0 and perhaps Windows 3.11 with Win32 extensions. It is written in pure MS Visual Basic 6.0.

    5 downloads

       (3 reviews)

    Submitted

  22. WADWHAT 2.3

    Have you ever downloaded a WAD file and wondered which maps it replaced? Have you ever wondered if the map you're about to start contains 10 cyberdemons? And how much ammo can you afford to waste in the map, anyway?

    If you've had any of these questions, then WADWHAT is for you. WADWHAT provides simple, easy-to-read numbers on the contents of any WAD file.

    7 downloads

       (4 reviews)

    Submitted

  23. doometic.zip

    When I first got into hacking around with doom, I had a friend who liked Doom much more than he liked heretic. So he asked me if it were possible to pull the maps out of His heretic and play them in the Doom engine. What you have here is the resulting answer.

    This little batch file, and the utilities packed with it (none of which are mine), extract the map info from Heretic, run them through a converter, and recompile them into a single wad. A fair warning, not all of the textures work quite right and sometimes things look a little strange, and some of the monster replacement will shock you (at least it did me), but this is for fun, so Hey.

    As a copyright note, no ID or Raven coprighted material is included in this package. You need Heretic Wad to extract from and Doom to play.

    7 downloads

       (3 reviews)

    Submitted

  24. Patcher revision 1.2

    5 downloads

       (3 reviews)

    Submitted

  25. Doom Things Analyzer version 1.03

    The Doom Things Analyzer, or DMTHA in short, is a tool to quickly analyze any Doom, Ultimate Doom, Doom II or Final Doom level including external ones from a THINGS point of view.

    DMTHA reads all of the things in any level in any wad file and generates a report in one of five selectable detail levels about the level, how much health and armor it has in total, how much ammo of every kind and total strength of the ammo, how many monsters of every kind etc..

    19 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By el macho gaming · Posted
      I like the the sprites and the mechanics of the gun is cool just as advertised Can I use some of the sprites for my wad?
    • By Dari · Posted
      An ancient wad, featured in the wad compilation NEWDOOM.WAD. Like most wads of the time, stepping into the wrong room will get your shit rocked (don't go in a straight line from the beginning!). Otherwise, it was a decently fun level, visuals are acceptable for the time, layout's alright.
    • By AdministrationCenter21 · Posted
      I love the lil' pills, but I'm just too used to the red crosses to utilize this, honestly.
    • By Majin · Posted
      very creative and concise. 
    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
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