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deathtag

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The levels in this directory are made for DEATHTAG, a method of designing where 2-on-2 teams are required and teamwork is required to score a certain amount of points to win the game. Frags are not the objective of these levels. If you need help or wish to participate in the design of future deathtag levels, you can contact aikman@onramp.net or cewessel@aol.com.

27 files

  1. Jailbreak 0 - Example WAD

    To start off, I actually made this in mid-January 2004, but I never decided to do something with it until now. Anyway, this is basically an example WAD showing off an alternative type of Deathtag which only uses doom2.exe limits, which is somewhat similar to a Jailbreak sort of system, I guess.

    10 downloads

       (2 reviews)

    Submitted

  2. SQUIRREL TAG 1

    Inspired by Talon & Aikman's "Ultimate Deathtag", this map is basically Capture the Flag for DOOM2. Two teams of two players compete to be the first to score 5 points (explained below). Like DeathTag, the score is tallied within the map itself, and is displayed in various places throughout the map and in both castles.

    Four players are required, since the game is played with 2 teams (red vs. blue) of 2 players each.

    *** Read DEATHTAG RULES, below ***

    8 downloads

       (2 reviews)

    Submitted

  3. BEHEMOTH'S DEATHTAG for DOOM2

    Add this one to the pile of DeathTag wads out there! This is my first DeathTag wad but it is decent. As usual, the first team to score five points will gain access to the final switch that will win them the game. Lava and other obstacles, not to mention the other team, will make your advance more challenging.

    9 downloads

       (2 reviews)

    Submitted

  4. Godless Tag A Berry Creek Software Production

    DeathTag is an awesome concept. You work as a team to score points while still having an intense DeathMatch going. But no one made DeathTag levels for Old DM except for Judas 22, and in that level, all you had to do was make sure you always had the RL and the other team would never score. Hopefully, this level manages to combine the best of Old DM carnage and DeathTag playability. It's been beta tested a few times, but I would have liked more. At any rate, I still expect any of you DeathTag players still out there will find this a pretty intense level. If you're still in doubt, go to the web site above and check out the preview of this level to get a feel for the scoring procedure.

    5 downloads

       (0 reviews)

    Submitted

  5. Mountain King Version 2.0

    /How to Play Mountain King is a wad based on a new idea similar to the Capture the flag concept. I'm Sure you all have seen the DethTag Series and various spin off's, but this wad is a LOT different. No annoying Rad Suits to wait for, No long lava pits or skull Posts to read the score. MK features a live scoreboard that displays each players total points (green, indigo, red, brown, red team, and blue team) The object of the game is to score 5 points and then proceed to the Final scoring pod where a player will win the game. * There is a Large mountain to scale, once at the top you must lower a floor by hitting the down switch and get inside your scoring pod. If you get killed while the floor is lowering, your enemy can raise it back up with the Up switch. * Once you have scored 5 points, then your goal is to get to the final scoring area (west on the map) and locate your final score switch. Once you enter the final scoring area, a sign will appear that says "Look Out!!" Warning the other players that somebody is about the win the game. * If you are successful in scoring the final point then the exit will become available. * Its a simple concept, no strange switches to find or wierd traps to overcome. To see more how the game is actually played, load the wad and watch the 1st demo. In this demo there is a 2 player game on Map04. (See below for more details on the differences between maps 1-4)

    7 downloads

       (1 review)

    Submitted

  6. Glorytag

    With emphasis on detail, this wad was painfully constructed over a period of months and was the cause of MUCH frustration for the authors. If you dont think this wad is a monster, then you are sick in the head and should have your ass thrown right out of the stadium.

    5 downloads

       (0 reviews)

    Submitted

  7. Dread Tag

    5 downloads

       (0 reviews)

    Submitted

       (0 reviews)

    Submitted

  8. GladTag!

    Deathtag only better, or at least thats what i think. Pretty good, with a central place with tons of weapons, and two sides, and an easy to understand setup. _______________________________________________

    7 downloads

       (2 reviews)

    Submitted

  9. DOGTAG: Team play for Doom ][

    Team game that works within Doom ]['s current architecture. Deathtag requires that a team score 5 points to win (score is tallied WITHIN the map).

    10 downloads

       (5 reviews)

    Submitted

  10. Run to Death for DOOM ][ Deathmatch

    Run2deth.wad is a Deathmatch / Death Tag Game. See Instructions below. Supports Deathmatch only

    7 downloads

       (1 review)

    Submitted

  11. RamTag 3 Deadly Xposure

    5 downloads

       (0 reviews)

    Submitted

  12. DWANGO Tag 1

    This is a compilation of the best Death Tag levels I could find. In it there are new sounds, music, graphics and nine levels of tag-filled fun. I have included all of the rules on how to play each level. So please read HELP.TXT, or you will be lost.

    6 downloads

       (1 review)

    Submitted

  13. HEXEN_TAG

    Simple Hexen tag level.

    6 downloads

       (0 reviews)

    Submitted

  14. 3 Guyz With Gunz, 2.1 - released 12-12-95

    Set the mood here. OK, the mood, as always is grumpy. :) 3 player Death Tag, with a twist. Try setting it to co-op play, but play it as if it were an everyone-for-themselves Death Tag (this is where the twist comes in, HINT: kill the zombies!). R00lz.txt should be read as otherwise, you may find yourself to be incredibly confused and frustrated. The r00lz may not reduce your confusion or frustration at first, but they may help in understanding as time goes on. Hope hope hope. :-)

    6 downloads

       (1 review)

    Submitted

  15. mtnpatch.zip

    This is a Patch for the MTN_KING.WAD. There was a error on map02 and Map04. This is for anybody who downloaded a previous version of Mountain King.wad. If you have the file called MTN_KING.WAD you have the obsolete version, get the patch and fix it.

    Well, Sorry guys. I had so many people wanting this thing to get released, we overlooked a bug on Map02. Unfortunatally, Its a BIG bug. In the 1st version, The blue team could not win the game becuase their floor would not lower giving them access to their final score pod. One Stinkin Linedef... Anyhow, here is the patch for Map02. This patch will copy everything from your old MTN_KING.WAD and create the new MOUNTKNG.WAD. If you see somebody with the old version (mtn_king.wad) tell em where to get the patch.

    5 downloads

       (0 reviews)

    Submitted

  16. Judas (DOOM ][ Deathmatch)

    Judas22.wad is a fast-paced DEATHTAG level designed for play using ORIGINAL (v1.0) Deathmatch Rules.

    7 downloads

       (0 reviews)

    Submitted

  17. DETHTAG: Revolutionary Team play for Doom ][

    Totally new team game that works within Doom ]['s current architecture. Deathtag requires that a team score 5 (score is tallied WITHIN the map), and once a team scores 5 points, you can exit or reset the level and start again.. perfect for matches of more than one game.

    5 downloads

       (0 reviews)

    Submitted

  18. Dethtag ][: Warzone (WARZONE.WAD)

    5 downloads

       (0 reviews)

    Submitted

  19. DOOMSDAY DeathTAG v2.3

    Deathtag only better, or at least thats what i think. Perty good, with a central place with tons of weapons, and two forts, and a new way to defend the switches.
    NOTE: BFGS are VERY legal in DDAYTAG. I say this cuz my local Dooming BBS shuns all who use that dang BFG. but in this game it is good.

    8 downloads

       (2 reviews)

    Submitted

  20. MEGA-TAG I == DEATHTAG WAD FOR DOOM ][, Map 01

    This is my First DEATH-TAG level...hope you like it. The two teams are RED & GREEN, (You will see why). One FORT is GREEN, the other is RED, each FORT is surrounded by either blood or nukage...ouch!

    5 downloads

       (0 reviews)

    Submitted

  21. Death Team

    This is a deathtag deathmatch game. You have two teams - Blue and Red. The GREEN and GREY (indigo) players form the blue team, the BROWN and RED players form the red team.

    8 downloads

       (3 reviews)

    Submitted

  22. WATER DeathTAG v0.9 (as always, i am not sure until i play it with fragies)

    Deathtag in a Port bass! Damn, this wad took me long to make.. well, for starters, i had to master the deep water/false floor effect..hard.. Then i had to learn how to make this wad capatable with DEATHMATCH. I have a feeling this wad will be played alot. well i hope.. this took me long enough.. after doing this wad i feel like never making one again.. but then, that's a lie.. P.S. toward the begining of school i became too anctious and stoped aligning textures.. don't worry.. it's only a few. PLEASE READ WRULES.TXT!! _______________________________________________

    8 downloads

       (3 reviews)

    Submitted

  23. utagdemo.zip

    5 downloads

       (0 reviews)

    Submitted

  24. SCHOOL.WAD v 1.0 <finnaly can press switch, i hope>

    School Dethtag!! Elementary school has never been soo exciting! This wad can only be used as described in the RULES.TXT. I have tried to put many features in the wad to give you the feel of being a young elementary kid again, like the heights of things, and even the cheap tile textured walls provide youthfulness. You'll even like the music..hehe step into the class room and watch your teacher dangle above her desk before your very eyes.. oh man, this is torcher just writing this.. I WANT TO DETHTAG NOW!!!

    13 downloads

       (8 reviews)

    Submitted

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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