deathtag

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The levels in this directory are made for DEATHTAG, a method of designing where 2-on-2 teams are required and teamwork is required to score a certain amount of points to win the game. Frags are not the objective of these levels. If you need help or wish to participate in the design of future deathtag levels, you can contact aikman@onramp.net or cewessel@aol.com.

27 files

  1. To start off, I actually made this in mid-January 2004, but I never decided to do something with it until now. Anyway, this is basically an example WAD showing off an alternative type of Deathtag which only uses doom2.exe limits, which is somewhat similar to a Jailbreak sort of system, I guess.

    9 downloads

    (2 reviews)

    Submitted

  2. Inspired by Talon & Aikman's "Ultimate Deathtag", this map is basically Capture the Flag for DOOM2. Two teams of two players compete to be the first to score 5 points (explained below). Like DeathTag, the score is tallied within the map itself, and is displayed in various places throughout the map and in both castles.

    Four players are required, since the game is played with 2 teams (red vs. blue) of 2 players each.

    *** Read DEATHTAG RULES, below ***

    7 downloads

    (2 reviews)

    Submitted

  3. Add this one to the pile of DeathTag wads out there! This is my first DeathTag wad but it is decent. As usual, the first team to score five points will gain access to the final switch that will win them the game. Lava and other obstacles, not to mention the other team, will make your advance more challenging.

    8 downloads

    (2 reviews)

    Submitted

  4. DeathTag is an awesome concept. You work as a team to score points while still having an intense DeathMatch going. But no one made DeathTag levels for Old DM except for Judas 22, and in that level, all you had to do was make sure you always had the RL and the other team would never score. Hopefully, this level manages to combine the best of Old DM carnage and DeathTag playability. It's been beta tested a few times, but I would have liked more. At any rate, I still expect any of you DeathTag players still out there will find this a pretty intense level. If you're still in doubt, go to the web site above and check out the preview of this level to get a feel for the scoring procedure.

    5 downloads

    (0 reviews)

    Submitted

  5. /How to Play Mountain King is a wad based on a new idea similar to the Capture the flag concept. I'm Sure you all have seen the DethTag Series and various spin off's, but this wad is a LOT different. No annoying Rad Suits to wait for, No long lava pits or skull Posts to read the score. MK features a live scoreboard that displays each players total points (green, indigo, red, brown, red team, and blue team) The object of the game is to score 5 points and then proceed to the Final scoring pod where a player will win the game. * There is a Large mountain to scale, once at the top you must lower a floor by hitting the down switch and get inside your scoring pod. If you get killed while the floor is lowering, your enemy can raise it back up with the Up switch. * Once you have scored 5 points, then your goal is to get to the final scoring area (west on the map) and locate your final score switch. Once you enter the final scoring area, a sign will appear that says "Look Out!!" Warning the other players that somebody is about the win the game. * If you are successful in scoring the final point then the exit will become available. * Its a simple concept, no strange switches to find or wierd traps to overcome. To see more how the game is actually played, load the wad and watch the 1st demo. In this demo there is a 2 player game on Map04. (See below for more details on the differences between maps 1-4)

    7 downloads

    (1 review)

    Submitted

  6. With emphasis on detail, this wad was painfully constructed over a period of months and was the cause of MUCH frustration for the authors. If you dont think this wad is a monster, then you are sick in the head and should have your ass thrown right out of the stadium.

    5 downloads

    (0 reviews)

    Submitted

  7. 5 downloads

    (0 reviews)

    Submitted

  8. 5 downloads

    (0 reviews)

    Submitted

  9. Deathtag only better, or at least thats what i think. Pretty good, with a central place with tons of weapons, and two sides, and an easy to understand setup. _______________________________________________

    7 downloads

    (2 reviews)

    Submitted

  10. Team game that works within Doom ]['s current architecture. Deathtag requires that a team score 5 points to win (score is tallied WITHIN the map).

    10 downloads

    (5 reviews)

    Submitted

  11. Run2deth.wad is a Deathmatch / Death Tag Game. See Instructions below. Supports Deathmatch only

    7 downloads

    (1 review)

    Submitted

  12. 5 downloads

    (0 reviews)

    Submitted

  13. This is a compilation of the best Death Tag levels I could find. In it there are new sounds, music, graphics and nine levels of tag-filled fun. I have included all of the rules on how to play each level. So please read HELP.TXT, or you will be lost.

    6 downloads

    (1 review)

    Submitted

  14. Simple Hexen tag level.

    6 downloads

    (0 reviews)

    Submitted

  15. Set the mood here. OK, the mood, as always is grumpy. :) 3 player Death Tag, with a twist. Try setting it to co-op play, but play it as if it were an everyone-for-themselves Death Tag (this is where the twist comes in, HINT: kill the zombies!). R00lz.txt should be read as otherwise, you may find yourself to be incredibly confused and frustrated. The r00lz may not reduce your confusion or frustration at first, but they may help in understanding as time goes on. Hope hope hope. :-)

    6 downloads

    (1 review)

    Submitted

  16. This is a Patch for the MTN_KING.WAD. There was a error on map02 and Map04. This is for anybody who downloaded a previous version of Mountain King.wad. If you have the file called MTN_KING.WAD you have the obsolete version, get the patch and fix it.

    Well, Sorry guys. I had so many people wanting this thing to get released, we overlooked a bug on Map02. Unfortunatally, Its a BIG bug. In the 1st version, The blue team could not win the game becuase their floor would not lower giving them access to their final score pod. One Stinkin Linedef... Anyhow, here is the patch for Map02. This patch will copy everything from your old MTN_KING.WAD and create the new MOUNTKNG.WAD. If you see somebody with the old version (mtn_king.wad) tell em where to get the patch.

    5 downloads

    (0 reviews)

    Submitted

  17. Judas22.wad is a fast-paced DEATHTAG level designed for play using ORIGINAL (v1.0) Deathmatch Rules.

    7 downloads

    (0 reviews)

    Submitted

  18. Totally new team game that works within Doom ]['s current architecture. Deathtag requires that a team score 5 (score is tallied WITHIN the map), and once a team scores 5 points, you can exit or reset the level and start again.. perfect for matches of more than one game.

    5 downloads

    (0 reviews)

    Submitted

  19. 5 downloads

    (0 reviews)

    Submitted

  20. Deathtag only better, or at least thats what i think. Perty good, with a central place with tons of weapons, and two forts, and a new way to defend the switches.
    NOTE: BFGS are VERY legal in DDAYTAG. I say this cuz my local Dooming BBS shuns all who use that dang BFG. but in this game it is good.

    8 downloads

    (2 reviews)

    Submitted

  21. This is my First DEATH-TAG level...hope you like it. The two teams are RED & GREEN, (You will see why). One FORT is GREEN, the other is RED, each FORT is surrounded by either blood or nukage...ouch!

    5 downloads

    (0 reviews)

    Submitted

  22. This is a deathtag deathmatch game. You have two teams - Blue and Red. The GREEN and GREY (indigo) players form the blue team, the BROWN and RED players form the red team.

    8 downloads

    (3 reviews)

    Submitted

  23. Deathtag in a Port bass! Damn, this wad took me long to make.. well, for starters, i had to master the deep water/false floor effect..hard.. Then i had to learn how to make this wad capatable with DEATHMATCH. I have a feeling this wad will be played alot. well i hope.. this took me long enough.. after doing this wad i feel like never making one again.. but then, that's a lie.. P.S. toward the begining of school i became too anctious and stoped aligning textures.. don't worry.. it's only a few. PLEASE READ WRULES.TXT!! _______________________________________________

    8 downloads

    (3 reviews)

    Submitted

  24. 5 downloads

    (0 reviews)

    Submitted

  25. School Dethtag!! Elementary school has never been soo exciting! This wad can only be used as described in the RULES.TXT. I have tried to put many features in the wad to give you the feel of being a young elementary kid again, like the heights of things, and even the cheap tile textured walls provide youthfulness. You'll even like the music..hehe step into the class room and watch your teacher dangle above her desk before your very eyes.. oh man, this is torcher just writing this.. I WANT TO DETHTAG NOW!!!

    13 downloads

    (8 reviews)

    Submitted

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  • File Reviews

    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.
    • By xvertigox · Posted
      The map description states that Haruko tried to express his depressive feelings through the texturing and that came through. The dim lighting and midi went a long way in helping it to sell the depressive feeling.   The geometry was solid with some particularly nice detailing here and there but the actual layout was really good. The central hub worked well with keeping you on track.   The monster placement was on point and led to interesting fights - particularly the ones involving archviles. I really found the difficulty to be just about perfect on UV.   The crescendo at the end worked very well where it was tough but understandable and beatable. At first it's a chaotic mess of monsters, archviles and an Icon of Sin but as you work your way through the madness it starts to make sense.   It takes care and attention to try to express something as abstract as an emotion (other than rage) through Doom wads and I think Greymood did that with the gameplay to back it up. I'd be interested to hear from Haruko if any particular set-piece or element was representative of anything.
    • By dmg_64 · Posted
      Great re-imagination of Doom 2, the levels look and play good with each having they're own theme and / or different progression style, keeping things fresh, definitely recommended.
    • By silentzorah · Posted
      This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.   It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.