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deathtag

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The levels in this directory are made for DEATHTAG, a method of designing where 2-on-2 teams are required and teamwork is required to score a certain amount of points to win the game. Frags are not the objective of these levels. If you need help or wish to participate in the design of future deathtag levels, you can contact aikman@onramp.net or cewessel@aol.com.

27 files

  1. Jailbreak 0 - Example WAD

    To start off, I actually made this in mid-January 2004, but I never decided to do something with it until now. Anyway, this is basically an example WAD showing off an alternative type of Deathtag which only uses doom2.exe limits, which is somewhat similar to a Jailbreak sort of system, I guess.

    10 downloads

       (2 reviews)

    Submitted

  2. SQUIRREL TAG 1

    Inspired by Talon & Aikman's "Ultimate Deathtag", this map is basically Capture the Flag for DOOM2. Two teams of two players compete to be the first to score 5 points (explained below). Like DeathTag, the score is tallied within the map itself, and is displayed in various places throughout the map and in both castles.

    Four players are required, since the game is played with 2 teams (red vs. blue) of 2 players each.

    *** Read DEATHTAG RULES, below ***

    8 downloads

       (2 reviews)

    Submitted

  3. BEHEMOTH'S DEATHTAG for DOOM2

    Add this one to the pile of DeathTag wads out there! This is my first DeathTag wad but it is decent. As usual, the first team to score five points will gain access to the final switch that will win them the game. Lava and other obstacles, not to mention the other team, will make your advance more challenging.

    9 downloads

       (2 reviews)

    Submitted

  4. Godless Tag A Berry Creek Software Production

    DeathTag is an awesome concept. You work as a team to score points while still having an intense DeathMatch going. But no one made DeathTag levels for Old DM except for Judas 22, and in that level, all you had to do was make sure you always had the RL and the other team would never score. Hopefully, this level manages to combine the best of Old DM carnage and DeathTag playability. It's been beta tested a few times, but I would have liked more. At any rate, I still expect any of you DeathTag players still out there will find this a pretty intense level. If you're still in doubt, go to the web site above and check out the preview of this level to get a feel for the scoring procedure.

    5 downloads

       (0 reviews)

    Submitted

  5. Mountain King Version 2.0

    /How to Play Mountain King is a wad based on a new idea similar to the Capture the flag concept. I'm Sure you all have seen the DethTag Series and various spin off's, but this wad is a LOT different. No annoying Rad Suits to wait for, No long lava pits or skull Posts to read the score. MK features a live scoreboard that displays each players total points (green, indigo, red, brown, red team, and blue team) The object of the game is to score 5 points and then proceed to the Final scoring pod where a player will win the game. * There is a Large mountain to scale, once at the top you must lower a floor by hitting the down switch and get inside your scoring pod. If you get killed while the floor is lowering, your enemy can raise it back up with the Up switch. * Once you have scored 5 points, then your goal is to get to the final scoring area (west on the map) and locate your final score switch. Once you enter the final scoring area, a sign will appear that says "Look Out!!" Warning the other players that somebody is about the win the game. * If you are successful in scoring the final point then the exit will become available. * Its a simple concept, no strange switches to find or wierd traps to overcome. To see more how the game is actually played, load the wad and watch the 1st demo. In this demo there is a 2 player game on Map04. (See below for more details on the differences between maps 1-4)

    7 downloads

       (1 review)

    Submitted

  6. Glorytag

    With emphasis on detail, this wad was painfully constructed over a period of months and was the cause of MUCH frustration for the authors. If you dont think this wad is a monster, then you are sick in the head and should have your ass thrown right out of the stadium.

    5 downloads

       (0 reviews)

    Submitted

  7. Dread Tag

    5 downloads

       (0 reviews)

    Submitted

       (0 reviews)

    Submitted

  8. GladTag!

    Deathtag only better, or at least thats what i think. Pretty good, with a central place with tons of weapons, and two sides, and an easy to understand setup. _______________________________________________

    7 downloads

       (2 reviews)

    Submitted

  9. DOGTAG: Team play for Doom ][

    Team game that works within Doom ]['s current architecture. Deathtag requires that a team score 5 points to win (score is tallied WITHIN the map).

    10 downloads

       (5 reviews)

    Submitted

  10. Run to Death for DOOM ][ Deathmatch

    Run2deth.wad is a Deathmatch / Death Tag Game. See Instructions below. Supports Deathmatch only

    7 downloads

       (1 review)

    Submitted

  11. RamTag 3 Deadly Xposure

    5 downloads

       (0 reviews)

    Submitted

  12. DWANGO Tag 1

    This is a compilation of the best Death Tag levels I could find. In it there are new sounds, music, graphics and nine levels of tag-filled fun. I have included all of the rules on how to play each level. So please read HELP.TXT, or you will be lost.

    6 downloads

       (1 review)

    Submitted

  13. HEXEN_TAG

    Simple Hexen tag level.

    6 downloads

       (0 reviews)

    Submitted

  14. 3 Guyz With Gunz, 2.1 - released 12-12-95

    Set the mood here. OK, the mood, as always is grumpy. :) 3 player Death Tag, with a twist. Try setting it to co-op play, but play it as if it were an everyone-for-themselves Death Tag (this is where the twist comes in, HINT: kill the zombies!). R00lz.txt should be read as otherwise, you may find yourself to be incredibly confused and frustrated. The r00lz may not reduce your confusion or frustration at first, but they may help in understanding as time goes on. Hope hope hope. :-)

    6 downloads

       (1 review)

    Submitted

  15. mtnpatch.zip

    This is a Patch for the MTN_KING.WAD. There was a error on map02 and Map04. This is for anybody who downloaded a previous version of Mountain King.wad. If you have the file called MTN_KING.WAD you have the obsolete version, get the patch and fix it.

    Well, Sorry guys. I had so many people wanting this thing to get released, we overlooked a bug on Map02. Unfortunatally, Its a BIG bug. In the 1st version, The blue team could not win the game becuase their floor would not lower giving them access to their final score pod. One Stinkin Linedef... Anyhow, here is the patch for Map02. This patch will copy everything from your old MTN_KING.WAD and create the new MOUNTKNG.WAD. If you see somebody with the old version (mtn_king.wad) tell em where to get the patch.

    5 downloads

       (0 reviews)

    Submitted

  16. Judas (DOOM ][ Deathmatch)

    Judas22.wad is a fast-paced DEATHTAG level designed for play using ORIGINAL (v1.0) Deathmatch Rules.

    7 downloads

       (0 reviews)

    Submitted

  17. DETHTAG: Revolutionary Team play for Doom ][

    Totally new team game that works within Doom ]['s current architecture. Deathtag requires that a team score 5 (score is tallied WITHIN the map), and once a team scores 5 points, you can exit or reset the level and start again.. perfect for matches of more than one game.

    5 downloads

       (0 reviews)

    Submitted

  18. Dethtag ][: Warzone (WARZONE.WAD)

    5 downloads

       (0 reviews)

    Submitted

  19. DOOMSDAY DeathTAG v2.3

    Deathtag only better, or at least thats what i think. Perty good, with a central place with tons of weapons, and two forts, and a new way to defend the switches.
    NOTE: BFGS are VERY legal in DDAYTAG. I say this cuz my local Dooming BBS shuns all who use that dang BFG. but in this game it is good.

    8 downloads

       (2 reviews)

    Submitted

  20. MEGA-TAG I == DEATHTAG WAD FOR DOOM ][, Map 01

    This is my First DEATH-TAG level...hope you like it. The two teams are RED & GREEN, (You will see why). One FORT is GREEN, the other is RED, each FORT is surrounded by either blood or nukage...ouch!

    5 downloads

       (0 reviews)

    Submitted

  21. Death Team

    This is a deathtag deathmatch game. You have two teams - Blue and Red. The GREEN and GREY (indigo) players form the blue team, the BROWN and RED players form the red team.

    8 downloads

       (3 reviews)

    Submitted

  22. WATER DeathTAG v0.9 (as always, i am not sure until i play it with fragies)

    Deathtag in a Port bass! Damn, this wad took me long to make.. well, for starters, i had to master the deep water/false floor effect..hard.. Then i had to learn how to make this wad capatable with DEATHMATCH. I have a feeling this wad will be played alot. well i hope.. this took me long enough.. after doing this wad i feel like never making one again.. but then, that's a lie.. P.S. toward the begining of school i became too anctious and stoped aligning textures.. don't worry.. it's only a few. PLEASE READ WRULES.TXT!! _______________________________________________

    8 downloads

       (3 reviews)

    Submitted

  23. utagdemo.zip

    5 downloads

       (0 reviews)

    Submitted

  24. SCHOOL.WAD v 1.0 <finnaly can press switch, i hope>

    School Dethtag!! Elementary school has never been soo exciting! This wad can only be used as described in the RULES.TXT. I have tried to put many features in the wad to give you the feel of being a young elementary kid again, like the heights of things, and even the cheap tile textured walls provide youthfulness. You'll even like the music..hehe step into the class room and watch your teacher dangle above her desk before your very eyes.. oh man, this is torcher just writing this.. I WANT TO DETHTAG NOW!!!

    13 downloads

       (8 reviews)

    Submitted

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  • File Reviews

    • By Agent6 · Posted
      And after a couple of agonizing hours, lots of deaths, and anger the sequel to Stardate 20x6 is finished, at last, also on HMP.   Starting with an introduction to the wad just like I did with all the others, Stardate 20x7 is a challenging wad with the color purple at the center which sets the overall tone, mood and atmosphere. It features a new menu background, a few new sounds for some weapons, some new enemies, new textures, and a new soundtrack.   The majority of the levels in the wad are very challenging, which is also its main problem. The kinds of challenges you face when playing the wad are neither fun nor enjoyable most of the time. The first levels, or rather, half of them, have cruel enemy placements and traps that force you to take damage at best, or die all the other time. Worse yet, there's a lot of resource starvation in these levels which offer you only the minimum for survival, you rarely, if at all find yourself with a higher percentage of health/armor and ammo when proceeding to the next levels. You will also resort to the Berserk and nothing more on quite a few occasions thanks to this, often against tough enemies. Thus, the gameplay in the sequel is radically different from that of 20x6 which provided both fun and challenging gameplay, whereas the sequel lacks the fun element most of the time and wants to keep you on the edge of your patience. In fact, it can be said the only thing the two have in common is the theme, and nothing else.   The new enemy introduced is a purple, flying Baron who attacks the player with fire and lots of homing rockets. He is only seen once during normal play near the exit of a level, his attacks being very difficult to dodge, and seems to have around the same health the standard Barons has. He could've been used in more instances than only one, but I imagine an efficient and interesting usage of the enemy would be no easy task considering how deadly he is.   The difficulty curve is basically nonexistent, or, if there actually is one, it works backwards. It starts very difficult and only after finishing the first 4 levels it becomes more tolerable when the style changes a bit and the resource starvation ends, along with less cruel encounters. Finally, some fun can be experienced. Similar to its predecessor the final levels are more slaughter oriented with the final map being slaughter with almost 1800 enemies. Another problem is that the first few levels are also difficult to navigate, They feature some interesting puzzles but it's also extremely easy to get lost and spend quite some time figuring out what you're supposed to do or get back on track without circling the areas you've already been through a number of times. While most of the levels are architecturally beautiful, there isn't anything that really stands out or catches your attention like the predecessor did with some sights when you found yourself outside.   There isn't much else to add this time, so to sum things up if you're familiar with HR2 the first levels are similar in terms of difficulty and gameplay style, from my POV anyway, minus the mediocre, boxy design. I would honestly not recommend 20x7 to anyone. It's without a doubt targeted at veterans or very skilled players in general, but frankly, I genuinely doubt even they would have much fun playing this, or not the first few levels anyway. Even HMP which is the recommended difficulty is ludicrous. I've seen some videos of the first few levels on UV and I... don't even know what to say, I can't understand how would anyone have any fun playing them. I would recommend the levels from MAP05 onward and pretend the previous maps don't exist. If you expect the sequel to use the same formula seen in 20x6 but improved with something new brought to the table you're going to be very disappointed, so unless you want to experience the duology and not just stop after completing 20x6 I can't find any good reason for why you should play this. My thoughts on 20x7 are negative, it barely gets 3/5 stars from me purely for being interesting, good looking, with some good puzzles and solid second half.
    • By NuMetalManiak · Posted
      Datacore is one of those mappers you can rely on to create a short, decently playing, all-in-all fun map. the map like all his other work never overstays its welcome, and provides a thematic consistency that you can clearly see in the color scheme. if you like blue, this is a nice, fun quickie. when you want to take a break from hardcore slaughtering or anything else for something short, simple, to the point, and to the focal point, this is the wad to do so.
    • By Classicgamer6 · Posted
      May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.
    • By DeadAstronaut · Posted
      For players who enjoyed the original Doom, this wad set would appeal to them more than anything. The design is dedicated around the original game and in the styles of John Romero and Sandy Petersen. If there is one thing this wad truly does accomplish more so than anything, it is that the maps could pass for official id releases. For players who are new to trying custom wads, this is a decent one to begin with.    There are a number of maps that truly feel like you're playing a sequel to the original Doom. E1 follows the tech base style of Romero's level design from the original game with faithful renditions. The maps are mixed up, so they don't come off as copies to the original game's levels. Reactor Core feels like a legitimate sequel to Computer Station from the original game. Each level contains tons of secrets that are well hidden and some have hidden keys leading to doors, much like the original E1 had. The boss map with the barons is a faithful rendition that turns up the challenge a bit for expert players of the original game.    I personally found E2 to be more interesting than the Romero style maps. The textures offer a blend of tech base and the hellish look but it's more fluid in this wad as the levels progress. As the player progresses, the levels begin to look more and more hell-like leading up to the boss map with the cyberdemon The intermission screen fades into darkness the closer you get to the last level. The E2 levels do not so much feel like sequels and faithful renditions of E2 from the original game, but more in a way of carrying that torch to design levels that are similar. There's a couple moments where the influence can be felt back to the original game, but not every level will remind the player of a specific level. The cyberdemon fight itself is made more challenging with the use of teleporters. E2's secret level is the best in this wad offering fast paced combat.    E3 is where things begin to really change compared to the original game. The hell levels have a lot more going on to them and overall, feel much bigger than that of the original game. Chapel of Scorn is the one map in the whole game that sums up Sandy Petersen's level design style more than anything. It has an outside area resembling Sough Of Despair while the inside is similar to Unholy Cathedral (and contains a new secret puzzle that is something he would've done in the original game). Towards the end, Depths could be considered a weak level compared to the original game's level in it's slot (Mt. Erebus) but by this point, that's more of a nitpick than a criticism (my only real complaint is that the Mt. Erebus style level is a secret and not in the level order). The textures for E3 have never looked better than what you get here in this wad. Unlike the original game, the Spidermastermind boss fight is a legitimate challenge here since you can't just run up and BFG blast her. The boss stage involves crushing ceilings and a moving platform making for what feels like a grand boss battle.    Overall, I would rank this map set a 5 out of 5. The love is felt back to the original game as the team involved for this wad pay tribute to id's style of level making. For Doom players first venturing away from official levels and trying community projects for the first time, this is most definitely a good place to begin with custom wads.     
    • By Liberation · Posted
      Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.
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