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7 files

  1. Galley

    This is supposed to be a galley ship, but it is hard to replicate a true ship w/o 3D.


       (3 reviews)


  2. DoomBot v5.1


       (22 reviews)


  3. hipafragnode.zip

    Complete nodes for the Doombot, and the wad file hipafrag.wad


       (0 reviews)


  4. boonodes.zip

    Hey! Boo.nod is a nodes table file for use with Aardappel's Boo.wad. This nodes table will only work with Sergey Makovkin's very tough Doombot 3.0a, which in turn is based off the Doom Legacy sources for DOS. You can grab the latest version at http://doomnation.com/doombot.

    If you want to play boo.wad with bots, we highly recommend using this nodes table for maximum play experience. Refer to the instructions below if you are having trouble loading the nodes table correctly.


       (3 reviews)


  5. brit11node.zip

    Complete nodes for the Doombot, and the wad file Brit11.wad


       (1 review)


  6. goth2node.zip

    These are gothic 2 nodes for the Doombot.


       (1 review)


  7. Doombot Arena 3.1

    Arena.bat is just that, a big batch file that calls a few little ones. It was written to make the entire process of launching the Doombot with various node files, as well as recording & viewing demos, as easy & painless as possible.

    Ansi.com is an ansi interpreter which will be loaded if ansi.sys isn't running. It enables the color graphics. Enjoy.


       (15 reviews)


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  • File Reviews

    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
    • By spd7693 · Posted
      Didn't impress me much. The maps are short and mostly simple, you start and you finish - that's it. Most of the maps are simply arena fights with some tougher monsters. 29 is a bit of hectic and I will say that I don't like secrets that obviously require an arch-vile jump. Maybe OK to be speedran on UV-Fast, or UV-Respawn - it's quite challenging - but for a calm player like me, who enjoys playing tricks with monsters and finds more thrill dodging projectiles than fast-killing stuff, this wad was quite boring. I'd honestly rather play Eternal Doom than this. (If I have another 6 months to spend, of course.) Let's see if Zone 400 will be more thrilling.    Yeah, I am seaching for maps with lots of fight puzzles, switch puzzles and moving around, that aren't as long as the ones in Eternal and Epic 2. Is there such a wad at all? 
    • By Lebsrostla Halabala · Posted
      I think it is a great megawad to improve skill of someone who just finished Doom II. Short and fun levels with great soundtrack.