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doombot

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7 files

  1. Galley

    This is supposed to be a galley ship, but it is hard to replicate a true ship w/o 3D.

    25 downloads

       (3 reviews)

    Submitted

  2. DoomBot v5.1

    228 downloads

       (22 reviews)

    Submitted

  3. hipafragnode.zip

    Complete nodes for the Doombot, and the wad file hipafrag.wad

    16 downloads

       (0 reviews)

    Submitted

  4. boonodes.zip

    Hey! Boo.nod is a nodes table file for use with Aardappel's Boo.wad. This nodes table will only work with Sergey Makovkin's very tough Doombot 3.0a, which in turn is based off the Doom Legacy sources for DOS. You can grab the latest version at http://doomnation.com/doombot.

    If you want to play boo.wad with bots, we highly recommend using this nodes table for maximum play experience. Refer to the instructions below if you are having trouble loading the nodes table correctly.

    22 downloads

       (3 reviews)

    Submitted

  5. brit11node.zip

    Complete nodes for the Doombot, and the wad file Brit11.wad

    15 downloads

       (1 review)

    Submitted

  6. goth2node.zip

    These are gothic 2 nodes for the Doombot.

    14 downloads

       (1 review)

    Submitted

  7. Doombot Arena 3.1

    Arena.bat is just that, a big batch file that calls a few little ones. It was written to make the entire process of launching the Doombot with various node files, as well as recording & viewing demos, as easy & painless as possible.

    Ansi.com is an ansi interpreter which will be loaded if ansi.sys isn't running. It enables the color graphics. Enjoy.

    34 downloads

       (15 reviews)

    Submitted

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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