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15 files

  1. Doom 3 GPL source release

    18 downloads

       (11 reviews)

    Submitted

  2. Wolfenstein: Enemy Territory GPL source release

    Wolfenstein: Enemy Territory is a free release, and can be downloaded from http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks

    This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.

    Install the latest version of the game for your platform to get the game data.

    12 downloads

       (6 reviews)

    Submitted

  3. Return to Castle Wolfenstein single player GPL source release

    This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.

    You must patch the game to the latest version.

    Note that RTCW is available from the Steam store at http://store.steampowered.com/app/9010/

    Linux note: due to the game CD containing only a Windows version of the game, you must install and update the game using WINE to get the game data.

    18 downloads

       (4 reviews)

    Submitted

  4. Return to Castle Wolfenstein multiplayer GPL source release

    This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.

    You must patch the game to the latest version.

    Note that RTCW is available from the Steam store at http://store.steampowered.com/app/9010/

    Linux note: due to the game CD containing only a Windows version of the game, you must install and update the game using WINE to get the game data.

    10 downloads

       (5 reviews)

    Submitted

  5. GtkRadiant source code

    Following last summer's release of Quake III Arena source code and tools under the GPL license, id is now placing GtkRadiant and q3map2 under GPL license. We are also providing in this release a number of Quake II tools that never made it under GPL when we packaged Quake II source code.

    GtkRadiant [1] is the heavily modified version of QERadiant and Q3Radiant ( id's level editors used during Quake II and Quake III Arena development ). It runs on Microsoft Windows platforms, GNU/Linux, MacOS X, and supports level editing for many id technology games [2].

    A tarball of the initial release is available from our ftp server [3], and the development website [4] now holds a subversion repository with the GPL code. We expect development on the editor to continue as usual, and hope that many new developers will join us [5] :-)

    11 downloads

       (7 reviews)

    Submitted

  6. Quake III Arena GPL source release

    While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.

    38 downloads

       (28 reviews)

    Submitted

  7. Quake 2 source code

    This is the complete source code for Quake 2, version 3.21, buildable with visual C++ 6.0. The linux version should be buildable, but we haven't tested it for the release.

    35 downloads

       (13 reviews)

    Submitted

  8. Quake 2 source code

    This is the complete source code for Quake 2, version 3.21, buildable with visual C++ 6.0. The linux version should be buildable, but we haven't tested it for the release.

    21 downloads

       (13 reviews)

    Submitted

  9. Quake source code

    This is the complete source code for winquake, glquake, quakeworld, and glquakeworld.

    64 downloads

       (18 reviews)

    Submitted

  10. DOOM source code

    478 downloads

       (436 reviews)

    Submitted

  11. idsetup.zip

    This is the source for the setup program included with DOOM, final DOOM, strife, etc. Unzip with directories.

    21 downloads

       (12 reviews)

    Submitted

  12. DOOM IPX network driver source

    This is the source for the DOOM ipx network driver.

    8 downloads

       (3 reviews)

    Submitted

  13. DOOM serial / modem driver source

    This is the source for the DOOM serial / modem driver.

    8 downloads

       (4 reviews)

    Submitted

  14. Wolfenstein 3D source code

    We are releasing this code for the entertainment of the user community. We don't guarentee that anything even builds in here. Projects just seem to rot when you leave them alone for long periods of time.

    This is all the source we have relating to the original PC wolfenstein 3D project. We haven't looked at this stuff in years, and I would probably be horribly embarassed to dig through my old code, so please don't ask any questions about it. The original project was built in borland c++ 3.0. I think some minor changes were required for later versions.

    You will need the data from a released version of wolf or spear to use the exe built from this code. You can just use a shareware version if you are really cheap.

    19 downloads

       (13 reviews)

    Submitted

  15. Quake utilities

    This is the latest version of all released quake utilities as of september 13, 1996. Each utility has a seperate directory and VC++ project file. Be sure to pkunzip -d to get all the directories. Precompiled versions for win32 are also included. The .qc source files are not icluded here, you will have to get them elsewhere.

    12 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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