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353 files

  1. Babylon 6

    Babylon 6 is not just filled with tons of monsters. The installation itself wants to have you for breakfast. Crushing ceilings, platforms, and deceptive transporters attack you viciously, and trap you for imps to devour! This is a very challenging level, with a lot of secrets, and all of the weapons except the chainsaw.

    30 downloads

       (0 reviews)

    Submitted

  2. The Becoming

    Only the best vanilla throwback episode I've ever done

    185 downloads

       (9 reviews)

    Submitted

  3. Sons of Ares

    Episode 1 replacement for Doom 1 Play-tested only with pistol starts Not balanced for continuous play Multiplayer Things exist but NOT playtested Damaging flats are consistent across maps In 320x200 distant shootable switches can be hard to see Infinitely tall monsters can get in your way

    94 downloads

       (4 reviews)

    Submitted

  4. Controlled System

    A techbase inspired mainly by E1M7 and Nicolas Monti's wads I guess. This is mostly me playing around with a couple of ideas I had for a while, such as using radiation suits instead of keys.

    57 downloads

       (9 reviews)

    Submitted

  5. Birthing Pools

    A simple remake/re-imagining of the Spawning Vats level from Episode 2 in Doom.

    58 downloads

       (7 reviews)

    Submitted

  6. Azurexia

    Welcome to the crossroads between the planet's surface and an entrance into the submartian ancient city ruins of Azurexia.

    42 downloads

       (7 reviews)

    Submitted

  7. Apokalypsis

    Episode 4 replacement for Ultimate Doom

    61 downloads

       (8 reviews)

    Submitted

  8. Auxiliary Base (E1M2)

    This is an early style "tech base" map for DOOM 1, made in 2015. It was meticulously detailed and should be aesthetically pleasing to those who are not sick of the tech base theme. Think of it as a nostalgic ode to the early DOOM experience.

    A little history: I was 13 when I first played DOOM. The level of engagement (and fear) that I felt when I first played it on a 386 with a PC speaker is something I have not felt since those days in any modern game. I guess our imagination was more developed back then. I was absolutely blown away by the detail and realism I saw when walking through the creepy halls of the various military bases.

    When I first heard that people were creating their own maps in 1994, I was intrigued and fascinated by what I thought was an impossibly complicated process. I experimented with mapping back then using Doom Editor - The Real Thing by Geoff Allan, in Windows 3.1. It crashed all the time. I also found it difficult to convert my ideas into an actual map. I gave up after loosing my progress a few too many times.

    Fast-forward 20 years to 2013, and I stumbled across a website for Doom Builder 2. I was shocked to find out that there was a map editor for Doom, and that it was developed in the 2000s. Since I was not a gamer and rarely played video games at all (except for a short stint of obsession with GTA4), I thought Doom modding died a long time ago. I downloaded the map editor and started to experiment. I was amazed at how rock solid Doom Builder was. (To this day, it has not crashed a single time, nor have I ever noticed a single bug.)

    It was on. I started to map out a few ideas and quickly became obsessed. It was so easy to draw out exactly what I was thinking, and the 3D mode was blowing my mind. I started to work on an E1 episode like I had always wanted to since the 90s.

    This level is the 2nd map of the episode. It is also the 2nd map I make (ever). The first is complete, and the 3rd is half done. I liked how this one turned out. Halfway through the development of this map, I discovered the PWAD archive and the Doom World forum. I had NO IDEA there was still a huge community of Doom playing and modding. I started to download some maps. When I saw how far mapping has come, I was reluctant to release this. My map comes from someone who last played doom in the 90s so it really was styled to what I thought was the ultimate style. But I still really like the tech base style and figured some people might enjoy it.

    Keep in mind that this is the 2nd map I have ever made.

    60 downloads

       (16 reviews)

    Submitted

  9. Control Center

    Control Center is a map I made some weeks ago, based on the 90's mapping style. Some areas might even remind you of some places in the original Ultimate Doom episodes. The theme of the map is a base, very similar to the ones in the first episode of Ultimate Doom, Knee-Deep In The Dead.

    46 downloads

       (12 reviews)

    Submitted

  10. Death to all DOOMERS !!!

    After INFERNO, the demonic creatures have arrived on earth. You have been assigned to clear the US defence base at Atowa of its infiltraitors.

    43 downloads

       (4 reviews)

    Submitted

  11. Base of Waste

    First map that I release. Short (for about 5 minutes). Vanilla compatible, for Doom 1. 2 secrets. Very easy, especially if you find both secrets. Also, notice the lack of 90 degree corners! I started this a long time ago as a speedmap, but abandoned it for some time. 2 days ago, I felt like mapping, so I finished it. I was thinking of making sequels, because this feels a lot like some first map to an episode. Maybe I'll make a sequel or two someday.

    == STORY THAT I MADE UP AFTER MAKING THE MAP ==

    You were watching the news, when they reported a weird accident in a local military base. You heard about the base in the news already - hippies were protesting against them, because they apparently were creating a lot of nuclear waste. "Huh, they deserved it." you think. Nevertheless, since you've always been appealed by such mysterious accidents, you decided to go and check stuff out...

    46 downloads

       (11 reviews)

    Submitted

  12. Bedlam

    Vanilla E3 replacement for doom.wad on marble/wood/caves/hell themes. No custom textures but custom music on each map. The first half takes place underground, after that you'll finally get to see the sky. The difficulty is maybe a bit higher than in original "Inferno". The project was organised by Memfis and he asked a couple of mappers to change some stuff here and there to make the episode more consistent but he tried to not limit the creativity too much so his influence shouldn't be very noticeable.

    86 downloads

       (29 reviews)

    Submitted

  13. CASTLE OF DOOM

    This level was designed for expert players as the puzzles are far from easy !. It will probably take you over one hour to complete first time around. All textures have been aligned and plenty of thought has gone into designing each room. It's excellent in deathmatch mode as there are plenty of hide-outs and sneaky traps to lure your opponents into. Make sure to use the "Altdeath" command line parameter for respawning when playing in deathmatch mode as it's badly needed for this level.

    46 downloads

       (9 reviews)

    Submitted

  14. a level for Chex Quest

    One level of moderate difficulty for vanilla chex quest.

    40 downloads

       (8 reviews)

    Submitted

  15. The Catacombs (release 2)

    Centred around a tiny, winding, ever- changing system of tunnels. The difficulty levels are intentionally easy; in the future this WAD will form the first level of an episode replacement for Doom I. However, there are lots of puzzles to make up for it. --- Changes in release 2: Fixed ceiling height of first teleporter. Rotated step texture in exit room. Added a Supercharge, but you have to know where to look. Texture realignments and replacements. Changed light levels in dark room to be more realistic.

    36 downloads

       (4 reviews)

    Submitted

  16. El Castillo del Misterio (Mistery Castle)

    Is a castle. Play it in Ultraviolence and you'll see..

    40 downloads

       (9 reviews)

    Submitted

  17. Chess, Hades-style

    Your pal Satan invited you and fifteen of your closest friends over for a friendly game of chess. Not trusting him one bit, you took along quite an arsenal. As you arrive at Satan's door, you are whisked away to a huge arena. Alas, as your compadres see the terrors before them, most (or all, depending on how many players you're using) die of fear. Some even implode. Now it's up to you to checkmate Satan.

    41 downloads

       (9 reviews)

    Submitted

  18. Labyrunth

    This is my first wad. So many improvements will be made in the future.

    37 downloads

       (3 reviews)

    Submitted

  19. ARENA_II.WAD

    A big Arena for Multiplayer with much enemies to kill (really)

    38 downloads

       (5 reviews)

    Submitted

  20. BUSHWHACKED!

    You need a medikit... bad. You know its location, but can you get to it without gittin' ambushed? This wad was designed for 2 or 3 player deathmatch. Lots of ways to sneak up on your opponent.... :-).

    33 downloads

       (3 reviews)

    Submitted

  21. cbpandemonium

    A map made to recreate the magic that was Sandy Peterson's Pandemonium map from Doom.

    48 downloads

       (9 reviews)

    Submitted

  22. Blood Lake

    It's a lake, full of blood, monsters, you know what to do!

    40 downloads

       (6 reviews)

    Submitted

  23. Clear Focus (Hardcore Edition)

    Modified version of Clear Focus (id=16538) that defeats the critique of being too easy, so this should fare better for those folks.

    50 downloads

       (12 reviews)

    Submitted

  24. Clear Focus

    A small base level to get your focus cleared. The level kinda follows the DTWID rules so it feels more like an id level but isn't. Any minor alignment errors found were intentional and should not be of any concern.

    41 downloads

       (8 reviews)

    Submitted

  25. Base_16

    You were beamed down from your mother ship to kick but. Do it and get out alive!

    44 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By Walter confetti · Posted
      Yukio Ide was always a kind of interesting oddball to me, he made these weird maps filled with sound clips and low res anime pics from 90s bbs(mostly evangelion and Ah! My Godness! over some other unknown anime), but it have always some sort of "happy-go-lucky" that is unusual in a game like doom. Oh, and lots of crosses in the maps. But overall, his maps are enjoyable to me, for some reason. And this "love wad" to his waifu Belldandy is no expection! Level is short, colorful and have a way too happy music in it, overall is not that bad, but neither a great, amazing wad. Things like the million secrets (included in some rooms that aren't that secret, 2 secret rooms are behind a normal door! WTF?) in the map, the pretty bland looking map, that strange audio clip for the pistol shot (yes, the pistol have this audio clip almost unheareable phrase taken from the Ah! My Godness! anime that is just... weird and plain irritating, and the sound compression made it sound like gibberish) and the "love wad" affair, like other reviewers behind my time, is a strange thing to show your love with a wad where you kill people... Is like if i do a wad called "I love you Yohane" and make a slaughtermap filled with low res pictures of mai waifu for giving me courage or whatever, is just a weird and even kind of creepy thing to do. But the status bar graphics is pretty nice imo! I could even take it and change the colors of writing from pink to a more reddish tint... Is cool to have a japanese written status bar at your side, i think.
    • By Walter confetti · Posted
      Short map (maybe one of his first?) made by Impie, the Robocop Doom and many other combos you have played in these years, including that wad based upon Lovercraftian universe (i don't remember the name now), this a short affair sets in this rocky canyon with some hellish sections. Texturing reminds me of TNT. Layout is pretty and there's some minor, very simple "speedrunning" trickery you have to do for passing trough the map, difficulty is not hard but takes you to the edge. Not bad.
    • By Walter confetti · Posted
      From the same author of my previously played map "Gorilla Gore", another short and fun little map, less squarish than that other map and much funnier to play, i liked it. Also really enjoyed that handrail texture.
    • By Walter confetti · Posted
      Two nice maps with some good use of space, MAP01 is more primitive and easy to get lost than MAP02, but overall it's... ok. Level aren't that difficult and the layout is not to throw away, it is also pretty cool in some parts. Two nice maps for passing the time.
    • By rdwpa · Posted
      Hard Attack is a remake of Tim Willits's ATTACK.wad from the Master Levels.    Dated 2006, it has that tidy trim-heavy look many have come to associate with the time. Little is unexpected, but it is pleasant enough to look at. The original layout, with its straight hallways and clean angles and pervasive symmetry, happens to suit mid-'00s stylings perfectly, or at least stereotypes of them. So, to me, it felt like the remake was proving the thesis that ATTACK.wad, enhanced a decade, would be an early-game Community Chest 3 map.    The author says Hard Attack is "not a hard map." If anything, modern players might read that as understatement. Ammo can get tight early, but the action is very sedate. Throughout, you're mostly fighting a scattering of hitscanners, a trickle of pinkies, a duo of revvies, a handful of imps, piecemeal, in familiar ways, without a driving pace or smooth flow. A late key trap throws four low-tiers at you.    Having skimmed other reviews, "original design that willits made" is a sequence of words that made me laugh, divorced from context, with what has become common knowledge about Willits's history.
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