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13 files

  1. The Building, Paint the town red

    # BUILDING.WAD: You must infiltrate and secure the building Exelent for network deathmatch. # TOWN4.WAD: Designed with 4 man deathmatch in mind. You each start inside your own buncker each with its own unique features. Learn to use them for ther own advantage rapide fire, power, accuracy. Keep your cool, ration your supplies and maintane your advantage.

    5 downloads

       (1 review)

    Submitted

  2. 2001 A DEATHMATCH ODYSSEY

    The precursor to 2001 A Doom Odyssey. 2001 A Deathmatch odyssey consists of 8 deathmatch levels that replace Episode 1. Music included is a random selection of songs which will be used in the full 2001 A Doom Odyssey megawad. These levels are designed for -altdeath play, without it weapons won't respawn and Ammo will run out. Style of the levels differ alot from dark, dirty to clean and hi-tech. E1M8 was only my third paper planned level. Works with Doom 1 version 1.666 or over. V1.9 or sourceport recomended.

    10 downloads

       (7 reviews)

    Submitted

  3. D.G. Deathmatch #1

    A good (imo) dm level for 4 players or 2 players...

    2 downloads

       (0 reviews)

    Submitted

  4. FRAG (01frag.wad)

    Good mix of open spaces, hallways, and lifts. Fragtime.wad was used as a base, (by Jason Poll).

    Single-barrel shotgun close to all starting points; access to better weapons are at a higher-risk, depending on where your enemy is..... Watch your back!

    Skill level (1-2), only has shotguns, chainsaws.

    The backpack is available on all skill levels.

    5 downloads

       (2 reviews)

    Submitted

  5. 4CORNERS.WAD

    A file made just for deathmatches. It is kinda like ledges but larger, and I like it much more.

    2 downloads

       (0 reviews)

    Submitted

  6. MISSOURI RAT LIGHT (01ratlte.wad)

    Highly addictive Doom I or The Ultimate Doom, DeathMatch level

    Good mix of open spaces, hallways, teleporters and lifts. Lots of invisible walls, and traps. There are lights in the corners of the court yard, that tell you in what general part of the building to look for your enemy!

    Single-barrel shotgun close to all starting points; access to better weapons are at a higher-risk, depending on where your enemy is..... Watch your back!

    The BFG and Plasma gun are harder to get, with considerable risk involved.

    On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is difficult to get.

    The backpack is available on all skill levels.

    3 downloads

       (1 review)

    Submitted

  7. AROUND THE SKYPORT

    DEATHMATCH, 2 to 4 players. - Easy to identify exit. Circular court yard. New type of windows, (never used before, to my knowledge!). Circular lift to obser- vation tower. Lots of teleporters. A few secret rooms, hidden pannels, and invis- ible walls (the hidden panels and walls -Do Not Have- mis-aligned textures, and are difficult to find by design... :)

    This wad is set up like a war zone, many locations to snipe from, but all have an entrance and an exit to dis- courage camping out!

    The BFG and Plasma gun are harder to find, depending on the skill level. On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is harder to find.

    The backpack is available on skill levels 3, 4, and 5, and is also harder to find.

    3 downloads

       (2 reviews)

    Submitted

  8. Jump for it

    DeathMatch. You'll need to play this one to believe it. Don't pass it up, or you,ll really be missing out! - Easy to identify exit. Fast paced layout for high frag counts! All weapons above a shotgun are harder to get, with considerable risk involved. No mis-aligned textures anywhere, and no bugs!

    3 downloads

       (1 review)

    Submitted

  9. Phobos Anomaly Wars

    DEATHMATCH, 2 to 4 players. - Easy to identify exit. Two highth levels to fight on simultaneously, (frag fest!). Loosely, based on the original Phobos Anomly; but highly improved with many extras!. Many secret rooms, teleporters, hidden pannels, drop down floor, invisible walls (the hidden panels and switches -Do Not Have- mis-aligned textures, and are difficult to find by design... :)

    This wad is set up like a war zone, many locations to snipe from, but all have an entrance and an exit to dis- courage camping out!

    The BFG and Plasma gun are harder to get, with considerable risk involved. On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is difficult to get.

    The backpack is available on all skill levels, and is also difficult to find and get.

    6 downloads

       (2 reviews)

    Submitted

  10. 8-Pak Death-Match Wad

    8 DooM 1 (or Ultimate DooM) Death-Match levels. Converted from original DooM 2 wad (10 PAK) made by me. Perfect for a bloody marathon with alot of variety. All skill levels are included to match everyones various playing abilities. These levels are also optimized for use of monsters as they are kept at a minimum to allow for good respawning monster play in death-match (they won't get too much in the way but still add alot to the fun).

    Skill levels 1 & 2 -Plentiful in ammo & health bonuses. Slightly less (or weaker) monsters. No BFG's (except the BFG Frag level) Skill levels 3 THRU 5 -Less ammo and health accordingly. Level 5 has almost no power spheres. More (and/or stronger) monsters. BFG's (and all weapons) are available.

    2 downloads

       (0 reviews)

    Submitted

  11. Too Simple

    Basically, my friends and I spend hours playing DM on MAP07 in Doom ][, so I decided I'd make a wad in the likeness of said level. Though I never really took much time analyzing the level, I took the basic shape, and worked from there. I mean this to be a DM WAD, but you can play it co-op, and single playerly (though each of above suck). One word of advise, if you don't like plasma, don't get this WAD.

    2 downloads

       (0 reviews)

    Submitted

  12. First Blood

    Hi there, this is Chris speaking, well, after about 23 hours of hard work, my FIRST (yes, FIRST!) wad is completed. It was rough in the beginnings, but I got the hang of DEU and life was so much easier. Well this wad is specifically designed for deathmatch (2-4 player). It has lots of cool sniping spots, a PIT OF DEATH!, Well placed items, cool places to develop new and interesting strategies, and loads of fun. Oh, did I mention the PIT OF DEATH!? ;).

    3 downloads

       (1 review)

    Submitted

  13. A thousand deaths (1kdeaths.zip)

    Being totally fed up with existing DEATHMATCH levels, I made a level which can be played frantic or with stealth. Main feature is having to choose your heavy weapon before entering the main gaming area. You'll always have the shotgun and the chain- gun, and you can choose between a rocketlauncher, a plasmarifle or a BFG. When you run out of health or ammo, you can (try) to get the berserker box in the middle. (The punch will kill instantly.) Use DOOM 1.666 with -altdeath.

    This level is tweaked for speed. If you can speed it up even more, I WOULD VERY MUCH LIKE TO HEAR IT!

    3 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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