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13 files

  1. The Building, Paint the town red

    # BUILDING.WAD: You must infiltrate and secure the building Exelent for network deathmatch. # TOWN4.WAD: Designed with 4 man deathmatch in mind. You each start inside your own buncker each with its own unique features. Learn to use them for ther own advantage rapide fire, power, accuracy. Keep your cool, ration your supplies and maintane your advantage.

    5 downloads

       (1 review)

    Submitted

  2. 2001 A DEATHMATCH ODYSSEY

    The precursor to 2001 A Doom Odyssey. 2001 A Deathmatch odyssey consists of 8 deathmatch levels that replace Episode 1. Music included is a random selection of songs which will be used in the full 2001 A Doom Odyssey megawad. These levels are designed for -altdeath play, without it weapons won't respawn and Ammo will run out. Style of the levels differ alot from dark, dirty to clean and hi-tech. E1M8 was only my third paper planned level. Works with Doom 1 version 1.666 or over. V1.9 or sourceport recomended.

    10 downloads

       (7 reviews)

    Submitted

  3. D.G. Deathmatch #1

    A good (imo) dm level for 4 players or 2 players...

    2 downloads

       (0 reviews)

    Submitted

  4. FRAG (01frag.wad)

    Good mix of open spaces, hallways, and lifts. Fragtime.wad was used as a base, (by Jason Poll).

    Single-barrel shotgun close to all starting points; access to better weapons are at a higher-risk, depending on where your enemy is..... Watch your back!

    Skill level (1-2), only has shotguns, chainsaws.

    The backpack is available on all skill levels.

    5 downloads

       (2 reviews)

    Submitted

  5. 4CORNERS.WAD

    A file made just for deathmatches. It is kinda like ledges but larger, and I like it much more.

    2 downloads

       (0 reviews)

    Submitted

  6. MISSOURI RAT LIGHT (01ratlte.wad)

    Highly addictive Doom I or The Ultimate Doom, DeathMatch level

    Good mix of open spaces, hallways, teleporters and lifts. Lots of invisible walls, and traps. There are lights in the corners of the court yard, that tell you in what general part of the building to look for your enemy!

    Single-barrel shotgun close to all starting points; access to better weapons are at a higher-risk, depending on where your enemy is..... Watch your back!

    The BFG and Plasma gun are harder to get, with considerable risk involved.

    On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is difficult to get.

    The backpack is available on all skill levels.

    3 downloads

       (1 review)

    Submitted

  7. AROUND THE SKYPORT

    DEATHMATCH, 2 to 4 players. - Easy to identify exit. Circular court yard. New type of windows, (never used before, to my knowledge!). Circular lift to obser- vation tower. Lots of teleporters. A few secret rooms, hidden pannels, and invis- ible walls (the hidden panels and walls -Do Not Have- mis-aligned textures, and are difficult to find by design... :)

    This wad is set up like a war zone, many locations to snipe from, but all have an entrance and an exit to dis- courage camping out!

    The BFG and Plasma gun are harder to find, depending on the skill level. On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is harder to find.

    The backpack is available on skill levels 3, 4, and 5, and is also harder to find.

    3 downloads

       (2 reviews)

    Submitted

  8. Jump for it

    DeathMatch. You'll need to play this one to believe it. Don't pass it up, or you,ll really be missing out! - Easy to identify exit. Fast paced layout for high frag counts! All weapons above a shotgun are harder to get, with considerable risk involved. No mis-aligned textures anywhere, and no bugs!

    3 downloads

       (1 review)

    Submitted

  9. Phobos Anomaly Wars

    DEATHMATCH, 2 to 4 players. - Easy to identify exit. Two highth levels to fight on simultaneously, (frag fest!). Loosely, based on the original Phobos Anomly; but highly improved with many extras!. Many secret rooms, teleporters, hidden pannels, drop down floor, invisible walls (the hidden panels and switches -Do Not Have- mis-aligned textures, and are difficult to find by design... :)

    This wad is set up like a war zone, many locations to snipe from, but all have an entrance and an exit to dis- courage camping out!

    The BFG and Plasma gun are harder to get, with considerable risk involved. On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is difficult to get.

    The backpack is available on all skill levels, and is also difficult to find and get.

    6 downloads

       (2 reviews)

    Submitted

  10. 8-Pak Death-Match Wad

    8 DooM 1 (or Ultimate DooM) Death-Match levels. Converted from original DooM 2 wad (10 PAK) made by me. Perfect for a bloody marathon with alot of variety. All skill levels are included to match everyones various playing abilities. These levels are also optimized for use of monsters as they are kept at a minimum to allow for good respawning monster play in death-match (they won't get too much in the way but still add alot to the fun).

    Skill levels 1 & 2 -Plentiful in ammo & health bonuses. Slightly less (or weaker) monsters. No BFG's (except the BFG Frag level) Skill levels 3 THRU 5 -Less ammo and health accordingly. Level 5 has almost no power spheres. More (and/or stronger) monsters. BFG's (and all weapons) are available.

    2 downloads

       (0 reviews)

    Submitted

  11. Too Simple

    Basically, my friends and I spend hours playing DM on MAP07 in Doom ][, so I decided I'd make a wad in the likeness of said level. Though I never really took much time analyzing the level, I took the basic shape, and worked from there. I mean this to be a DM WAD, but you can play it co-op, and single playerly (though each of above suck). One word of advise, if you don't like plasma, don't get this WAD.

    2 downloads

       (0 reviews)

    Submitted

  12. First Blood

    Hi there, this is Chris speaking, well, after about 23 hours of hard work, my FIRST (yes, FIRST!) wad is completed. It was rough in the beginnings, but I got the hang of DEU and life was so much easier. Well this wad is specifically designed for deathmatch (2-4 player). It has lots of cool sniping spots, a PIT OF DEATH!, Well placed items, cool places to develop new and interesting strategies, and loads of fun. Oh, did I mention the PIT OF DEATH!? ;).

    3 downloads

       (1 review)

    Submitted

  13. A thousand deaths (1kdeaths.zip)

    Being totally fed up with existing DEATHMATCH levels, I made a level which can be played frantic or with stealth. Main feature is having to choose your heavy weapon before entering the main gaming area. You'll always have the shotgun and the chain- gun, and you can choose between a rocketlauncher, a plasmarifle or a BFG. When you run out of health or ammo, you can (try) to get the berserker box in the middle. (The punch will kill instantly.) Use DOOM 1.666 with -altdeath.

    This level is tweaked for speed. If you can speed it up even more, I WOULD VERY MUCH LIKE TO HEAR IT!

    3 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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