Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

a-c

Sign in to follow this  

67 files

  1. CROSS.WAD - An example of a new level.

    [Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.]

    This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more players the better).

    It's small because it was designed by hand. (And building node trees really isn't that much fun). After I made it I realised that there wasn't any way to leave the level so I made a wall with switches in that end the level (it's a kludge, I know...) If anyone has any questions about making levels, or would just like to say how much they hated this example then feel free to email me at the address shown at the top.

    Alistair

    22 downloads

       (14 reviews)

    Submitted

  2. BUNKER5.WAD

    Bunker5.wad was designed specifically for DeathMatch play. I tried to take all of the best features from the many different levels that I have played and put them into one level. Many of my ideas came from the people I have played against (there are many of you - you know who you are). Bunker5 has been revised several times and I believe I have gotten all bugs and problems out of it. It turned out a little larger than I had expected, but I believe it to be a very interesting and challenging level. There are a lot of secret places, false walls, and a cool bunker that is impenetrable...... Well Almost! See if you can figure out how to get to the BFG9000, invincibility, inviso, etc.

    "Ultra-Violence" has a lot of monsters, so be ready. If you don't care for monsters that much, play on "Hurt Me Plenty", which has far less monsters.

    If you find any problems or bugs, or if you have any ideas or feedback, please feel free to send me (HANS) a note on DOOMER'S CRYPT (numbers above) or here on AOL (My handle on AOL is DMCRYPT).

    5 downloads

       (0 reviews)

    Submitted

  3. ARENA_D1.WAD

    A large arena, with complex temple located in its centre, Surrounded by a tunnel network and grandstands. Major death on Ultra-Violence

    FEATURES: Specifically designed for Deathmatch but can be played in single and Co-operative modes as well.

    - Teleporters to many locations throughout the level - Secret weapons and powerups - Large open central area for those head to head battles.

    5 downloads

       (0 reviews)

    Submitted

  4. CityLife

    A grey city in the night.

    10 downloads

       (4 reviews)

    Submitted

  5. DEATHMATCH LEVEL: AGGADOO

    Sort of a grid kind of thing with bits tacked on. Some brilliant ambush points. This level is a great skill leveller. You run around. Shoot each other. What more can I say?

    5 downloads

       (0 reviews)

    Submitted

  6. The Chasm

    Primarily a DEATHMATCH - you fight offaround a chasm filled with lava. There are thin bridges to cross in various places, allowing you and you adversary access to the awesome arsenal of automated armaments that DOOM has to offer! (Whew! What alliteration!) All the weapons are available, and one CAN commit suicide...

    7 downloads

       (0 reviews)

    Submitted

  7. The Brain

    A fun deathmatch level replacing E2M2. You are clearing up on Phobos when suddenly you are teleported into a giant squid's brain along with all your buddies. Oh well, since there's no monsters here you might as well slaughter each other. Includes v1.666 linedefs (fast doors).

    7 downloads

       (0 reviews)

    Submitted

  8. BOOTY2.WAD

    This is my second attempt at a Deathmatch level. I think this level is much better. This level contains all of the guns.

    7 downloads

       (0 reviews)

    Submitted

  9. air walk

    This wad was made for deathmatches. It does allow for single and co- operative play, but it would probably be boring. Are you good enough to do the air walk?

    8 downloads

       (4 reviews)

    Submitted

  10. Bugger

    Deathmatch, so get out there and KILL

    6 downloads

       (0 reviews)

    Submitted

  11. Bugger 95

    Deathmatch, so get out there and KILL

    4 downloads

       (0 reviews)

    Submitted

  12. CYRC.WAD

    DEATHMACH-Thing Some Circles Fun because there is no corner to hide and save your back.

    (Try out: THOS_02.wad, STAIRS.wad, LIFT.wad, RALLE.wad, ASYM.wad, CROSS.wad and all the other Pwads I've created...)

    6 downloads

       (1 review)

    Submitted

  13. ASYM.WAD

    Nice DEATHMATCH PWAD Small

    One room is full of teleporters these are ment for the funny teleporting-to-death-game! (if you don't know what this is: teleport yourself while playing DM stand still until the enemy uses the teleporter)

    (Try out: THOS_02.wad, STAIRS.wad, LIFT.wad, CYRC.wad, RALLE.wad, CROSS.wad and all the other Pwads I've created...)

    3 downloads

       (0 reviews)

    Submitted

  14. cross.WAD

    In this new and exciting deathmatch-Pwad you'll find no cross at all. It's called cross because of the huge cross in the open-air-arena I wanted to design, but with ver
    But - guess what - without this cross the DM-playing still works and is still mutch fun.

    Perhaps this Pwad is a little to big for two players, so...

    (Try out: THOS_02.wad, STAIRS.wad, LIFT.wad, CYRC.wad, RALLE.wad, ASYM.wad and all the other Pwads I've created...)

    9 downloads

       (3 reviews)

    Submitted

  15. ATHEIST

    Just a Deathmatch WAD.

    4 downloads

       (0 reviews)

    Submitted

  16. Deathmatch Arena

    A cool deathmatch level designed like a sports arena. A few monsters, no exit.

    4 downloads

       (0 reviews)

    Submitted

  17. check2.wad

    Small fast moving deathmach game. You will be puzzled for a while by the transporters. You seem to be in the same room but you're not.

    4 downloads

       (0 reviews)

    Submitted

  18. Clack.WAD

    The name "Clack" has nothing to do with the level, it's just the first thing that came to my mind. Basically, it is a D-Match level based around the idea of keeping the level small, and round, so that you can always run away. It is a risk getting the sphere for you are vunerable from all angles, and if you are blind sided, you'll be swimming in stingy green stuff. Only weapons are fist, pistol, shotgun, and chaingun...(unless of course you stumble across the secret.... hehehe)

    4 downloads

       (0 reviews)

    Submitted

  19. b_risk.wad

    Small game; lots of action. You have

    5 downloads

       (1 review)

    Submitted

  20. aweema.wad

    The main room is filled with walls that you can't see through but can run through and shoot

    4 downloads

       (0 reviews)

    Submitted

  21. Bungalow

    This Deathmatch WAD has seen many variations of weapon placement. The heavy weapons and ammo are inside the bungalow to encourage you to enter. If you rebuild this level you may need to up the split level to 12 to cope with the WC! (In my experience using Windeu)

    4 downloads

       (0 reviews)

    Submitted

  22. Bunker

    This is a level intended for DEATHMATCH and COOPERATIVE play. One player (player 1) starts in the bunker. The other players start in a Blue area. NOTE FOR PLAYERS 2-4: DON'T SHOOT AT EACH OTHER!!! Players 2-4 are supposed to gather ammo at this point. Then they will get to the battlefield, ready to KILL, KILL, KILL!!! The story is this: player 1 gets mucho ammo and armor, but little health. Players 2-4 get mucho health, but not to much ammor, or ammo. Players 2-4 should help each other out to kill player 1. Or just KILL KILL KILL!!! I don't care.

    4 downloads

       (0 reviews)

    Submitted

  23. Augustus Caesar 2nd

    Pure deathmatch design. Well balanced placement of weapons and ammo. This level offers a real challenge to experienced deathmatch players. The more advanced weapons require some risk to obtain.

    4 downloads

       (0 reviews)

    Submitted

  24. Bridges

    Focused on overcoming the non-3d aspects of the doom engine. This deathmatch arena includes multilevel crossover steping stones. All the weapons are here, but BFG is tough to get to. Plenty of ammo for a gorefest. If you find backpack by searching, I'm impressed. Small enough there is little hunting with two players, but large enough 4 shouldn't trip over each other.

    4 downloads

       (0 reviews)

    Submitted

  25. Castle Doom

    Somehow you got transported back in time(with your enemies) to the midevil time. So go kill!

    4 downloads

       (0 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By rdwpa · Posted
      Plut is a Russian speedrunner who has released a handful of maps, mostly small ones like these. In Marbland, one learns that basically every room is bugged with some sort of point-blank trap, most containing just a few monsters. Both maps are relentless with these traps, far past skillsaw or the Casalis or whoever you consider trappy, to the point that I even started laughing. If you are focused on survival, the meta shifts towards preemptively deciding where to run upon hearing the fizzle of a teleport flash or the clunk of a lowering floor, rather than engaging the encounters on their own terms.     But despite the crude staging, I thought the encounters themselves were consistently enjoyable and well made, like Crumpets stripped down, or cramped takes on Skepland skirmishes. (Now the name makes another layer of sense.) If you blur together the fights into an average pictorial representation -- like those "face of the average human" composites -- you'd probably get a 4.5-monster encounter with an imp and a hitscanner and a revvie and a hell knight, the latter with a suspiciously pink torso. Oh, that still leaves the 0.5 to account for, so toss in maybe half an archvile (the lower half of course) or caco horns mixed with pain elemental arms. Mancubi and arachnotrons are conspicuously absent, being too thicc to navigate these claustrophobic rooms.    The aesthetics aren't bad. As the stamp-sized versions of the screenshots might hint, the attractive texture choices and pleasant combinations of natural colors go a long way. The looks don't hold up quite as well to closer inspection, though. Although there are nice-looking areas, the mix of assets in a scene can be sloppy, and distinct textures and flats aren't always separated in tidy ways.
    • By Juza · Posted
      Very comfy and well-executed factory. Truly feels like a polished 90s level, and while I believe it's certainly better than a handful of the original official Doom levels, it features a few of the original levels' boring aspects of their gameplay repetition, such as often having to shotgun harmless moving walls of meat, aka Pinkies, in many of the rooms.   Visually it's pleasing and well-done for a good part, though, having played this on Chocolate Doom, there were many obvious tutti-frutti effects that were distracting and immersion-breaking.   At one point there was a mean trap that played on the player's knowledge of Doom, putting a switch texture guarded by a fast crusher, however, by the time you've realized the wall isn't actually a switch, you've already been crushed. That's more confusing when right after this door is opened somewhere else, another wall with the same texture is shown, however that one is indeed a switch. I didn't find this inconsistency a good idea.   I don't find the map has much replay value, being that all encounters except the final section seem to have a perfectly built formula for how the combat should take place, which is difficult to change due to the somewhat clausthrophobic design of a handful of its large-count monster-filled areas.   The final combat section was very fun.   It's good fun for a good part of it, recommended if you're a fan of 90s wads.
    • By rdwpa · Posted
      I didn't read the other reviews beforehand, but Zalewa is spot-on (words I couldn't imagine saying back in 2016). So much about this feels quaint in a way that ordinarily, these days, spells failure. Half the combat involves shotgunning hallway pinkies or fare not too far removed from that. Corridors, boxy rooms, corridors. Stretches unfold as a litany of Beginner Mapping Guideline don'ts.    Yet despite all that, I really enjoyed it.    The pacing and immersion was pretty damn good. Every area has some creative touches gracing it, whether it's design-concept showpieces like flesh crushers, or easy progression puzzles. Combat is indeed consistently low-key, but just when complacency sets in, a tighter trap might spring to jolt you alert. But more than all that, it felt like the mapper just "gets it," has a strong feel for that inexpressible task of wiring together an experience.     N.B. if you self-identify as a Revenant Hater, this is a must play. 
       
    • By Walter confetti · Posted
      Played randomly from my huge collection of wads and... Sure the genocide it was real over here, not only for the high amount of dead people from the very start, it even kills reality itself with some rooms that are been butchered and rendered them a terrible spectacle (look at tech base section with the blue key, just look at it!)... demons in this level are so sadistic and cruel that in their genocidal activity they even destroyed their own army leaving only 40 survivors to the slaughter, with you they just called the cleaner for finishing their misery, a pretty easy task since the remaining part of the enemies are just easy / medium monsters with a pair of chaingunners here and there and a pair of cacos at the end... expected something juicy like a cyberdemon or a mancubus or whatever else, but their not survived to the staged genocide hatched by Shannon here as it looks. Boy, what a review. Level itself is not that great actually, but what a review make me wrote!
    • By Walter confetti · Posted
      Not a complete map disaster, getting hooked from the title and the hilarious weird ass description for the said map. Level is pretty short and blocky and gameplay is pretty easy, but overall it was a fun 5 minutes at playing it. It's a semi decent map. I don't know why I didn't find out half of the enemies in the map.
×