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67 files

  1. CROSS.WAD - An example of a new level.

    [Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.]

    This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more players the better).

    It's small because it was designed by hand. (And building node trees really isn't that much fun). After I made it I realised that there wasn't any way to leave the level so I made a wall with switches in that end the level (it's a kludge, I know...) If anyone has any questions about making levels, or would just like to say how much they hated this example then feel free to email me at the address shown at the top.

    Alistair

    18 downloads

       (14 reviews)

    Submitted

  2. BUNKER5.WAD

    Bunker5.wad was designed specifically for DeathMatch play. I tried to take all of the best features from the many different levels that I have played and put them into one level. Many of my ideas came from the people I have played against (there are many of you - you know who you are). Bunker5 has been revised several times and I believe I have gotten all bugs and problems out of it. It turned out a little larger than I had expected, but I believe it to be a very interesting and challenging level. There are a lot of secret places, false walls, and a cool bunker that is impenetrable...... Well Almost! See if you can figure out how to get to the BFG9000, invincibility, inviso, etc.

    "Ultra-Violence" has a lot of monsters, so be ready. If you don't care for monsters that much, play on "Hurt Me Plenty", which has far less monsters.

    If you find any problems or bugs, or if you have any ideas or feedback, please feel free to send me (HANS) a note on DOOMER'S CRYPT (numbers above) or here on AOL (My handle on AOL is DMCRYPT).

    2 downloads

       (0 reviews)

    Submitted

  3. ARENA_D1.WAD

    A large arena, with complex temple located in its centre, Surrounded by a tunnel network and grandstands. Major death on Ultra-Violence

    FEATURES: Specifically designed for Deathmatch but can be played in single and Co-operative modes as well.

    - Teleporters to many locations throughout the level - Secret weapons and powerups - Large open central area for those head to head battles.

    2 downloads

       (0 reviews)

    Submitted

  4. CityLife

    A grey city in the night.

    7 downloads

       (4 reviews)

    Submitted

  5. DEATHMATCH LEVEL: AGGADOO

    Sort of a grid kind of thing with bits tacked on. Some brilliant ambush points. This level is a great skill leveller. You run around. Shoot each other. What more can I say?

    2 downloads

       (0 reviews)

    Submitted

  6. The Chasm

    Primarily a DEATHMATCH - you fight offaround a chasm filled with lava. There are thin bridges to cross in various places, allowing you and you adversary access to the awesome arsenal of automated armaments that DOOM has to offer! (Whew! What alliteration!) All the weapons are available, and one CAN commit suicide...

    3 downloads

       (0 reviews)

    Submitted

  7. The Brain

    A fun deathmatch level replacing E2M2. You are clearing up on Phobos when suddenly you are teleported into a giant squid's brain along with all your buddies. Oh well, since there's no monsters here you might as well slaughter each other. Includes v1.666 linedefs (fast doors).

    3 downloads

       (0 reviews)

    Submitted

  8. BOOTY2.WAD

    This is my second attempt at a Deathmatch level. I think this level is much better. This level contains all of the guns.

    3 downloads

       (0 reviews)

    Submitted

  9. air walk

    This wad was made for deathmatches. It does allow for single and co- operative play, but it would probably be boring. Are you good enough to do the air walk?

    6 downloads

       (4 reviews)

    Submitted

  10. Bugger

    Deathmatch, so get out there and KILL

    2 downloads

       (0 reviews)

    Submitted

  11. Bugger 95

    Deathmatch, so get out there and KILL

    2 downloads

       (0 reviews)

    Submitted

  12. CYRC.WAD

    DEATHMACH-Thing Some Circles Fun because there is no corner to hide and save your back.

    (Try out: THOS_02.wad, STAIRS.wad, LIFT.wad, RALLE.wad, ASYM.wad, CROSS.wad and all the other Pwads I've created...)

    4 downloads

       (1 review)

    Submitted

  13. ASYM.WAD

    Nice DEATHMATCH PWAD Small

    One room is full of teleporters these are ment for the funny teleporting-to-death-game! (if you don't know what this is: teleport yourself while playing DM stand still until the enemy uses the teleporter)

    (Try out: THOS_02.wad, STAIRS.wad, LIFT.wad, CYRC.wad, RALLE.wad, CROSS.wad and all the other Pwads I've created...)

    1 download

       (0 reviews)

    Submitted

  14. cross.WAD

    In this new and exciting deathmatch-Pwad you'll find no cross at all. It's called cross because of the huge cross in the open-air-arena I wanted to design, but with ver
    But - guess what - without this cross the DM-playing still works and is still mutch fun.

    Perhaps this Pwad is a little to big for two players, so...

    (Try out: THOS_02.wad, STAIRS.wad, LIFT.wad, CYRC.wad, RALLE.wad, ASYM.wad and all the other Pwads I've created...)

    5 downloads

       (3 reviews)

    Submitted

  15. ATHEIST

    Just a Deathmatch WAD.

    2 downloads

       (0 reviews)

    Submitted

  16. Deathmatch Arena

    A cool deathmatch level designed like a sports arena. A few monsters, no exit.

    2 downloads

       (0 reviews)

    Submitted

  17. check2.wad

    Small fast moving deathmach game. You will be puzzled for a while by the transporters. You seem to be in the same room but you're not.

    2 downloads

       (0 reviews)

    Submitted

  18. Clack.WAD

    The name "Clack" has nothing to do with the level, it's just the first thing that came to my mind. Basically, it is a D-Match level based around the idea of keeping the level small, and round, so that you can always run away. It is a risk getting the sphere for you are vunerable from all angles, and if you are blind sided, you'll be swimming in stingy green stuff. Only weapons are fist, pistol, shotgun, and chaingun...(unless of course you stumble across the secret.... hehehe)

    2 downloads

       (0 reviews)

    Submitted

  19. b_risk.wad

    Small game; lots of action. You have

    3 downloads

       (1 review)

    Submitted

  20. aweema.wad

    The main room is filled with walls that you can't see through but can run through and shoot

    2 downloads

       (0 reviews)

    Submitted

  21. Bungalow

    This Deathmatch WAD has seen many variations of weapon placement. The heavy weapons and ammo are inside the bungalow to encourage you to enter. If you rebuild this level you may need to up the split level to 12 to cope with the WC! (In my experience using Windeu)

    2 downloads

       (0 reviews)

    Submitted

  22. Bunker

    This is a level intended for DEATHMATCH and COOPERATIVE play. One player (player 1) starts in the bunker. The other players start in a Blue area. NOTE FOR PLAYERS 2-4: DON'T SHOOT AT EACH OTHER!!! Players 2-4 are supposed to gather ammo at this point. Then they will get to the battlefield, ready to KILL, KILL, KILL!!! The story is this: player 1 gets mucho ammo and armor, but little health. Players 2-4 get mucho health, but not to much ammor, or ammo. Players 2-4 should help each other out to kill player 1. Or just KILL KILL KILL!!! I don't care.

    2 downloads

       (0 reviews)

    Submitted

  23. Augustus Caesar 2nd

    Pure deathmatch design. Well balanced placement of weapons and ammo. This level offers a real challenge to experienced deathmatch players. The more advanced weapons require some risk to obtain.

    2 downloads

       (0 reviews)

    Submitted

  24. Bridges

    Focused on overcoming the non-3d aspects of the doom engine. This deathmatch arena includes multilevel crossover steping stones. All the weapons are here, but BFG is tough to get to. Plenty of ammo for a gorefest. If you find backpack by searching, I'm impressed. Small enough there is little hunting with two players, but large enough 4 shouldn't trip over each other.

    2 downloads

       (0 reviews)

    Submitted

  25. Castle Doom

    Somehow you got transported back in time(with your enemies) to the midevil time. So go kill!

    2 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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