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114 files

  1. Doom Space Nine and HOTEL CALIFORNIA

    DMSPACE9.WAD
    This is a great deathmatch level with lots of lifts (just like Deep Space Nine) with places to hide that you can see out but the other players can't see you. The only weapons available are the handgun and plasma gun what do you expect on a space station, the medkits and the energy are somewhat tricky to get without getting blasted by your opponent, so rack up the frags. Check out the cool music and sounds. Have fun. p.s. We are all Doomed!!!!!!!!

    HTLCALIF.WAD
    Well, no one knows what the real Hotel California looks like so I took a chance. It reminds of the lyrics in the song "you can check in,but you will never check out. There are lots of hiding places in the bedrooms that you can see out but the other players can't see in, but watch out they can shoot you.Watch out for the lava pit, and the sublight in the bathroom.Made primarily for Deathmatch, one player is kind of short. We're all DOOMED. tom

    5 downloads

       (0 reviews)

    Submitted

  2. THE MAZE MAZE2.WAD -- PWAD for Shores of Hell -- Level 1

    This level is the product of having played several deathmatch level of other authors and not being satisfied that it provided the proper 'arena' for a deathmatch...there were far too long and complicated and the players were more engrossed in actually getting 'through' the level rather than killing each other! The 'MAZE' is simple but provides the best arena for DEATHMATCH play.

    4 downloads

       (0 reviews)

    Submitted

  3. FIREBALLS (#1 in a Continuing Series)

    ================================= FIREBALL - v1.91 DOOM WAD FILE ================================= This WAD file replaces E1M1 and is a REAL good Deathmatch Level! DARK AREAS, ALL WEAPONS, CYBER- DEMONS, Elevators, And 2 VERY Large Arenas! Kill your Best bud! =================================

    This Started out as a DEATHMATCH ONLY (i.e. No Monsters at all) But NOW their are (BAD ONES)

    4 downloads

       (0 reviews)

    Submitted

  4. Deathmatch Court Yard

    A small court yard deathmatch for Doom.

    4 downloads

       (0 reviews)

    Submitted

  5. Deathmatch WADs

    DMATCHWD.ZIP 187,409 08-30-94 Here Are A Couple of Cool Pwads for Doom. They Were Made for Deathmatch. Everything From the Starship Enterprise to an Awsome Castle W/ Moat, Drawbridge, Etc. Enjoy! (BBS -description at http://cd.textfiles.com/cream05/cream.lst )

    7 downloads

       (0 reviews)

    Submitted

  6. Dan

    Deathmatch only.

    5 downloads

       (0 reviews)

    Submitted

  7. Here's some more DOOM DEATHMATCH levels! (Legalized package)

    Here's some more DOOM DEATHMATCH levels! They contain new maps & new music for E1M1 E1M2 E1M3. All the music is contained in DMATCH.WAD so it will always have to be added if you want the music for any of the PWADS. ... More to come later!

    4 downloads

       (0 reviews)

    Submitted

  8. THE COFFIN

    Special Notes: 1. Yes, you wimps can save (F2) this. We heroes, we true heroes, have trained ourselves to not rely on such backless behavior.

    2. Big expanse here, so she's going to run a little on the "chunky" side, sorry! Not much extra time lately, this was sort of spit out quickly. But please give 'er a go...

    3. This a Death Match level. Do not look for exits and such.

    4. Level layout is simplistic on purpose.

    5. We tried to incorporate a dozen or so "battle areas" within The Coffin. Try the Cross Teleports, use the high vantage points to your advantage, unleash the Cross's Demons on your 'friends', and...

    6. Find the secret area and you can blast your opponents yourself, or you can unleash the furries from Hell to do the nasty work for you (really a sense of satisfaction listening to the big bastards pummel your former friends!). Good for at least a dozen of your opponents frags to find this place.

    6 downloads

       (1 review)

    Submitted

  9. MIKES.WAD

    E1m1 - E1m4 Deathmatch. Minimal weaponry to add some skill and technique to the levels... ie: shoot, then while the opponent is still recovering from "red-out", duck out and come in another way. E2m1 - Co-op, Deathmatch, or single player.

    4 downloads

       (0 reviews)

    Submitted

  10. Castle - DMCAST.ZIP

    This level was intended for multiplayer playing so there are no keys or enemies, but plenty of ammo and all the weapons.

    7 downloads

       (2 reviews)

    Submitted

  11. FORTS.WAD

    The ultimate Deathmatch level, with two large fortresses to defend and/or raid. Contains only Shotguns, the chainsaw and a limited supply of rockets.

    6 downloads

       (1 review)

    Submitted

  12. Eornom2

    Purely an open area deathmatch wad designed specifically for the ultimate showdown.

    4 downloads

       (0 reviews)

    Submitted

  13. DETHE2M2.WAD

    Let's kill each other!

    5 downloads

       (1 review)

    Submitted

  14. The Arena

    Designed specifically for deathmatches, with lots of hiding places and sniper positions

    5 downloads

       (1 review)

    Submitted

  15. CARL.WAD

    A small place to kill each other in DM.

    7 downloads

       (2 reviews)

    Submitted

  16. WIRE2.WAD

    Well, here it is. Thanks for all the great feedback on the first one (Killme.zip) in this lib. As before, no monsters to get in the way, just good layout and opportunity for strategy. This one is E1M2. Good luck and I'd appreciate any feedback....

    5 downloads

       (1 review)

    Submitted

  17. WIRELESS.WAD

    Frag your buddies!

    4 downloads

       (1 review)

    Submitted

  18. WAREHOUSE.WAD

    This level is for those DDDP's (Diehard Deathmatch Doom Players). This WAD has been tested and tested and tested. The only problem is that there isn't enough time in a day when you get four DOOM Guru's together to do JUST battle.

    This WAD was not designed for single play but can be easily modified and added onto to become one.

    Happy Deathmatching and don't stay up to late. :)

    7 downloads

       (3 reviews)

    Submitted

  19. Whacker

    This is a Deathmatch WAD only, with an Arena theme. Sort of a king of the hill setup. The title came in early design when it looked a lot like a weed whacker on the map.

    3 downloads

       (0 reviews)

    Submitted

  20. The Keep

    This is primarily a Deathmatch level, but it's kind of fun as a single player also. Not much to say, got the idea from some other levels I saw, and the look from some of the Doom ][ pictures I've seen. Hope you like it. This is my fourth released pwad. COMING SOON: WOODY.WAD!!!

    7 downloads

       (2 reviews)

    Submitted

  21. FRAGVILLE, USA!!!!!

    This wad is my idea of an old medeival castle. There is a dungeon, a moat, a head on a stick, and lots of "observation points" for the snipers amongst us. The place is called Fragville because..... Oh, I guess you can find out on your own.

    5 downloads

       (1 review)

    Submitted

  22. LOWDARK.WAD

    simpl(y)e deathmatch

    5 downloads

       (1 review)

    Submitted

  23. Guets Apens - GUETAP.WAD

    "Guets Apens" - DEATHMATCH - Set a trap turn the light off when your enemies cross acid floors, stop the lift when they try to get the Rocket Launcher. There is a lot of loopholes, and a "Leatherface" atmosphere in the corridors. You can't stay at the same place, someone's always watching you. Weapons: Shotgun, Chaingun, Chainsaw, Rocket Launcher. Enemies: Trooper, Sergeant, Demon, Baron. You must be 2 to exit the level. Some hours to find all mechanisms. This Wad is for 2(Good)-4(Exciting) deathmatch players only, with (of course) -ALTDEATH options.

    E-mail bugs and suggestions.

    I hope you'll enjoy...

    4 downloads

       (0 reviews)

    Submitted

  24. GONZO.WAD

    Kill.

    4 downloads

       (0 reviews)

    Submitted

  25. PILLAR.WAD

    This is A Small Doom .Wad That's Good for Deathmatches. Fast Action and A Few Interesting Points. By Nukage (Andy Pederson).

    4 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By Obsidian · Posted
      This is a bit of an interesting one to revisit for me: Whispers of Satan was a mapset I played fairly early in my mapping career and it's influenced my approach to level construction and visual design more than I initially realized. At the time I ran out of steam around MAP22, but recently I decided to take another stab at it and finish all the levels. Which I did! Having done so, these are my thoughts.   Gotta start with the big one: Whispers of Satan is a damn good-looking mapset. Excellent texture usage and attention to detail were big draws for me when I first played this years ago and I ended up mimicking it a lot in my own work: to some degree I still do, honestly. Maps like MAP10, MAP16 and MAP28 stand out as particularly good examples of this school of design, with all the detailing work coming together to craft an excellent sense of place. This is bolstered by the custom soundtrack, which has some absolute bangers in it (in my decidedly unmusical opinion :P).   I also gotta shout out the fact that Paul and Kristian undeniably had fun putting this together, as can be evidenced by the silly little easter eggs and gags that are present throughout. There's the secret and super secret maps of course, but you can also spot a little bit of silliness in the main lineup and it's a touch I appreciate in the way that it gives a mapset life and charm. Again, it's something I was inspired by in my early mapping career and you can thank WoS for any gaff or joke you find in my own maps.   There is however an elephant in the room that I have to address and that is the map design itself. Other reviewers have pointed out the excessive symmetry that plagues a lot of the map architecture, but there is also a general sense of formula that can wear on you as you progress through the megawad: by the time you're in the final third of the main block of maps, you can distinctly see them falling into the same gameplay pattern and it starts chafing in a big way. MAP25 and MAP29 are two big culprits in my eyes, but there are plenty of early maps that follow the same formula and get a pass simply because of their placement in the megawad and (relatedly) the length of those experiences. This formulaic approach also creeps into the gameplay and monster usage and serves to make the latter half of the megawad something of a slog to get through, which explains why I didn't progress past MAP22 all those years ago.   I ain't gonna say that it doesn't deserve its Cacoward or anything though: I can appreciate the work that went into creating Whispers of Satan and the influence it had on what came after. It definitely has its flaws and as a gameplay experience it doesn't really hold up, but I can still admire it as a piece of Dooming history and I wouldn't be the mapper I am today if it didn't exist.
    • By Walter confetti · Posted
      Take a shot at this editor on dosbox and it's pretty impressive for such a old editor! Pretty easy and competent program, looks like a ancient version of the most popular Doom Builder editor.
    • By Maribo · Posted
      Heaven, with a blue coat of paint.
    • By JudgeDeadd · Posted
      A 10-minute long map with fairly unremarkable gameplay. As is the case with many old maps, its main strength is the visual variety of the different locations. Still, there's not that much in terms of exploration or branching paths; a good part of the map is just going from room to room and shooting at the anemic groups of monsters. Not terrible, but not a classic. 
    • By Dexiaz · Posted
      A surprisingly good map (especially for the date of release), which is actually a regular Doom 1 map with spicy content in kind of "secret" areas. The funny thing is the difficulty due to the readme info. Play it on UV, today it's a pretty easy map for Doom players.
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