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27 files

  1. Green Goblin's Deathmatch Levels (legalized version)

    The first 8 levels of this wad were created by me with the intention of using them in deathmatch mode with my buddies. I did try to build them so that they can be played in single mode, but I may have missed a few weapon stashes or monster dens that should be toggled for multi-player only.

    There is a definite trend in the complexity of the levels from 1 to 8. This reflects the fact that I was just learning how to build wads at the first, and slowly got the hang of it by the end. [...]

    The stat bar was based on one I found in the DOOM2 DOMAIN.WAD. I lost the text file that came with it, so apologies to the author. [Note by the uploader: That's 'Soliders Domain' by Kevin Roels, located in the /idgames-archives here: /levels/doom2/deathmatch/d-f/domain.zip . But Roels got it (the statusbar) apparently from INVADE1.WAD by Andy Chen and Claude Martins, located in the /idgames-archives here: /levels/doom/g-i/invade1.zip .]

    The status bar face was built by my friend B^2, and the new wall textures are modified floor textures saved as walls. The new sky was something I generated in VistaPro, the menu lettering was generated in TrueSpace 3D Modeller (they didn't come out like I wanted, 320x200 resolution sucks :
    Phew! Well, I think that's it. I hope you enjoy it.

    7 downloads

       (1 review)

    Submitted

  2. Genocide

    Quite small deathmatch level with lots of weapons and no exit. It's designed for 2 players, but can check how it works with 3 or 4 players.

    2 downloads

       (1 review)

    Submitted

  3. The Gog-Man's Doom Deathmatch WAD and GOG2X.WAD for Doom 1.2r

    This WAD if for all the Doomers out there who just LOVE to blow their friends AWAY! I designed this level from the ground up for HEAD TO HEAD play.
    I'm sorry if it sucks in single player mode.. Try it with a friend or better yet, three friends!!!
    Have fun and remember: It's only a game, not a way of life!

    The Gog-Man

    --> Some additions of GOG2X.WAD include berserker, invisibility and more superchargers. There are more new tunnels, rooms and really fun jumps.
    Enjoy this with a few friends.. TGM

    1 download

       (0 reviews)

    Submitted

  4. GOTHMOG.WAD

    PWAD file for E1M1. This is an ARENA type DEATHMATCH level that was created using the same idea as the ledges series, with a central arena surrounded by smaller rooms. It is designed primarily for deathmatch, BUT can be played alone or co-op, but let me warn you that if you play with monsters, expect to get your butt kicked, especially in Ultra-Violence! There is only one gun of each type laying around not counting the shotgun you get from the enemies. HINT: There is a trick in one of the rooms that can become a 30 second trap for another player if you figure it out first!

    8 downloads

       (3 reviews)

    Submitted

  5. Ill

    I made these levels for a deathmatch server I usually hosted at school for my friends. I put it together in a few minutes. Levels 1, 2 4, and 6 are the best ones. The others, well, could have been a lot better.

    1 download

       (0 reviews)

    Submitted

  6. high.wad

    Deathmatch game. Invisible barriers make you wait. Run under the colored towers floating in the air. You will be transported up into them. There you can run through most of the walls. Look for a dark opening. In the dark hall you will drop into a dark pit. There is a hard to find transporter in the pit and a lighted hallway.

    1 download

       (0 reviews)

    Submitted

  7. hole.wad

    Fast moving Deathmatch game. Set in a tall, hollow tower. You

    1 download

       (0 reviews)

    Submitted

  8. HARDCORE

    This WAD is for DEATCHMATCH play !ONLY! I really don't know why anyone would want to play cooperative. DOOM was made for DEATHMATCH.

    1 download

       (0 reviews)

    Submitted

  9. HIMA.WAD

    House that I live in. 2 floors, small yard and basement. Quite tight and tough. Uses teleports for changing floors so it's best when sound and flash is removed from teleport. The first deathmatch with 3 people we had almost 300 frags so it's good for DM.

    THIS LEVEL DOESN'T HAVE EXIT.

    BTW: This is my first level ever...

    2 downloads

       (1 review)

    Submitted

  10. Hangar v3.0

    Alright, you're all wondering, "why is the first level in DOOM called 'Hangar?' when it really isn't a hangar or anything like one?" Well, now it is. Hangar features new textures, secret areas, a good playing field, and above all, it's a cool place to deathmatch in!

    3 downloads

       (2 reviews)

    Submitted

  11. GD-O-DA#.WAD (GD-O-DA#.ZIP #=1/2)

    A garden where the chainsaw is not only for

    1 download

       (0 reviews)

    Submitted

  12. Hell Hole

    Here's a nice list... 1. A really deep hole with a cliff around it. 2. Stairway 'o Health. 3. Three one-way teleporters. 4. A flaming chase hallway. 5. The two classic deathmatch weapons: Rocket Launcher & Plasma Rifle! (no BFG) 6. And various other cool stuff.

    4 downloads

       (3 reviews)

    Submitted

  13. GS's Arena

    This wad is designed for use with the new DEATHMATCH 2.0 rules. The wad consist in an area surrounded by an higher corridor. In the central area is situated a pool with fifteen lifts (good for hunting). The main area also includes miscellanous structures with some additional lifts to quickly go from a place to another one. I also included a small dark room. The only remaining weapons are shotguns, a chainsaw and a chaingun in order not to allow easy frags (but it's still bloody ;-) ). There's no monsters. At least this patch includes a new music from Van Halens, Jump.

    1 download

       (0 reviews)

    Submitted

  14. IN YO FACE

    IN YO FACE for DOOM I is a deathmatch only level. It's stricktly move fast and kick ass from begining to end. The level consists of a darkened arena in the center with an upper level all around the rectangular perimeter. The players start in one of four rooms at each corner of the upper level. They will each find Weapons, Armor or Health according to the Skill level they choose (the higher the Skill level, the nastier the weapons). An attempt has been made to be fair to all parties. There are Teleporters in each of bottom corners so that you can travel between levels. Each side of a Teleporter will transport you to the upper level directly facing you. You can also jump accross the Teleporter from the upper level in order to get to the upper level directly accross from you. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. Although there are no hidden rooms there is plenty of opportunity for ambush.

    1 download

       (0 reviews)

    Submitted

  15. J.C. Herhous: DeathMatch Wad

    This is my old house. If you make a mess, clean it up. I love playing house wads the best. There aren't that many i've found so i made my own. I apologize for the on/off light switches that don't work. You'll have to play JCHOUSE.WAD, which is the original Doom ][ version. Please e-mail me w/ any comments!

    3 downloads

       (2 reviews)

    Submitted

  16. The Grid

    This is a deathmatch level set in a grid of criss-crossing upper and lower corridors with moving floors at each intersection. The upper corridors run north to south and are connected by windows. The lower corridors run east to west, and are dark. Shotgun, chaingun and chainsaw are available, with a rocket launcher in the middle.

    3 downloads

       (2 reviews)

    Submitted

  17. HONYCOMB.WAD

    Deathmatch for four in a giant honeycomb like 'maze'. Shoot'm or be shot!!

    3 downloads

       (2 reviews)

    Submitted

  18. IDBEST.WAD

    This a huge deathmatch level made by cutting and pasting together parts of e1m1, e1m2, e1m3, e1m4, and e1m5. It's intended for regular deathmatch, and there are no energy weapons. I added a lot more to idmix.wad, and I redid the layout a bit. Idmix.wad was hastily thrown together. Now the the ceiling and floor tiles are properly aligned (at least where it counts) and the exit works :).

    7 downloads

       (6 reviews)

    Submitted

  19. Hunt

    A cirlce of hallways with a room in its middle. Good for fast deathmatch action.

    3 downloads

       (1 review)

    Submitted

  20. INFINITY.WAD

    This is a "ledges" type wad. It was designed entirely for Deathmatch but can be challenging for single player. All the weapons are available plus BERSERK. The basic layout is a figure eight or the "infinity" symbol (thus the name). Weapons and regeneration start points have been strategically located and fine tuned after a lot of deathmatch play. Health is limited as is ammo and armor. Everything has been set up such that the players will have to visit the entire level for one thing or another.

    1 download

       (0 reviews)

    Submitted

  21. The Garden

    Big garden in the middle of castle. Find opponents and quash them.

    8 downloads

       (2 reviews)

    Submitted

  22. Halls of Death I (Episode of deathmatch wads)

    These levels are designed especially for deathmatch. They're great fun at even two player games, but with a LOT of playtesting we have found out that the more players you have, the more fun :)

    3 downloads

       (2 reviews)

    Submitted

  23. gerbilz

    Simply two levels of choice deathmatch heaven. Chainsaws and more chainsaws and other goodies.

    2 downloads

       (1 review)

    Submitted

  24. Headlong

    This is a deathmatch wad I made and it's not really intended for single player or co-op although you can play it with those methods. For deathmatch it's probably better with no monsters but I included them just the same. There's a few sniper spots on this level as well as plenty of moving lifts. ;) There _is_ a cyberdemon on the level but he's only there on UV. All the weapons are on the level. Hmm, I guess that's all there is to say about it except enjoy and write me your comments!

    3 downloads

       (2 reviews)

    Submitted

  25. hitmeinf.zip

    THis is a nice DEATHMATCH ONLY .WAD file for DOOM It is fast and playable. Takes some getting used to but is quite fun.

    PLAYABILITY - 2 or more people (3 or more reccomended)

    3 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By MuratMikal · Posted
      Cabro's legacy is a big megawad comprising of a hub and 40 playable maps. While the design of maps isn't that great, the gameplay is balanced with lots of fun and there're at least 10 maps that have more than 500 enemies. I really enjoyed the whole megawad and will replay it in future.
    • By dj somemong · Posted
      Best terrywad, nothing else to say
    • By magicsofa · Posted
      Note: Originally written for /newstuff... figured I'd post it here...   You know how sometimes your memory completely fails you? I'm sure it's happened to me before but I can't recall... oh wait, it's all coming back to me now. I do remember looking at the sign-up thread for one of the Doomworld Mega Projects. For some reason, though, that memory was lost when I ventured to review DMP 2016. And so, I came at this with no predispositions, almost like a virgin Doomer who had never downloaded a PWAD before. It's a good thing I'm obsessed with reviewing this sludge pit of WADS in perfect chronological order, because otherwise my instincts would have turned me away. Which, come to think of it, isn't that good of a thing. But suffering is necessary, at least if you want to complain as much as I do.   So the first thing I found was a beautiful description of my near future. "A megawad with 50 maps." Oh yeah? I have so many questions already. 50 what maps? 50 maps why? Are they good maps, or notable maps, or cheesy maps, or maps of maps? Of course since the text file refuses to do anything other than pain me with knowledge of how dreadfully long this adventure will be, I have no choice but to fire it up and gaze at the equally beautiful titlepic. I was delighted to see something totally original: The regular doom II titlepic turned to grayscale, and then vandalized with sloppy red MSpaint text. Okay. I guess I still want to see what's inside, even though the box is literally smeared with feces.   I can't whine about the text file too much because it actually describes DMP 2016 in humorously accurate minimalism. This is a megawad, and it has 50 maps. And they are ALL the maps. Did you want an empty map that's too easy? It's in there (but it's not the first map). Did you want to get shredded by annoying hitscanners? It's in there. Did you want a nice-looking map with decent gameplay? It's in there. Did you want a gimmick map to jump in front of your car, causing you to crash and waste thousands of dollars on repair? It's in there. Did you want a severe waste of time? Well, obviously you did, since you chose to ignore the awful presentation right from the start. Censorship is not really my thing. I like that people can make joke WADS. The fact that we can map to our heart's content, with only the boundaries of the game engine and our own imagination to contend with, is part of the reason Doom is my favorite game ever. But to me, DMP 2016 is almost worse than a joke. A joke wad is meant to troll you, to get a quick laugh, and to offer a small respite from the other side of the spectrum - obsession over detail and perfection. But this isn't supposed to be a joke. I mean, the title pic is an insult to your senses, but you arrive there in confusion because of the description: A megawad with 50 maps. It doesn't say a jokewad with 50 maps including some actually good ones. It also doesn't say 50 good maps but some are actually not so good. It just says 50 maps. And that's what it is. This WAD is like a reflection of the /idgames database itself. Just hit "random file" and play whatever you get. Your experience will be almost indistinguishable from playing DMP.   Except wait, when you hit "random file" you usually get a sane description of whatever garbage you are about to force yourself to eat. That way your stomach enzymes can get ready for the torture. DMP offers no such preparation. When you start, you are given a hub map from which you can choose any of the 49 other "normal" levels. It even has cute little screenshots of each map with the author's name. But is there any description of the maps, or indication of quality, difficulty, style? Nope. It does say which compatibility those maps were made for, because why would a WAD be tailored for a single port? Fuck it, let's have vanilla and GZDoom all rolled together in a horrendous mapping burrito!   My favorite part of the hub is that it doesn't even indicate which levels have been completed. That's right folks - you get the honor of remembering which ones you have played already! Completing a map doesn't bring you to the next one...it just spits you back to the hub. Naturally I resorted to warping to each map instead, for want of saving my forehead and keyboard from destroying each other. There are some good maps in here, and since they cover almost all play styles imaginable, there's probably at least one that will appeal to you. I enjoyed "Teenage mutant ninja demons", "Bliss Toxin", "The Swarm", and "Ancient Base". If you scroll down the text file there is a description of each individual map, so if you feel like reading a book instead of actually playing the game, you can try to find out which maps you want to see beforehand. But I'm not here to review these maps as if they were released standalone. I'm supposed to review the WAD as a whole.   I said that I'm against censorship, and in the case of people deciding to throw together random compilations of maps with no theme, no quality standard, no organization, and no logic of any kind, I would say "Fine, go for it." And then as a player I would proceed to download something else, something that's actually worth my time. But as a reviewer I am submitting myself to even the worst quality maps, in order to hopefully help other players find WADS they like, and to give authors praise for well executed designs, as well as criticism in areas that could be improved. At least with  a map set created by a severe newbie, there's some amount of effort, some vision, some kernel of good Dooming to be found. The mistakes can be seen as necessary learning along the noble and never-ending path to Master Mapper. But this "Mega Project" is impossible to review in that light. Sure, some of the maps were good because they looked nice and played well, and some were fun because the gimmicks were a success. On the other hand, some were very amateur, very annoying, or just so different from their neighbors, that it spoils the entire thing. One bad apple ruins the barrel, they say. And this has more than one bad apple. One map is a repeating series of rooms each with a door, a cybie, and some soul spheres. It's kinda funny, but the fact that it's placed alongside serious maps makes it more insulting than amusing. I would be embarrassed if I actually created a nice map for this project. And if I was an aspiring mapper looking to join up with the community to improve my skills, I would have wasted my time, since nobody cared about the quality of submissions, and nobody will care to play it and focus on constructively criticizing it. If you really want to make a map just for the hell of it, and then throw it in the garbage, I won't stop you.  But if anyone thought this was anything more than a dumpster fire, I can't find much appreciation for your work. I've heard rumors that later installations of DMP have some sort of organization in terms of quality, so we shall see what that looks like. But as for the 2016 edition, you should only download it if you enjoy wading through sewage in real life.
    • By R1ck · Posted
      it's fine, I like it except for certain places. but it's enjoyable
    • By pop13lolol · Posted
      the greatest wad ive ever played 20/10 i fuck with it heavy.
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