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j-l

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36 files

  1. The halls of Kh0rne

    A medium sized deathmatch wad file that is VERY red. The difficulty settings determine the weapons available. The harder the level the less powerful weapons you can get.

    1 download

       (0 reviews)

    Submitted

  2. Joe's Deathmatch (Joe's.WAD)

    An new deathmatch wad for Doom II - Hell On Earth.. this one has all the weapons and plenty of trip wires, false walls and bonuses...........By Joe

    This DOOM II level is kind of a rip-off of a Doom I level that I realy enjoyed playing. I say "kind of" because I haven't played the original for a few months and created this wad from scratch, based on my memory of it. Anyway, it was designed as a deathmatch but has monsters and will play as a single player level as well, all wepons are there and it requires two players to exit (no fair jumping to the next level while your opponent has his BFG down). there are only slight changes through the difficulty levels, but they're there. Good luck finding the pumping station and watch out for trip wires!

    2 downloads

       (1 review)

    Submitted

  3. The Lost Levels Deathmatch

    Its 3 Deathmatch levels by me.

    2 downloads

       (1 review)

    Submitted

  4. LIFTOR.WAD

    With over 100 separate lifts, need I say anything more? LIFTOR was though created with DOOM v1.666 allowing you Eight Channel sound and DeathMatch v2.0 for proper play and desired effect.

    1 download

       (0 reviews)

    Submitted

  5. jerrydm.zip

    MAINDM.WAD, NHOUSEDM.WAD, and #969DM.WAD are the same as their original counterparts but permit DEATHMATCH function for those who love to kill their partners! Enjoy!!

    1 download

       (0 reviews)

    Submitted

  6. LEDGE FOR DOOM I

    DeathMatch level for DOOM I, designed for DEATHMATCH 2.0 rules.

    If this wad looks familiar it's because, although the level was created from scratch, much of the ideas and level design was shamelessly stolen from my favourite DM level, ledges2i.wad, created by Mark Gresbach.

    The heavy duty weapons are quite tricky to get a hold of. Have fun trying to get the plasma gun (just remember my motto - No Pain, No Gain :)

    1 download

       (0 reviews)

    Submitted

  7. LEDGY FOR DOOM I

    DeathMatch level for DOOM I, designed for DEATHMATCH 2.0 rules.

    This wad is a follow up to my Ledge level. I hope you're a good jumper because I've provided a lot of unique leaps that you will need to make if you're going to get your hands on some decent weapons.

    Special signals have been incorporated into the design of the level to increase the Frag rate on 2 player DM, without sacrificing 3/4 player DM enjoyment.

    The level is divided up into 3 main areas - red, green and blue. The red and green areas contain rocket launches and the blue area contains the plasma gun. These three areas are connected via a central room which contains the BFG.

    Here's how the signals work: Within each area/room are dark windows. This is where the signals will appear in the form of flamming torches of the appropriate colour.

    For Example: If someone in the red area goes for the rocket launcher or some big ammo, then red torches will appear in various windows thru-out the level. Likewise a similar indication will be shown for activity in the blue and green areas.

    Special bright flashing white lights indicate that someone is going for the BFG. People in the blue area are given the benefit of an early indication of this, and so are given an opportunity to stop their enemy (if they're fast enough :)

    I advise you to have a look around in single player mode before playing DM, and practice getting the weapons (and the 200% armour).

    2 downloads

       (0 reviews)

    Submitted

  8. Pit Stakeout

    This level is mainly for Deathmatch (The Only Way To Play) but you can play single and Co-op if you have to. :-)

    2 downloads

       (1 review)

    Submitted

  9. Lift Chaos

    The title is corny, but says it all (you'll see...)

    2 downloads

       (1 review)

    Submitted

  10. Kill Them all

    (Story) Deep in the Amazon Rain Forest you are hunting

    1 download

       (0 reviews)

    Submitted

  11. Laser Wars

    A great Deathmatch level made for Doom I and converted for Heretic

    1 download

       (0 reviews)

    Submitted

  12. JUNK.WAD

    This is a small wad. I made it for two player death match. It is small enough to run on about any machine. I play it with a friend using a serial cable. It is pretty straight foward and the better player will win big.

    If you want to practice up on your skills, try single player mode with monsters. There is one cyberdemon in the level. It will test some of the best players. The monster will follow you through the entire level if it is given a chance. There is no exit. I did not put an exit in this level, but feel free to add one if you want to. I don't like to death match with an exit on the map. Too many players will run for the exit if they are behind on the frag count. With no exit, players are forced to get some skills or die. That is how it should be.

    2 downloads

       (1 review)

    Submitted

  13. KILL 'EM! v1.2

    A strictly Deathmatch level (the ONLY way to play Doom!). Try single player and you'll die of boredom instead of demon attacks. Here's a basic rundown of things you will and won't find in this level.

    Will find:
    Perfect texture alignment
    Nice lighting effects
    Plenty of items, but nicely placed
    Tricks to play
    Hiding places
    Large dark room, and dark niche in tunnel wall, both great for hiding and ambushes.
    New music and sfx
    10 Deathmatch starts
    Hole in time ("hey, is it 1 a.m. already? I could have sworn that I've only been Deathmatching for half an hour!")

    Won't find:
    New graphics
    Places to commit suicide (crushing ceilings, ooze, or barrels)
    Monsters Death traps (places you can't get out of)
    Split teleporter pads (bad floor alignment)
    Nice people who aren't trying to blow your arse off.
    Boredom
    GRAY4 or STARTAN3

    This level contains a jail, which I thought was a novel idea until I saw WADODETH.WAD. Still, you can't see out of mine to defend yourself, so I think that at least that much is original. You can also escape, but it's not as if you're going to have time to do so, what with your opponent waiting for you with a loaded rocket launcher...

    You start with a weapon right off the bat, or at least within runnin distance. All weapons appear on all difficulties. Either -ALTDEATH or Nightmare is suggested, for ammo reasons. For health, there are five medikits, a soul sphere (be careful getting it, though), a beserk pack, and about 20 health potions. Those should heal you.

    2 downloads

       (0 reviews)

    Submitted

  14. Kick Yo Ass!

    Kick Yo Ass! is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by a deep moat (below) & hallways (above). One Teleporter at the bottom of each hallway entrance will transport you to that hallway (you can also jump accross from above and achieve the same thing). There is also one Teleporter in the central arena take you to the Holding Bag. Weapons, Ammo and Goodies are all over the place depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. There are windows accross from the arena which access semi-secret rooms with invisibility spheres and other goodies. These rooms are also accessible through a door in the hallways. They make for good ambush sites. The players start in one of the four connected hallways above the arena or in one of the semi-secret rooms. They will each find plenty of weapons to start them out (Nobody should get the upper hand). This level is great in DEATHMATCH 2.0 as well as regular Deathmatch.

    1 download

       (0 reviews)

    Submitted

  15. LSMULTI1.WAD (wow, what a name!!)

    Well...hells bells. There aint a story in this one at all. I made it some time a go but it proved quite good for multi-player (2-P)....Since it was so old I had to rewrite this as I never had this pretty little template back then! Anyway, hope you like it... I know it is a bit plain but it was a quick knock together and only the second or third I ever made!! Check for some of my new ones...

    1 download

       (0 reviews)

    Submitted

  16. jizz.wad

    small, cool, deathmatch wad.

    6 downloads

       (5 reviews)

    Submitted

  17. JET.WAD

    Deathmatch playhouse. Lots of "detail." Many sniper/hiding areas. Also many interesting, pointless "trivial" features. NO MONSTERS except one DEMON in a cage. 5 MAIN areas: Catacomb area, military "snipers" area, Museum "BFG" room, Bridges, Shrine of the All Seeing Eye.

    2 downloads

       (1 review)

    Submitted

  18. KENDM2.WAD

    PWAD file for E1M1.

    Again, designed from the ground up for deathmatch only. This is a bit smaller than the last and tends to be 'frag happy.' Again, mostly everything you do will cause some sort of noise to alert the other player as to exactly where you are. Be careful and have fun with the rockets.. :)

    Again, probably too small for anymore than 2 deathmatch players.

    2 downloads

       (1 review)

    Submitted

  19. KENDM1.WAD

    PWAD file for E1M1.

    Designed from the ground up for deathmatch. Most actions/acquiring of a weapon cause a sound so you generally know exactly where other players are based on the sounds they're making.

    It's been played for (thousands of) hours with two player deathmatch - it may be a bit small for 4 player deathmatch.

    1 download

       (0 reviews)

    Submitted

  20. JHL Death 1

    Deathmatch WAD in a warehouse with catwalk. All weapons are present. Best with -altdeath. There is no exit.

    2 downloads

       (0 reviews)

    Submitted

  21. LEDGES4I.WAD

    This wad is designed for use with the new DEATHMATCH 2.0 rules.

    This patch file is for E1M1. This is the next DEATHMATCH WAD in the LEDGES series. More hours of ledges family fun....

    1 download

       (0 reviews)

    Submitted

  22. LED78.WAD

    Deathmatch WAD. A production plant inhabited by monsters. Plenty of weapons, ambush points, and everything that makes a good deahtmatch WAD good.

    3 downloads

       (2 reviews)

    Submitted

  23. LVNGHEL2.WAd

    Well i finally finished my sequal to lvnghell.wad this should be about 10x better than lvnghell.wad so have fun and look forward to my next in the lvnghel.wad series

    1 download

       (0 reviews)

    Submitted

  24. LEDGES2I.WAD

    This is the update or improved version of ledges2 for the new DEATHMATCH 2.0 rules.

    2 downloads

       (1 review)

    Submitted

  25. LEDGES3.WAD

    This is the update or improved version of ledges3 for use with the new DEATHMATCH 2.0 rules.

    1 download

       (0 reviews)

    Submitted

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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