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j-l

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36 files

  1. The halls of Kh0rne

    A medium sized deathmatch wad file that is VERY red. The difficulty settings determine the weapons available. The harder the level the less powerful weapons you can get.

    2 downloads

       (0 reviews)

    Submitted

  2. Joe's Deathmatch (Joe's.WAD)

    An new deathmatch wad for Doom II - Hell On Earth.. this one has all the weapons and plenty of trip wires, false walls and bonuses...........By Joe

    This DOOM II level is kind of a rip-off of a Doom I level that I realy enjoyed playing. I say "kind of" because I haven't played the original for a few months and created this wad from scratch, based on my memory of it. Anyway, it was designed as a deathmatch but has monsters and will play as a single player level as well, all wepons are there and it requires two players to exit (no fair jumping to the next level while your opponent has his BFG down). there are only slight changes through the difficulty levels, but they're there. Good luck finding the pumping station and watch out for trip wires!

    3 downloads

       (1 review)

    Submitted

  3. The Lost Levels Deathmatch

    Its 3 Deathmatch levels by me.

    4 downloads

       (1 review)

    Submitted

  4. LIFTOR.WAD

    With over 100 separate lifts, need I say anything more? LIFTOR was though created with DOOM v1.666 allowing you Eight Channel sound and DeathMatch v2.0 for proper play and desired effect.

    2 downloads

       (0 reviews)

    Submitted

  5. jerrydm.zip

    MAINDM.WAD, NHOUSEDM.WAD, and #969DM.WAD are the same as their original counterparts but permit DEATHMATCH function for those who love to kill their partners! Enjoy!!

    2 downloads

       (0 reviews)

    Submitted

  6. LEDGE FOR DOOM I

    DeathMatch level for DOOM I, designed for DEATHMATCH 2.0 rules.

    If this wad looks familiar it's because, although the level was created from scratch, much of the ideas and level design was shamelessly stolen from my favourite DM level, ledges2i.wad, created by Mark Gresbach.

    The heavy duty weapons are quite tricky to get a hold of. Have fun trying to get the plasma gun (just remember my motto - No Pain, No Gain :)

    3 downloads

       (0 reviews)

    Submitted

  7. LEDGY FOR DOOM I

    DeathMatch level for DOOM I, designed for DEATHMATCH 2.0 rules.

    This wad is a follow up to my Ledge level. I hope you're a good jumper because I've provided a lot of unique leaps that you will need to make if you're going to get your hands on some decent weapons.

    Special signals have been incorporated into the design of the level to increase the Frag rate on 2 player DM, without sacrificing 3/4 player DM enjoyment.

    The level is divided up into 3 main areas - red, green and blue. The red and green areas contain rocket launches and the blue area contains the plasma gun. These three areas are connected via a central room which contains the BFG.

    Here's how the signals work: Within each area/room are dark windows. This is where the signals will appear in the form of flamming torches of the appropriate colour.

    For Example: If someone in the red area goes for the rocket launcher or some big ammo, then red torches will appear in various windows thru-out the level. Likewise a similar indication will be shown for activity in the blue and green areas.

    Special bright flashing white lights indicate that someone is going for the BFG. People in the blue area are given the benefit of an early indication of this, and so are given an opportunity to stop their enemy (if they're fast enough :)

    I advise you to have a look around in single player mode before playing DM, and practice getting the weapons (and the 200% armour).

    3 downloads

       (0 reviews)

    Submitted

  8. Pit Stakeout

    This level is mainly for Deathmatch (The Only Way To Play) but you can play single and Co-op if you have to. :-)

    3 downloads

       (1 review)

    Submitted

  9. Lift Chaos

    The title is corny, but says it all (you'll see...)

    3 downloads

       (1 review)

    Submitted

  10. Kill Them all

    (Story) Deep in the Amazon Rain Forest you are hunting

    3 downloads

       (0 reviews)

    Submitted

  11. Laser Wars

    A great Deathmatch level made for Doom I and converted for Heretic

    2 downloads

       (0 reviews)

    Submitted

  12. JUNK.WAD

    This is a small wad. I made it for two player death match. It is small enough to run on about any machine. I play it with a friend using a serial cable. It is pretty straight foward and the better player will win big.

    If you want to practice up on your skills, try single player mode with monsters. There is one cyberdemon in the level. It will test some of the best players. The monster will follow you through the entire level if it is given a chance. There is no exit. I did not put an exit in this level, but feel free to add one if you want to. I don't like to death match with an exit on the map. Too many players will run for the exit if they are behind on the frag count. With no exit, players are forced to get some skills or die. That is how it should be.

    3 downloads

       (1 review)

    Submitted

  13. KILL 'EM! v1.2

    A strictly Deathmatch level (the ONLY way to play Doom!). Try single player and you'll die of boredom instead of demon attacks. Here's a basic rundown of things you will and won't find in this level.

    Will find:
    Perfect texture alignment
    Nice lighting effects
    Plenty of items, but nicely placed
    Tricks to play
    Hiding places
    Large dark room, and dark niche in tunnel wall, both great for hiding and ambushes.
    New music and sfx
    10 Deathmatch starts
    Hole in time ("hey, is it 1 a.m. already? I could have sworn that I've only been Deathmatching for half an hour!")

    Won't find:
    New graphics
    Places to commit suicide (crushing ceilings, ooze, or barrels)
    Monsters Death traps (places you can't get out of)
    Split teleporter pads (bad floor alignment)
    Nice people who aren't trying to blow your arse off.
    Boredom
    GRAY4 or STARTAN3

    This level contains a jail, which I thought was a novel idea until I saw WADODETH.WAD. Still, you can't see out of mine to defend yourself, so I think that at least that much is original. You can also escape, but it's not as if you're going to have time to do so, what with your opponent waiting for you with a loaded rocket launcher...

    You start with a weapon right off the bat, or at least within runnin distance. All weapons appear on all difficulties. Either -ALTDEATH or Nightmare is suggested, for ammo reasons. For health, there are five medikits, a soul sphere (be careful getting it, though), a beserk pack, and about 20 health potions. Those should heal you.

    3 downloads

       (0 reviews)

    Submitted

  14. Kick Yo Ass!

    Kick Yo Ass! is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by a deep moat (below) & hallways (above). One Teleporter at the bottom of each hallway entrance will transport you to that hallway (you can also jump accross from above and achieve the same thing). There is also one Teleporter in the central arena take you to the Holding Bag. Weapons, Ammo and Goodies are all over the place depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. There are windows accross from the arena which access semi-secret rooms with invisibility spheres and other goodies. These rooms are also accessible through a door in the hallways. They make for good ambush sites. The players start in one of the four connected hallways above the arena or in one of the semi-secret rooms. They will each find plenty of weapons to start them out (Nobody should get the upper hand). This level is great in DEATHMATCH 2.0 as well as regular Deathmatch.

    2 downloads

       (0 reviews)

    Submitted

  15. LSMULTI1.WAD (wow, what a name!!)

    Well...hells bells. There aint a story in this one at all. I made it some time a go but it proved quite good for multi-player (2-P)....Since it was so old I had to rewrite this as I never had this pretty little template back then! Anyway, hope you like it... I know it is a bit plain but it was a quick knock together and only the second or third I ever made!! Check for some of my new ones...

    2 downloads

       (0 reviews)

    Submitted

  16. jizz.wad

    small, cool, deathmatch wad.

    8 downloads

       (5 reviews)

    Submitted

  17. JET.WAD

    Deathmatch playhouse. Lots of "detail." Many sniper/hiding areas. Also many interesting, pointless "trivial" features. NO MONSTERS except one DEMON in a cage. 5 MAIN areas: Catacomb area, military "snipers" area, Museum "BFG" room, Bridges, Shrine of the All Seeing Eye.

    3 downloads

       (1 review)

    Submitted

  18. KENDM2.WAD

    PWAD file for E1M1.

    Again, designed from the ground up for deathmatch only. This is a bit smaller than the last and tends to be 'frag happy.' Again, mostly everything you do will cause some sort of noise to alert the other player as to exactly where you are. Be careful and have fun with the rockets.. :)

    Again, probably too small for anymore than 2 deathmatch players.

    3 downloads

       (1 review)

    Submitted

  19. KENDM1.WAD

    PWAD file for E1M1.

    Designed from the ground up for deathmatch. Most actions/acquiring of a weapon cause a sound so you generally know exactly where other players are based on the sounds they're making.

    It's been played for (thousands of) hours with two player deathmatch - it may be a bit small for 4 player deathmatch.

    2 downloads

       (0 reviews)

    Submitted

  20. JHL Death 1

    Deathmatch WAD in a warehouse with catwalk. All weapons are present. Best with -altdeath. There is no exit.

    3 downloads

       (0 reviews)

    Submitted

  21. LEDGES4I.WAD

    This wad is designed for use with the new DEATHMATCH 2.0 rules.

    This patch file is for E1M1. This is the next DEATHMATCH WAD in the LEDGES series. More hours of ledges family fun....

    2 downloads

       (0 reviews)

    Submitted

  22. LED78.WAD

    Deathmatch WAD. A production plant inhabited by monsters. Plenty of weapons, ambush points, and everything that makes a good deahtmatch WAD good.

    4 downloads

       (2 reviews)

    Submitted

  23. LVNGHEL2.WAd

    Well i finally finished my sequal to lvnghell.wad this should be about 10x better than lvnghell.wad so have fun and look forward to my next in the lvnghel.wad series

    2 downloads

       (0 reviews)

    Submitted

  24. LEDGES2I.WAD

    This is the update or improved version of ledges2 for the new DEATHMATCH 2.0 rules.

    3 downloads

       (1 review)

    Submitted

  25. LEDGES3.WAD

    This is the update or improved version of ledges3 for use with the new DEATHMATCH 2.0 rules.

    2 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By rdwpa · Posted
      Plut is a Russian speedrunner who has released a handful of maps, mostly small ones like these. In Marbland, one learns that basically every room is bugged with some sort of point-blank trap, most containing just a few monsters. Both maps are relentless with these traps, far past skillsaw or the Casalis or whoever you consider trappy, to the point that I even started laughing. If you are focused on survival, the meta shifts towards preemptively deciding where to run upon hearing the fizzle of a teleport flash or the clunk of a lowering floor, rather than engaging the encounters on their own terms.     But despite the crude staging, I thought the encounters themselves were consistently enjoyable and well made, like Crumpets stripped down, or cramped takes on Skepland skirmishes. (Now the name makes another layer of sense.) If you blur together the fights into an average pictorial representation -- like those "face of the average human" composites -- you'd probably get a 4.5-monster encounter with an imp and a hitscanner and a revvie and a hell knight, the latter with a suspiciously pink torso. Oh, that still leaves the 0.5 to account for, so toss in maybe half an archvile (the lower half of course) or caco horns mixed with pain elemental arms. Mancubi and arachnotrons are conspicuously absent, being too thicc to navigate these claustrophobic rooms.    The aesthetics aren't bad. As the stamp-sized versions of the screenshots might hint, the attractive texture choices and pleasant combinations of natural colors go a long way. The looks don't hold up quite as well to closer inspection, though. Although there are nice-looking areas, the mix of assets in a scene can be sloppy, and distinct textures and flats aren't always separated in tidy ways.
    • By Juza · Posted
      Very comfy and well-executed factory. Truly feels like a polished 90s level, and while I believe it's certainly better than a handful of the original official Doom levels, it features a few of the original levels' boring aspects of their gameplay repetition, such as often having to shotgun harmless moving walls of meat, aka Pinkies, in many of the rooms.   Visually it's pleasing and well-done for a good part, though, having played this on Chocolate Doom, there were many obvious tutti-frutti effects that were distracting and immersion-breaking.   At one point there was a mean trap that played on the player's knowledge of Doom, putting a switch texture guarded by a fast crusher, however, by the time you've realized the wall isn't actually a switch, you've already been crushed. That's more confusing when right after this door is opened somewhere else, another wall with the same texture is shown, however that one is indeed a switch. I didn't find this inconsistency a good idea.   I don't find the map has much replay value, being that all encounters except the final section seem to have a perfectly built formula for how the combat should take place, which is difficult to change due to the somewhat clausthrophobic design of a handful of its large-count monster-filled areas.   The final combat section was very fun.   It's good fun for a good part of it, recommended if you're a fan of 90s wads.
    • By rdwpa · Posted
      I didn't read the other reviews beforehand, but Zalewa is spot-on (words I couldn't imagine saying back in 2016). So much about this feels quaint in a way that ordinarily, these days, spells failure. Half the combat involves shotgunning hallway pinkies or fare not too far removed from that. Corridors, boxy rooms, corridors. Stretches unfold as a litany of Beginner Mapping Guideline don'ts.    Yet despite all that, I really enjoyed it.    The pacing and immersion was pretty damn good. Every area has some creative touches gracing it, whether it's design-concept showpieces like flesh crushers, or easy progression puzzles. Combat is indeed consistently low-key, but just when complacency sets in, a tighter trap might spring to jolt you alert. But more than all that, it felt like the mapper just "gets it," has a strong feel for that inexpressible task of wiring together an experience.     N.B. if you self-identify as a Revenant Hater, this is a must play. 
       
    • By Walter confetti · Posted
      Played randomly from my huge collection of wads and... Sure the genocide it was real over here, not only for the high amount of dead people from the very start, it even kills reality itself with some rooms that are been butchered and rendered them a terrible spectacle (look at tech base section with the blue key, just look at it!)... demons in this level are so sadistic and cruel that in their genocidal activity they even destroyed their own army leaving only 40 survivors to the slaughter, with you they just called the cleaner for finishing their misery, a pretty easy task since the remaining part of the enemies are just easy / medium monsters with a pair of chaingunners here and there and a pair of cacos at the end... expected something juicy like a cyberdemon or a mancubus or whatever else, but their not survived to the staged genocide hatched by Shannon here as it looks. Boy, what a review. Level itself is not that great actually, but what a review make me wrote!
    • By Walter confetti · Posted
      Not a complete map disaster, getting hooked from the title and the hilarious weird ass description for the said map. Level is pretty short and blocky and gameplay is pretty easy, but overall it was a fun 5 minutes at playing it. It's a semi decent map. I don't know why I didn't find out half of the enemies in the map.
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