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  1. Most deathmatch PWADs I've seen are pretty pathetic. They usually consist of a lame arena type of set up with weapons/ammo wall-to-wall.

    Well, not in Tombstone. I've recreated (sort of) four square blocks of that infamous western town.

    No, you aren't Wyatt Earp, or even one of his brothers. You are just a guy who likes to frag his friends. And TombStone DeathMatch makes it fun!

    Tactics: Yes, there are some tactics to this PWAD:

    - Get on the roof-tops to sniper your pals!

    - Open the stall doors in the barn to release some nasties for your opponents. Just make sure you get out of the way.

    - Do NOT hole yourself up inside the storage area. You'll be an easy target with the open walls on each side.

    - You're a panzy? Make a run for the easy-access exit in the northwest corner. Watch out for sniper fire while you try it!

    - Go for at least one heavy weapon early in the match. FAST.

    1 download

    (0 reviews)

    Submitted

  2. A set of 4 Deathmatch levels. This is a set of deathmatches I've been working on for a while. I finally decided to finish them and upload them. I tried to make these WADs a level higher than most of the other Wads I've seen out there. I kept the end level switches consistent throughout all the levels.

    LEVEL 1: a set of opposing fortresses with turrets Hints: Side turret bottoms open Wall behind chaingun in "meatroom" is a door Try the blue switches

    Level 2: Castle arena Hints: Center trap lasts 30 seconds Outside of center trap pillars open trap

    Level 3: Spaceport Arena Hints: You can go over wall into blue-white pillar pit at the center closest to the pillar

    Level 4: Processing Plant Hints: Wall by rocket launcher opens to get off tower Press on the walls in the area by the stacks

    1 download

    (0 reviews)

    Submitted

  3. My goal was to produce a PWAD that took some thought and/or skill to play rather that pure blast 'em 3rd grade logic.

    All secrets and doors are marked in some way by change in color, texture or decoration. Pushing on walls to find totally hidden secrets is not my idea of fun and a total waste of time.

    Don't look for an over abundance of ammo as it takes the skill out of the game.

    1 download

    (0 reviews)

    Submitted

  4. DOOM WAD E1M1 from scratch Deathmatch level with warehouse and some neetoooo looking rooms -------- this is a deathmatch level. there is no way out. kill your friend(s). thats the idea of the level. nothing else.

    4 downloads

    (2 reviews)

    Submitted

  5. I created this PWAD long time ago only to try Deathmach in a network. It didn't work and I forgot it. Now I found it again and saw that it was good. So Jesus came down and said to me: "Do some texture-aligning and it will be good." And it was good. And on the third day I builded this text and I saw that it was good. And on the fourth day I rested from my work, so the fourth day is a holy one...

    (Try out: THOS_02.wad, STAIRS.wad, LIFT.wad, CYRC.wad, CROSS.wad, ASYM.wad and all the other Pwads I've created...)

    1 download

    (0 reviews)

    Submitted

  6. None. Just a great Deathmatch level

    1 download

    (0 reviews)

    Submitted

  7. Fairly small game. No monsters. Climb a moving pyramid. Long shots.

    1 download

    (0 reviews)

    Submitted

  8. The archive you got this from should have 4 wads in it, ruindm.wad, ruindm1.wad, ruinx.wad, and ruinx1.wad. All of these levels are designed for deathmatch. The dm files have a cooperative exit in them, the x levels have no exits. The 1 files are for doom 1-all others are for doom 2. This level was originally created for Energia, and have been modified for death match since then. If you use this level for the base in other levels please contact me. Also included is warmdos-use this if you do *any* edits to the map other than objects because otherwise the level will be unplayable

    1 download

    (0 reviews)

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  9. 27 Levels of Deathmatch FUN.

    2 downloads

    (1 review)

    Submitted

  10. After kicking many monsters back into hell, you fall into a lake of

    1 download

    (0 reviews)

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  11. Outdoors and indoors deathmatch only level.

    5 downloads

    (3 reviews)

    Submitted

  12. 1 Rocket Launcher, 1 shotgun, 1 chaingun, 1 chainsaw

    1 download

    (0 reviews)

    Submitted

  13. Love to roast your friends at 100 paces? Want to play a friendly game of catch using your favorite rocket? Like to get right behind your opponent before letting loose with the old BFG? Ever want to telefrag your pal while he's at his favorite snipe spot? Yeah? Then you're gonna love this.

    1 download

    (0 reviews)

    Submitted

  14. Small level with hundreds of rocket launchers!

    4 downloads

    (1 review)

    Submitted

  15. PEEK-A-BOO is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of a few rooms connected to each other so the action will always be constant. There are a few false walls that make for good ambush sites. The players start in one of four hallways adjacent to a couple of rooms. They will each find the same weapons depending on the Skill level chosen (The higher the Skill level, the nastier the weapons and greater the Health bonuses. There's also Invisibility Spheres and ammo for the weapons scattered throughout. There are TWO Teleporters in the big room (East) that will transport you to the North or South corners of the hidden hallway above the big room. The northern Teleport takes you to the northern corner facing South and the southern Teleport takes you to the southern corner facing North. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush.

    1 download

    (0 reviews)

    Submitted

  16. 4 excellent deathmatch levels for DOOM.

    Me and my friends use nothing else when

    we run a deathmatch-weekend.

    There were supposed to be one more level

    but a major bug was discoverd during

    playtesting. Perhaps I'll include it in

    the sequel to QUAKE!, if I ever make one.

    3 downloads

    (2 reviews)

    Submitted

  17. One of my many geometric-shaped levels. For deathmatch play only.

    1 download

    (0 reviews)

    Submitted

  18. Large room in the middle, where all the action is. Several raised ledges around the perimeter of this room, where the start points, and the weapons are. Also some connecting passages around the outside. We have literally hundreds of hours on this level. It's fast. IT ROCKS. Nuff said.

    1 download

    (0 reviews)

    Submitted

  19. These wads are designed to be primarily for Deathmatch play, but the author intended for them to be still useful and enjoyable for play by individuals (or even cooperative mode). The designs are most conducive towards exciting Deathmatches, and all levels are relatively compact, but they are set up in such a way so that the other modes of play are still fun and fast-moving.

    5 downloads

    (2 reviews)

    Submitted

  20. This is the house im gonna Build in the future I like playing I Deathmatches If you know all the secrects...

    2 downloads

    (1 review)

    Submitted

  21. A hunting deathmatch / single player wad, designed (deathmatch) to encourage chasing your opponent, while posing the risk that he/she may turn the tables on you if you aren't careful. Single player requires a little thought, hopefully not to little thougth, and there are no nasty tricks or unsolvable traps. This wad designed for use under version 1.666. Has fair ammount of ammo, so you may or may not want to use -altdeath for respawning. Difficulty levels fully implemented.

    2 downloads

    (1 review)

    Submitted

  22. A deathmatch level, designed originally for 2 player modem, but suitable for 3-4 player network and single player. This started as my first wad, but went through many hours of reworking to look good. Anyway, the central area of this level is a reasonable representation of where I and my regular deathmatch oponnent work in real life, with a DOOM twist, of course. Outside areas and such were added just for fun. We find this a constant favorite for long deathmatch duels, but that may be due to our familiarity with the layout. Hope you find it as much fun. Little attention payed to monsters / difficulty levels, best played with -nomonsters. Please don't flame me about the bigdoor2 textures on most doors, I used the texture because I hate the other available door textures for less that 128 widths. This wad designed for use under version 1.666. Has lots of ammo, so you may or may not want to use -altdeath for respawning. Then again, if you like rocket duels, you might.

    2 downloads

    (1 review)

    Submitted

  23. This replaces Ralph6.wad which had a defective first level. This is my sixth Deathmatch collection and replaces episode 1.

    2 downloads

    (0 reviews)

    Submitted

  24. This is my fifth Deathmatch collection and replaces episode 1.

    2 downloads

    (1 review)

    Submitted

  25. Scene The site of A fusion reactor. Situation: CRITIAL; An infultration team entered the reactor a day ago to check on reports of missing personel and strange happenings with the equipment. A half-hour ago, all the power went out in the nearby colony. You've just been ordered to go in, along with your partner, and investigate.

    Upon entering, you and your partner immediately find yourselves under a rain of heavy gunfire. You managed to dive outta the way, unfortunately you can't say the same for your partner, you look up just in time to see him look at you for help, hand reached out toward you. *KA-BOOM* Your partner's body falls to the ground lifelessly.

    Rage fills every part of your being as you look up at the enemy, and then total horror hits you. Your partner was just gunned down by one of the members of the infultration team! NO TIME TO THINK!! *KA-BOOM* The shot rips through your shoulder.... You unload three shots into the person standing before you.

    As you examine the body of the man you just killed, you are horrified when you notice the condition of the body. "Three bullets couldn't have done this much damage?!" Well, no matter, you know what you were sent to do, and you know you can't trust anyone else you meet here.....

    2 downloads

    (1 review)

    Submitted

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  • File Reviews

    • By Eye del Cul · Posted
      Interesting, but I'm not a fan of hidden buttons and convoluted gameplay. 

       
    • By Nine Inch Heels · Posted
      This is one beautifully crafted piece of well orchestrated torture.   UV-difficulty is by no means suited for players inexperienced in the slaughter genre, and even on HMP you're expected to get the very basics right.   What starts as a series of smaller, moderately difficult, albeit punishing encounters in seperate areas of this map evolves into a full blown fight for survival that takes place almost across the entire map once you unleash the final wave of enemies.   The layout of this map is nothing short of effective. By the time you got your first set of guns you will already have several revenants, a vile and more coming for you, while at the same time this map manages to deny you any sort of comfortable "cubby" that you can start working from at your leisure. Unless you really cleared out an area in this map you best keep moving, because something will shoot at you from somewhere and when you get hit hard anywhere down the line it's probably gonna hurt a lot in the long run. But don't be fooled into thinking you're simply going to carve out some space where you like and it'll just stay that way, that's not how this map is going to play.   If you plan on beating this map on UV, you're gonna have to do some very careful planning in order to not get blasted from seemingly out of nowhere at the most inopportune moments and have enough resources left to deal with the final wave of flyers in a "safe" fashion, relatively speaking. Situational awareness at all times, and a proper route is key here.   This was a tough nut to crack, but I had a good time with it. If you're anything like me, and you like to play maps you need to sink your teeth into, this little gem here is well worth downloading.
    • By Agent6 · Posted
      So here goes yet another wad, still played through GZDoom's Software render like everything else.   What do I think? Well, compared to the other Doom wads I've played until now I must say that this was honestly the most fun and exciting of all of them. The levels have a great layout and good enemy placement. Although some maps, especially towards the end seem to go full b*llshit with the enemy count they were still really fun to play, quite unexpected to be honest since the difficult parts in the previous wads I played had the tendency to be really frustrating and often unfun, but for some reason that's not the case here.   Most levels don't rely on lots of textures but they're still pretty beautiful, and none of them drag on or are longer than they really should be, with easy to find secrets, some of them being out in plain sight and very easily accessible, which is a bit questionable indeed, and the most difficult levels seem to typically take place in red, hellish, cavernous areas. There aren't any maps that I dislike, probably because the gameplay is solid all the time, and they give you just enough resources, no war of attrition to be found here. My favorite level is going to be MAP11 Sneak Peak, I've seen maps and areas that make punching fun and satisfying, but so far none did it better than this one, just pure enjoyable punching to be found here, and the best part? Enough resources so the game doesn't descend into madness territory, or perhaps it does, in mad fun if you know what I mean. I must also admit, I did not expect to run into slaughter levels at all, but they were pretty nice and not insanely cruel, yet this stuff is way beyond my league. I managed to finish them after a number of failed attempts, but I'll likely not get serious about playing slaughter wads in the future, it's just neither my thing nor is it for me and my skill level. No shame in admitting this.   My only gripe would be with the last map. And I thought post-MAP24 levels in Memento Mori 2 were annoying with their enemy counts and scarce resources, but since this one is a slaughter level as well just like the few ones that came before, and unlike the typical Icon of Sin kind of final maps, it's full of waves of Revenants, Cyberdemons, Barons, and other strong enemies, a really, really difficult and tricky map which can be confusing and frustrating at times, but it doesn't mock you with giving you few power ups and ammo and let you die in agony. I'm just so damn glad to be done with it, I don't want to ever see something like this before me again, the horrors of hell will haunt my dreams forever. I also think that forced pistol starting levels wasn't a bad idea at all, but rather an interesting concept, with great balance, and definitely much better than making maps with crap encounters, tons of traps, scarce resources, and so on just to provide an artificial challenge to the player. They can be a bit difficult, but you only need to be careful, and fast sometimes, they're very far from insane. The timed level Run from It was just as interesting, but I had to Google a little after I died a few times because I couldn't understand what's going on in this map and why I keep dying out of the blue.   The music is also fantastic, the songs which play on MAP19 3000 AD and MAP20 The Starport being my favorite of all. Bit of a shame that it doesn't feature a complete replacement of the vanilla Doom music though. Other than this, to sum things up, this wad should definitely be considered a classic from my point of view, it's a fine candidate to the title, damn fun and solid, I loved it.
    • By Meril · Posted
      Only first map is good, where you must run away from cacos. but when you get ssg everything becomes bad. Visualy this wad is below average (from 1995) missaligned textures, very big square rooms. At least no maze included. Maps 01-03 have a lot of backtracking, and switch hunting, but they are easy to find. Map 04 has INSANELY high lift. One way lasts so long, that you can go make dinner, clean your room, drink some beer, and still wait for it.  Overall waste of time, but not terrible. Just below average of 95 wads.
    • By TheV1perK1ller · Posted
      Pretty decent WAD by UltimateLorenzo. Overall I really dig the use of custom monsters and the addition of the Plasma Shotgun and Nailgun - they fit in quite nicely.   As for the maps themselves, I love the detailing put in each level. A lot of hard work has been put in to make these levels pop. The first five maps were excellent, the next three were tedious in that you pretty much have to shotgun everything pretty much (if done on Pistol-Start), and the final five was also quiet good, taking on a more 'Quake' style in appearance.   What's the deal with MAP13 though? No weapons to take on 250+ monsters? Obviously not meant to be Pistol Started. Good if this was made into a full-fledged megawad, but this is still certainly worthy of a playthrough.