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37 files

  1. Tombstone Deathmatch

    Most deathmatch PWADs I've seen are pretty pathetic. They usually consist of a lame arena type of set up with weapons/ammo wall-to-wall.

    Well, not in Tombstone. I've recreated (sort of) four square blocks of that infamous western town.

    No, you aren't Wyatt Earp, or even one of his brothers. You are just a guy who likes to frag his friends. And TombStone DeathMatch makes it fun!

    Tactics: Yes, there are some tactics to this PWAD:

    - Get on the roof-tops to sniper your pals!

    - Open the stall doors in the barn to release some nasties for your opponents. Just make sure you get out of the way.

    - Do NOT hole yourself up inside the storage area. You'll be an easy target with the open walls on each side.

    - You're a panzy? Make a run for the easy-access exit in the northwest corner. Watch out for sniper fire while you try it!

    - Go for at least one heavy weapon early in the match. FAST.

    1 download

       (0 reviews)

    Submitted

  2. Paul's Deathmatches

    A set of 4 Deathmatch levels. This is a set of deathmatches I've been working on for a while. I finally decided to finish them and upload them. I tried to make these WADs a level higher than most of the other Wads I've seen out there. I kept the end level switches consistent throughout all the levels.

    LEVEL 1: a set of opposing fortresses with turrets Hints: Side turret bottoms open Wall behind chaingun in "meatroom" is a door Try the blue switches

    Level 2: Castle arena Hints: Center trap lasts 30 seconds Outside of center trap pillars open trap

    Level 3: Spaceport Arena Hints: You can go over wall into blue-white pillar pit at the center closest to the pillar

    Level 4: Processing Plant Hints: Wall by rocket launcher opens to get off tower Press on the walls in the area by the stacks

    1 download

       (0 reviews)

    Submitted

  3. Untitled

    My goal was to produce a PWAD that took some thought and/or skill to play rather that pure blast 'em 3rd grade logic.

    All secrets and doors are marked in some way by change in color, texture or decoration. Pushing on walls to find totally hidden secrets is not my idea of fun and a total waste of time.

    Don't look for an over abundance of ammo as it takes the skill out of the game.

    1 download

       (0 reviews)

    Submitted

  4. PTULTRA.WAD

    DOOM WAD E1M1 from scratch Deathmatch level with warehouse and some neetoooo looking rooms -------- this is a deathmatch level. there is no way out. kill your friend(s). thats the idea of the level. nothing else.

    4 downloads

       (2 reviews)

    Submitted

  5. ralle.WAD

    I created this PWAD long time ago only to try Deathmach in a network. It didn't work and I forgot it. Now I found it again and saw that it was good. So Jesus came down and said to me: "Do some texture-aligning and it will be good." And it was good. And on the third day I builded this text and I saw that it was good. And on the fourth day I rested from my work, so the fourth day is a holy one...

    (Try out: THOS_02.wad, STAIRS.wad, LIFT.wad, CYRC.wad, CROSS.wad, ASYM.wad and all the other Pwads I've created...)

    1 download

       (0 reviews)

    Submitted

  6. QuikFrag

    None. Just a great Deathmatch level

    1 download

       (0 reviews)

    Submitted

  7. pole.wad

    Fairly small game. No monsters. Climb a moving pyramid. Long shots.

    1 download

       (0 reviews)

    Submitted

  8. The Ruin

    The archive you got this from should have 4 wads in it, ruindm.wad, ruindm1.wad, ruinx.wad, and ruinx1.wad. All of these levels are designed for deathmatch. The dm files have a cooperative exit in them, the x levels have no exits. The 1 files are for doom 1-all others are for doom 2. This level was originally created for Energia, and have been modified for death match since then. If you use this level for the base in other levels please contact me. Also included is warmdos-use this if you do *any* edits to the map other than objects because otherwise the level will be unplayable

    1 download

       (0 reviews)

    Submitted

  9. Radman 3-D Beta Release 1

    27 Levels of Deathmatch FUN.

    2 downloads

       (1 review)

    Submitted

  10. mad level I

    After kicking many monsters back into hell, you fall into a lake of

    1 download

       (0 reviews)

    Submitted

  11. Pillar

    Outdoors and indoors deathmatch only level.

    5 downloads

       (3 reviews)

    Submitted

  12. The River

    1 Rocket Launcher, 1 shotgun, 1 chaingun, 1 chainsaw

    1 download

       (0 reviews)

    Submitted

  13. Rocket Frag

    Love to roast your friends at 100 paces? Want to play a friendly game of catch using your favorite rocket? Like to get right behind your opponent before letting loose with the old BFG? Ever want to telefrag your pal while he's at his favorite snipe spot? Yeah? Then you're gonna love this.

    1 download

       (0 reviews)

    Submitted

  14. RCKDETH.WAD

    Small level with hundreds of rocket launchers!

    4 downloads

       (1 review)

    Submitted

  15. Peek-A-Boo

    PEEK-A-BOO is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of a few rooms connected to each other so the action will always be constant. There are a few false walls that make for good ambush sites. The players start in one of four hallways adjacent to a couple of rooms. They will each find the same weapons depending on the Skill level chosen (The higher the Skill level, the nastier the weapons and greater the Health bonuses. There's also Invisibility Spheres and ammo for the weapons scattered throughout. There are TWO Teleporters in the big room (East) that will transport you to the North or South corners of the hidden hallway above the big room. The northern Teleport takes you to the northern corner facing South and the southern Teleport takes you to the southern corner facing North. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush.

    1 download

       (0 reviews)

    Submitted

  16. QUAKE! for DOOM

    4 excellent deathmatch levels for DOOM.

    Me and my friends use nothing else when

    we run a deathmatch-weekend.

    There were supposed to be one more level

    but a major bug was discoverd during

    playtesting. Perhaps I'll include it in

    the sequel to QUAKE!, if I ever make one.

    3 downloads

       (2 reviews)

    Submitted

  17. Quad (couldn't think of anything better)

    One of my many geometric-shaped levels. For deathmatch play only.

    1 download

       (0 reviews)

    Submitted

  18. The Pot-O-Boilin' Frags

    Large room in the middle, where all the action is. Several raised ledges around the perimeter of this room, where the start points, and the weapons are. Also some connecting passages around the outside. We have literally hundreds of hours on this level. It's fast. IT ROCKS. Nuff said.

    1 download

       (0 reviews)

    Submitted

  19. rmh19.wad (revised demos for Doom 1.9)

    These wads are designed to be primarily for Deathmatch play, but the author intended for them to be still useful and enjoyable for play by individuals (or even cooperative mode). The designs are most conducive towards exciting Deathmatches, and all levels are relatively compact, but they are set up in such a way so that the other modes of play are still fun and fast-moving.

    5 downloads

       (2 reviews)

    Submitted

  20. Raven.WAD

    This is the house im gonna Build in the future I like playing I Deathmatches If you know all the secrects...

    2 downloads

       (1 review)

    Submitted

  21. RUN666.ZIP (run666.wad + run666.txt)

    A hunting deathmatch / single player wad, designed (deathmatch) to encourage chasing your opponent, while posing the risk that he/she may turn the tables on you if you aren't careful. Single player requires a little thought, hopefully not to little thougth, and there are no nasty tricks or unsolvable traps. This wad designed for use under version 1.666. Has fair ammount of ammo, so you may or may not want to use -altdeath for respawning. Difficulty levels fully implemented.

    2 downloads

       (1 review)

    Submitted

  22. RY11ECR.ZIP (ry11ecr.wad + ry11ecr.txt)

    A deathmatch level, designed originally for 2 player modem, but suitable for 3-4 player network and single player. This started as my first wad, but went through many hours of reworking to look good. Anyway, the central area of this level is a reasonable representation of where I and my regular deathmatch oponnent work in real life, with a DOOM twist, of course. Outside areas and such were added just for fun. We find this a constant favorite for long deathmatch duels, but that may be due to our familiarity with the layout. Hope you find it as much fun. Little attention payed to monsters / difficulty levels, best played with -nomonsters. Please don't flame me about the bigdoor2 textures on most doors, I used the texture because I hate the other available door textures for less that 128 widths. This wad designed for use under version 1.666. Has lots of ammo, so you may or may not want to use -altdeath for respawning. Then again, if you like rocket duels, you might.

    2 downloads

       (1 review)

    Submitted

  23. Ralph4.wad

    This replaces Ralph6.wad which had a defective first level. This is my sixth Deathmatch collection and replaces episode 1.

    2 downloads

       (0 reviews)

    Submitted

  24. Ralph5.wad

    This is my fifth Deathmatch collection and replaces episode 1.

    2 downloads

       (1 review)

    Submitted

  25. The Reactor

    Scene The site of A fusion reactor. Situation: CRITIAL; An infultration team entered the reactor a day ago to check on reports of missing personel and strange happenings with the equipment. A half-hour ago, all the power went out in the nearby colony. You've just been ordered to go in, along with your partner, and investigate.

    Upon entering, you and your partner immediately find yourselves under a rain of heavy gunfire. You managed to dive outta the way, unfortunately you can't say the same for your partner, you look up just in time to see him look at you for help, hand reached out toward you. *KA-BOOM* Your partner's body falls to the ground lifelessly.

    Rage fills every part of your being as you look up at the enemy, and then total horror hits you. Your partner was just gunned down by one of the members of the infultration team! NO TIME TO THINK!! *KA-BOOM* The shot rips through your shoulder.... You unload three shots into the person standing before you.

    As you examine the body of the man you just killed, you are horrified when you notice the condition of the body. "Three bullets couldn't have done this much damage?!" Well, no matter, you know what you were sent to do, and you know you can't trust anyone else you meet here.....

    2 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By Poncho · Posted
      So... this is skillsaw's first official work. Apparently, it's the only pre-2000 WAD of his that is still around.   I must say that, for a 1998 WAD, this is pretty good. It's a short and sweet WAD, and is an ideal choice if you just want to play Doom for a good thirty minutes (it takes about that time to beat the WAD to 100%). With the exception of Map08 (and, to an extent, Map03), the maps aren't that long, and all have a sort of uniqueness to them.   The first two maps are fast-paced bullet-mayhem style maps. I find these two levels to be well lit and have nice enemy placement (though the secret placement in Map02 is shoddy). Map03 is a longer affair, with a lot of backtracking that reminds me a lot of these earlier WADs. You can skip a lot of monsters in this map, too, which makes it a bit too easy. Map04 is the most confusing (if you're speedrunning, anyway), since it requires you to go from one end of the map to the other, and since you teleport back to the middle constantly, it can be a bit annoying.   Map05 is the worst level; it's a series of gauntlets, really, most of which are just a bit agitating and / or boring. Map07 isn't your typical seventh level (Mancubi and Arachnotrons do appear, just not in an arena-like setting). It's a good level, with decent action, good music and good enemy placement. Then comes Mansion (Map08), the longest level. It involves "resource-starvation," which is something I'm not a fan of in Doom WADs generally. With that said, the music fits perfectly and the design (for the time, anyway) is really good. I like the little pool at the start and the observatory parts to the west end of the map (there's a sort of aquarium area, which is really neat).   Map09 is like Map05, only better (better traps and feels harder for good reasons... well, except for that first Arch-Vile). After that, Map10 and Map11 are essentially slaughtermaps - both has a shit-ton of energy cells (especially the last level) and are super easy to complete (even easier if you're playing casually).   So, all-in-all, Sector 666 is a short, yet fun affair - it's never truly annoying, the chosen music tracks (by Mark Klem and David Shaw) fit quite well and looks very good for the time of its release.   Points are taken away, however, for the overall easiness of the WAD, and also Map06 - the laziest excuse for mapmaking I think I've seen in a non-joke WAD. Good thing skillsaw isn't like that now.   Final Rating: 3 / 4 (rounded up to 4 / 5).
    • By whirledtsar · Posted
      Excellent adventure with a dark atmosphere, cool architecture, and fun gameplay. The level/puzzle design is well-done, with engaging puzzles across multiple maps and interesting spins on the traditional locales (eg. the fire level is a mountain on a sea of lava). The whole wolf theme was also unique and interesting. It was very helpful that completing everything necessary on a map resulted in the message "Map completed", preventing unnecessary backtracking. Unfortunately I didn't acquire enough aeon mana to unlock the aeon attack, but I did get enough to unlock the aeon passive (regenerating mana for the mage), and it was very useful. The new enemies & bosses look good, although they aren't perfect. There are a couple of oversights like how the wolves lack a death animation or the ettinwolves lack most noises. The best enemies were probably the statue bosses (who totally took me by surprise), as they were complete, fit best with Hexen's artstyle, and filled a unique role.   Unfortunately, the flame mask and ruined town puzzles do not work properly in newer versions of GZDoom, so you'll be forced to noclip to complete both of them if you start the game not in an older version. That isn't the author's fault though, so it's not a criticism.
    • By Shiro Nomatsu · Posted
      Very good MEGAWAD. Keep up the good work guys!
    • By GuyNamedErick · Posted
      Two great vanilla maps with great challenge and excellent level design. The atmosphere is solid and vanilla textures are used wonderfully here, I especially love the sky texture here. Ammo might be a bit tight on the first map if you don't manage your ammo well, but otherwise, it's a fantastic set of vanilla levels.
    • By NuMetalManiak · Posted
      I actually haven't played this just yet, but I feel like I need to get something off my chest before I get to playing this wad. So read below:   Whoever is immediately downvoting my reviews as not helpful, even almost the instant I post them, get a fucking life. I want to know what I did that is making you hate everything I do. Come forward and speak, fucking coward. I try what I can to make my reviews worthy enough so that people can actually read some insight before playing a wad, and I'm as accurate as I can get. So then, whoever you are, tell me what I need to do to improve.   Still, downmarking everyone's reviews, especially the ones that just get recently updated, isn't really helping your cause. It isn't even helping any type of a cause, if you make of one. This hasn't happened to some of the more recent reviews right now, but it seems to happen more often to me than it does to others, and I bet this vote trolling isn't gonna stop soon. It should though. Either I'm doing something horribly wrong or someone just hates me or something.
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