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editing

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39 files

  1. Doom Builder: An Illustrated Guide (Microsoft Word Document)

    The Doom Builder manual is 144 pages long and has three sections: the first covers the DB interface, the second is a step-by-step walkthrough building a level and explaining the mouse clicks and keyboard shortcuts, and the third covers advanced functions. Fully illustrated with over a hundred screenshots.

    32 downloads

       (6 reviews)

    Submitted

  2. Doom Builder: An Illustrated Guide (Adobe Acrobat PDF Document)

    The Doom Builder manual is 144 pages long and has three sections: the first covers the DB interface, the second is a step-by-step walkthrough building a level and explaining the mouse clicks and keyboard shortcuts, and the third covers advanced functions. Fully illustrated with over a hundred screenshots.

    207 downloads

       (0 reviews)

    Submitted

  3. WinDEU for Beginners: A Pictorial Guide (Microsoft Word Document)

    Complete illustrated guide to making DOOM levels with WinDEU v5.24, the Windows DOOM level editor written by Renaud Paquays and based on DEU 5.21 by Raphael Quinet. This guide also works for DEU v5.xx or DETH v3.xx-4.xx, since the functions are nearly identical (with the exception of right-click which is absent in the DOS editor).

    The guide has step-by-step snapshots of a level in progress in WinDEU, so you can follow the illustrations as you go along. The WinDEU interface is explained, as well as configuring WinDEU to edit either DOOM or DOOM II.

    38 downloads

       (0 reviews)

    Submitted

  4. WinDEU for Beginners: A Pictorial Guide (Adobe Acrobat PDF Document)

    Complete illustrated guide to making DOOM levels with WinDEU v5.24, the Windows DOOM level editor written by Renaud Paquays and based on DEU 5.21 by Raphael Quinet. This guide also works for DEU v5.xx or DETH v3.xx-4.xx, since the functions are nearly identical (with the exception of right-click which is absent in the DOS editor).

    The guide has step-by-step snapshots of a level in progress in WinDEU, so you can follow the illustrations as you go along. The WinDEU interface is explained, as well as configuring WinDEU to edit either DOOM or DOOM II.

    22 downloads

       (1 review)

    Submitted

  5. Right Scroll

    Play it. Holy poop on a stick, that texture is scrolling the wrong way!!! This is incredible!!! If only this was known ten years ago people might have cared!!!!

    For the more technical minded, the trick is done by creating a whole ton of extra linedefs with the wall scroll special which all reference the same sidedef as the one you want to scroll backwards. You need to reference the sidedef an additional X-1 times, where X is the width of the texture in pixels.

    While a backwards-scrolling texture is the most obvious trick, you can also change the number of extra sidedef references to just make the scrolling texture haul ass super fast.

    Another idea would be to make a super-wide texture comprised of smaller "frames" placed side by side, i.e. make a giant wide texture with individual 32-pixel-wide frames side by side. Then make 31 extra sidedef references and the texture will appear to animate at 35 FPS because the texture will shift over 32 pixels every tic to the next "frame."

    22 downloads

       (7 reviews)

    Submitted

  6. ZDoom Elevator Example

    Example which shows a Duke Nukem 3D elevator with ZDoom.

    20 downloads

       (2 reviews)

    Submitted

  7. insertwackynamehere's ZDoom Deep Water Tricks

    A tutorial involving deep water effects. Has a neat 3D floor effect, that may or may not have been discovered before.

    26 downloads

       (14 reviews)

    Submitted

  8. WAD Author's DOOM Reference v1.0

    DOOMREFRH.ZIP is a collection of HTML files documenting the DOOM engine. Complete linedef, sector, and thing references are provided with many design notes painfully learned by the author, Jim Flynn, over months of wad writing. All files have been converted to HTML with an INDEX. Enclosed are the original ASCII plain text files in /Docs.

    NOTE: This guide is set up with a specific directory structure in order for the HTML links to work correctly. Unzip with the -d parameter or option to unpack paths.

    20 downloads

       (0 reviews)

    Submitted

  9. Floor/Ceiling Sector Translations

    An exmple wad showing two examples of sector coloring.

    17 downloads

       (4 reviews)

    Submitted

  10. BEGINNERS GUIDE TO DEU

    A tutorial guide for using DEU in four parts. This tutorial can be used for other editors based on DEU, like DETH.

    28 downloads

       (1 review)

    Submitted

  11. DOOM Editing - A Getting Started Guide

    This document will give you an overall idea of what's involved in DOOM WAD creation and editing.

    The problem is that you can't do this with a single utility, in fact I must have used or reviewed some thirty different utilities during the creation of my WADs, and it has taken me a lot of time and effort reading stuff and asking other people for help to find out what is often something really simple. And it takes a long while to sift through all the utilities there are out there to find the ones you really need.

    So, this won't be a guide to WAD editing per se because there are some great documents out there already but it will give you a conceptual overview, an idea of the many things you can do when WAD editing and probably most importantly, links to the utilities and documents you will need. Hopefully, this will save you a LOT of time if you are just starting out, and may also be of help to the less experienced WAD authors.

    101 downloads

       (2 reviews)

    Submitted

  12. UPLoad TEMPLate

    This file upload template is intended to be a basis for any files uploaded to the ARCHIVES.GAMERS.ORG /pub/idgames/ archives. Take the file, fill in the appropriate parts, and upload it along with your zipped file. This file should be sent separately and also be included in the zip file.

    Thanks to original authors of a variety of wad template files for the basic format and ideas. This template was created to better help the archive administrator(s) quickly determine what they need to know to do their job, while also attempting to make the information in the file a bit more specific.

    19 downloads

       (2 reviews)

    Submitted

  13. Unofficial LMP format description version 2.1.3

    It covers all aspects of LMP files for DOOM, DOOM ][, HERETIC, HEXEN and STRIFE.

    18 downloads

       (0 reviews)

    Submitted

  14. The Unofficial WAD Designers' Handbook, Release 2.1

    This archive file contains the Handbook in Word97 and HTML formats, all necessary supporting graphics files, and example WAD files for both Doom and Doom 2. It is intended to replace all earlier versions of the Handbook.

    The Unofficial WAD Designers' Handbook, Release 2.1, is a practical guide to creating add-on levels for the games Doom and Doom 2 by id Software. All essential Doom/Doom 2 editing terms are defined and explained. The accepted style of well-designed levels is explored. Several extensive appendices provide the necessary reference material needed while creating Doom/Doom 2 levels.

    88 downloads

       (7 reviews)

    Submitted

  15. IKSPCIAL.ZIP

    These are four example wads Iikka made for the Requiem project. Uploaded to ftp.cdrom.com by Gaston Lahaut with Iikka's permission, as a shining example for other level designers :)

    This archive consist of four levels + 2floors.wad partial 3D room over room effect + cross.wad fully functional 3D rooms + underwtr.wad: a 'deep water' effect + undergnd.wad: visual 3D rooms effect

    In due time these effects will be described on the Mordeth FX Editing pages at http://www.warande.ruu.nl/~glahaut/edit.htm

    436 downloads

       (6 reviews)

    Submitted

  16. wadrefr.zip

    DOOMREFR.ZIP is a collection of text files documenting the DOOM engine. Complete linedef, sector, and thing references are provided with many design notes painfully learned by the author, Jim Flynn, over months of wad writing. All files are flat ASCII text.

    46 downloads

       (0 reviews)

    Submitted

  17. DOOM editing guide

    Help on choosing editor and other utils. Discusses some basic editing procedures.

    18 downloads

       (1 review)

    Submitted

  18. The Unofficial WAD Designers' Handbook, Release 2.0 Addendum: Basic WAD Structures

    This archive file contains the Addendum to The Unofficial WAD Designers' Handbook in Word95 and plain ASCII formats, as well as all necessary supporting graphics files.

    This is part 2 of 2. Part 1 may be found as the file HANDBK20.ZIP, and contains the Handbook itself and supporting files. It is strongly suggested that you obtain HANDBK20.ZIP as well since this file is not designed or intended to be used as a stand-alone work.

    23 downloads

       (1 review)

    Submitted

  19. Sacrifice (Doom Tutorial)

    Two WADs. One Good (?). One Ugly... This is intended as a Tutorial to help beginner WAD builders make better WADs. SACRIFOR.WAD is a Doom II conversion of the first WAD I ever wrote, and is a good example of why you should never upload your first WAD! SACRIFCO.WAD is the same, but with more intelligent use of textures and light levels, and with all the unclosed sectors and other errors corrected.

    15 downloads

       (1 review)

    Submitted

  20. Hexen RPG spec v0.9

    Role-Playing-Games, or RPGs, are games which include intricate plotlines, interactive NPCs that (too a limited degree) you can actually talk to, a form of scoring that actually makes killing that last Ettin worth it, gold so that you can buy things, and much more! And now, you can play D&D style RPGs in Hexen! This file tells you how to author RPG WADs, and how to play them!

    35 downloads

       (3 reviews)

    Submitted

  21. MUS File Format Description 1.31

    Description of structure of MUS files used in DOOM, DOOM II, Heretic & Hexen.

    57 downloads

       (8 reviews)

    Submitted

  22. RW2DM - Real World to Doom

    RW2DM.txt is a documentation on how to convert feet & inches to Doom units. This very helpful for making blue prints.

    26 downloads

       (0 reviews)

    Submitted

  23. DOOM Special FX & WAD Tricks

    Well, you asked for it. Doom Special FX and WAD Tricks is finnally out! With this, you can change your boring Doom "shoot'em up" level to a challenging, outstanding Doom level with special FX such as Invisible stairs and realistic elevators. 20+ special FX to choose from. It may look small to you, but it is well worth the small size! Try it out and you won't be dissatisfied.

    26 downloads

       (2 reviews)

    Submitted

  24. The OFFICIAL Hexen Specs version 0.9

    Technical info on Hexen, by Raven Software. This is a preliminary release to get the info out. Version 1.0 is coming sometime soon! Includes the Hexen Script Compiler.

    19 downloads

       (2 reviews)

    Submitted

  25. The Special Effect WWW pages ASCII version

    This version of the special effects pages contains texts describing many special effects you can make in DOOM WADs and with the DOOM executable. My collection of special effect demo WADs is also included.

    17 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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