s-u

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  1. Little Deathmatch wad with corridors Hiding places. Only effect of the difficulty settings is that the BFG only appears on medium level.

    2 downloads

    (0 reviews)

    Submitted

  2. this is my first wad! i made it for my little bro for his birthday to practise deathmatching on! then he wanted to make doom levels and then he done some mapping for for the map and it looked really cool and then it become really awesom! But then we added som stuff and it like stopped working in some sections. Youll need like an ultra fast Pentium or something to run this. It took forever to make nodes.

    18 downloads

    (16 reviews)

    Submitted

  3. Designed specifically for a DEATHMATCH, because it's the only way I like to play DOOM.

    6 downloads

    (2 reviews)

    Submitted

  4. The Last Resort (TLR) is a Deathmatch only episode. It contains the following: - Nine new levels from scratch, which replace Episode 2. - Over 700k of new graphics. - More than 200k of new sprites. - Some new sounds for the ending. - A new soundtrack consisting of 4 new songs. - A total of 12 LMP Deathmatch demos [Note by the uploader: 'The last resort' was originally released for DooM v. 1.666. This is an updated version, playable with v. 1.9, and because of that, with modern source ports. The original 1.666 -version can be downloaded here: [insert /idgames -mirror from end of this textfile]levels/doom/deathmatch/s-u/tlr.zip ] Read the background story at the end of this template.

    6 downloads

    (3 reviews)

    Submitted

  5. I created this level with the intention of it being an extremely fun Deathmatch level. There are many sniper towers, teleports, weapons, and places to explore. I have play tested this with some friends and found it to be great. I hope you think the same! Includes the chainsaw lover's best dream! Simple, short, but great fun. Very different. If you are looking for an intricate, mind boggling level, this is NOT one of them (but you can try it anyway). On the other hand, if you like to have LOADS of FUN, please try this out!

    2 downloads

    (0 reviews)

    Submitted

  6. Shaft.wad: They say this WAD is one bad mother... You go down a deep mine shaft to a network of dark underground tunnels with a bunch of other guys with guns. Get to work. A deathmatch WAD for E2M1, 3 or 4 players suggested

    Shaft22.wad: They say this WAD is one bad mother... This is a bigger, better-organized version of SHAFT.WAD. Choose your favorite! You go down a deep mine shaft to a network of dark underground tunnels with a bunch of other guys with guns. Get to work. A deathmatch WAD for E2M2, 3 or 4 players suggested

    2 downloads

    (0 reviews)

    Submitted

  7. Designed specifically for deathmatches, with lots of hiding places and a few good sniper positions

    2 downloads

    (0 reviews)

    Submitted

  8. The continuation of the completely underwhelming STALKER.WAD A deathmatch level for E1M1, best played with 3 or 4 players

    3 downloads

    (1 review)

    Submitted

  9. Two "SUPER" Deathmatch levels SUPER22.WAD - Great for 2 players, untested with > 2 You can really rack up the frags and have a good time doing it! When we quit one particular session, I had 80 Frags and my opponent had about 40. Go look at the CYBERDEMON...it can't hurt you until the barrels are blown up. Kill the CYBERDEMON together, or leave it out there to make things interesting. SUPER33.WAD - Probably better with > 2 players although we had a pretty good time with two. Not as heavily playtested as SUPER22.

    1 download

    (0 reviews)

    Submitted

  10. These WAD files were used for the first DOOM tournament in the ARK-LA-TEX erea held on 27th of Aug 1994 in Bossier city La. This pack consists of six WAD files, the files named PHOBOS 1-5 were used for game play and TIE.WAD was used for any ties. All of the PHOBOS files are basicly the same with monsters and wepons moved around, TIE.WAD is a small room with only shotguns. We used a double elimination format so that every one got to play at least twice. There were two PCs hooked together via null modem useing DOOMMASTER to help speed up the loading of the WADs. The contributrs were (in no certian order) SMUG BBS, FASTTRACK BBS. X-TRONIC BBS, WAL-MART, BABBAGES SOFTWARE, AND ME AND TED WHITE (out of our own pocket).

    7 downloads

    (5 reviews)

    Submitted

  11. Great Deathmatch Game. Each player starts off in a cylinder. There are is a switch off of each cylinder that opens one of the doors in the center section, that leads to the exit. There is also a warp off of each cylinder that warps into a different cylinder. Deathmatch is much better WITHOUT monsters.

    2 downloads

    (0 reviews)

    Submitted

  12. Great Deathmatch Game. Each player starts off in an identical wing of the main maze. The race is to be the first one to find the way out and to get the good stuff (rockets, weapons). Each corner warp will warp back to a different wing. The center warp will warp to the other section. Go up the stairs here and have a perfect shot at your opponents. Good luck finding the exit.

    4 downloads

    (1 review)

    Submitted

  13. Designed for Deathmatch. This is like a fight out in the woods. There are two land sections with a river running between them. There is a bridge over the river to connect the sections. If you fall in the river, there are ways out. There is an island with a "buried treasure". There are three buildings with goodies in them. One of which is loaded with health. There are two "sniping" pedestals. If you get low on health, you can go to the "fountain of youth" which warps you to the health room. Deathmatch is much better without monsters, so I didn't include them.

    2 downloads

    (0 reviews)

    Submitted

  14. Designed for Deathmatch. Each player starts off in the center section. Each platform in the center section opens a door. There is one warp that takes you to the tall pedestal in the center section. Deathmatch is much better WITHOUT monsters, so I didn't even include them.

    2 downloads

    (0 reviews)

    Submitted

  15. A Small Deathmatch-Level for Doom. I made it for Doom's 10th birthday!

    2 downloads

    (0 reviews)

    Submitted

  16. *** DEATHMATCH ***

    This my first Pwad designed for Deathmatch that is small enough to provide maximum fun for two players. The good thing about this one:

    It is not only fun to play, it is also p e r f e c t l y d e s i g n e d and so nice to look at, that you might forget to go on playing Deathmatch!

    Instructions:

    E1M1: - no Acidfloor - Difficulty settings: - 1 and 2: Plasma in secret (see below), Rocket hard to get. - 3 and 4: BFG in secret (see below), Plasma hard to get.

    E1M2: - Acidfloor - Difficulty settings: - 1 and 2: Plasma in secret (see below), Rocket hard to get. - 3 and 4: BFG in secret (see below), Plasma hard to get.

    The secret: is not really a secret, it is a deathmatch- start that takes you to the center of the map, some sort of a cage, that you cannot escape. In it you will find either the Plasma Rifle or the BFG900, so that you can hit your enemies hard but you can not escape their attacs.

    Still to come: a Single-/Multiplayer-Pwad, that includes this Pwad as one room. It will be called "Die, My Only Friend" (diefrnd.wad).

    4 downloads

    (2 reviews)

    Submitted

  17. You played Ultimate DOOM... You got your kick out of Thy Flesh Consumed... Now you'll have your fun on Ultimate DOOM Deathmatch. A really well constructed one map .wad with nice architecture, incredible weapon layout, fantastic spawn locations, and no lack of attention to detail. So go ahead, load this thing up and start fraggin' your "buddies"!

    4 downloads

    (2 reviews)

    Submitted

  18. Deathmatch, so get out there and KILL

    2 downloads

    (0 reviews)

    Submitted

  19. Well...I saw a few Hockey levels, this is my attempt. Simple but fun. So have fun. Use DEHACKED ver 2.3up to patch your DOOM.EXE or you wont get the puck, and use -ALTDEATH or ammo will be vapour....

    2 downloads

    (0 reviews)

    Submitted

  20. This is a wad made from scratch. I put in the Mortal Kombat theme so you can listen to a good tune while playing your friends. New titlepic too. Oh yeah, to make matters more fun, you only have your handgun and a chainsaw. For the music, it sounds best on an AWE 32.

    3 downloads

    (1 review)

    Submitted

  21. It all takes place in a building which was once part of a very

    4 downloads

    (2 reviews)

    Submitted

  22. Small game. No monsters. Lots of trip lines.

    4 downloads

    (2 reviews)

    Submitted

  23. Good for deathmatch. Indoors/outdoors. Secret door in blue walls outside, near double doors. Also look for slightly displaced wall texture in large room with imps on platforms. Door to gun.

    3 downloads

    (1 review)

    Submitted

  24. This is a pure DeathMatch skill WAD. It starts off with Shotguns only. There are no heavy weapons (to start with), just a simple area to blow your friends away! However, as the game develops the playing area grows, and a few guests appear to join in your fun. If you don't find the Strawberry, then you haven't completed the level. BEST PLAYED WITH MONSTERS. There is no exit. (We play to a time limit. 15 mins gets us to the end-game.) This WAD plays well with 2,3 or 4 players. With more players use a high difficulty level.

    3 downloads

    (1 review)

    Submitted

  25. A level designed for deathmatch play. Get's it's name 'cause it's almost exactly symmetrical. This means that both players (it's for 2 but you can add more starting points) have equal chance, with no more 'it was because you had an unfair advantage!!' speak. Plenty of weapons and secret bits. Try it out!

    2 downloads

    (0 reviews)

    Submitted

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  • File Reviews

    • By Scotty · Posted
      Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.
    • By NuMetalManiak · Posted
      we need more good Ultimate Doom wads. this was nice, plasma gun combat at first, when it opens up, it's chaotically good. the three keys weren't that hard to figure out, although the puzzle for the red key stands out the most. some nice and sharp (yes) ideas overall.
    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.