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20 files

  1. WILDMTCH.WAD

    OK Deathmatch lovers. Here it is !!! I've played alot of deathmatches so I knew what I wanted. It's not so big ya spend all day looking for each other. It's in an arena format where 2-4 people can chase each other around for hours and never get bored. Lots of places to hide and ambush. Also fun coop and alone. A must have !!

    6 downloads

       (2 reviews)

    Submitted

  2. Zone

    Designed specifically for DM 2.0 with respawning monsters.

    2 downloads

       (0 reviews)

    Submitted

  3. </\>arzone the Epsiode

    These WAD's have been first published on the Camelot BBS. The levels were first publihed in separate WADS /zips and then compiled togeter into the episode WARZONE0.WAD. Most of the levels have been modified before inserting them in the episode. They are there more complex with additional areas.

    WARZONE0.WAD (E1M1 - E1M7 & E1M9) - Description: Are you tired of being stuck on the last level of an episode during a deathmatch? Play this wad with a friend or two and you will have that problem no more! Originally published in warzone0.zip.

    WARZONE.WAD (E1M1) is E1M6 in WARZONE0.WAD. That E1M6 is newer and more complex. Originally published in warzone.zip. WARZONE1.WAD (E1M1) --> newer version of WARZONE.WAD with some little changes. So it's also the base of E1M6 in WARZONE0.WAD. Originally published in warzone1.zip. WARZONE2.WAD (E1M2) --> another version as E1M2 in WARZONE0.WAD. Originally published in warzone2.zip. WARZONE3.WAD (E1M3) --> another version as E1M3 in WARZONE0.WAD. Originally published in warzone3.zip. WARZONE4.WAD (E1M4) --> another version as E1M4 in WARZONE0.WAD. Originally published in warzone4.zip. WARZONE5.WAD (E1M5) --> another version as E1M5 in WARZONE0.WAD. Originally published in warzone5.zip. Scott Fisk is the co-author of this WAD. WARZONE6.WAD (E1M6) --> another version as E1M1 in WARZONE0.WAD. Originally published in warzone6.zip. WARZONE7.WAD (E1M7) --> another version as E1M7 in WARZONE0.WAD (only minor changes). Originally published in warzone7.zip. WARZONE9.WAD (E1M9) --> another version as E1M9 in WARZONE0.WAD (only minor changes). Originally published in warzone9.zip.

    4 downloads

       (2 reviews)

    Submitted

  4. Zone 13

    Zone13 was designed mainly for net doom play, though it is large enough to be a good single play level (I included a hidden exit.) The level has all the weapons in multi-player mode and a good variety of items, in single player form there's plenty o' monster-wasting to be had.

    3 downloads

       (1 review)

    Submitted

  5. YOU CAN RUN BUT YOU CAN'T HIDE

    1) This .WAD file is for deathmatch only, it is pointless to play it by yourself because there is no EXIT! 2) Weapons: Well, all of them. 3) This .WAD was designed using DE_260B2.ZIP. This is an excellent DOOM utility. 4) Shareware this is not, it is BEERWARE. If you like the .WAD drink a beer in honor of the programer.

    The idea behind this level is to play with one other person in a deathmatch game. As stated before, it is pointless to play it by yourself. The level is set up so that both players start in good starting places. I recommend you use -respawn because there aren't a lot of monsters. To run the game either use the batch file that is in the dir. or type (while in your doom dir.)doom -file YCRBYCH.wad.

    7 downloads

       (5 reviews)

    Submitted

  6. yikes.wad

    Deathmatch game. Most the action takes place in one large room. Look for secret doors in the halls with blue armor. If you find yourself in a little room with a window high up in the big room, try clicking on the different wall textures and look out of the window to see what happened.

    3 downloads

       (1 review)

    Submitted

  7. yolo.wad

    Contains some unusual transporters. Look for arrows on floor. Some or most of the

    5 downloads

       (4 reviews)

    Submitted

  8. WSCHEAT

    This wad is meant to be used primarly for multiplayer games such as deathmatch. By learning the secrets of this wad you will be able to give yourself the upper hand over your fellow players by being able to lock yourself in a transparent control room and unleash several groups of monsters on the other players. From behind the protective barriers you can watch them battle the monster you send at them. You can also help them out via secret passages. To get you started there are eight hidden swith's In the largest room of this wad shown below.

    Bigdoor ------------------------- - - - - - - - - - - - - - - - Player 1 -E (By pool of blood) - Start Positon - - - - - - - INVISIBLE WALL->-=======================- - - D - - A - - C ------------------------- B

    Switches (SWITCHES ARE ACTIVATED BY PRESSING ON THE APPROPRIATE PART) (OF THE WALL) ) A = RAISES INVISIBLE WALL SEALING YOU IN THE BOTTON PART OF THE ROOM B = LOCKS THE BIG DOOR ON THE OPPOSITE SIDE OF THE ROOM SO THE OTHER PLAYERS CANNOT ESCAPE C = RAISES THE MAIN CONTROL PANNEL WHICH ALLOWS YOU RELEASE DEMONS AND OPEN THE SECRET PASSAGE LOCATED BY SWITCH C D = LOWERS THE INVISIBLE WALL E = ENDS LEVEL JUST IN CASE YOU EVER FIND YOURSELF ON THE OTHER SIDE OF THE BARRIER AT THE MERCY OF ANOTHER PLAYER

    LIGHT BAR INSIDE SECRET PASSAGE = PRESSING ON IT UNLOCKS THE BIG DOOR

    STEPPING IN THE BLUE ROOM (IN THE SECRET PASSAGE) = STARTS CRUSHING CEILING KILLING EVERYTHING IN THE LARGE AND SMALLER HIDDEN ROOMS. Use last or you will kill all the monsters as well as the players.

    STEPPING IN THE RED ROOM (IN THE SECRET PASSAGE) = STOPS THE CRUSHING CEILING

    5 downloads

       (3 reviews)

    Submitted

  9. Wasteland

    A wasteland deathmatch only. Use the -nomonsters command or deal with the hordes of Revenants all over the level.

    4 downloads

       (2 reviews)

    Submitted

  10. Wet n' Wild

    Deathmatch! Simple level design, yet great strategy in killing your opponent. Easy to catch on, even beginners will have a chance against the DOOMERS. Played it for many hours straight.

    2 downloads

       (0 reviews)

    Submitted

  11. Wexman WAD version 4.0d

    Wexman Wad, 27 levels of pure Deathmatch excitement. Once you have played this Wad, all other Deathmatchs will seem like walks in the Park, and half as enjoyable. This is the only complete 27 level Pwad that is designed for deathmatch that I know of. Not only are the levels made for deathmatch, but the new graphics have been used so you can't get board of a level. Also new music has been written, if your a serious deathmatcher you've probably heard the DOOM music thousands of time, well this Pwads will be a nice break then. Also the sounds will not let you down, well, just listen to them, I'm sure that you can figure it out.

    This Pwad was designed for deathmatch, all the levels have 8 deathmatch starting location and at least 8 sets of complete weapons (shotgun, chaingun, plasma gun, rocket launcher), only a few selected levels have the BFG 9000. No level has a secrets to find, so if one player knows where the secret is and the other does not they have an advantage. All the levels were designed with fairness in mind so the best Deathmatcher will win.

    Even with the levels made for deathmatch this Pwad can be played in Solo or Co-op modes. I find that this Pwad can help get you ready of a deathmatch if you don't have anyone to practice with. Co-op might be fun, but I've never tried it, just make sure you set the skill level high so there will be a lot of monsters to kill. Good Practice Levels are E2M7, E2M8, E3M7.

    The Missions are set-up so you can pick the type of deathmatch play that you want. Mission 1, is Medium size levels, for 2 player hunting/action deathmatchs, or pure action with 3 or more. Mission 2, is medium to Large sized level, for 2 player hunting, or 3 or more for action/hunting. Mission 3, is small to medium sized levels, for 2 player action, or 3 or more is pure chaos.

    So why would you even think about playing any other deathmatch level?!?! Having to either form a 9 level Pwad or reconnecting is not worth the pain especially when this Pwads was created just for deathmatching, and with 27 levels it's sure to have some levels that everyone can enjoy.

    SO WHAT ARE YOU WAITING FOR, DOWNLOAD THE FILE!!!! SURE it's large, but it's probable the last deathmatch PWAD you'll ever need!

    2 downloads

       (0 reviews)

    Submitted

  12. Take a Leap of Faith!

    This is a pure deathmatch level. This is my first level so don't expect much. I tried to cover most of the good aspects of DOOM as best I could. All I can say is there is always a way out of every corner, so don't give up. There aren't many mosters so playing it on single player isn't too fun, but I did have some fun with the teleporters. There is a way out of every situation. Please E-Mail me and let me know what you think. Oh ya...and enjoy!

    3 downloads

       (0 reviews)

    Submitted

  13. Wanna Boogy?

    Wanna Boogy? is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by hallways. Four Teleporters in the central arena take you to Weapons, Ammo and Goodies depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. However, when you return from your trip, your friend might just be waiting in front of the Teleporter ready to blow your head off. The return Teleporters will beam you to one of the Hallways surrounding the arena. Each Teleporter takes you to a specific destination, so it is possible to determine a final destination and wait for your buddie to appear. There are windows in the hallways looking out over the arena, and they make for good ambush sites. The players start in one of the four connected hallways adjacent to the arena. They will each find a Shotgun and Chaingun to start them out. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush.

    2 downloads

       (0 reviews)

    Submitted

  14. WANTON.WAD

    Take on the hellish creatures of doom on their own turf! First, you will face flying skulls on a precarious path in their dark and fiery home (with teleporters should you accidently slip "ooops"). Then it's off to the playground of the cacos a place of great heights and quite a bit of slime. Should you be lucky enough to survive that, you will be plunged into the blood maze of the demons. A rather disgusting place where even the walls bleed and most likely so will your knuckles. You will find very little ammo here, bezerk is your only friend, and the return trip is even worse. Finally, you will be roasted in the cave of the barons and that's still not the end. To reach the exit you will return to the arena, which should be filled with corpses already, and cower in front of the final and the largest (quite possibly) horde of hell spawn ever assembled. This level is WANTON.

    2 downloads

       (0 reviews)

    Submitted

  15. Zorf

    Constant action DEATHMATCH 2.0 levels.

    2 downloads

       (0 reviews)

    Submitted

  16. ZOOP .6 beta. Full release will include a Doom2 WAD. Should happen this week.

    Burnt out crater, with surrounding hallway. Deathmatch only, no monsters, but suitable weapons. Doom Early teleporter testing sight. Heretic Cool crater, no plot. Doom2 This ones coming, sit tight.

    2 downloads

       (0 reviews)

    Submitted

  17. VICTIM.WAD

    One of the deatchmatch competitors has to enter a bunker-like stronghold by using the teleporter in the north of the starting-room. Once used this teleporter is sealed. The other ones are his victims, and THERE ARE ways to kill the bunker dude. Inside the bunker are six rooms, connected by teleporters. The main platform in the middle of the area is the main lookout and connection to four sniper positions. This looks like that:

    x

    x O x

    x

    where x is one of the sniper positions and the 'O' is the main platform. Remember: By using the teleports quickly, you are able to travel from south to north faster than a rocket. The fifth teleporter in the 'O' (which walls are only transparent from the inside, but can be shoot from outside) is the connection to the control room. Here you are safe (Ok, I build in a trap to keep my friend from entering it), you have all weapons and ammo. Important: There are six buttons in this room. More important: Press only one of them until the victims have handeled it (One button rises the bottom of one of the six holes in the area. PRESS ONLY ONE OF THEM, because if there are a lot of cybers outside, you have two problems: 1) THEY kill your victims, what means you don't get many frags. 2) If there are more that 2 of those guys outside, it's hard to know where they are and then maybe a rocket (or ten or more) passes trough the small windows of the sniper positions and that's it. (The main platform is too dangerous with cybers out there, because THEY can (unlike your victims) see you (and kill you) through the walls.

    * The game is over when the bunker boy is dead (No one will be able to reenter it). * For use with altdeath only. * Be warned of upset friends.

    2 downloads

       (0 reviews)

    Submitted

  18. Deathmatch in an Art Gallery

    AND CREDITS

    7 downloads

       (5 reviews)

    Submitted

  19. Yes!.zip

    T3.wad spinoff, sort of. Great Deathmatch!!!!!!

    3 downloads

       (1 review)

    Submitted

  20. ZRAT [pronounced "Zee Rat"]

    Designed especially for DEATHMATCH. Also good for single-player and cooperative play. Includes new graphics, made from scratch by the author, including animated "worm" walls and floors.

    5 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By rdwpa · Posted
      Plut is a Russian speedrunner who has released a handful of maps, mostly small ones like these. In Marbland, one learns that basically every room is bugged with some sort of point-blank trap, most containing just a few monsters. Both maps are relentless with these traps, far past skillsaw or the Casalis or whoever you consider trappy, to the point that I even started laughing. If you are focused on survival, the meta shifts towards preemptively deciding where to run upon hearing the fizzle of a teleport flash or the clunk of a lowering floor, rather than engaging the encounters on their own terms.     But despite the crude staging, I thought the encounters themselves were consistently enjoyable and well made, like Crumpets stripped down, or cramped takes on Skepland skirmishes. (Now the name makes another layer of sense.) If you blur together the fights into an average pictorial representation -- like those "face of the average human" composites -- you'd probably get a 4.5-monster encounter with an imp and a hitscanner and a revvie and a hell knight, the latter with a suspiciously pink torso. Oh, that still leaves the 0.5 to account for, so toss in maybe half an archvile (the lower half of course) or caco horns mixed with pain elemental arms. Mancubi and arachnotrons are conspicuously absent, being too thicc to navigate these claustrophobic rooms.    The aesthetics aren't bad. As the stamp-sized versions of the screenshots might hint, the attractive texture choices and pleasant combinations of natural colors go a long way. The looks don't hold up quite as well to closer inspection, though. Although there are nice-looking areas, the mix of assets in a scene can be sloppy, and distinct textures and flats aren't always separated in tidy ways.
    • By Juza · Posted
      Very comfy and well-executed factory. Truly feels like a polished 90s level, and while I believe it's certainly better than a handful of the original official Doom levels, it features a few of the original levels' boring aspects of their gameplay repetition, such as often having to shotgun harmless moving walls of meat, aka Pinkies, in many of the rooms.   Visually it's pleasing and well-done for a good part, though, having played this on Chocolate Doom, there were many obvious tutti-frutti effects that were distracting and immersion-breaking.   At one point there was a mean trap that played on the player's knowledge of Doom, putting a switch texture guarded by a fast crusher, however, by the time you've realized the wall isn't actually a switch, you've already been crushed. That's more confusing when right after this door is opened somewhere else, another wall with the same texture is shown, however that one is indeed a switch. I didn't find this inconsistency a good idea.   I don't find the map has much replay value, being that all encounters except the final section seem to have a perfectly built formula for how the combat should take place, which is difficult to change due to the somewhat clausthrophobic design of a handful of its large-count monster-filled areas.   The final combat section was very fun.   It's good fun for a good part of it, recommended if you're a fan of 90s wads.
    • By rdwpa · Posted
      I didn't read the other reviews beforehand, but Zalewa is spot-on (words I couldn't imagine saying back in 2016). So much about this feels quaint in a way that ordinarily, these days, spells failure. Half the combat involves shotgunning hallway pinkies or fare not too far removed from that. Corridors, boxy rooms, corridors. Stretches unfold as a litany of Beginner Mapping Guideline don'ts.    Yet despite all that, I really enjoyed it.    The pacing and immersion was pretty damn good. Every area has some creative touches gracing it, whether it's design-concept showpieces like flesh crushers, or easy progression puzzles. Combat is indeed consistently low-key, but just when complacency sets in, a tighter trap might spring to jolt you alert. But more than all that, it felt like the mapper just "gets it," has a strong feel for that inexpressible task of wiring together an experience.     N.B. if you self-identify as a Revenant Hater, this is a must play. 
       
    • By Walter confetti · Posted
      Played randomly from my huge collection of wads and... Sure the genocide it was real over here, not only for the high amount of dead people from the very start, it even kills reality itself with some rooms that are been butchered and rendered them a terrible spectacle (look at tech base section with the blue key, just look at it!)... demons in this level are so sadistic and cruel that in their genocidal activity they even destroyed their own army leaving only 40 survivors to the slaughter, with you they just called the cleaner for finishing their misery, a pretty easy task since the remaining part of the enemies are just easy / medium monsters with a pair of chaingunners here and there and a pair of cacos at the end... expected something juicy like a cyberdemon or a mancubus or whatever else, but their not survived to the staged genocide hatched by Shannon here as it looks. Boy, what a review. Level itself is not that great actually, but what a review make me wrote!
    • By Walter confetti · Posted
      Not a complete map disaster, getting hooked from the title and the hilarious weird ass description for the said map. Level is pretty short and blocky and gameplay is pretty easy, but overall it was a fun 5 minutes at playing it. It's a semi decent map. I don't know why I didn't find out half of the enemies in the map.
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