Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

g-i

Sign in to follow this  

185 files

  1. Good Old Engine

    24 downloads

       (1 review)

    Submitted

  2. Goetia 1

    Goetia (Medieval Latin; anglicised as goety) is a practice that includes the conjuration of demons

    Doomguy, in an effort to take out more demons, engages in arcane demon rituals to reach the demon's realm.

    45 downloads

       (2 reviews)

    Submitted

  3. Help Out

    --attention: the map replaces E3M1!-- So, after the Doomguy kicked the crap out of Hell, the Devil himself understood that if you can't beat him, join him, and those two became friends, so good that Devil promised that he'll reserve a special place in Hell for the Doomguy, if he ever dies. However, in exchange for one little teensy-weensy favour. The Doomguy must clear out a rebelled base in Hell. So, good luck, marine, and don't forget, kill'em ALL! (how do you die in Hell remains unknown...)

    22 downloads

       (9 reviews)

    Submitted

  4. Glen's really old wads

    A collection of my early wads from near the dawn of Doom. All are playable and all except for two can be finished (see info below). Uploaded for historical and archival purposes. Two or three maps may actually be considered fun, although no actual fun is promised.

    16 downloads

       (5 reviews)

    Submitted

  5. Hell clash

    A classic episode replacer for ultimate doom.

    37 downloads

       (22 reviews)

    Submitted

  6. illicit engineering

    A new Doom 1 episode. Eight levels of killing monsters in corrupted bases and demonic strongholds as you try to thwart Hell's plans to construct twisted machines using stolen and warped UAC technology.

    23 downloads

       (9 reviews)

    Submitted

  7. Hatred Removed

    28 downloads

       (12 reviews)

    Submitted

  8. I Am Very Weird

    Watch out for traps...

    14 downloads

       (3 reviews)

    Submitted

  9. Infernos

    Nine maps that attempt to capture the look and feel of the original Episode 3.

    29 downloads

       (15 reviews)

    Submitted

  10. Fortress of Mystery

    After defeating the spider mastermind, you return to Earth and enjoy some R&R. One day while skying in the Alps, you fall down a crevasse and find yourself in this strange land.

    15 downloads

       (3 reviews)

    Submitted

  11. Green Water

    People down the river are dropping like flies and returning from the dead as blood thirsty zombies. Tests show that the water supply is being poisened. Now it's up to you to sneak into the demon's contamination facility and shut it down...

    18 downloads

       (7 reviews)

    Submitted

  12. HALOWEEN.WAD

    Halloween is just around the corner and so are the Sargents, Troopers, Imps, Demons, Cacodemons, Lost Souls and Barons.

    There are definately more tricks than treats in this all new made from scratch level. There is new music, the theme from Halloween, all weapons, lots of lifts, a bunch of doors and stairs all over the place.

    The level is quite large and will require using your wits as well as your weapons. There are a lot of hidden triplines that will open up new sectors (at sometimes very inconvienient times) and release even more trick or treaters.

    Start as E1M1, try first without any cheats, there are adequate weapons and ammo and just enough stim packs, health bonuses and medical kits to get you through. Plays solo only as "Ultra Violent" or "Nightmare" anything else isn't really Doom.

    18 downloads

       (6 reviews)

    Submitted

  13. Grim Sense of Humor

    - MapNames and Author - M1 - WadName: 4 Estee - LegMan M2 - WadName: Star Set - Speedy M3 - WadName: Slaughter - Thrasher M4 - WadName: Won't Live - LegMan M5 - WadName: Caves - Speedy M6 - WadName: Slaughter II - Thrasher M7 - WadName: Imp City - Speedy M8 - WadName: UnderWorld - LegMan M9 - Secret - Thrasher - About GSOH - Here's a whole replace-a-sode for the entire 9-map episode number 1 (Knee Deep in the Dead) for DooM I. If you're looking to go muzzy-hunting in some different terrain, then here ya go. But it ain't gonna' be no piece of cake. You best save often, unless you happen to be one of those muffins that has to use -dqd or -kfa or whatever.

    19 downloads

       (7 reviews)

    Submitted

  14. Invasion of the Damned

    Nine techbase-styled maps meant to be used as the new E1 for FreeDOOM. Mostly taken from idgames and existing FreeDOOM resources, with a couple modifications here and there to not use textures outside of DOOM1.WAD and to vanilla-ize (not just limit-removing, pure vanilla)

    42 downloads

       (20 reviews)

    Submitted

  15. Into the Unknown

    I have done 18 levels before these. Some of them were intended to be included here but those got destroyed so I had to start all over. Wad has new music, sounds and some graphics. Also a story about it, cool idea to print it and read it as you play. Also it's wise to save at least in start of each level, since some levels have no- escape death traps and puzzles that wrongly done will get you stuck later on the level. NOTICE: play deathmatch only with medium or easy skill, and coop only with hard or nightmare skill. Otherways DM will be too boring or coop way too easy.

    32 downloads

       (14 reviews)

    Submitted

  16. Gatchaman Doom:Version 2.1 - a TC for ULTIMATE DOOM

    This is (hopefully) the final revision of

    31 downloads

       (9 reviews)

    Submitted

  17. Hellhold

    After defeating the Baron in KNEE DEEP IN DEAD, Satan greeted you with a new challenge. He put you on a detour to his personnal playhouse. OH, did I mention, it was in HELL? And the rules aren't fair? You just look, grin, and chuckle. You make the first step toward the playhouse, and you are teleported into the center of it. So now inside of the heart of all that makes evil fun, all you can think about is knocking the crap out of Satan's little hench men.

    Playhouse in HELL was fun, but now you're moving past that chaos. You hit the switch to stop this nightmare and continue blowing up all of HELL.. But after you flip the switch, did you leave the Playhouse? You turn and re-open the door. It must've been the Playhouse last trick. You find yourself right at HELL's Mansion. Home of Satan and his creatures. What does one make of this......A MESS that's what. Time to grab up your weapons, move on and continue the trail of blood (and mess Satan's nice floors, hehehe)!

    After such a HELLISH night, you decide to return to a nice (yeah right) little hotel you know, The Under Arms. The security and staff of Satan's hotel come out to greet you (and you have a shotgun for them to meet). The creatures around the entrance decide they want a piece of you too! So it would appear that you're going to have one more big confrentation before you can catch your Zzzzzzs! So what are you waiting for, go to it!

    28 downloads

       (17 reviews)

    Submitted

  18. Intersection

    You'll start in a computer control center, and eventually make your way to the crossroads. Each path you take may seem worse than the last. You'll encounter some roadblocks along your way, which means that you will have to find a switch. This map includes an exit to the secret level which is very hard to find. Soon after you begin, you'll find a device useful for crushing enemies or other players.

    28 downloads

       (12 reviews)

    Submitted

  19. Gsai

    Doom .wad found on the 'Net up this room before.

    20 downloads

       (9 reviews)

    Submitted

  20. Gonna Kick Your Fucking Ass 1.0

    This is my first WAD I think it turned O.K. There a lot of secrets and all of the weapons are present minus the BFG9000 mainly because in my opinion there is not enough energy cells to power that thing. The exit is in the first room, BUT you have to get all the keys to use it.

    16 downloads

       (6 reviews)

    Submitted

  21. Iconic

    E2M2 themed level, harder than the previous map of mine named "Stoned".

    29 downloads

       (11 reviews)

    Submitted

  22. GUNFIGHT.WAD GUN3.WAD GUNCITY.WAD

    These are three versions of a DooM Wad by Bill, published in different stages of developmenmt.

    GUNFIGHT.WAD 07/19/94 (Timestamp of the WAD) [BBS file description of GUNFIGHT.ZIP:] [quote] GUNFIGHT.ZIP 56,903 07-19-94 Gunfight.Wad - Another Doom Wad File for A Good Deathmatch Game. Setting is in A City With Streets and Buildings. Check it Out. Not Perfect, But Pretty Good. Let Me Know What You Think - Bill. [/quote] I found GUNFIGHT.ZIP here: http://cd.textfiles.com/cream05/doom/gunfight.zip

    GUN3.WAD 07/22/94 I found GUN3.ZIP here: ftp://doom:pass@ftp.doom.odessa.ua/Ron/WADS-G-I/GUN3.ZIP (that link is dead now.]

    GUNCITY.WAD 08/31/94 [BBS file description of GUNCITY.ZIP:] [quote] GUNCITY.ZIP 69,392 08-31-94 Guncity is A Complete Town Pwad Full of Monsters, Secret Rooms, Traps, Sniper Spots, Lots of Ammo and Weapons. The Works! it is Set Up for Deathmatch Play, Single Player and Multiplayer Modes. Lots of Action [/quote] I found GUNCITY.ZIP here: http://cd.textfiles.com/cream05/games/guncity.zip

    25 downloads

       (3 reviews)

    Submitted

  23. GETSUM

    I made this wad for Cooperative play. (IT'S Hard If only one player play's But Can be done. I Did it.) For a Added Twist, Try Running GETSUM.BAT With Dehacked in the DOOM dir. Then Don't Beleave every thing you see? (Some things are best leaft alone until later?) IT Should (it will) return doom to it's normal DEADLY SELF When you exit.

    21 downloads

       (11 reviews)

    Submitted

  24. A Gamarra tribute: Gamarra's destiny

    You play as Gamarra, the master 1337 Doom mapper. You have been invited by the master 1337 newstuff reviewers who (so they said) want to praise you for your mad mapping sk1llz.

    72 downloads

       (60 reviews)

    Submitted

  25. High/Low 1

    I wouldn't exactly state this as a come-back wad as the quality isn't really up to par with my previous work. However, I just hope people will accept this map as a good small to medium sized episode 1 map and nothing more. While it has a distinct episode 1 feel, it doesn't follow the same strict rules as my CH Retro Episode maps. So you might just bump into a cacodemon or two.

    49 downloads

       (37 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By rdwpa · Posted
      Plut is a Russian speedrunner who has released a handful of maps, mostly small ones like these. In Marbland, one learns that basically every room is bugged with some sort of point-blank trap, most containing just a few monsters. Both maps are relentless with these traps, far past skillsaw or the Casalis or whoever you consider trappy, to the point that I even started laughing. If you are focused on survival, the meta shifts towards preemptively deciding where to run upon hearing the fizzle of a teleport flash or the clunk of a lowering floor, rather than engaging the encounters on their own terms.     But despite the crude staging, I thought the encounters themselves were consistently enjoyable and well made, like Crumpets stripped down, or cramped takes on Skepland skirmishes. (Now the name makes another layer of sense.) If you blur together the fights into an average pictorial representation -- like those "face of the average human" composites -- you'd probably get a 4.5-monster encounter with an imp and a hitscanner and a revvie and a hell knight, the latter with a suspiciously pink torso. Oh, that still leaves the 0.5 to account for, so toss in maybe half an archvile (the lower half of course) or caco horns mixed with pain elemental arms. Mancubi and arachnotrons are conspicuously absent, being too thicc to navigate these claustrophobic rooms.    The aesthetics aren't bad. As the stamp-sized versions of the screenshots might hint, the attractive texture choices and pleasant combinations of natural colors go a long way. The looks don't hold up quite as well to closer inspection, though. Although there are nice-looking areas, the mix of assets in a scene can be sloppy, and distinct textures and flats aren't always separated in tidy ways.
    • By Juza · Posted
      Very comfy and well-executed factory. Truly feels like a polished 90s level, and while I believe it's certainly better than a handful of the original official Doom levels, it features a few of the original levels' boring aspects of their gameplay repetition, such as often having to shotgun harmless moving walls of meat, aka Pinkies, in many of the rooms.   Visually it's pleasing and well-done for a good part, though, having played this on Chocolate Doom, there were many obvious tutti-frutti effects that were distracting and immersion-breaking.   At one point there was a mean trap that played on the player's knowledge of Doom, putting a switch texture guarded by a fast crusher, however, by the time you've realized the wall isn't actually a switch, you've already been crushed. That's more confusing when right after this door is opened somewhere else, another wall with the same texture is shown, however that one is indeed a switch. I didn't find this inconsistency a good idea.   I don't find the map has much replay value, being that all encounters except the final section seem to have a perfectly built formula for how the combat should take place, which is difficult to change due to the somewhat clausthrophobic design of a handful of its large-count monster-filled areas.   The final combat section was very fun.   It's good fun for a good part of it, recommended if you're a fan of 90s wads.
    • By rdwpa · Posted
      I didn't read the other reviews beforehand, but Zalewa is spot-on (words I couldn't imagine saying back in 2016). So much about this feels quaint in a way that ordinarily, these days, spells failure. Half the combat involves shotgunning hallway pinkies or fare not too far removed from that. Corridors, boxy rooms, corridors. Stretches unfold as a litany of Beginner Mapping Guideline don'ts.    Yet despite all that, I really enjoyed it.    The pacing and immersion was pretty damn good. Every area has some creative touches gracing it, whether it's design-concept showpieces like flesh crushers, or easy progression puzzles. Combat is indeed consistently low-key, but just when complacency sets in, a tighter trap might spring to jolt you alert. But more than all that, it felt like the mapper just "gets it," has a strong feel for that inexpressible task of wiring together an experience.     N.B. if you self-identify as a Revenant Hater, this is a must play. 
       
    • By Walter confetti · Posted
      Played randomly from my huge collection of wads and... Sure the genocide it was real over here, not only for the high amount of dead people from the very start, it even kills reality itself with some rooms that are been butchered and rendered them a terrible spectacle (look at tech base section with the blue key, just look at it!)... demons in this level are so sadistic and cruel that in their genocidal activity they even destroyed their own army leaving only 40 survivors to the slaughter, with you they just called the cleaner for finishing their misery, a pretty easy task since the remaining part of the enemies are just easy / medium monsters with a pair of chaingunners here and there and a pair of cacos at the end... expected something juicy like a cyberdemon or a mancubus or whatever else, but their not survived to the staged genocide hatched by Shannon here as it looks. Boy, what a review. Level itself is not that great actually, but what a review make me wrote!
    • By Walter confetti · Posted
      Not a complete map disaster, getting hooked from the title and the hilarious weird ass description for the said map. Level is pretty short and blocky and gameplay is pretty easy, but overall it was a fun 5 minutes at playing it. It's a semi decent map. I don't know why I didn't find out half of the enemies in the map.
×