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184 files

  1. Goetia 1

    Goetia (Medieval Latin; anglicised as goety) is a practice that includes the conjuration of demons

    Doomguy, in an effort to take out more demons, engages in arcane demon rituals to reach the demon's realm.

    39 downloads

       (2 reviews)

    Submitted

  2. Help Out

    --attention: the map replaces E3M1!-- So, after the Doomguy kicked the crap out of Hell, the Devil himself understood that if you can't beat him, join him, and those two became friends, so good that Devil promised that he'll reserve a special place in Hell for the Doomguy, if he ever dies. However, in exchange for one little teensy-weensy favour. The Doomguy must clear out a rebelled base in Hell. So, good luck, marine, and don't forget, kill'em ALL! (how do you die in Hell remains unknown...)

    18 downloads

       (9 reviews)

    Submitted

  3. Glen's really old wads

    A collection of my early wads from near the dawn of Doom. All are playable and all except for two can be finished (see info below). Uploaded for historical and archival purposes. Two or three maps may actually be considered fun, although no actual fun is promised.

    12 downloads

       (5 reviews)

    Submitted

  4. Hell clash

    A classic episode replacer for ultimate doom.

    30 downloads

       (22 reviews)

    Submitted

  5. illicit engineering

    A new Doom 1 episode. Eight levels of killing monsters in corrupted bases and demonic strongholds as you try to thwart Hell's plans to construct twisted machines using stolen and warped UAC technology.

    16 downloads

       (9 reviews)

    Submitted

  6. Hatred Removed

    23 downloads

       (12 reviews)

    Submitted

  7. I Am Very Weird

    Watch out for traps...

    11 downloads

       (3 reviews)

    Submitted

  8. Infernos

    Nine maps that attempt to capture the look and feel of the original Episode 3.

    24 downloads

       (15 reviews)

    Submitted

  9. Fortress of Mystery

    After defeating the spider mastermind, you return to Earth and enjoy some R&R. One day while skying in the Alps, you fall down a crevasse and find yourself in this strange land.

    10 downloads

       (3 reviews)

    Submitted

  10. Green Water

    People down the river are dropping like flies and returning from the dead as blood thirsty zombies. Tests show that the water supply is being poisened. Now it's up to you to sneak into the demon's contamination facility and shut it down...

    14 downloads

       (7 reviews)

    Submitted

  11. HALOWEEN.WAD

    Halloween is just around the corner and so are the Sargents, Troopers, Imps, Demons, Cacodemons, Lost Souls and Barons.

    There are definately more tricks than treats in this all new made from scratch level. There is new music, the theme from Halloween, all weapons, lots of lifts, a bunch of doors and stairs all over the place.

    The level is quite large and will require using your wits as well as your weapons. There are a lot of hidden triplines that will open up new sectors (at sometimes very inconvienient times) and release even more trick or treaters.

    Start as E1M1, try first without any cheats, there are adequate weapons and ammo and just enough stim packs, health bonuses and medical kits to get you through. Plays solo only as "Ultra Violent" or "Nightmare" anything else isn't really Doom.

    14 downloads

       (6 reviews)

    Submitted

  12. Grim Sense of Humor

    - MapNames and Author - M1 - WadName: 4 Estee - LegMan M2 - WadName: Star Set - Speedy M3 - WadName: Slaughter - Thrasher M4 - WadName: Won't Live - LegMan M5 - WadName: Caves - Speedy M6 - WadName: Slaughter II - Thrasher M7 - WadName: Imp City - Speedy M8 - WadName: UnderWorld - LegMan M9 - Secret - Thrasher - About GSOH - Here's a whole replace-a-sode for the entire 9-map episode number 1 (Knee Deep in the Dead) for DooM I. If you're looking to go muzzy-hunting in some different terrain, then here ya go. But it ain't gonna' be no piece of cake. You best save often, unless you happen to be one of those muffins that has to use -dqd or -kfa or whatever.

    14 downloads

       (6 reviews)

    Submitted

  13. Invasion of the Damned

    Nine techbase-styled maps meant to be used as the new E1 for FreeDOOM. Mostly taken from idgames and existing FreeDOOM resources, with a couple modifications here and there to not use textures outside of DOOM1.WAD and to vanilla-ize (not just limit-removing, pure vanilla)

    38 downloads

       (20 reviews)

    Submitted

  14. Into the Unknown

    I have done 18 levels before these. Some of them were intended to be included here but those got destroyed so I had to start all over. Wad has new music, sounds and some graphics. Also a story about it, cool idea to print it and read it as you play. Also it's wise to save at least in start of each level, since some levels have no- escape death traps and puzzles that wrongly done will get you stuck later on the level. NOTICE: play deathmatch only with medium or easy skill, and coop only with hard or nightmare skill. Otherways DM will be too boring or coop way too easy.

    24 downloads

       (14 reviews)

    Submitted

  15. Gatchaman Doom:Version 2.1 - a TC for ULTIMATE DOOM

    This is (hopefully) the final revision of

    20 downloads

       (9 reviews)

    Submitted

  16. Hellhold

    After defeating the Baron in KNEE DEEP IN DEAD, Satan greeted you with a new challenge. He put you on a detour to his personnal playhouse. OH, did I mention, it was in HELL? And the rules aren't fair? You just look, grin, and chuckle. You make the first step toward the playhouse, and you are teleported into the center of it. So now inside of the heart of all that makes evil fun, all you can think about is knocking the crap out of Satan's little hench men.

    Playhouse in HELL was fun, but now you're moving past that chaos. You hit the switch to stop this nightmare and continue blowing up all of HELL.. But after you flip the switch, did you leave the Playhouse? You turn and re-open the door. It must've been the Playhouse last trick. You find yourself right at HELL's Mansion. Home of Satan and his creatures. What does one make of this......A MESS that's what. Time to grab up your weapons, move on and continue the trail of blood (and mess Satan's nice floors, hehehe)!

    After such a HELLISH night, you decide to return to a nice (yeah right) little hotel you know, The Under Arms. The security and staff of Satan's hotel come out to greet you (and you have a shotgun for them to meet). The creatures around the entrance decide they want a piece of you too! So it would appear that you're going to have one more big confrentation before you can catch your Zzzzzzs! So what are you waiting for, go to it!

    24 downloads

       (17 reviews)

    Submitted

  17. Intersection

    You'll start in a computer control center, and eventually make your way to the crossroads. Each path you take may seem worse than the last. You'll encounter some roadblocks along your way, which means that you will have to find a switch. This map includes an exit to the secret level which is very hard to find. Soon after you begin, you'll find a device useful for crushing enemies or other players.

    23 downloads

       (12 reviews)

    Submitted

  18. Gsai

    Doom .wad found on the 'Net up this room before.

    16 downloads

       (9 reviews)

    Submitted

  19. Gonna Kick Your Fucking Ass 1.0

    This is my first WAD I think it turned O.K. There a lot of secrets and all of the weapons are present minus the BFG9000 mainly because in my opinion there is not enough energy cells to power that thing. The exit is in the first room, BUT you have to get all the keys to use it.

    13 downloads

       (6 reviews)

    Submitted

  20. Iconic

    E2M2 themed level, harder than the previous map of mine named "Stoned".

    24 downloads

       (11 reviews)

    Submitted

  21. GUNFIGHT.WAD GUN3.WAD GUNCITY.WAD

    These are three versions of a DooM Wad by Bill, published in different stages of developmenmt.

    GUNFIGHT.WAD 07/19/94 (Timestamp of the WAD) [BBS file description of GUNFIGHT.ZIP:] [quote] GUNFIGHT.ZIP 56,903 07-19-94 Gunfight.Wad - Another Doom Wad File for A Good Deathmatch Game. Setting is in A City With Streets and Buildings. Check it Out. Not Perfect, But Pretty Good. Let Me Know What You Think - Bill. [/quote] I found GUNFIGHT.ZIP here: http://cd.textfiles.com/cream05/doom/gunfight.zip

    GUN3.WAD 07/22/94 I found GUN3.ZIP here: ftp://doom:pass@ftp.doom.odessa.ua/Ron/WADS-G-I/GUN3.ZIP (that link is dead now.]

    GUNCITY.WAD 08/31/94 [BBS file description of GUNCITY.ZIP:] [quote] GUNCITY.ZIP 69,392 08-31-94 Guncity is A Complete Town Pwad Full of Monsters, Secret Rooms, Traps, Sniper Spots, Lots of Ammo and Weapons. The Works! it is Set Up for Deathmatch Play, Single Player and Multiplayer Modes. Lots of Action [/quote] I found GUNCITY.ZIP here: http://cd.textfiles.com/cream05/games/guncity.zip

    15 downloads

       (3 reviews)

    Submitted

  22. GETSUM

    I made this wad for Cooperative play. (IT'S Hard If only one player play's But Can be done. I Did it.) For a Added Twist, Try Running GETSUM.BAT With Dehacked in the DOOM dir. Then Don't Beleave every thing you see? (Some things are best leaft alone until later?) IT Should (it will) return doom to it's normal DEADLY SELF When you exit.

    18 downloads

       (11 reviews)

    Submitted

  23. A Gamarra tribute: Gamarra's destiny

    You play as Gamarra, the master 1337 Doom mapper. You have been invited by the master 1337 newstuff reviewers who (so they said) want to praise you for your mad mapping sk1llz.

    67 downloads

       (60 reviews)

    Submitted

  24. High/Low 1

    I wouldn't exactly state this as a come-back wad as the quality isn't really up to par with my previous work. However, I just hope people will accept this map as a good small to medium sized episode 1 map and nothing more. While it has a distinct episode 1 feel, it doesn't follow the same strict rules as my CH Retro Episode maps. So you might just bump into a cacodemon or two.

    44 downloads

       (37 reviews)

    Submitted

  25. GrayDOOM

    The Graytest DOOM missions EVER! Try them, there are NONE LIKE THEM ANYWHERE! Even the WIZARDS OF id themselves will be amazed!

    [Please check out the text file GRAYDOOM.MAN, that comes within the zip, for a detailed description of all the levels.]

    15 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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