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185 files

  1. Good Old Engine

    33 downloads

       (1 review)

    Submitted

  2. Goetia 1

    Goetia (Medieval Latin; anglicised as goety) is a practice that includes the conjuration of demons

    Doomguy, in an effort to take out more demons, engages in arcane demon rituals to reach the demon's realm.

    70 downloads

       (3 reviews)

    Submitted

  3. Help Out

    --attention: the map replaces E3M1!-- So, after the Doomguy kicked the crap out of Hell, the Devil himself understood that if you can't beat him, join him, and those two became friends, so good that Devil promised that he'll reserve a special place in Hell for the Doomguy, if he ever dies. However, in exchange for one little teensy-weensy favour. The Doomguy must clear out a rebelled base in Hell. So, good luck, marine, and don't forget, kill'em ALL! (how do you die in Hell remains unknown...)

    29 downloads

       (9 reviews)

    Submitted

  4. Glen's really old wads

    A collection of my early wads from near the dawn of Doom. All are playable and all except for two can be finished (see info below). Uploaded for historical and archival purposes. Two or three maps may actually be considered fun, although no actual fun is promised.

    24 downloads

       (5 reviews)

    Submitted

  5. Hell clash

    A classic episode replacer for ultimate doom.

    48 downloads

       (23 reviews)

    Submitted

  6. illicit engineering

    A new Doom 1 episode. Eight levels of killing monsters in corrupted bases and demonic strongholds as you try to thwart Hell's plans to construct twisted machines using stolen and warped UAC technology.

    31 downloads

       (9 reviews)

    Submitted

  7. Hatred Removed

    48 downloads

       (13 reviews)

    Submitted

  8. I Am Very Weird

    Watch out for traps...

    21 downloads

       (3 reviews)

    Submitted

  9. Infernos

    Nine maps that attempt to capture the look and feel of the original Episode 3.

    36 downloads

       (15 reviews)

    Submitted

  10. Fortress of Mystery

    After defeating the spider mastermind, you return to Earth and enjoy some R&R. One day while skying in the Alps, you fall down a crevasse and find yourself in this strange land.

    22 downloads

       (3 reviews)

    Submitted

  11. Green Water

    People down the river are dropping like flies and returning from the dead as blood thirsty zombies. Tests show that the water supply is being poisened. Now it's up to you to sneak into the demon's contamination facility and shut it down...

    25 downloads

       (7 reviews)

    Submitted

  12. HALOWEEN.WAD

    Halloween is just around the corner and so are the Sargents, Troopers, Imps, Demons, Cacodemons, Lost Souls and Barons.

    There are definately more tricks than treats in this all new made from scratch level. There is new music, the theme from Halloween, all weapons, lots of lifts, a bunch of doors and stairs all over the place.

    The level is quite large and will require using your wits as well as your weapons. There are a lot of hidden triplines that will open up new sectors (at sometimes very inconvienient times) and release even more trick or treaters.

    Start as E1M1, try first without any cheats, there are adequate weapons and ammo and just enough stim packs, health bonuses and medical kits to get you through. Plays solo only as "Ultra Violent" or "Nightmare" anything else isn't really Doom.

    38 downloads

       (7 reviews)

    Submitted

  13. Grim Sense of Humor

    - MapNames and Author - M1 - WadName: 4 Estee - LegMan M2 - WadName: Star Set - Speedy M3 - WadName: Slaughter - Thrasher M4 - WadName: Won't Live - LegMan M5 - WadName: Caves - Speedy M6 - WadName: Slaughter II - Thrasher M7 - WadName: Imp City - Speedy M8 - WadName: UnderWorld - LegMan M9 - Secret - Thrasher - About GSOH - Here's a whole replace-a-sode for the entire 9-map episode number 1 (Knee Deep in the Dead) for DooM I. If you're looking to go muzzy-hunting in some different terrain, then here ya go. But it ain't gonna' be no piece of cake. You best save often, unless you happen to be one of those muffins that has to use -dqd or -kfa or whatever.

    28 downloads

       (7 reviews)

    Submitted

  14. Invasion of the Damned

    Nine techbase-styled maps meant to be used as the new E1 for FreeDOOM. Mostly taken from idgames and existing FreeDOOM resources, with a couple modifications here and there to not use textures outside of DOOM1.WAD and to vanilla-ize (not just limit-removing, pure vanilla)

    50 downloads

       (20 reviews)

    Submitted

  15. Into the Unknown

    I have done 18 levels before these. Some of them were intended to be included here but those got destroyed so I had to start all over. Wad has new music, sounds and some graphics. Also a story about it, cool idea to print it and read it as you play. Also it's wise to save at least in start of each level, since some levels have no- escape death traps and puzzles that wrongly done will get you stuck later on the level. NOTICE: play deathmatch only with medium or easy skill, and coop only with hard or nightmare skill. Otherways DM will be too boring or coop way too easy.

    38 downloads

       (14 reviews)

    Submitted

  16. Gatchaman Doom:Version 2.1 - a TC for ULTIMATE DOOM

    This is (hopefully) the final revision of

    40 downloads

       (9 reviews)

    Submitted

  17. Hellhold

    After defeating the Baron in KNEE DEEP IN DEAD, Satan greeted you with a new challenge. He put you on a detour to his personnal playhouse. OH, did I mention, it was in HELL? And the rules aren't fair? You just look, grin, and chuckle. You make the first step toward the playhouse, and you are teleported into the center of it. So now inside of the heart of all that makes evil fun, all you can think about is knocking the crap out of Satan's little hench men.

    Playhouse in HELL was fun, but now you're moving past that chaos. You hit the switch to stop this nightmare and continue blowing up all of HELL.. But after you flip the switch, did you leave the Playhouse? You turn and re-open the door. It must've been the Playhouse last trick. You find yourself right at HELL's Mansion. Home of Satan and his creatures. What does one make of this......A MESS that's what. Time to grab up your weapons, move on and continue the trail of blood (and mess Satan's nice floors, hehehe)!

    After such a HELLISH night, you decide to return to a nice (yeah right) little hotel you know, The Under Arms. The security and staff of Satan's hotel come out to greet you (and you have a shotgun for them to meet). The creatures around the entrance decide they want a piece of you too! So it would appear that you're going to have one more big confrentation before you can catch your Zzzzzzs! So what are you waiting for, go to it!

    35 downloads

       (17 reviews)

    Submitted

  18. Intersection

    You'll start in a computer control center, and eventually make your way to the crossroads. Each path you take may seem worse than the last. You'll encounter some roadblocks along your way, which means that you will have to find a switch. This map includes an exit to the secret level which is very hard to find. Soon after you begin, you'll find a device useful for crushing enemies or other players.

    38 downloads

       (12 reviews)

    Submitted

  19. Gsai

    Doom .wad found on the 'Net up this room before.

    28 downloads

       (9 reviews)

    Submitted

  20. Gonna Kick Your Fucking Ass 1.0

    This is my first WAD I think it turned O.K. There a lot of secrets and all of the weapons are present minus the BFG9000 mainly because in my opinion there is not enough energy cells to power that thing. The exit is in the first room, BUT you have to get all the keys to use it.

    25 downloads

       (6 reviews)

    Submitted

  21. Iconic

    E2M2 themed level, harder than the previous map of mine named "Stoned".

    50 downloads

       (12 reviews)

    Submitted

  22. GUNFIGHT.WAD GUN3.WAD GUNCITY.WAD

    These are three versions of a DooM Wad by Bill, published in different stages of developmenmt.

    GUNFIGHT.WAD 07/19/94 (Timestamp of the WAD) [BBS file description of GUNFIGHT.ZIP:] [quote] GUNFIGHT.ZIP 56,903 07-19-94 Gunfight.Wad - Another Doom Wad File for A Good Deathmatch Game. Setting is in A City With Streets and Buildings. Check it Out. Not Perfect, But Pretty Good. Let Me Know What You Think - Bill. [/quote] I found GUNFIGHT.ZIP here: http://cd.textfiles.com/cream05/doom/gunfight.zip

    GUN3.WAD 07/22/94 I found GUN3.ZIP here: ftp://doom:pass@ftp.doom.odessa.ua/Ron/WADS-G-I/GUN3.ZIP (that link is dead now.]

    GUNCITY.WAD 08/31/94 [BBS file description of GUNCITY.ZIP:] [quote] GUNCITY.ZIP 69,392 08-31-94 Guncity is A Complete Town Pwad Full of Monsters, Secret Rooms, Traps, Sniper Spots, Lots of Ammo and Weapons. The Works! it is Set Up for Deathmatch Play, Single Player and Multiplayer Modes. Lots of Action [/quote] I found GUNCITY.ZIP here: http://cd.textfiles.com/cream05/games/guncity.zip

    38 downloads

       (3 reviews)

    Submitted

  23. GETSUM

    I made this wad for Cooperative play. (IT'S Hard If only one player play's But Can be done. I Did it.) For a Added Twist, Try Running GETSUM.BAT With Dehacked in the DOOM dir. Then Don't Beleave every thing you see? (Some things are best leaft alone until later?) IT Should (it will) return doom to it's normal DEADLY SELF When you exit.

    28 downloads

       (11 reviews)

    Submitted

  24. A Gamarra tribute: Gamarra's destiny

    You play as Gamarra, the master 1337 Doom mapper. You have been invited by the master 1337 newstuff reviewers who (so they said) want to praise you for your mad mapping sk1llz.

    79 downloads

       (60 reviews)

    Submitted

  25. High/Low 1

    I wouldn't exactly state this as a come-back wad as the quality isn't really up to par with my previous work. However, I just hope people will accept this map as a good small to medium sized episode 1 map and nothing more. While it has a distinct episode 1 feel, it doesn't follow the same strict rules as my CH Retro Episode maps. So you might just bump into a cacodemon or two.

    56 downloads

       (37 reviews)

    Submitted

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  • File Reviews

    • By Obsidian · Posted
      This is a bit of an interesting one to revisit for me: Whispers of Satan was a mapset I played fairly early in my mapping career and it's influenced my approach to level construction and visual design more than I initially realized. At the time I ran out of steam around MAP22, but recently I decided to take another stab at it and finish all the levels. Which I did! Having done so, these are my thoughts.   Gotta start with the big one: Whispers of Satan is a damn good-looking mapset. Excellent texture usage and attention to detail were big draws for me when I first played this years ago and I ended up mimicking it a lot in my own work: to some degree I still do, honestly. Maps like MAP10, MAP16 and MAP28 stand out as particularly good examples of this school of design, with all the detailing work coming together to craft an excellent sense of place. This is bolstered by the custom soundtrack, which has some absolute bangers in it (in my decidedly unmusical opinion :P).   I also gotta shout out the fact that Paul and Kristian undeniably had fun putting this together, as can be evidenced by the silly little easter eggs and gags that are present throughout. There's the secret and super secret maps of course, but you can also spot a little bit of silliness in the main lineup and it's a touch I appreciate in the way that it gives a mapset life and charm. Again, it's something I was inspired by in my early mapping career and you can thank WoS for any gaff or joke you find in my own maps.   There is however an elephant in the room that I have to address and that is the map design itself. Other reviewers have pointed out the excessive symmetry that plagues a lot of the map architecture, but there is also a general sense of formula that can wear on you as you progress through the megawad: by the time you're in the final third of the main block of maps, you can distinctly see them falling into the same gameplay pattern and it starts chafing in a big way. MAP25 and MAP29 are two big culprits in my eyes, but there are plenty of early maps that follow the same formula and get a pass simply because of their placement in the megawad and (relatedly) the length of those experiences. This formulaic approach also creeps into the gameplay and monster usage and serves to make the latter half of the megawad something of a slog to get through, which explains why I didn't progress past MAP22 all those years ago.   I ain't gonna say that it doesn't deserve its Cacoward or anything though: I can appreciate the work that went into creating Whispers of Satan and the influence it had on what came after. It definitely has its flaws and as a gameplay experience it doesn't really hold up, but I can still admire it as a piece of Dooming history and I wouldn't be the mapper I am today if it didn't exist.
    • By Walter confetti · Posted
      Take a shot at this editor on dosbox and it's pretty impressive for such a old editor! Pretty easy and competent program, looks like a ancient version of the most popular Doom Builder editor.
    • By Maribo · Posted
      Heaven, with a blue coat of paint.
    • By JudgeDeadd · Posted
      A 10-minute long map with fairly unremarkable gameplay. As is the case with many old maps, its main strength is the visual variety of the different locations. Still, there's not that much in terms of exploration or branching paths; a good part of the map is just going from room to room and shooting at the anemic groups of monsters. Not terrible, but not a classic. 
    • By Dexiaz · Posted
      A surprisingly good map (especially for the date of release), which is actually a regular Doom 1 map with spicy content in kind of "secret" areas. The funny thing is the difficulty due to the readme info. Play it on UV, today it's a pretty easy map for Doom players.
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