Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

g-i

Sign in to follow this  

185 files

  1. INVASION... Level 2--The Upper Decks

    This is level 1 of a 4 level storyline episode.

    [It's too much work to make 9, so we decided to compress the story a bit!]

    STORY SO FAR: [Level 1--Contamination (invade1.wad)]

    Mars Base sent an urgent distress call after a new gateway opened up there. You had been sent on the battlecruiser INQUISITOR to combat this new INVASION...

    ...but not all had gone according to plan. The ship was attacked and boarded just as it entered orbit around Mars. You awakened from hypersleep to find your crewmates either mutated or dead. Your objective was clear: end the CONTAMINATION or die trying...

    You finally managed to eradicate all the evil hellspawn from the lower levels of the ship. But, just as you were about to proceed to THE UPPER DECKS, through a viewport, you spotted a huge alien space hulk approaching the INQUISITOR...

    [end of Level 1]

    [Level 2--The Upper Decks (invade2.wad)]

    You must now not only annihilate all intruders aboard the INQUISITOR, but somehow deal with the entire shipload of the alien hulk.

    [Please read INVPRO2.TXT before playing the level for the complete story]

    [Please read INVEPI2.TXT after completing the level]

    88 downloads

       (29 reviews)

    Submitted

  2. GALAXIA.WAD (The Ultimate Czech Level)

    - This is my first creation. But I tried to avoid mistakes like too high sector, too long line, HOM, texture misalignment and such ... - It took me many hours and when I finished the level after several weeks, I didn't want to have just a few soldiers. So, this is gonna be tough. - No Cyberdemon, but several spiders. But wait! The one in the first room is here just for the story and will be killed later. All other spiders are only decorations and won't be killed. A few cacos and barons. (total: over 330 enemies) - You will be given all weapons except the BFG. - Don't believe in invulnerability. (It sucks). - There are no traps or places where you would stuck. - No puzzles, just an instant and hard action. Hey, this is DOOM! - My plan was to design an original subway area and sewers. (of course). When I started, I hadn't played a single pwad before. So I didn't steal any idea, just was not first. - THE LEVEL WAS DESIGNED FOR ONE PLAYER ONLY AS A STAND ALONE WAD. PLAY THE LEVEL AND QUIT. YOU SHOULD HAVE A FAST 486 (designed on DX2-66 VLB). - I can complete the level in about 50 minutes.

    323 downloads

       (111 reviews)

    Submitted

  3. INVASION... Level 1--Contamination

    This is level 1 of a 9 level storyline episode.

    You thought it was all over after you finished the grand tour in hell after Episode 3 -- Inferno.

    Well, Mars Base has sent in an urgent distress call and this time you are called again for one final encounter against the... INVASION!

    60 downloads

       (21 reviews)

    Submitted

  4. Inferno

    A nine-level complete replacement for DOOM I, E3, full of special effects such as: - 3D bridges (over and under): levels 7, 9 - 560ø spiral staircase: level 7 - Blastable walls: levels 6, 9 - Monsters rising from water: level 9 - Lots o' cool architecture If you play nothing else, warp to level 7 -- it's probaly the best level I have ever made.

    105 downloads

       (53 reviews)

    Submitted

  5. Horus

    Just one of a thousand PWAD's out there. Hope you enjoy it.

    27 downloads

       (9 reviews)

    Submitted

  6. Iconic

    E2M2 themed level, harder than the previous map of mine named "Stoned".

    48 downloads

       (12 reviews)

    Submitted

  7. Iconoclast

    The UAC base has been over run by hellspawn.Left for dead in the guard tower overlooking the communaction staion you drag yourself over to a medical kit hung on the near by wall.Finding the stimpack you enject yourself with aderline shots and slowly regain your strengh.Fully recovered you look around for a weapon.Sunk in the holster of a dead soilder laying on the floor next to you is fully loaded 9mm..Its now time to blast your way trough this maze.The Iconoclast wads replace levels 1-5 in ID Software's Original Doom.By the way there is a puzzle in E1M2 in the Icon file that somtimes proves to tough to tame,so I'll give you a hint.In the level there is a plasma gun and mega armour within a cage.To retrive them somewhere in the same room is a switch that must be activated by being shot.And the only way to hit the switch is to find a hidden elevator in the same room.Enuff said

    22 downloads

       (4 reviews)

    Submitted

  8. The House of DOOM

    This WAD is based around a haunted apartment I used to live at. The upstairs is a very close simulation of the actual layout of the house.

    32 downloads

       (7 reviews)

    Submitted

  9. Galilean moons

    24 downloads

       (6 reviews)

    Submitted

  10. HELL.WAD - Hell on Mars!!

    Hell on Mars!! Isn't this good enuff ??

    25 downloads

       (3 reviews)

    Submitted

  11. Hatred Removed

    45 downloads

       (13 reviews)

    Submitted

  12. Hide, Seek, and Survive!

    DEATCHMATCH level for DOOM

    14 downloads

       (1 review)

    Submitted

  13. Intersection

    You'll start in a computer control center, and eventually make your way to the crossroads. Each path you take may seem worse than the last. You'll encounter some roadblocks along your way, which means that you will have to find a switch. This map includes an exit to the secret level which is very hard to find. Soon after you begin, you'll find a device useful for crushing enemies or other players.

    36 downloads

       (12 reviews)

    Submitted

  14. Hell Blok

    I had first set out to create a prison Hell Block, but, the level didn't quite end up that way. Hope you enjoy the end results. There are a few ideas I've implemented into this WAD that I haven't seen in any other WADs to date. Enjoy!!

    P.S. Beware the Nukage Tunnels.

    19 downloads

       (4 reviews)

    Submitted

  15. The all singing, all dancing God-disco road show.

    # The Story so Far # There you were, just sitting in the living room when suddenly an inter-dimensional gateway opens out from the screen of your TV. Your excitement at the thought that you may be about to come face-to-face with Cilla Black is replaced by horror, fear and, shortly thereafter, a foul smell coming from within your underwear as you hear hideous grunts and groans accompanied by the piercing screams of some of TV's top variety performers. Clutching a plastic pistol in front of you with both hands, you edge towards the TV screen as the frightening realisation hits you - only you can save Jimmy Tarbuck! Hang on. Does anyone know what the hell I'm talking about? Thought not. Pah! Stories so far ... who needs 'em? # E1M1 - The cloak-rooms of hell # In this episode you play a disgruntled lavatory attendant trying to win back the affections of a mass of hideously evil, yet at the same time cute and loveable, cholera viruses (virii?). No, I lie (again). I consider this level to be the 'main' part of this little escapade, in that it's fairly playable and has a nice smattering of variety. [...] # E1M2 - Fiddler on the roof # After you've escaped from the cloak-rooms of hell, what do you do next? You climb on the roof to have a fiddle of course. This is another one of those pointless monster overkill levels, derived from the previous level but very different in terms of both the scenery and the playing. It's not very complex, as by this time I was getting a little tired of continual level-editing, but it's far from being easy, mainly because you can soon find yourself fighting almost every monster on the level simultaneously. [...] [Note from the uploader: Please read the included textfile in the zip for complete detailed description]

    21 downloads

       (4 reviews)

    Submitted

  16. High/Low 1

    I wouldn't exactly state this as a come-back wad as the quality isn't really up to par with my previous work. However, I just hope people will accept this map as a good small to medium sized episode 1 map and nothing more. While it has a distinct episode 1 feel, it doesn't follow the same strict rules as my CH Retro Episode maps. So you might just bump into a cacodemon or two.

    55 downloads

       (37 reviews)

    Submitted

  17. H_HOTEL.WAD

    53 downloads

       (9 reviews)

    Submitted

  18. ICEDEATH

    Fairly tough with a lot of action. Large level with many rooms and areas.

    19 downloads

       (3 reviews)

    Submitted

  19. Gonna Kick Your Fucking Ass 1.0

    This is my first WAD I think it turned O.K. There a lot of secrets and all of the weapons are present minus the BFG9000 mainly because in my opinion there is not enough energy cells to power that thing. The exit is in the first room, BUT you have to get all the keys to use it.

    24 downloads

       (6 reviews)

    Submitted

  20. Goetia 1

    Goetia (Medieval Latin; anglicised as goety) is a practice that includes the conjuration of demons

    Doomguy, in an effort to take out more demons, engages in arcane demon rituals to reach the demon's realm.

    69 downloads

       (3 reviews)

    Submitted

  21. The Hall

    You've teleported into the rear of yet another demonic stonghold. Intelligence reports there is a large hall within where many comrads have vanished. The final phrase of your orders bothered you. It said simply "Lots-a-luck!" Yes... this is a large WAD but it saves fine. Just don't add any more "things" to it. (or sectors) Well... you can if you want but it won't save then. I really hope you enjoy it! (Comments welcome)

    22 downloads

       (6 reviews)

    Submitted

  22. Doom Gulch

    Short but challenging and playable.

    21 downloads

       (7 reviews)

    Submitted

  23. The Graveyard and Beyond

    Its night, you're in a dark graveyard, you're surrounded by imps, and all you've got for defence is your pistol.... Things don't look good, but perhaps that light in the distance offers sanctuary...

    Thus begins GRAVEYD.WAD, 3 new levels for DOOM I, designed for single player, with lots of attention to theme, detail, and architecture, and runable on low end systems!

    27 downloads

       (13 reviews)

    Submitted

  24. Io Anomaly

    E1 styled map, my first try at this theme. Many structures will probably seem familiar, some wont. So far this map works perfectly with Vanilla DooM, but I mainly tested it with DooM Legacy (OpenGl).

    32 downloads

       (7 reviews)

    Submitted

  25. indifference.zip

    23 downloads

       (8 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
×