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184 files

  1. ICEDEATH

    Fairly tough with a lot of action. Large level with many rooms and areas.

    8 downloads

       (3 reviews)

    Submitted

  2. HIPPIE1.WAD

    A few big rooms, a few small rooms, and some tunnels. Lots of wide open spaces, and some good ambush-points. I'd like to see it for team play.

    Basically, this wad was created while showing a friend how to use DEU. I think it makes a dandy Deathmatch wad, although it's only been tested with two players. At the hardest level, it's got two cyberdemons. The middle levels have a cacodemon or two and a spiderdemon. The easisiest level is best for using `-respawn', as it only has one imp, some troopers, and some sergents.

    Weapon-wise, it's got one of each weapon, except the chainsaw. The BFG is stuck on a small ledge behind a cyberdemon, so it's not all that accessable... I've heard that big monsters and BFGs only ruin a level, but I feel that this one works.

    9 downloads

       (3 reviews)

    Submitted

  3. Hit and run

    Find the switch to the hidden door, and grab the the plasma rifle. Beware of rockets coming from the the other side of the hall....

    If you listen well, you know where your opponents are...

    10 downloads

       (3 reviews)

    Submitted

  4. Hell at Home

    You wake up in the morning and get out of bed (rubbing your red sleepy eyes), something's not quite right... This looks like your house, but it definitely isn't!

    (There's something not quite right about that wallpaper, eh?)

    You hear noises outside, they sound vaguely familar and you grab your shotgun before venturing out of you room... (huh... shotgun?) Soon you realise where you've heard those noises before, they're from that computer game DOOM(tm) that you've been playing a lot lately. THAT is what's wrong with the wallpaper! It's a wall texture from DOOM! Oh no, either DOOM has somehow become real or you're having a DOOMmare... Do you want to wake up?

    11 downloads

       (3 reviews)

    Submitted

  5. GAUNTLET

    This level was inspired by a level in the old GAUNTLET arcade game. It uses teleporters for access to and from most rooms, and this seriously affects game tactics. YES, it is a maze. YES, you may get lost. That's the point.

    This level is also quite difficult. It's best balanced for play at HURT ME PLENTY. I'm not even sure it can be done at ULTRAVIOLENCE, but you're welcome to try. Watch for secret doors and save frequently. You'll have to retrace your steps and check a lot of walls to reach the exit.

    7 downloads

       (2 reviews)

    Submitted

  6. Castle to Hell

    Looks like a humble castle from the outside, but on the inside...

    7 downloads

       (2 reviews)

    Submitted

  7. ITP1_v1a.WAD, Into The Pit 1 WAD for DOOM (1)

    This version is for DOOM (1). Another version for DOOM ][ can be found in the DOOM2 directory and includes the new monsters in different places of the level. This WAD started out as a test for what a WAD-editor can do since I recently found out you really can make your own WADs. Tip: there are a lot of illusionary walls around this place that's for sure. I have replaced DEMO2 with an LMP of me completing the WAD getting as many percent as I could, of course on ultra violence. Included in the WAD, at E1M2, is also an demo of my next WAD, or the next after that. DEMO1 is also replaced with a quite astonishing LMP of me getting no damage at all on ultra violence and getting to the end of the WAD (it is not ready yet which you certainly will see). Hey maybe I will make a whole new episode, who knows (your hateful or whatever Email will decide that (good thing it is'nt possible to send bombs via this type of mail (viruses are not welcome))).

    8 downloads

       (2 reviews)

    Submitted

  8. The Final Gathering

    This is the final revision to The Gathering. I put the starts in on each level for deathmatch play. I think E2M3 is probably your best bet.

    The original file was a large one level mission. added an entire mission E2M1 and added a lot more rooms to the original, which I split into two separate levels. They're fun.

    I think these levels are great. Something for everyone I hope. I'm sure you've never seen some of the things that are in my twisted head.

    The moon base water treatment and recycling center started reporting strange happenings deep in there sewer system a few weeks ago. Just days later a garbled transmission during the sounds of battle made it through to the UAC outpost on Deimos 4.

    "Nuke us.......it's the only.....have to... ....cant make this......sewers...cavern... from hell"

    was all that could be understood from the message. Not much to go on, but that's what you're used to. They don't give you any easy ones, and you don't get to ask to many questions.

    The UAC needs you to investigate and "rectify" any potential hazards on the water treatment facility.

    Good luck.

    Dang! what the heck was that? Just two tunnels and an underpass from the UAC water treatment plant. The driver never saw the creature waiting in the tunnel. In a flash it was over. Nothing could have survived that crash... you could be wrong ... you did. I guess your on foot now. Be careful, the truck that was escorting you was carrying emercency supplies for the plant personnel and some toxic waste. Watch it, that stuff is flammable.

    14 downloads

       (8 reviews)

    Submitted

  9. INVASION Episode 4 Level 2 Epilogue Animation Package

    This is the deluxe animation and sound files for the second level in Invasion. It is an add-on package to INVADE2.ZIP which contains the actual DOOM level.

    7 downloads

       (2 reviews)

    Submitted

  10. INVASION Episode 4 Level 2 : Upper Decks Prologue Animation Package

    This is the deluxe animation and sound files for the second level in Invasion. It is an add-on package to INVADE2.ZIP which contains the actual DOOM level.

    10 downloads

       (3 reviews)

    Submitted

  11. INVASION... Level 2--The Upper Decks

    This is level 1 of a 4 level storyline episode.

    [It's too much work to make 9, so we decided to compress the story a bit!]

    STORY SO FAR: [Level 1--Contamination (invade1.wad)]

    Mars Base sent an urgent distress call after a new gateway opened up there. You had been sent on the battlecruiser INQUISITOR to combat this new INVASION...

    ...but not all had gone according to plan. The ship was attacked and boarded just as it entered orbit around Mars. You awakened from hypersleep to find your crewmates either mutated or dead. Your objective was clear: end the CONTAMINATION or die trying...

    You finally managed to eradicate all the evil hellspawn from the lower levels of the ship. But, just as you were about to proceed to THE UPPER DECKS, through a viewport, you spotted a huge alien space hulk approaching the INQUISITOR...

    [end of Level 1]

    [Level 2--The Upper Decks (invade2.wad)]

    You must now not only annihilate all intruders aboard the INQUISITOR, but somehow deal with the entire shipload of the alien hulk.

    [Please read INVPRO2.TXT before playing the level for the complete story]

    [Please read INVEPI2.TXT after completing the level]

    35 downloads

       (27 reviews)

    Submitted

  12. Hall of Pain

    1st level of upcoming epic (I hope :-) )

    9 downloads

       (4 reviews)

    Submitted

  13. GG

    Play it and see... My first level, not too complicated.

    9 downloads

       (4 reviews)

    Submitted

  14. Halls of Hell

    You awake to find yourself in a strange building it looks somewhat familiar, but you aren't sure. It looks like some kind of processing plant. Is this the end, or is it just the beginning? You could care less, so you open the door...

    11 downloads

       (5 reviews)

    Submitted

  15. HOT.WAD (Halls Of Terror)

    E1M1 replacement PWAD.

    8 downloads

       (2 reviews)

    Submitted

  16. of patch WAD GRYBLOOD.WAD

    7 downloads

       (3 reviews)

    Submitted

  17. HQ.WAD

    This level may be played all by itself as the second level of the second game, but is intended to be played as the second level after the "CANYON.WAD" (At the end of CANYON.WAD, you're loaded up with ammo, etc., which is particularly useful for less-experienced players who are playing at a higher-difficulty level)

    9 downloads

       (4 reviews)

    Submitted

  18. golgotha.zip

    I must admit I didn't make this WAD. It was created by Ed Ricketts, a writer for the English PC FORMAT magazine, and was featured on the coverdisk.

    It does not work in multi-player mode, and the skill level setting is ignored.

    9 downloads

       (3 reviews)

    Submitted

  19. House B 1.0

    6 downloads

       (1 review)

    Submitted

  20. buttv3.WAD

    8 downloads

       (3 reviews)

    Submitted

  21. Gloomy dungeon

    Dark, dank passageways ... The best bit is the Great Hall, where an animated firefight should develop.

    17 downloads

       (6 reviews)

    Submitted

  22. Terravia Part 1: Assault Drop (v3.0)

    This is a fairly large level, most of which is "indoors". It's mostly fairly conventional, but there are a few fun little twists. One planned "scenery" feature didn't make it in because of the DOOM! engine's >64-2S-HOM bug, but may be added after 1.4 comes out if the engine bug is fixed as promised. See the enclosed file, BRIEFING.TXT, for more details. NOTE: This WAD comes with a set of modified weapon sprites. The new sprites are simply rotated (and sometimes flipped) versions of the existing sprites for the chaingun, shotgun, rocket launcher and plasma rifle. If you wish to use these sprites, you must unzip this archive using 'pkunzip -d'. Batch files are provided to install and remove the modified sprites. Installing the new sprites looks a little odd when you kill sergeants, but was done in order to make the armory look way cool. (And it DOES make it easier to find shotguns in the compound, too....)

    This is version 3.0 of this WAD. The armory door delay present in earlier versions has been eliminated.

    8 downloads

       (3 reviews)

    Submitted

  23. HEX1.WAD

    The Halls of Hex = the Halls of Power You've found the powerbase of all the Evil (tm) coming through the portals. You gaze in shock at scenes of carnage. No doubt about it, this is where the more unfortunate of the marines ended up. Up being the operative word... This is what id couldn't bring themselves to show. This is what _really_ happened to your buddies.... Oh - and watch your back!

    10 downloads

       (5 reviews)

    Submitted

  24. The Shooting Gallery

    10 downloads

       (3 reviews)

    Submitted

  25. Hotelcal.wad

    I hope you enjoy this wad file. It is my first real effort at constructing a level. It may not be as good as some that you have seen, but I think it is half decent. Have at it. Enjoy the maiming and killing.

    10 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By amackert · Posted
      Visually there is a ton of attention to detail which is always a treat to look at, and the actual map designs of the first four episodes are very well done. I enjoy the "new" monsters and some of the upgraded weapons, it definitely makes certain parts of it feel fresh compared to the typical wad. The challenge on UV was just right for me with few if any parts being too overwhelming. Overall it gets a 4/5 from me because I wasn't a big fan of the fifth episode set of maps, both thematically and gameplay-wise. Ammo starvation was real there in those last few maps which isn't a lot of fun to me, not to mention its too drastic of a change compared to how the rest of the wad plays. Also, thematically I feel like these end-game maps would have made a bigger splash as mid-game maps, not finale maps. Great idea with the final boss mix-up though, I enjoyed that. I do still prefer Ancient Aliens as a whole (a wad that I feel is much better balanced overall and is more interesting of an experience), but Valiant still comes highly recommended from me.
    • By hardcore_gamer · Posted
      I agree with BChricton78. Rather than being fun to play, this remake just highlights how massive of a difference good lightning and texturing makes to a level/game. I know this isn't the fault of the makers of this mod since they were merely remaking the original Doom 64 levels, but these levels frankly aren't very great when stripped of the improved Doom 64 graphics. So much in fact that it makes me wonder how important level layouts even are compared to other aspects of the visual presentation such as texturing, lightning and rendering.
    • By silentzorah · Posted
      Good stuff.  Only giving it four stars because though the new music was good, I just wish there was more of it.  Still, this wad is absolutely worth your time.
    • By BChricton78 · Posted
      Umm... From the brief snippet I played, I'd definitely give them an A for effort... But this just feels... wrong to me. I'm sorry but playing Doom 64, without the lighting, atmosphere, redone sprites and ambient music? No thanks. It just takes away the things that make Doom 64 so special. Still a nice little attempt at recapturing Doom 64, but I'm better off with Doom 64 EX, for my fix.
    • By Agent6 · Posted
      And thus, oh you know what I'm going to say already, Doom 64 for Doom II has been finished, played through GlBoom+ 2.5.1.5 on UV.   So for an introduction, as the name implies D64D2 is a recreation of the classic Doom 64 originally released as a console exclusive for the N64. It aims to recreate the levels along with their gameplay using mostly vanilla Doom II resources. It features a new menu background, ENDOOM screen, new music, a few new enemies, namely the Nightmare Imp and Cacodemon as well as the final boss the Mother Demon, a few new textures, new intermission messages, a new end level screen, but no custom sounds or weapons, meaning that the unique and iconic Unmaker was not recreated in any way.   For a recreation, I must say that the levels and their gameplay come quite close to the original Doom 64, nonetheless various liberties have been taken in different forms, ranging from new takes on various puzzles to completely new levels, as well as the usage of the enemies who were absent from the original due to memory limitations. The usage of enemies who were absent from the original game comes with mixed results as it doesn't always work, probably one of the most obvious flaws in the game. This is most noticeable primarily in the levels that came closest to their D64 counterpart as the environment was clearly not designed with them in mind. For instance, you'll encounter Revenants on narrow corridors quite often, and sometimes even Arch-Viles. This isn't a problem in larger areas where it's usually quite fun to fight them, but not in those particular areas. Chaingunners do seem to work quite well however since they can easily blend with the rest of the hitscanners.   Compared to the original D64, a major difference could be the tone and atmosphere of the game. D64 was slower paced and more atmospheric, whereas D64D2 is faster paced with less emphasis of that element, supported by the amazing but more action/fun oriented soundtrack. Perhaps the darker, much more hellish levels such as Unholy Temple are the most atmospheric levels in the entire game, and also the best looking. Unholy Temple is definitely my favorite level here.   While on the subject of changes, some of them are very interesting. In the Void is probably the most surprising for me. The original featured a light blue sky and a rather foggy atmosphere while the level itself was pretty bright, how does this map look like in D64D2? Well, it seems to literally take place in a void now. Indeed, the sky is now completely black, but luckily poor visibility was avoided, at least for the most part, so there's no difficulty in seeing the enemies and where they are. It's a change that works well, unlike others. The most drastic changes were probably done to The Absolution, where you can now find 3 keys, but you need to complete various puzzles to reach them, and not the exciting or fun type. The room with the yellow skull was probably the only fun one, the others? Well, for the red key you have to go through an awkward platforming section where everything, including the enemies are obviously, cloaked in darkness, while the blue key has a puzzle comparable to the room with the red key (Demon key on the original D64) on Outpost Omega, except that it's more tedious. Not exactly changes done for the better. I don't know how exactly they impact the level though, but in my playthrough I didn't even fight the Mother Demon, I just heard her screaming once while I was fighting the teleporting enemies thinking that she finally showed up, only for the end level screen to appear, so I assume she died somehow.   D64D2 also comes with some exclusive levels that were not part of the original D64, and I personally think they're little more than filler maps. They're not terrible, but not great either, and I can't find any reason for why they exist. Well, at least they're very short and straightforward, so you don't waste much time with them. And while being on the subject, some of the secret levels from the original have been turned into regular maps, meaning that you don't have to search for secret exits to reach them. One such example is Outpost Omega.   All things considered, D64D2 manages to capture the spirit of D64 while also making plenty of changes, yet generally remaining faithful to the original. Some changes might have been for the worse, but there's plenty done for the better as well. It's pretty short and easy, just like the original, so it can be finished in a day, you can't go wrong with it. A collective effort for an ambitious project that should be well worth your time if you like Doom 64 and want to see a different take on it.
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