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176 files

  1. origwad.zip

    This is an experimental PWAD file for use with DOOM. It is rather simple since I cannot generate the nodes structure for anything much more complex than this. This level has been generated entirely by hand. No editors were used to produce it.


       (506 reviews)


  2. No Sleep for the Dead

    This is No Sleep for the Dead, a Doom 1 episode replacement and the spiritual successor to 1997's Dawn of the Dead. This episode features 9 brand new original and consistently themed levels in classic good ol' Doom style. In addition, you receive one bonus level which runs on E2M1.

    For completion's sake, I've also included a dehacked patch which only changes the level names. You can apply it manually to your vanilla doom.exe, but most source ports should pick it up automatically because it's embedded into the wad file as well.


       (72 reviews)


  3. MAP3.WAD

    This level is rather small, but nevertheless fun. The first room is inspired by Doom II map 01. To get the red key, you must do some running. BTW: I'm not very creative in naming my levels... :-)


       (13 reviews)


  4. In the Mess of it

    mole doom episode 1: this is a 9 level mapset for doom 1. it replaces episode 1. there isn't really any plot aside from the standard doom plot. it's got 8 maps and one secret level. if you want a plot i'll make one up: you play john ninmole. a scientist at the research center on phobos. you were called in one morning on your goddamn day off. something has gone wrong with the teleporter again and it's your job to fix it. this happened just recently, but when it did the whole other moon disappeared. when you arrived to your station everyone was dead. you quickly grabbed a pistol off a dead security guard and prepared yourself for the most stressful workday of your life. and the worst part is you're not even supposed to be here today!------------------ 3 of these levels have partimes: e1m3: 1:31 e1m5: 3:18 e1m9: 0:27 these par times were set by my friend stoogy. unfortunately, he didn't get a chance to play the rest of the levels before release.


       (5 reviews)


  5. Nuke Mine (Come Get Some)

    It appears that there has been an incident on Nexus 14. Nexus 14 is a mining planet, which basically means its a rock floating in some shitty solar system. Nexus 14 is known across the universe for its rich content of Nuke, a green substance that makes a great meat spread, paint thinner or extra firm hair gel. Anyways, the last report from the Nexus 14 communications centre warned of an attack from creatures released through a time-continuem breach (sorry if that's spelled wrong). You have been ordered to go in as survelance only. You are to assess the situation and be out in two hours to report to your commanding officer so that preparations can be made for a counter assault. The only problem is, you think your tough enough to take on the army of creatures yourself. You stupid twit! What makes you think that one person could possibly drive off an entire army of blood sucking demons from Dimension-X? Fine then, go ahead...


       (23 reviews)


  6. Doom Press Release v2.0

    A remake of the Doom Press Release. I have converted the maps from the Doom Press Release version to work with vanilla doom. I have also included the original unfinishable version of the Unholy Cathedral. The map from the Doom Press release.

    E1M2 - Doom Press Release Nuclear Plant. E1M4 - Doom Press Release Containment Area. E1M5 - The amazing unfinishable Unholy Cathedral.


       (6 reviews)


  7. Maledictio

    Episode 2 themed techbase level and 5th of a series of 9 maps, harder than Centrum and level name can mean curse, condemnation or slander. Finding any secrets with the higher tier weapons will greatly help you with the final battle at the end of the map.


       (12 reviews)




       (9 reviews)


  9. Neith

    A um.. I don't know, I suck at describing stuff. My best map yet though, hope you enjoy. I recommend you run it on something compatible with doom.exe demos, as stx-Vile made a very nice maxrun.


       (26 reviews)


  10. Needs More Detail

    A deliberately underdetailed E1-styled episode made for playing.


       (38 reviews)


  11. Mayan Temple

    This is an upgraded version of Mayan666.

    Mayan667 is based on the architecture of the ancient Mayan civilization. There is a large open area containing four buildings, three of which are pyramids. In the center is a sunken court where a kind of soccer to the death was once played. There are also four small underground areas off the large open area. See hint at the end of this file if you can't find the rocket launcher.

    This is my attempt to create a level that works well for either deathmatch or single play. It has been play tested in all modes and tweaked for maximum fun.


       (9 reviews)


  12. A New Nightmare

    This wad replaces episode1 of the ultimate doom. And just for it to be clear: These are very oldscoolish wads with decent 1994 detail. They have nothing new in terms of gameplay. And The hole episode ONLY uses 4 monsters ruling out the barons in the last level. If you don't like it, whine about it.


       (29 reviews)


  13. MNTFIRE.WAD - `Wasteland: Mountain of Fire'

    the setting is inside a volcano: there are corridors, rooms and some larger areas. Overall the level should run smoothly on all machines.

    The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1 (dmgraph and wt helped, too). In this WAD I continued my work in the creation of realistic lighting effects. When you walk through corridors you will find areas lit by torches. Don't expect any torch in natural cracks..... Some of the rooms have objects (pillars, etc) which cast shadows onto the floor and on the walls.

    This level takes place in a volcano, volcanoes contain lava, and lava is deadly. If you fall into the lava YOU ARE DEAD. There's no way to get out of it. If you see dangerous ledges then SAVE YOUR GAME. Special effects include: waterfall with sound, a couple of attempts to recreate cave-ins, a fallen bridge and computer messages! The difficulty is higher than Dead Base.


       (16 reviews)


  14. Mt Doom Wad

    [BBS file description:] MTDOOM.ZIP 76,251 08-16-94 Mt Doom Wad, Nice Music, Good Layout.


       (1 review)


  15. Meep Keep, level one

    It's been almost twenty years since you were | scheduled to beam in at Hell Keep, and it has been | remodelled by adherents to the school of FIREBLUA.


       (11 reviews)


  16. Maxcastl: The Most Massive Wad

    Inspired by NJ_CASTL.WAD, much of the integrity of the original level has been maintained, except that it is HUGE. I opened up many of the void spaces on the map to make passages and secret rooms. ... There are many ways to approach certain areas, and the action inside the castle is very much determined by the way a player behaves while on the outside. Monsters my appear in one area the first time you play and may not show at all in the same area the second or third time through. (see the original for more comments)


       (4 reviews)



    A really cool castle wad. NEVER is a REAL challenge in UV. There are some tough secrets to find, and there are tons of baddies. Death matchers should have a blast as well as singles. So what's the description? Get the wad and check it out! Compared to other 'non-linear' levels, this one is really non-linear. It's also pretty well inter-connected for DM after all the secrets are found. It features the Death Room, a cool outside area where you can jump all over the place, a multi-leveled maze type thing, and the dreaded caco-lair! No stupid switch puzzels or death traps. A straight forward ass kick'n wad.


       (5 reviews)


  18. Madlab

    A moderately-sized techbase heavily inspired by Ultimate Doom episode 2 (especially Deimos Lab). The difficulty is easy/medium, and is a 5-10 minute play. This is designed for single player, but functions well in cooperative too.

    As this is my first release, the map is a bit underdetailed, and was originally completed in May 2005. I made a few changes to it before uploading, but these were mostly cosmetic (light values, textures) so as to keep the 'first map' feel.


       (15 reviews)



    Take on hell spawn in a highschool setting you could only find in DOOM. The level is fully equiped with lockers (with strange contents), teachers (Ha! take THIS Mrs. Bolton! BOOM!), students (poor saps, put them out of their misery), a floating principal and a detention must worse than any that's ever been seen before! Then, in the final areas you must pass the tests to get out alive. By the way, remember to always flush!! and don't eat the food.


       (3 reviews)


  20. MPBASE

    This is a big one! modern bases and alien planet surroundings.


       (6 reviews)


  21. OK.WAD

    This file contains 6 PWADS for DOOM that, unless I've missed a bug, are without bugs. Intentionally, they are very basic and short. They are intended for the beginning DEU user, and illustrate some techniques that can be used to achieve different effects without too much effort. The first is the most basic, only two sectors of different heights. After that, each is a little different and gives an example of a different feature. I would personally recommend quickly playing each level, and then looking at the PWAD file with DEU. There are, intentionally, no enemies, since they are quite easy to add and can get in the way sometimes.


       (8 reviews)


  22. Needs More Detail II

    A deliberately underdetailed episode 2 replacement with short to medium sized levels.


       (18 reviews)


  23. MPFORT

    Medium level with some nice features added. Run for the supercharge!


       (2 reviews)


  24. MUDWADS - The Infiltrator (v. 1.1, v. 1.2, v. 1.3)

    I've tried real hard to create a smooth and interesting environment for the ultimate struggle. Hard but possible to do with a little effort and a BFG!


       (2 reviews)


  25. MARS

    A Very unique Level for DOOM.


       (4 reviews)


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  • File Reviews

    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
    • By RedCrimson · Posted
      That was awesome! Feels like a cut level. My only complaint would be the difficulty being a bit too far on the easy side with the open areas, especially in the cyber demon's RGB gamer basement (I played on U.V). Everything else about the map felt like a lot of love was put into it, the way the UAC building and its cargo area was laid out felt like a real place that still works from a gameplay perspective (for the most part i.e, very open sectors). The cargo crate fight in particular really stood out to me as a "whoa!" moment. The basement area next to the travelators was really cool, it was like stumbling upon another threat after going through most of my resources for the cyber demon and feeling worried but excited at the same time. Having to focus up to dash through and grab ammo before I could clear them out was really memorable. I admit I did noclip to the exit after the rock collapse, because I wasn't sure what I missed. All-in-all, awesome map, glad I played it :)
    • By AHemlocksLie · Posted
      This was a solid set of maps. Maps feel relatively intuitive and don't meander too much, some of the fights are actually pretty challenging, and ammo, health, and armor feel available without being overly plentiful. Not much to complain about here, and especially solid considering how early it released.