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189 files

  1. Return to Phobos

    99 downloads

       (67 reviews)

    Submitted

  2. CH Retro Episode (retroeps.wad)

    The summer of 2001 brought you CH Retro. A level filled to the rim with all that good John Romero episode 1 stuff we all know and love! Here's the entire episode!

    E1M9 is a bit different from the other levels. I've used some ideas in that level which aren't exactly hard-core episode 1'ish.

    Other than that, CH Retro Episode uses 99% of the episode 1 design 'codex'. There's only a few things such as a couple of episode 2 flats, which makes it deviate a tad. I've tried to make it look and play like Romero's masterpiece, but have also mixed my own style in with it to make it unique.

    And please, don't warp into the middle of the episode. It's an episode and ment to be played as such. You'll get the most out of it by playing it from start to end. And E1M5 along with E1M7 is really worth making it through to! They're some of my better levels.

    Finally, I'd like you to NOT use features such as jumping if you choose to play it using a sourceport!

    The names for each individual level in the epiosde is as follows: E1M1: First Contact E1M2: Computers and Electronics E1M3: Main-Frame E1M4: Command Center E1M5: Chemical Processing Plant E1M6: Primary Base E1M7: Laboratories E1M8: Old Habits... E1M9: Strategical Offensive Array

    78 downloads

       (50 reviews)

    Submitted

  3. Incineration

    A replacecment for Episode 3 of Doom. Just maps in here no new music or graphics.

    77 downloads

       (30 reviews)

    Submitted

  4. Phobos Revisited

    58 downloads

       (42 reviews)

    Submitted

  5. Rip it, Tear it, Smash it!

    Two episode 2 styled levels for Ult. Doom. They ooze of 'The Shores of Hell' with their strange environment and strange design! So you might not be a big episode 2 fan? Well, I urge you to try this out anyway! It's action packed, moody and will pack a powerful punch if you're not carefull!

    48 downloads

       (28 reviews)

    Submitted

  6. Planet Hell

    This pwad replaces episode #2 with 9 new levels. The level layouts and difficulty of these levels are compareable to DOOM's 'INFERNO'.

    This pwad include following nine brandnew missions:

    1.) Entrance 2.) Catacombs 3.) Lab of Horror 4.) Outcasted Building 5.) Bloodletting 6.) Weird Ruins 7.) Walk thru Hell 8.) Way out Sec.) Mysterious Halls

    Every single mission was designed to be great for single player games. But I know, very many of you love deathmatch showdowns. So I desided to add deathmatch starts and additional weapons. None of this nine missions is huge, all missions can be finished within 15 minutes, provided you do not fool around.

    48 downloads

       (32 reviews)

    Submitted

       (27 reviews)

    Submitted

  7. The Room Below

    A TimeOfDeath map that should be compatible with the original vanilla Doom.

    36 downloads

       (9 reviews)

    Submitted

  8. PhobosDeimos Anomaly

    A collection of twelve classic-style maps by Phobosdeimos1, originally designed for "Doom the Way Id Did."

    These maps, while perhaps not "id-like" in the strictest sense, are wildly creative and fun to boot. A must-play for those with a classic Doom itch to scratch.

    Xaser says: In light of Phobosdeimos1's passing in 2012, I thought it fitting to release one of his final gifts to the community as a standalone pack. He showed great enthusiasm for the project and was one of the most prolific mappers, with possibly more submissions than anyone else. While I'm an ill-fitting messenger to pass on his legacy, these maps absolutely deserve a release. R.I.P, good sir, until next life.

    34 downloads

       (12 reviews)

    Submitted

  9. Death Tormention II

    The fantasic sequel to Death Tormention I with 8 supremley evil levels designed from scratch just for The Ultimate Doom. The levels are much harder than Death Tormention I. There are lots of traps throughout, etc. The style is just like id's E4, medieval. There's not much to say, load this up in The Ultimate Doom and take a real blast with 8 all new levels never seen before.

    Every secret level in the original 3 DOOM episodes have been replaced with new ones.

    To run a wad type

    C:>doom -file xxxxxxxx.wad_

    xxxxx is the name of the wad file.

    33 downloads

       (23 reviews)

    Submitted

  10. Deimos Entry

    Small 1994 level for Doom replacing E2M1. Classic E2 style.

    32 downloads

       (21 reviews)

    Submitted

  11. Planet Phobos

    Planet Phobos brings you a hole Episode of new levels in the classic layout of the Doom-episode "Kneedeep in the Death"

    This pwad for DOOM includes 10 maps. Nine of them are stored as episode #1, called 'Planet Phobos'. The tenth map replaces E2M9.

    1) CHECKPOINT 2) COMMAND BASE 3) CONTROL SQUARE 4) STORAGE 5) PHOBOS REFINERY 6) PHOBOS ODDITY 7) PRODUKTION PLANT 8) LAST OBSTACLES 9) PHOB'S END Only one tip. Do not enter that red elevator until you got powerful weapons and some ammo for them.

    10) LAST PRAYER The former secret mission of 'Planet Phobos' . I moved it to E2M9. So start episode 2 level 9 if you want to play it.

    I implented Deathmatch Mode. But notice that this Episode was NOT designed for it. Never the less I guess these missions are not to worse for deathmatch. But it is not a very good idea to play a Coop-game. The hallways and rooms on some levels are so narrow and so small that you would shoot up your friends all the time. That would turn the game in a kind of deathmatch. So why not play deathmatch right from the beginning.

    31 downloads

       (17 reviews)

    Submitted

  12. REFUSE

    Trivial map for DOOM. I like '94-95 abstract, less detailed maps and has tried to make something similar.

    31 downloads

       (19 reviews)

    Submitted

  13. Project Awesome

    This is a small set of short vanilla maps that my younger brother made, replaces E3M5 to E3M8.

    30 downloads

       (18 reviews)

    Submitted

  14. Room 101 (101.WAD)

    30 downloads

       (21 reviews)

    Submitted

  15. Subdivision

    A small classic-style level for DOOM replacing E1M1.

    29 downloads

       (15 reviews)

    Submitted

  16. E2MWalter

    A map for Walter Confalonieri's 31st birthday, made because he requested people do so on the Doomword forums. If you're playing Ultra-Violence and can get to the Berserk reference secret, be ready to recreate one of Guts' finer moments...

    29 downloads

       (17 reviews)

    Submitted

  17. Lost Base

    It's a half tribute to E1 and a break to my bad habit of starting things and never finishing them.

    27 downloads

       (17 reviews)

    Submitted

  18. Base of Sacrificium

    Small 1994 level for Doom replacing E3M3. In the style of Episode 3.

    27 downloads

       (14 reviews)

    Submitted

  19. Littel Infernoe

    3 Littel infernoe levels for Doom 1. The third level is not completed but has a door that exits so you are not stuck in the level. HAVE FUN SPEADRUNNERS!

    27 downloads

       (17 reviews)

    Submitted

  20. Revisiting Phobos

    My second attempt to make a E1Mx-style map, this time with less detail but more classic feeling. Tested with DOOM.EXE and ZDoom.

    26 downloads

       (11 reviews)

    Submitted

  21. Outer Rim

    Just a map I did for fun.

    26 downloads

       (12 reviews)

    Submitted

  22. A Lonely Place to Die

    My 14th UD wad. This is a ICK base level. Everything happens on one floor. This map was intented for SKILL 4, no SKILL 1.

    26 downloads

       (16 reviews)

    Submitted

  23. Technician's Base

    A dark, small to medium sized base level with a classic touch to it that runs on Vanilla Doom.

    26 downloads

       (12 reviews)

    Submitted

  24. RRWARD02.WAD

    Replaces E1 M1

    25 downloads

       (16 reviews)

    Submitted

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  • File Reviews

    • By InDOOMnesia · Posted
      Love the map's flow. Pretty tough for me (regardless of difficulties), yet it felt just right.
    • By RetMenTos · Posted
      It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.
    • By Never_Again · Posted
      Three levels in three separate WADs (EHD11, EHD12 and EHD14) dated March 31 1994 - 26 years and a day ago. The author, Ed Jankovsky - a student at Northern Arizona University, announced them on the same day in newsgroup alt.games.doom in a thread titled "Try These New Levels!!!"   https://groups.google.com/d/topic/alt.games.doom/VUFq8jK-RxM/discussion   The number of the exclamation marks in the subject reflected the author's excitement rather than the quality of the levels. Even by the standards of the day they were rather poor - Michael Kelsey's STONES had been out for several days already.   The only noteworthy level in this pack is EHD14. It's a 5x5 grid of empty 256x256 rooms, each with a teleporter in the center. No monsters or exit, this was probably meant to be a DM-only board. All weapons except the shotgun are present, as well as some ammo. There are a couple more rooms extending north from the north-easternmost grid cell, but to proceed you need to raise the bridge across the nukage first. The switch is in the center of the grid. Once you get to the northernmost room the things finally start getting interesting.   You can walk out of the map into the void through the north-eastern corner of that room. Then you can go west and circle the map to your heart's content, provided you keep far enough away from the two nukage sectors. You can even travel in the void between the individual grid cells and examine their contents from outside. Once you drop into the nukage sectors extending out into the void the journey is over, however. The nukage won't harm you and you can get back into the map but you cannot get onto the walkway or back into the void.
    • By DoomShark · Posted
      Good wad, Although its an old wad but I really enjoyed playing it.
    • By Denim Destroyer · Posted
      Going Down is hard for me to review because of how unique it is despite being just another Boom compatible megawad. Plenty of megawads exist that have unique themes and brutal open ended levels but Going Down sets itself apart through intelligent use of Boom actions. No two maps feel exactly the same because under the hood they always have something different going on. Walls falling to reveal a new hellish underside, a dark mirrored version of our world, rooms that transform faster than you can blink an eye, and a literal descent into the mouths of hell are just a few of the things Going Down does to stay fresh. Go play it and you will not regret it. 
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