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189 files

  1. Return to Phobos

    99 downloads

       (67 reviews)

    Submitted

  2. CH Retro Episode (retroeps.wad)

    The summer of 2001 brought you CH Retro. A level filled to the rim with all that good John Romero episode 1 stuff we all know and love! Here's the entire episode!

    E1M9 is a bit different from the other levels. I've used some ideas in that level which aren't exactly hard-core episode 1'ish.

    Other than that, CH Retro Episode uses 99% of the episode 1 design 'codex'. There's only a few things such as a couple of episode 2 flats, which makes it deviate a tad. I've tried to make it look and play like Romero's masterpiece, but have also mixed my own style in with it to make it unique.

    And please, don't warp into the middle of the episode. It's an episode and ment to be played as such. You'll get the most out of it by playing it from start to end. And E1M5 along with E1M7 is really worth making it through to! They're some of my better levels.

    Finally, I'd like you to NOT use features such as jumping if you choose to play it using a sourceport!

    The names for each individual level in the epiosde is as follows: E1M1: First Contact E1M2: Computers and Electronics E1M3: Main-Frame E1M4: Command Center E1M5: Chemical Processing Plant E1M6: Primary Base E1M7: Laboratories E1M8: Old Habits... E1M9: Strategical Offensive Array

    78 downloads

       (50 reviews)

    Submitted

  3. Phobos Nexus

    A small map for vanilla doom.exe, I mixed hell and tech themes together, and came up with this, I hope you like it.

    24 downloads

       (7 reviews)

    Submitted

  4. Incineration

    A replacecment for Episode 3 of Doom. Just maps in here no new music or graphics.

    77 downloads

       (30 reviews)

    Submitted

  5. Paranoia 1.1

    nice

    14 downloads

       (2 reviews)

    Submitted

  6. REDRUM

    Redrum is a rather large file, over 300k. For some reason beyond my comprehension DOOM will not let you save your game while playing Redrum.wad, so you better be pretty good at doom! Also may I suggest that you run doom with your "messages on". This is the only way you will know if and what key you will need to open a locked door for I have not color coded them (I just didn't like the look of em' in my level) I have included Deathmatch starts in this level but I did not design the level for it. The level is so expansive you might never find each other. I think there is a nice mix of monsters,amo,and first aid in the level. If you think it is too hard or too easy you may add or delet amo and health to suit your needs (I don't mind). I have also hidden my secret doors very well, and you may have to use more of a "Wolfenstein" approach to find them. Have fun!

    17 downloads

       (8 reviews)

    Submitted

  7. The Room Below

    A TimeOfDeath map that should be compatible with the original vanilla Doom.

    36 downloads

       (9 reviews)

    Submitted

  8. Rip it, Tear it, Smash it!

    Two episode 2 styled levels for Ult. Doom. They ooze of 'The Shores of Hell' with their strange environment and strange design! So you might not be a big episode 2 fan? Well, I urge you to try this out anyway! It's action packed, moody and will pack a powerful punch if you're not carefull!

    48 downloads

       (28 reviews)

    Submitted

  9. PhobosDeimos Anomaly

    A collection of twelve classic-style maps by Phobosdeimos1, originally designed for "Doom the Way Id Did."

    These maps, while perhaps not "id-like" in the strictest sense, are wildly creative and fun to boot. A must-play for those with a classic Doom itch to scratch.

    Xaser says: In light of Phobosdeimos1's passing in 2012, I thought it fitting to release one of his final gifts to the community as a standalone pack. He showed great enthusiasm for the project and was one of the most prolific mappers, with possibly more submissions than anyone else. While I'm an ill-fitting messenger to pass on his legacy, these maps absolutely deserve a release. R.I.P, good sir, until next life.

    34 downloads

       (12 reviews)

    Submitted

  10. Poison Hub

    A first attempt at making a reasonably sized DOOM map. It has quite a few outdoor areas included, and all three keys are used. I've tried to make it slightly non-linear so that it is more interesting.

    24 downloads

       (10 reviews)

    Submitted

  11. Perfected Hatred

    After playing DTWID, nostalgia grew on me and I felt like building a E4-styled map. It's a mix inspired by E4M2, E4M3, and E4M6. I think I failed at delivering nostalgia, but I hope it's only because I built the map and there's no novelty factor. This is my first map in the last 7 years!

    There are enough supplies to get through, just play fine, don't waste ammo and you'll be ok. Secrets are meant to make your life easier and give you extra breathing space.

    24 downloads

       (8 reviews)

    Submitted

  12. ROGUES2, version 1.131

    ROGUES2 is similar to ROGUES I made in September 1994. It's a level for games who prefere the shotgun. Of course you can find the other weapons too, but it should be possible to finish this level just with the shotgun. This level mainly consists of very detailed rooms, with a lot of windows, doors and other possibilities to hide behind and shoot each other. Although I I couldn't test this level for multiplayer game it should work very well in that mode. In some places in this level are small difficulties, so don't forget: Think first, then move !

    13 downloads

       (5 reviews)

    Submitted

  13. Processing Plant

    This used to be the UAC subterrainian toxic waste processing plant, until the mishap. Things went wrong, so they called your team in to clean it up. To think this all started with an early morning waking dream where I visualized the area where you start off, especially the blue area off to your left.*8^)

    18 downloads

       (4 reviews)

    Submitted

  14. E2MWalter

    A map for Walter Confalonieri's 31st birthday, made because he requested people do so on the Doomword forums. If you're playing Ultra-Violence and can get to the Berserk reference secret, be ready to recreate one of Guts' finer moments...

    29 downloads

       (17 reviews)

    Submitted

  15. ARENA

    It is one of my favourite level. It is not easy to beat at UV. Description ? Why are you still reading and not playing? Go ahead and check out yourself.

    It was designed for Single Player. So do NOT complain if it sucks on Deathmatch.

    Well I created this MAP quite some time ago. There are more perhaps better maps still waiting on my HDD. This is my first upload, just for try.

    12 downloads

       (4 reviews)

    Submitted

  16. Planet Phobos

    Planet Phobos brings you a hole Episode of new levels in the classic layout of the Doom-episode "Kneedeep in the Death"

    This pwad for DOOM includes 10 maps. Nine of them are stored as episode #1, called 'Planet Phobos'. The tenth map replaces E2M9.

    1) CHECKPOINT 2) COMMAND BASE 3) CONTROL SQUARE 4) STORAGE 5) PHOBOS REFINERY 6) PHOBOS ODDITY 7) PRODUKTION PLANT 8) LAST OBSTACLES 9) PHOB'S END Only one tip. Do not enter that red elevator until you got powerful weapons and some ammo for them.

    10) LAST PRAYER The former secret mission of 'Planet Phobos' . I moved it to E2M9. So start episode 2 level 9 if you want to play it.

    I implented Deathmatch Mode. But notice that this Episode was NOT designed for it. Never the less I guess these missions are not to worse for deathmatch. But it is not a very good idea to play a Coop-game. The hallways and rooms on some levels are so narrow and so small that you would shoot up your friends all the time. That would turn the game in a kind of deathmatch. So why not play deathmatch right from the beginning.

    31 downloads

       (17 reviews)

    Submitted

  17. The Quest for Necronomicon

    The Middle Age is here! This package takes you in the middle of medievalworld. Your are a fearless Mage-Fighter, whose quest is to save the earth and find the lost book of Necronomicon.

    21 downloads

       (4 reviews)

    Submitted

  18. Rest In Pieces

    My first WAD, its very large. All the guns are visiable. Designed primpary for Cooperative playing, especially with all the 'loads' of combat areas. Please send any/all comments to the address above, they will be forwarded to me.

    13 downloads

       (5 reviews)

    Submitted

  19. Planet Hell

    This pwad replaces episode #2 with 9 new levels. The level layouts and difficulty of these levels are compareable to DOOM's 'INFERNO'.

    This pwad include following nine brandnew missions:

    1.) Entrance 2.) Catacombs 3.) Lab of Horror 4.) Outcasted Building 5.) Bloodletting 6.) Weird Ruins 7.) Walk thru Hell 8.) Way out Sec.) Mysterious Halls

    Every single mission was designed to be great for single player games. But I know, very many of you love deathmatch showdowns. So I desided to add deathmatch starts and additional weapons. None of this nine missions is huge, all missions can be finished within 15 minutes, provided you do not fool around.

    48 downloads

       (32 reviews)

    Submitted

  20. RAMPAGE.WAD

    Here's a nice, complete reconstruction of the office where I work here in San Francisco. Now when I get mad I don't have to just sit around and steam until I finally snap and go on a real rampage -- I can do it at home! And so can you! Just pretend your co-workers and friends have been turned into evil creatures and it's easier to open up on 'em! Anyway, this wad is here so you can vent your frustration in an air-conditioned and target-rich environment. It's especially good for deathmatch , with lotsa nooks and crannies for your point-blank shotgun dueling enjoyment. I won't tell you where this office is because I wouldn't feel safe knowing that there will be a lot of people out there who can wipe the place out in their sleep! Enjoy!

    13 downloads

       (3 reviews)

    Submitted

  21. Chris's Hangar

    A level created late last night (Dec 28th) out of boredom in the vein of E1M1, but enough difference that it's not an exact clone.

    24 downloads

       (12 reviews)

    Submitted

  22. Base of Sacrificium

    Small 1994 level for Doom replacing E3M3. In the style of Episode 3.

    27 downloads

       (14 reviews)

    Submitted

  23. Prower's Gate to Hell

    This level is the follow-up to Prower's Military Base which should be available the same place you found this wad. Prower's Military Base won both the Wad of the Week award and the Wad of the Day award, and has received good comments from the DooMing public. Play PRWRBASE.WAD first, available in PRWRBASE.ZIP at the same place you got this WAD(usually).

    THE STORY OF HELL'S REVENGE (aka the plot of the WAD):

    You'll never forget this. The guts from the troopers lie around you, some

    11 downloads

       (3 reviews)

    Submitted

       (27 reviews)

    Submitted

  24. PCDOOM.WAD

    A map that is the 4th floor of Ziff-Davis HQ at One Park Avenue, New York.

    More info about this WAD can be found here: http://rome.ro/lee_killough/articles/doomconf.shtml

    17 downloads

       (4 reviews)

    Submitted

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  • File Reviews

    • By slef · Posted
      Amazing this is still floating around on the interwebs!! I have downloaded them all again and firing up ZDoom for a trip back.   Maybe it's time I finish this series? Thanks for the kind feedback @Doomkid ... I made this when I was 15 or 16 and obviously full of teen angst, at least that seems apparent from the language in the readme.
    • By Forli · Posted
      I'm just writing this review to let everyone know that you are supposed to run this choosing the original plutonia as the iwad and not doom2, or else (on zdoom at least) the plutonia textures will be shown as black and the midtextures will not be drawn at all, causing confusion since the blocking lines are still there. I made that mistake the fist time I played this wad.
    • By kfpopeye · Posted
      Expected more from the makers of Plutonia. The use of an all black texture almost everywhere didn't do much for me and the use of player blocking lines just made it confusing when running from a horde. Couldn't pass level 29 without using no clipping because the final steps were too high.
    • By 666shooter · Posted
      [HMP, Continuous w/ pistol-start mindset, regular saves]   I went into Requiem with relatively low expectations. Having not been thrilled by the Memento Mori series and having just come off playing the superb Alien Vendetta, I expected a solid if relatively forgettable megawad with desgin concepts in the old school. In many ways I was pleasently surprised: solid map design through about the first 20 maps, a Quake homage in Map 31 that made me smile, a few obnoxious encounters due to tight spacing and poor distribution of the Sshotgun, okay, but better city levels than the IWAD, so that was nice. Map 15 was frustrating to navigate and Map 18 actually forced me to restart since I saved after the red key, but no real bs otherwise. But then came Map 21: Be warned, it is possible to softlock yourself out of the lift in the X room if you are backtracking; upon restarting I found the switch to lower the panel in front of the red door did not work and remained "active" and non-function despite repeated Uses. I would recommend an updated version of this map because this simply wasn't acceptable. (For reference, I was running this with GZDoom 4.1.3; your mileage may vary.) Nor was Map 24, as commented below. After the grueling and frustrating Map 23, this almost made me want to stop playing the Wad or at least skip this one, which would be a first for me. Not enough ammo, revenants and a few more revenants, the only nice thing I have to say about this debacle is you will learn just how effective (of often inneffective) that stupid chainsaw can be against enemies that can do over 40% damage in one hit. Not. Good. Design. But there is hope, as Map 27 is one of the nicest vanilla Maps I've seen in one of these older Wads (The Labs of MM 1 notwithstanding), and its winding journey almost redeems the package to the finish. The unfortunate and clumsy Icon of Sin encounter at the end of Map 23 aside, I found the final map mercifully short and I appreciate the little bit of lore in the text file giving us a semblence of an "alternative" final boss. Overall, worth checking out for several of the maps here. A compliment to map 20 while I'm here- short, sweet, and nice outdoor environment design w/ vanilla assets not unlike Scythe meets Plutonia. A few bumps with the weapon placement and some points off for 21 and 24, but a solid recommendation going in forewarned.  
    • By spd7693 · Posted
      Oh, Requiem... What to begin with...    Outstanding frst 15 maps and if that design, gameplay and combat was more consistent in the further levels, I would have given 5! But it drops off quite a bit from map 16 onwards and becomes a jumbled mess of maps. Considering the difficulty I faced in Memento Mori 2 I expected Requiem to be even more difficult than that. It was, but only until map 15 and from then on it became a relative cakewalk. Well, not completely though. There are a few tough monsters and still maps are difficult from pistol start. The second time I played it I felt like I liked it more, but rage quit on map 27. Iikka Keränen, please put more ammo!    The lack of ammo frustrated me from map 22 onwards. The wad intends a lot of infighting, which is in a lot of cases impossible, because of big groups of monsters of the same kind and/or often presence of arch-viles. There also aren't many crushers that can help the player kill monsters easier and there are a lot of long-distance enemies. The lackluster of ammo is definitely map 24. It has only 40 shells, a couple of rockets and a small patch of plasma while 60% of the enemies are revenants and there are a few imps and hell knights. It has no single corner where infighting is possible on top of that. Oh, and it comes after map 23 which is an ammo eater due to the presence of an Icon Of Sin fight. It's manageable until map 27, but no further than that. Compare that with how many shells the player was spoilt with in Memento Mori 2. In MM2 the rule is that if you have no shotgun ammo, you're dead.    Fighting was OK. I expected a harder wad, but still the fights were OK. Some were forced, some were tedious. Basically the problem was again, you can't really infight beefier monsters.    Yeah, map 24 Procrustes Chambers is my least favourite. In fact I hate it more than I hate The Chasm! Hey, another time I don't like map 24. Coinsidence? Is it that I hate this number or this number hates me? Speaking of The Chasm, map 19 is also bad. Not to mention the design flaws, but also that twisted cubic staircase platforming in The-Chasm-style? Will there ever be an end to ledge walking as a gameplay gimmick?    Visuals were perfect and very interesting. This is one thing they did well.    Maps ranking:    Hatred - 23  Cursed Kingdom - 27 - next time I play it I may be more careful with the ammo  Last Resort - 15  The Black Gate - 10  The Portal - 14  Den Of The Skull - 21  Town Of The Dead - 13    A lot of levels though had the impossibility to get 100% kills and/or secrets. And Den Of The Skull is unique in that aspect. 100% kills - impossible, 100% items - impossible and guess what - 100% secrets impossible! People, when creating maps, please make everything the player can take accessible. I found out you actually can make 100% kills possible, but you have to use a map editor. And if to fix one map, why not fix all of them? I don't think it's legal.    Bottom line: What could have been. I don't care about the visuals. If this wad was harder than MM2 and had all kills and secrets accessible, I would have given 5. And of course, if it had better ammo balance. I must give three. I gave MM 4 and I gave MM2 5.    PS: Mark Klem, if so many designers left the team, why the heck didn't you create a single map in this wad? Base Exposure is one of the best maps I've ever played and I definitely would have asked for more of the same! 
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