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189 files

  1. PLANET WAD's

    Great stuff! Your mission: Kill and survive. You might also need to use your brain! ;)

    19 downloads

       (4 reviews)

    Submitted

  2. Parthenon

    Parthenon was originally a beautiful rendition of the structure of the same name in Greece, but HoM considerations reduced it to the vestige you see in the exact middle of the map. (For those interested, the original still exists, and if I ever find a way to use it, it will appear in it's entirety.)

    What was hoped to be a challenging pwad for deathmatches grew into this sprawling series of hallways around a large courtyard with a few challenging outer rooms.

    I'm still learning, so constructive criticism is appreciated.

    BTW, as the editors continue to increase in utility, one has to look at wads completed when the editors were much more crude with a degree of wonder. Look at Megawatt, or one of the other 1993 wads and be amazed.

    18 downloads

       (5 reviews)

    Submitted

  3. Rocky VII

    You find yourself in the middle of a animal testing building. If your fast you can watch the spider and rocket man go at it.

    14 downloads

       (4 reviews)

    Submitted

  4. The Pit

    JUMP ON IN, THE BLOOD IS FINE.

    11 downloads

       (2 reviews)

    Submitted

  5. Palace of the Beast

    It's been two long months since you sent the evil

    25 downloads

       (14 reviews)

    Submitted

  6. Rift

    This is a lovely little doom level that I created using Edmap112. It is a very large level with many bad guys and one rather large bad guy. It gave me many headaches while building, but in the end, I was very pleased. This version has implemented multi and deathmatch starts!!! Oh yes!

    13 downloads

       (4 reviews)

    Submitted

  7. prison10.WAD

    An early version of a file I will add on to Extensively if interest is great enough.

    10 downloads

       (1 review)

    Submitted

  8. Lost Base

    It's a half tribute to E1 and a break to my bad habit of starting things and never finishing them.

    27 downloads

       (17 reviews)

    Submitted

  9. Ring of Death

    An arena-style, wide-open level. A real challenge alone, easier in cooperative mode, and an excellent deathmatch level.

    10 downloads

       (2 reviews)

    Submitted

  10. THE PENTADROME

    Overview: The pace of action in The Pentadrome is best suited for cooperative play, but once the monsters are thinned down, it's a fabulous place for a deathmatch. With few dead ends and lots of twists and secrets, The Pentadrome keeps you on the edge of your mouse pad (and your sanity!)

    The objective is to explore the three major regions of the Pentadrome, which requires the player to locate 3 key cards, and then make it to the exit lift alive.

    If you make it to the exit lift and still have a load of energy... find the secret button chamber (it'll be close by) that activates the showdown phase of The Pentadrome. If you have the stomach for the finale, be prepared to re-explore your immediate surroundings and take advantage of secret passages. If you look close, you'll always find them.

    The finale comes in two phases. The second phase of the finale requires some creativity in getting up to the room that triggers the final showdown. When you find some new buttons durring the end-game, try pushing them and returning to the main arena to see the results.

    Good luck!

    Give-Aways: The endgame is tough, but there is more than enough ammo around. You have to find it, though. Try the silver wall at the top of the exit lift!

    Once you find the exit room (Southern tip of the main arena), you can take the lift to the exit or push on the West wall, which reveals a secret room. There you'll find a BFG and a button that triggers the first round of the showdown. A new chamber and tunnel also opens up.

    The buttons that you find durring the end game (in the new tunnel) allow you to change the topography of the main arena in the Pentadrome. This can be useful when being chased by Cybedemons. Each "arm" of the main arena is split into four definned surfaces: 1) The main floor 2) Inner Column 3) Mid Fang 4) Outer Fang The Mid and Outer Fangs are arranged symetrically, like concentric triangles. The Inner Columns are in the middle of each Mid Fang. All of this is part of the main floor when the game begins. The middle button (of three) raises the Inner Columns to the ceiling. The other two buttons raise the Mid and Outer Fangs in incements of 16 and 32. The two buttons directly behind the outer buttons lower the corresponding Fangs to the floor. This can also be done with the two levers located in the balcony overlooking the main floor of the arena, which are visible at the start of the game.

    To trigger the final phase of the finale, you have to raise the Fangs high enough into the air so that you can leap from the arena balcony onto the Outer Fang and then jump over to secret room that the Cacodemons came from. There you'll see a door and a button that starts the second round, which will also open up a new tunnel.

    Happy Hunting!

    14 downloads

       (4 reviews)

    Submitted

  11. Run N'Gun

    Try to survive with your basic pistol? This is a VERY BASIC level. This is my first attempt at using a Doom Editor. The purpose was to familiarize myself with the very basic features of the editor. So, don't look for any elevators, lifts, or stairs. However, after a liberal sprinkling of a few "friends", who can't or won't provide me with nothing more than bullets, the level was enjoyable while testing the basic features of the editor. All weapons (except for the chainsaw) are here. Sufficient ammunition for all is likewise present. However, not too much in the way of medical assistance. That's why the name "Run N' Gun" was chosen. Because this is a complete learning process, I'll appreciate all comments.

    11 downloads

       (3 reviews)

    Submitted

  12. RAYGUN.WAD

    This is my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard.

    One of the qualities of DOOM is that it allows vertical motion. I tried to take advantage of that when designing this level. This is a large WAD, lots of bad guys, traps and puzzles. This is a long course. My best times so far are 7:14 min. with no monsters and about 28 min. at UV.

    12 downloads

       (2 reviews)

    Submitted

  13. RESCUE1.WAD

    Story so far:

    You have just completed the last mission of episode 1 and killed the Barons of Hell. You make your way out of the bloody battle field to a locked central control center. After running a sercurity bypass you find a surplus of food and medical supplies. While sowing two of your fingers back on, you here a general distress call (G.D.C.) alarm from a con panel. You track its location to a small wharehouse 3 kilometers southwest of of your position. The transmittion is weak and broken up but you make out what it says... "MAYDAY...MAYDAY...MAYDAY...MARS MARINES DELTA SQUAD*&^%^ IN SECTO#$%#$( ... REQUEST EMERG*&^^*$@ AND RESCUE! OVER!" Thank God! You're not alone! Quickly you put on a headset and reply finding out there status and get a update on the aliens. It seems that they are planning another big party and the wharehouse is being setup as another gateway to their world! They have just started so they are not as dugin as others. These marines were captured to be sacrificed to the Lords of the under world for forgiveness for failing their mission ... oh yea and being kicked in the ass by you!!! You learn that only a hand full of troops are left and time is of the essence. You must find you buddies before you and your johnson are the only to normal people left on the planet! You send a planetary distress call and warning message to aproach planet with caution... You pick up what amo you have left and start again but this time with a glimer of hope.

    ***

    I made this game to introduct a new way of thinking about mutliplayer games. They should not just start together but have that 'Rambo III' fill so that you just aren't clearing levels together but achieving an interactive goal that is set before you. This game is designed for four players... tried with two... seems to work!

    10 downloads

       (1 review)

    Submitted

  14. Pumpkin..A Holloween Tale

    The setting: Mars, Under Mining Station Holloween night, but there's no candy for this kid. Many tricks and only a few treats. Someone needs to get your bags ready..body bags that is. Hope you see a ghost tonight!

    13 downloads

       (3 reviews)

    Submitted

  15. Try of a level of DooM (In Italian,"prova" means "try") This level as been updated in 13\05\05

    Nothing of special, you're located inside a abandoned base full of hostile life (obviously),and you got to destroy the satan's fortress... in the second level you're inside a alien starship (well, this is the idea) and defeat the alien boss.... So, THE SAME OLD STORY! ^_^ Maybe, i'll made of this levels a episode for ZDOOM, but i don't know... This is my first level... please be good whit me...

    17 downloads

       (7 reviews)

    Submitted

  16. Penze1,Penze2,Penze3.wad(s)

    Here is the first three levels of an episode I am in the process of building.

    11 downloads

       (2 reviews)

    Submitted

  17. Untitled

    Easy WAD to follow, no tricks or hidden items. Everything out in the open. Ammo is limited so use it sparingly.

    10 downloads

       (1 review)

    Submitted

  18. RH21A.WAD

    First level (Bottom) of my new "Ship of DOOM".wad.

    13 downloads

       (3 reviews)

    Submitted

  19. This is the Castle from Hell!!!

    This is the Castle from Hell!!! It's a completely new level for Episode 2 complete with moat. It's monster packed so blast away! This was made with DEU5 editor. Just type Doom -file RHE2L3.WAD and play Episode 2 on Ultraviolent to Level 3 and enjoy!.........Rich Horn.

    17 downloads

       (8 reviews)

    Submitted

  20. Painless

    Painless is my final level for DOOM. It encompasses all the things I've collected about the DOOM engine into one level. Although the level is large, it will save with no problems. Deathmatch and Cooperative starts are available in the level, so feel free to frag your co-workers/friends/relatives/spouses/selves.

    24 downloads

       (11 reviews)

    Submitted

  21. Peano

    A sequence of three areas of increasing difficulty. Some puzzles. Fairly hard in ultraviolent mode. Note: there is no return after teleporting.

    11 downloads

       (2 reviews)

    Submitted

  22. REACTOR1.WAD

    Your team has been called in to clean out one of UAC's power plants, but in the first hallway, the ceiling behind you collapses, burying almost all of your soldiers. Looks like the only way out now is to use the facility's transporter pad on the other side of the building.

    13 downloads

       (4 reviews)

    Submitted

  23. Phobos Revisited

    58 downloads

       (42 reviews)

    Submitted

  24. Phobos Outpost

    19 downloads

       (9 reviews)

    Submitted

  25. ARENA

    It is one of my favourite level. It is not easy to beat at UV. Description ? Why are you still reading and not playing? Go ahead and check out yourself.

    It was designed for Single Player. So do NOT complain if it sucks on Deathmatch.

    Well I created this MAP quite some time ago. There are more perhaps better maps still waiting on my HDD. This is my first upload, just for try.

    12 downloads

       (4 reviews)

    Submitted

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  • File Reviews

    • By InDOOMnesia · Posted
      Love the map's flow. Pretty tough for me (regardless of difficulties), yet it felt just right.
    • By RetMenTos · Posted
      It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.
    • By Never_Again · Posted
      Three levels in three separate WADs (EHD11, EHD12 and EHD14) dated March 31 1994 - 26 years and a day ago. The author, Ed Jankovsky - a student at Northern Arizona University, announced them on the same day in newsgroup alt.games.doom in a thread titled "Try These New Levels!!!"   https://groups.google.com/d/topic/alt.games.doom/VUFq8jK-RxM/discussion   The number of the exclamation marks in the subject reflected the author's excitement rather than the quality of the levels. Even by the standards of the day they were rather poor - Michael Kelsey's STONES had been out for several days already.   The only noteworthy level in this pack is EHD14. It's a 5x5 grid of empty 256x256 rooms, each with a teleporter in the center. No monsters or exit, this was probably meant to be a DM-only board. All weapons except the shotgun are present, as well as some ammo. There are a couple more rooms extending north from the north-easternmost grid cell, but to proceed you need to raise the bridge across the nukage first. The switch is in the center of the grid. Once you get to the northernmost room the things finally start getting interesting.   You can walk out of the map into the void through the north-eastern corner of that room. Then you can go west and circle the map to your heart's content, provided you keep far enough away from the two nukage sectors. You can even travel in the void between the individual grid cells and examine their contents from outside. Once you drop into the nukage sectors extending out into the void the journey is over, however. The nukage won't harm you and you can get back into the map but you cannot get onto the walkway or back into the void.
    • By DoomShark · Posted
      Good wad, Although its an old wad but I really enjoyed playing it.
    • By Denim Destroyer · Posted
      Going Down is hard for me to review because of how unique it is despite being just another Boom compatible megawad. Plenty of megawads exist that have unique themes and brutal open ended levels but Going Down sets itself apart through intelligent use of Boom actions. No two maps feel exactly the same because under the hood they always have something different going on. Walls falling to reveal a new hellish underside, a dark mirrored version of our world, rooms that transform faster than you can blink an eye, and a literal descent into the mouths of hell are just a few of the things Going Down does to stay fresh. Go play it and you will not regret it. 
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