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189 files

  1. TOXIN REFINERY (PE1_TOX.WAD)

    Toxin refinery, replaces the original E1M3: Toxin refinery with a brand new level and crazy secret level. Both the levels use the classical base style which was used in the original Doom. I'm talking Episode 1 style. This level uses extended linedef types such as Blazing Doors and requires Doom v1.666 or better to run properly. It will crash or cock up older Doom Versions such as v1.2, v1.4 etc. It will also not run using the shareware version.

    15 downloads

       (8 reviews)

    Submitted

  2. reunion 01

    The UAC had sent 5 teams to see if anything on the old Phobos bases could be salvaged. There was still top secret projects untouched by the demons deep within the base. 4 of the 5 teams sent there had reported good results, one diddnt report back at all. They were sent to the east wing of the Toxin Refinery to poke around and see if there was any sign of hells forces still about. They just dissapeared. The phone rings at 6:am, nobody calls this early unless....shit! You finally pick up after 25 or so rings, it must have been important. Once you heard the generals voice you diddnt even let him finish and just grabbed a side arm and headed to base to board a transfer ship to the south east wing of the toxin refinery and see what happened to team #5 and report back to UAC. This is just an intorduction to a series of levels that will not require a new port, just good ol' fashioned raw doom. Happy hunting...

    8 downloads

       (1 review)

    Submitted

  3. RRV12

    - Six level episode plus finale (E1M7)
    - Designed with singleplayer in mind
    - Also great for deathmatch (try E1M4)
    - Difficulty levels implemented (of course)

    11 downloads

       (3 reviews)

    Submitted

       (8 reviews)

    Submitted

       (27 reviews)

    Submitted

  4. PAGBSPD1

    Map built one year ago, when I was planning to build a whole episode...

    11 downloads

       (2 reviews)

    Submitted

  5. The Far Side of Phobos

    This is a full 8 level Episode For DOOM. It takes place after "everything else" and there are reports of areas never cleared on Phobos, and once again, you must venture in by yourself.

    I made my best efforts to try and bring back the "Knee Deep in the Dead" style.

    24 downloads

       (15 reviews)

    Submitted

  6. roundbot.WAD

    I just would like some feedback from others on the quality of this file. Does anyone still play doom?? Please email me with feedback. Thank you

    12 downloads

       (4 reviews)

    Submitted

  7. Prower's Revenge

    Prower's Revenge: AKA The Story

    You glance at the computer screen to the side of you. "Damn," you say

    10 downloads

       (2 reviews)

    Submitted

  8. PM2129

    10 downloads

       (2 reviews)

    Submitted

  9. Prower's Gate to Hell

    This level is the follow-up to Prower's Military Base which should be available the same place you found this wad. Prower's Military Base won both the Wad of the Week award and the Wad of the Day award, and has received good comments from the DooMing public. Play PRWRBASE.WAD first, available in PRWRBASE.ZIP at the same place you got this WAD(usually).

    THE STORY OF HELL'S REVENGE (aka the plot of the WAD):

    You'll never forget this. The guts from the troopers lie around you, some

    11 downloads

       (3 reviews)

    Submitted

  10. Quake dOOm v1.0

    This is mainly a Deathmatch WAD, but some single-player support has been added, too. COMPLETELY NEW! Not at all like my pervious WADs, which were modifacations on id's levels. This is COMPLETELY NEW! I reccomend that you use this for Deathmatch, but you can test it out on single. This is an attempted port of id's Quake level, E1M1. Just the layout was copied, however. And even not that completely. New lifts, and extra areas abound. Not ported using any external programs.

    18 downloads

       (10 reviews)

    Submitted

  11. Quad (QUAD.WAD from QUAD.ZIP)

    Good fast play, keep on your toes ! This is sort of an exploration level, so if you get to the end and missed a secret or 2, go back. HINT:There's a couple of walk thru walls.

    10 downloads

       (2 reviews)

    Submitted

  12. Prower's Military Base

    Your mission is simple: kill all remaining demons in this abandoned Milita Base.

    To play, run PRWRBASE.BAT, which is simply the command "doom -file prwrbase.wad -warp 1 6 -skill 4"

    9 downloads

       (1 review)

    Submitted

  13. Rage_11.WAD

    This is the first level in a nine level episode currently under construction. Once all levels are complete all will be available in one wad file RageHell.wad including a complete story line. The final episode will actually replace e2m1-m9.

    9 downloads

       (1 review)

    Submitted

  14. Rage_12.WAD

    This is the second level in a nine level episode currently under construction. Once all levels are complete all will be available in one wad file RageHell.wad including a complete story line. The final episode will actually replace e2m1-m9.

    9 downloads

       (2 reviews)

    Submitted

  15. Rage_13.WAD

    This is the third level in a nine level episode currently under construction. Once all levels are complete all will be available in one wad file RageHell.wad including a complete story line. The final episode will actually replace e2m1-m9.

    10 downloads

       (2 reviews)

    Submitted

  16. APOCOLYPSE *OR* KILLEM UP, YUM (v1.0)

    This is just another one of those lame arena things. I noticed how most of them don't really stick to the arena part, so I took a shot at it. You can watch the war at different views.

    9 downloads

       (1 review)

    Submitted

  17. The Quest for Necronomicon

    The Middle Age is here! This package takes you in the middle of medievalworld. Your are a fearless Mage-Fighter, whose quest is to save the earth and find the lost book of Necronomicon.

    21 downloads

       (4 reviews)

    Submitted

  18. Race.WAD

    Small level which when in multiplayer mode is a race to the finish to avoid being crushed!. The whole level turns to a crusher when you pass the finish.

    10 downloads

       (2 reviews)

    Submitted

  19. The Rock Pit

    You have to leave the space lock and find your way to the next for pick up. Along the way are spaced mariens and monsters to chill the blood.

    You will want to find the secrets to finish the level

    10 downloads

       (3 reviews)

    Submitted

  20. pool2.wad

    Look for skulls on the wall in a big dark room. Skulls that

    8 downloads

       (1 review)

    Submitted

  21. RRWARD03.WAD

    You are a rough and tough space marine who's had a few too many drinks and a few pounds too much pizza and you are on one hell of a bender. It's bad jokes, weird maps and lots of bloodshed as only DOOM can bring it to you. Designed for single player, cooperative and DeathMatch gaming. This map was originally part of a full DOOM1 Episode, but not all the maps worked out very well so I scrapped the project and am releasing the maps that did work. Enjoy!

    15 downloads

       (6 reviews)

    Submitted

  22. PE01.WAD

    This is a unfinished file, so it's very small, you could take it and make other WAD.

    8 downloads

       (1 review)

    Submitted

  23. Research Lab

    11 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By slef · Posted
      Amazing this is still floating around on the interwebs!! I have downloaded them all again and firing up ZDoom for a trip back.   Maybe it's time I finish this series? Thanks for the kind feedback @Doomkid ... I made this when I was 15 or 16 and obviously full of teen angst, at least that seems apparent from the language in the readme.
    • By Forli · Posted
      I'm just writing this review to let everyone know that you are supposed to run this choosing the original plutonia as the iwad and not doom2, or else (on zdoom at least) the plutonia textures will be shown as black and the midtextures will not be drawn at all, causing confusion since the blocking lines are still there. I made that mistake the fist time I played this wad.
    • By kfpopeye · Posted
      Expected more from the makers of Plutonia. The use of an all black texture almost everywhere didn't do much for me and the use of player blocking lines just made it confusing when running from a horde. Couldn't pass level 29 without using no clipping because the final steps were too high.
    • By 666shooter · Posted
      [HMP, Continuous w/ pistol-start mindset, regular saves]   I went into Requiem with relatively low expectations. Having not been thrilled by the Memento Mori series and having just come off playing the superb Alien Vendetta, I expected a solid if relatively forgettable megawad with desgin concepts in the old school. In many ways I was pleasently surprised: solid map design through about the first 20 maps, a Quake homage in Map 31 that made me smile, a few obnoxious encounters due to tight spacing and poor distribution of the Sshotgun, okay, but better city levels than the IWAD, so that was nice. Map 15 was frustrating to navigate and Map 18 actually forced me to restart since I saved after the red key, but no real bs otherwise. But then came Map 21: Be warned, it is possible to softlock yourself out of the lift in the X room if you are backtracking; upon restarting I found the switch to lower the panel in front of the red door did not work and remained "active" and non-function despite repeated Uses. I would recommend an updated version of this map because this simply wasn't acceptable. (For reference, I was running this with GZDoom 4.1.3; your mileage may vary.) Nor was Map 24, as commented below. After the grueling and frustrating Map 23, this almost made me want to stop playing the Wad or at least skip this one, which would be a first for me. Not enough ammo, revenants and a few more revenants, the only nice thing I have to say about this debacle is you will learn just how effective (of often inneffective) that stupid chainsaw can be against enemies that can do over 40% damage in one hit. Not. Good. Design. But there is hope, as Map 27 is one of the nicest vanilla Maps I've seen in one of these older Wads (The Labs of MM 1 notwithstanding), and its winding journey almost redeems the package to the finish. The unfortunate and clumsy Icon of Sin encounter at the end of Map 23 aside, I found the final map mercifully short and I appreciate the little bit of lore in the text file giving us a semblence of an "alternative" final boss. Overall, worth checking out for several of the maps here. A compliment to map 20 while I'm here- short, sweet, and nice outdoor environment design w/ vanilla assets not unlike Scythe meets Plutonia. A few bumps with the weapon placement and some points off for 21 and 24, but a solid recommendation going in forewarned.  
    • By spd7693 · Posted
      Oh, Requiem... What to begin with...    Outstanding frst 15 maps and if that design, gameplay and combat was more consistent in the further levels, I would have given 5! But it drops off quite a bit from map 16 onwards and becomes a jumbled mess of maps. Considering the difficulty I faced in Memento Mori 2 I expected Requiem to be even more difficult than that. It was, but only until map 15 and from then on it became a relative cakewalk. Well, not completely though. There are a few tough monsters and still maps are difficult from pistol start. The second time I played it I felt like I liked it more, but rage quit on map 27. Iikka Keränen, please put more ammo!    The lack of ammo frustrated me from map 22 onwards. The wad intends a lot of infighting, which is in a lot of cases impossible, because of big groups of monsters of the same kind and/or often presence of arch-viles. There also aren't many crushers that can help the player kill monsters easier and there are a lot of long-distance enemies. The lackluster of ammo is definitely map 24. It has only 40 shells, a couple of rockets and a small patch of plasma while 60% of the enemies are revenants and there are a few imps and hell knights. It has no single corner where infighting is possible on top of that. Oh, and it comes after map 23 which is an ammo eater due to the presence of an Icon Of Sin fight. It's manageable until map 27, but no further than that. Compare that with how many shells the player was spoilt with in Memento Mori 2. In MM2 the rule is that if you have no shotgun ammo, you're dead.    Fighting was OK. I expected a harder wad, but still the fights were OK. Some were forced, some were tedious. Basically the problem was again, you can't really infight beefier monsters.    Yeah, map 24 Procrustes Chambers is my least favourite. In fact I hate it more than I hate The Chasm! Hey, another time I don't like map 24. Coinsidence? Is it that I hate this number or this number hates me? Speaking of The Chasm, map 19 is also bad. Not to mention the design flaws, but also that twisted cubic staircase platforming in The-Chasm-style? Will there ever be an end to ledge walking as a gameplay gimmick?    Visuals were perfect and very interesting. This is one thing they did well.    Maps ranking:    Hatred - 23  Cursed Kingdom - 27 - next time I play it I may be more careful with the ammo  Last Resort - 15  The Black Gate - 10  The Portal - 14  Den Of The Skull - 21  Town Of The Dead - 13    A lot of levels though had the impossibility to get 100% kills and/or secrets. And Den Of The Skull is unique in that aspect. 100% kills - impossible, 100% items - impossible and guess what - 100% secrets impossible! People, when creating maps, please make everything the player can take accessible. I found out you actually can make 100% kills possible, but you have to use a map editor. And if to fix one map, why not fix all of them? I don't think it's legal.    Bottom line: What could have been. I don't care about the visuals. If this wad was harder than MM2 and had all kills and secrets accessible, I would have given 5. And of course, if it had better ammo balance. I must give three. I gave MM 4 and I gave MM2 5.    PS: Mark Klem, if so many designers left the team, why the heck didn't you create a single map in this wad? Base Exposure is one of the best maps I've ever played and I definitely would have asked for more of the same! 
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