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8 files

  1. 20 Years of Doom

    26 downloads

       (22 reviews)

    Submitted

  2. 1000 Unheard Screams

    A very large, very mean, very hard map that will test your abilities to the max.

    25 downloads

       (20 reviews)

    Submitted

  3. The New Adventure 2

    Pcorf thought he had defeated Glassyman but he was wrong...

    24 downloads

       (23 reviews)

    Submitted

  4. Nostalgia series: 1994 base

    This is the first map of a serious series. I want to make some tributes to all styles of mapping. I made this level according to 1994 canons such as low detail and only a weapon available (shotgun). In a secret cave I wrote the name of the best (in my humble opinion) wads made in 1994 that changed my lifestyle. The numbers in brackets are the "id" at /idgames.

    39 downloads

       (38 reviews)

    Submitted

  5. 92 Hoorrs

    You can expect it to be a very much like a Fellows At Kensington Exhibition WAD.

    14 downloads

       (13 reviews)

    Submitted

  6. 007: Licence to Spell DooM

    An Ultimate ZDoom episode! Yes, I decided to go all modern and build a source port only episode. Having seen the ZDoom features for the first time shortly after the release of Shadowcaster, I decided to build for ZDoom, as it's features are REALLY cool, and I have lots of cool ideas for them!

    Also, for the first time I decided to include new sprites and sounds, to take advantage of the ambient feature and to create an atmosphere like that of Quake 2 and Sin.

    And finally, I have decided to experiment with modified game settings, in an attempt to create more interesting and harder gameplay. I have reduced the amount of ammo you can carry at the start (a backpack will double it as usual) and have made two creature enhancements.

    The episode has an industrial/hi-tech theme, influenced by Quake 2, Half-Life, Sin and of course, James Bond!

    99 downloads

       (88 reviews)

    Submitted

  7. Fiffy Remix

    A Doomy Doom level.

    10 downloads

       (9 reviews)

    Submitted

  8. REoL TOUGH: TOTAL WAR V: Chambers of Death

    Once again, you are at home watching your soap operas and talk shows when yet another special report comes across the tube. You were real up- set about this, because you were watching 90210! You march your way to Kenedy Airport and fly to the Washington to meet with the Pentagon to ask why they had to interrupt the episode where Brendon was cheating on his girlfriends. "It's those daemons from Hell again", said Colonel Sanders, "they have taken over a top secret millitary bomb shelter enormous in size." Sanders gives you a map of the main areas of the bomb shelter. You were warned about the "Fiffy Room" (you'll know it when you see it) where there are (up to) "99 WAYS TO DIE" coming out of each letter of that one famous name in the floor. You know this is going to be a tough mission, so you may want to bring a few friends along so you can evenly divide the mere 495 enemies teleporting their way into the Fiffy Room.
    What fun this will be! You then find a square area on the floor which makes a door open up in the room you're in. You then find out you are not finished after all! You then walk into a large courtyard too big to make fighting enemies tough, untill you open the big wooden door on the other end of the courtyard....

    6 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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