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41 files

  1. Chex Quest - Assault on Chextropolis

    A single level for Chex Quest 3. This requires ZDoom/GZDoom in order to run, as well as Chex Quest 3(CHEX3.WAD), both of which are free. All voice acting by Stormwalker.

    20 downloads

       (0 reviews)

    Submitted

  2. Toxic Computing

    This is a map I made to try an old school style of detailing. It means that the geometry creates the "beauty".

    I modified nothing in the MAPINFO (map name, music, nojump, etc...). Simplicity.

    41 downloads

       (3 reviews)

    Submitted

  3. alpha

    one in a series to gain mapping experience

    15 downloads

       (0 reviews)

    Submitted

  4. Apples & Bananas

    All sprites in this game were made out of clay, photographed, then imported into the game. Eat as many apples and bananas as you want.

    34 downloads

       (3 reviews)

    Submitted

  5. Blast Balance

    Just a simple linear boss map I made in 3 days, nothing awe-inspiring about it, just plug and play. Inspired by Scythe and 90's wads, low monster count.

    12 downloads

       (1 review)

    Submitted

  6. Beta Labs 2

    6 alpha inspired levels for Ultimate Doom.

    20 downloads

       (1 review)

    Submitted

  7. Back to Phobos

    You find a time machine and throw the switch. The apparatus shreds through the fabric of time and space hurling you back to the good ol' days, back to Phobos moon.

    26 downloads

       (2 reviews)

    Submitted

  8. Alpha Accident: Terra Nova

    I always wanted to make something classic but with a new content. This wad has not only new maps, textures and music but also new things. Also there are new monsters (boss included), and a new (barely) map hazard - voltage... Maps in this episode are quite large and more of an andventure sort than anything else, but there's enough monsters to shoot at.

    I hope this will not end being a cliffhanger, because there are lot of things saved for later episodes which I'd like to implement.

    87 downloads

       (37 reviews)

    Submitted

  9. Computer Mayhem

    "Listen up, marine! The eggheads at HQ thought it would be a great idea to give our most advanced AI access to the zombification virus and our new dimensional-tearing teleportation technology. Well, it wasn't.

    The computer station is now infested with undead abominations and hellish transmogrifications from God knows where. The place needs to be in top shape for the next inspection, so go there and clean up that mess. We will then send someone to clean up yours."

    This is a short level for Ultimate Doom, wich uses the E1M1 slot. The first time I used the most basic Doom settings in Doom Builder. Nothing fancy.

    *I tried it in Chocolate Doom, and it works. But there are some visual glitches in some textures. And since very low resolutions make me dizzy, I couldn't try it for more tan 3 minutes. What that means is that it should work in Vanilla Doom.

    13 downloads

       (5 reviews)

    Submitted

  10. UAC computer centre.

    A large and complex base map with many inspirations drawn from other maps such as E1M1. This map is for E4M1.

    9 downloads

       (5 reviews)

    Submitted

  11. Big circular room with Cybie

    Inspired by /newstuff & /idgames FAQ part 22. Soften him with BFG and finish him with rockets. Feel free to try shotgun and berserk punch. Note: E1M1 is just bunch of rooms spelling "E2M8"

    10 downloads

       (5 reviews)

    Submitted

  12. Canto

    A short Hell-themed map for Doom.

    7 downloads

       (4 reviews)

    Submitted

  13. Chex rescue

    A custom chex quest episode! You rarely see those.

    You're sent to a certain planet to rescue some people from a gigantic horde of terrible flemoids.

    15 downloads

       (11 reviews)

    Submitted

  14. Beta Labs

    9 Alpha inprished levels for Ultimate Doom.

    30 downloads

       (18 reviews)

    Submitted

  15. Catalyst

    A tech-themed map for Doom to commemorate the twentieth anniversary of its release.

    10 downloads

       (6 reviews)

    Submitted

  16. Bloody Realms of Hell

    Solid, entertaining and classic eps. 3 map in my usual style.

    26 downloads

       (17 reviews)

    Submitted

  17. Double Imp Act

    You won tickets to some crappy comedy club.

    e1m1 - Act One (Pistol) - e1m2 - Act Two (Chainsaw) - e1m3 - Act Three (Berserk) - e1m9 - Act Four (Shotgun) - e1m4 - Act Five (Chaingun) - e1m5 - Act Six (Rocket Launcher) - e1m6 - Act Seven (Plasma Rifle) - e1m7 - Act Eight (BFG) - e1m8 - Stage Fright (you figure it out)

    13 downloads

       (10 reviews)

    Submitted

  18. Certain Death

    Two small maps set on a Hell-infested planet called Tromos.

    25 downloads

       (19 reviews)

    Submitted

  19. aimt

    A simple map for aim training. It is not so hard, at least if the player use the difficulty "hurt me plenty", eventually the player will use all ammo and will die.

    There are enemy waves, and the player should manage to resist to these waves.

    The map is called "AIMT" so to warp to the map one should type: "map aimt" in the console.

    6 downloads

       (3 reviews)

    Submitted

  20. cannonball's speedy episode 1 wad

    This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.

    30 downloads

       (22 reviews)

    Submitted

  21. Beware of False Prophets

    One map inspired by the Death Tormention series. Uses music from Whipsers of Satan map27.

    25 downloads

       (19 reviews)

    Submitted

  22. Chubz Missions (Episode 1)

    A multi-level project that replaces the first four missions of the game with my very own classic-style maps designed to look like a set of "lost levels" created by id Software's John Romero and crew way back in 1994.

    28 downloads

       (20 reviews)

    Submitted

  23. Stranded on Erebus

    A map set replacing all of the DOOM Episode 2 levels, with the exception of E2M2. This WAD is intended as a tribute of sort to "The Shores of Hell", so expect similar textures schemes, gameplay and level design as seen in the original Episode 2 (i.e., don't bother complainin about "1994-style level design").

    While ZDOOM is required to play this file I only used a skybox and a few scripts to keep the gameplay as close to that of a vanilla-DOOM level. For any reviewing purposes I'd suggest playing E2M7 or E2M6 and skip E2M1 which is a very simple and underdetailed level. Finally, please note this will be my last contribution to the DOOM community (and I don't expect I'll be missed much...).

    8 downloads

       (3 reviews)

    Submitted

  24. Awakening

    Utilizing Jump or Crouch will break this level.

    Single level for The Ultimate DOOM, E4M1. While this WAD requires ZDoom to run, all effects are created using BOOM-compatible actions.

    I have included new monsters on the Ultraviolence setting. I downloaded the new monsters from realm667.com, and have tweaked most to various degrees. My thanks to their creators.

    For most of this WAD I stuck to the standard textures, but for one section I decided to throw in a few new ones I created. They are all edits of existing DOOM textures.

    I have quarantined off an area of the WAD for deathmatch, if you are so inclined.

    Coop not implemented, due to various tricks that wouldn't work in coop.

    Story

    After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche.

    But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning.

    34 downloads

       (27 reviews)

    Submitted

  25. Chex Quest Advanced

    Chex Quest Advanced is a project to improve the original Chex Quest series, but keep the old classic feel. This has been tested to work with the original CHEX.EXE so any Doom port will work.

    15 downloads

       (11 reviews)

    Submitted

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  • File Reviews

    • By rdwpa · Posted
      Plut is a Russian speedrunner who has released a handful of maps, mostly small ones like these. In Marbland, one learns that basically every room is bugged with some sort of point-blank trap, most containing just a few monsters. Both maps are relentless with these traps, far past skillsaw or the Casalis or whoever you consider trappy, to the point that I even started laughing. If you are focused on survival, the meta shifts towards preemptively deciding where to run upon hearing the fizzle of a teleport flash or the clunk of a lowering floor, rather than engaging the encounters on their own terms.     But despite the crude staging, I thought the encounters themselves were consistently enjoyable and well made, like Crumpets stripped down, or cramped takes on Skepland skirmishes. (Now the name makes another layer of sense.) If you blur together the fights into an average pictorial representation -- like those "face of the average human" composites -- you'd probably get a 4.5-monster encounter with an imp and a hitscanner and a revvie and a hell knight, the latter with a suspiciously pink torso. Oh, that still leaves the 0.5 to account for, so toss in maybe half an archvile (the lower half of course) or caco horns mixed with pain elemental arms. Mancubi and arachnotrons are conspicuously absent, being too thicc to navigate these claustrophobic rooms.    The aesthetics aren't bad. As the stamp-sized versions of the screenshots might hint, the attractive texture choices and pleasant combinations of natural colors go a long way. The looks don't hold up quite as well to closer inspection, though. Although there are nice-looking areas, the mix of assets in a scene can be sloppy, and distinct textures and flats aren't always separated in tidy ways.
    • By Juza · Posted
      Very comfy and well-executed factory. Truly feels like a polished 90s level, and while I believe it's certainly better than a handful of the original official Doom levels, it features a few of the original levels' boring aspects of their gameplay repetition, such as often having to shotgun harmless moving walls of meat, aka Pinkies, in many of the rooms.   Visually it's pleasing and well-done for a good part, though, having played this on Chocolate Doom, there were many obvious tutti-frutti effects that were distracting and immersion-breaking.   At one point there was a mean trap that played on the player's knowledge of Doom, putting a switch texture guarded by a fast crusher, however, by the time you've realized the wall isn't actually a switch, you've already been crushed. That's more confusing when right after this door is opened somewhere else, another wall with the same texture is shown, however that one is indeed a switch. I didn't find this inconsistency a good idea.   I don't find the map has much replay value, being that all encounters except the final section seem to have a perfectly built formula for how the combat should take place, which is difficult to change due to the somewhat clausthrophobic design of a handful of its large-count monster-filled areas.   The final combat section was very fun.   It's good fun for a good part of it, recommended if you're a fan of 90s wads.
    • By rdwpa · Posted
      I didn't read the other reviews beforehand, but Zalewa is spot-on (words I couldn't imagine saying back in 2016). So much about this feels quaint in a way that ordinarily, these days, spells failure. Half the combat involves shotgunning hallway pinkies or fare not too far removed from that. Corridors, boxy rooms, corridors. Stretches unfold as a litany of Beginner Mapping Guideline don'ts.    Yet despite all that, I really enjoyed it.    The pacing and immersion was pretty damn good. Every area has some creative touches gracing it, whether it's design-concept showpieces like flesh crushers, or easy progression puzzles. Combat is indeed consistently low-key, but just when complacency sets in, a tighter trap might spring to jolt you alert. But more than all that, it felt like the mapper just "gets it," has a strong feel for that inexpressible task of wiring together an experience.     N.B. if you self-identify as a Revenant Hater, this is a must play. 
       
    • By Walter confetti · Posted
      Played randomly from my huge collection of wads and... Sure the genocide it was real over here, not only for the high amount of dead people from the very start, it even kills reality itself with some rooms that are been butchered and rendered them a terrible spectacle (look at tech base section with the blue key, just look at it!)... demons in this level are so sadistic and cruel that in their genocidal activity they even destroyed their own army leaving only 40 survivors to the slaughter, with you they just called the cleaner for finishing their misery, a pretty easy task since the remaining part of the enemies are just easy / medium monsters with a pair of chaingunners here and there and a pair of cacos at the end... expected something juicy like a cyberdemon or a mancubus or whatever else, but their not survived to the staged genocide hatched by Shannon here as it looks. Boy, what a review. Level itself is not that great actually, but what a review make me wrote!
    • By Walter confetti · Posted
      Not a complete map disaster, getting hooked from the title and the hilarious weird ass description for the said map. Level is pretty short and blocky and gameplay is pretty easy, but overall it was a fun 5 minutes at playing it. It's a semi decent map. I don't know why I didn't find out half of the enemies in the map.
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