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41 files

  1. Chex Quest - Assault on Chextropolis

    A single level for Chex Quest 3. This requires ZDoom/GZDoom in order to run, as well as Chex Quest 3(CHEX3.WAD), both of which are free. All voice acting by Stormwalker.

    25 downloads

       (0 reviews)

    Submitted

  2. Toxic Computing

    This is a map I made to try an old school style of detailing. It means that the geometry creates the "beauty".

    I modified nothing in the MAPINFO (map name, music, nojump, etc...). Simplicity.

    44 downloads

       (3 reviews)

    Submitted

  3. alpha

    one in a series to gain mapping experience

    19 downloads

       (0 reviews)

    Submitted

  4. Apples & Bananas

    All sprites in this game were made out of clay, photographed, then imported into the game. Eat as many apples and bananas as you want.

    142 downloads

       (5 reviews)

    Submitted

  5. Blast Balance

    Just a simple linear boss map I made in 3 days, nothing awe-inspiring about it, just plug and play. Inspired by Scythe and 90's wads, low monster count.

    19 downloads

       (1 review)

    Submitted

  6. Beta Labs 2

    6 alpha inspired levels for Ultimate Doom.

    33 downloads

       (1 review)

    Submitted

  7. Back to Phobos

    You find a time machine and throw the switch. The apparatus shreds through the fabric of time and space hurling you back to the good ol' days, back to Phobos moon.

    35 downloads

       (3 reviews)

    Submitted

  8. Alpha Accident: Terra Nova

    I always wanted to make something classic but with a new content. This wad has not only new maps, textures and music but also new things. Also there are new monsters (boss included), and a new (barely) map hazard - voltage... Maps in this episode are quite large and more of an andventure sort than anything else, but there's enough monsters to shoot at.

    I hope this will not end being a cliffhanger, because there are lot of things saved for later episodes which I'd like to implement.

    129 downloads

       (38 reviews)

    Submitted

  9. Computer Mayhem

    "Listen up, marine! The eggheads at HQ thought it would be a great idea to give our most advanced AI access to the zombification virus and our new dimensional-tearing teleportation technology. Well, it wasn't.

    The computer station is now infested with undead abominations and hellish transmogrifications from God knows where. The place needs to be in top shape for the next inspection, so go there and clean up that mess. We will then send someone to clean up yours."

    This is a short level for Ultimate Doom, wich uses the E1M1 slot. The first time I used the most basic Doom settings in Doom Builder. Nothing fancy.

    *I tried it in Chocolate Doom, and it works. But there are some visual glitches in some textures. And since very low resolutions make me dizzy, I couldn't try it for more tan 3 minutes. What that means is that it should work in Vanilla Doom.

    18 downloads

       (5 reviews)

    Submitted

  10. UAC computer centre.

    A large and complex base map with many inspirations drawn from other maps such as E1M1. This map is for E4M1.

    12 downloads

       (5 reviews)

    Submitted

  11. Big circular room with Cybie

    Inspired by /newstuff & /idgames FAQ part 22. Soften him with BFG and finish him with rockets. Feel free to try shotgun and berserk punch. Note: E1M1 is just bunch of rooms spelling "E2M8"

    13 downloads

       (5 reviews)

    Submitted

  12. Canto

    A short Hell-themed map for Doom.

    11 downloads

       (4 reviews)

    Submitted

  13. Chex rescue

    A custom chex quest episode! You rarely see those.

    You're sent to a certain planet to rescue some people from a gigantic horde of terrible flemoids.

    17 downloads

       (11 reviews)

    Submitted

  14. Beta Labs

    9 Alpha inprished levels for Ultimate Doom.

    34 downloads

       (18 reviews)

    Submitted

  15. Catalyst

    A tech-themed map for Doom to commemorate the twentieth anniversary of its release.

    15 downloads

       (6 reviews)

    Submitted

  16. Bloody Realms of Hell

    Solid, entertaining and classic eps. 3 map in my usual style.

    30 downloads

       (17 reviews)

    Submitted

  17. Double Imp Act

    You won tickets to some crappy comedy club.

    e1m1 - Act One (Pistol) - e1m2 - Act Two (Chainsaw) - e1m3 - Act Three (Berserk) - e1m9 - Act Four (Shotgun) - e1m4 - Act Five (Chaingun) - e1m5 - Act Six (Rocket Launcher) - e1m6 - Act Seven (Plasma Rifle) - e1m7 - Act Eight (BFG) - e1m8 - Stage Fright (you figure it out)

    16 downloads

       (10 reviews)

    Submitted

  18. Certain Death

    Two small maps set on a Hell-infested planet called Tromos.

    32 downloads

       (19 reviews)

    Submitted

  19. aimt

    A simple map for aim training. It is not so hard, at least if the player use the difficulty "hurt me plenty", eventually the player will use all ammo and will die.

    There are enemy waves, and the player should manage to resist to these waves.

    The map is called "AIMT" so to warp to the map one should type: "map aimt" in the console.

    10 downloads

       (3 reviews)

    Submitted

  20. cannonball's speedy episode 1 wad

    This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.

    35 downloads

       (22 reviews)

    Submitted

  21. Beware of False Prophets

    One map inspired by the Death Tormention series. Uses music from Whipsers of Satan map27.

    32 downloads

       (19 reviews)

    Submitted

  22. Chubz Missions (Episode 1)

    A multi-level project that replaces the first four missions of the game with my very own classic-style maps designed to look like a set of "lost levels" created by id Software's John Romero and crew way back in 1994.

    35 downloads

       (20 reviews)

    Submitted

  23. Stranded on Erebus

    A map set replacing all of the DOOM Episode 2 levels, with the exception of E2M2. This WAD is intended as a tribute of sort to "The Shores of Hell", so expect similar textures schemes, gameplay and level design as seen in the original Episode 2 (i.e., don't bother complainin about "1994-style level design").

    While ZDOOM is required to play this file I only used a skybox and a few scripts to keep the gameplay as close to that of a vanilla-DOOM level. For any reviewing purposes I'd suggest playing E2M7 or E2M6 and skip E2M1 which is a very simple and underdetailed level. Finally, please note this will be my last contribution to the DOOM community (and I don't expect I'll be missed much...).

    12 downloads

       (3 reviews)

    Submitted

  24. Awakening

    Utilizing Jump or Crouch will break this level.

    Single level for The Ultimate DOOM, E4M1. While this WAD requires ZDoom to run, all effects are created using BOOM-compatible actions.

    I have included new monsters on the Ultraviolence setting. I downloaded the new monsters from realm667.com, and have tweaked most to various degrees. My thanks to their creators.

    For most of this WAD I stuck to the standard textures, but for one section I decided to throw in a few new ones I created. They are all edits of existing DOOM textures.

    I have quarantined off an area of the WAD for deathmatch, if you are so inclined.

    Coop not implemented, due to various tricks that wouldn't work in coop.

    Story

    After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche.

    But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning.

    38 downloads

       (27 reviews)

    Submitted

  25. Chex Quest Advanced

    Chex Quest Advanced is a project to improve the original Chex Quest series, but keep the old classic feel. This has been tested to work with the original CHEX.EXE so any Doom port will work.

    25 downloads

       (11 reviews)

    Submitted

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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