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41 files

  1. Chex Quest - Assault on Chextropolis

    A single level for Chex Quest 3. This requires ZDoom/GZDoom in order to run, as well as Chex Quest 3(CHEX3.WAD), both of which are free. All voice acting by Stormwalker.

    11 downloads

       (0 reviews)

    Submitted

  2. Toxic Computing

    This is a map I made to try an old school style of detailing. It means that the geometry creates the "beauty".

    I modified nothing in the MAPINFO (map name, music, nojump, etc...). Simplicity.

    31 downloads

       (2 reviews)

    Submitted

  3. alpha

    one in a series to gain mapping experience

    12 downloads

       (0 reviews)

    Submitted

  4. Apples & Bananas

    All sprites in this game were made out of clay, photographed, then imported into the game. Eat as many apples and bananas as you want.

    31 downloads

       (3 reviews)

    Submitted

  5. Blast Balance

    Just a simple linear boss map I made in 3 days, nothing awe-inspiring about it, just plug and play. Inspired by Scythe and 90's wads, low monster count.

    8 downloads

       (1 review)

    Submitted

  6. Beta Labs 2

    6 alpha inspired levels for Ultimate Doom.

    14 downloads

       (1 review)

    Submitted

  7. Back to Phobos

    You find a time machine and throw the switch. The apparatus shreds through the fabric of time and space hurling you back to the good ol' days, back to Phobos moon.

    23 downloads

       (2 reviews)

    Submitted

  8. Alpha Accident: Terra Nova

    I always wanted to make something classic but with a new content. This wad has not only new maps, textures and music but also new things. Also there are new monsters (boss included), and a new (barely) map hazard - voltage... Maps in this episode are quite large and more of an andventure sort than anything else, but there's enough monsters to shoot at.

    I hope this will not end being a cliffhanger, because there are lot of things saved for later episodes which I'd like to implement.

    78 downloads

       (37 reviews)

    Submitted

  9. Computer Mayhem

    "Listen up, marine! The eggheads at HQ thought it would be a great idea to give our most advanced AI access to the zombification virus and our new dimensional-tearing teleportation technology. Well, it wasn't.

    The computer station is now infested with undead abominations and hellish transmogrifications from God knows where. The place needs to be in top shape for the next inspection, so go there and clean up that mess. We will then send someone to clean up yours."

    This is a short level for Ultimate Doom, wich uses the E1M1 slot. The first time I used the most basic Doom settings in Doom Builder. Nothing fancy.

    *I tried it in Chocolate Doom, and it works. But there are some visual glitches in some textures. And since very low resolutions make me dizzy, I couldn't try it for more tan 3 minutes. What that means is that it should work in Vanilla Doom.

    9 downloads

       (5 reviews)

    Submitted

  10. UAC computer centre.

    A large and complex base map with many inspirations drawn from other maps such as E1M1. This map is for E4M1.

    6 downloads

       (5 reviews)

    Submitted

  11. Big circular room with Cybie

    Inspired by /newstuff & /idgames FAQ part 22. Soften him with BFG and finish him with rockets. Feel free to try shotgun and berserk punch. Note: E1M1 is just bunch of rooms spelling "E2M8"

    7 downloads

       (5 reviews)

    Submitted

  12. Canto

    A short Hell-themed map for Doom.

    4 downloads

       (4 reviews)

    Submitted

  13. Chex rescue

    A custom chex quest episode! You rarely see those.

    You're sent to a certain planet to rescue some people from a gigantic horde of terrible flemoids.

    12 downloads

       (11 reviews)

    Submitted

  14. Beta Labs

    9 Alpha inprished levels for Ultimate Doom.

    24 downloads

       (18 reviews)

    Submitted

  15. Catalyst

    A tech-themed map for Doom to commemorate the twentieth anniversary of its release.

    6 downloads

       (6 reviews)

    Submitted

  16. Bloody Realms of Hell

    Solid, entertaining and classic eps. 3 map in my usual style.

    19 downloads

       (17 reviews)

    Submitted

  17. Double Imp Act

    You won tickets to some crappy comedy club.

    e1m1 - Act One (Pistol) - e1m2 - Act Two (Chainsaw) - e1m3 - Act Three (Berserk) - e1m9 - Act Four (Shotgun) - e1m4 - Act Five (Chaingun) - e1m5 - Act Six (Rocket Launcher) - e1m6 - Act Seven (Plasma Rifle) - e1m7 - Act Eight (BFG) - e1m8 - Stage Fright (you figure it out)

    10 downloads

       (10 reviews)

    Submitted

  18. Certain Death

    Two small maps set on a Hell-infested planet called Tromos.

    22 downloads

       (19 reviews)

    Submitted

  19. aimt

    A simple map for aim training. It is not so hard, at least if the player use the difficulty "hurt me plenty", eventually the player will use all ammo and will die.

    There are enemy waves, and the player should manage to resist to these waves.

    The map is called "AIMT" so to warp to the map one should type: "map aimt" in the console.

    3 downloads

       (3 reviews)

    Submitted

  20. cannonball's speedy episode 1 wad

    This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.

    26 downloads

       (22 reviews)

    Submitted

  21. Beware of False Prophets

    One map inspired by the Death Tormention series. Uses music from Whipsers of Satan map27.

    21 downloads

       (19 reviews)

    Submitted

  22. Chubz Missions (Episode 1)

    A multi-level project that replaces the first four missions of the game with my very own classic-style maps designed to look like a set of "lost levels" created by id Software's John Romero and crew way back in 1994.

    18 downloads

       (18 reviews)

    Submitted

  23. Stranded on Erebus

    A map set replacing all of the DOOM Episode 2 levels, with the exception of E2M2. This WAD is intended as a tribute of sort to "The Shores of Hell", so expect similar textures schemes, gameplay and level design as seen in the original Episode 2 (i.e., don't bother complainin about "1994-style level design").

    While ZDOOM is required to play this file I only used a skybox and a few scripts to keep the gameplay as close to that of a vanilla-DOOM level. For any reviewing purposes I'd suggest playing E2M7 or E2M6 and skip E2M1 which is a very simple and underdetailed level. Finally, please note this will be my last contribution to the DOOM community (and I don't expect I'll be missed much...).

    3 downloads

       (3 reviews)

    Submitted

  24. Awakening

    Utilizing Jump or Crouch will break this level.

    Single level for The Ultimate DOOM, E4M1. While this WAD requires ZDoom to run, all effects are created using BOOM-compatible actions.

    I have included new monsters on the Ultraviolence setting. I downloaded the new monsters from realm667.com, and have tweaked most to various degrees. My thanks to their creators.

    For most of this WAD I stuck to the standard textures, but for one section I decided to throw in a few new ones I created. They are all edits of existing DOOM textures.

    I have quarantined off an area of the WAD for deathmatch, if you are so inclined.

    Coop not implemented, due to various tricks that wouldn't work in coop.

    Story

    After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche.

    But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning.

    30 downloads

       (27 reviews)

    Submitted

  25. Chex Quest Advanced

    Chex Quest Advanced is a project to improve the original Chex Quest series, but keep the old classic feel. This has been tested to work with the original CHEX.EXE so any Doom port will work.

    12 downloads

       (11 reviews)

    Submitted

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  • File Reviews

    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
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