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41 files

  1. Chex Quest - Assault on Chextropolis

    A single level for Chex Quest 3. This requires ZDoom/GZDoom in order to run, as well as Chex Quest 3(CHEX3.WAD), both of which are free. All voice acting by Stormwalker.

    10 downloads

       (0 reviews)

    Submitted

  2. Toxic Computing

    This is a map I made to try an old school style of detailing. It means that the geometry creates the "beauty".

    I modified nothing in the MAPINFO (map name, music, nojump, etc...). Simplicity.

    31 downloads

       (2 reviews)

    Submitted

  3. alpha

    one in a series to gain mapping experience

    12 downloads

       (0 reviews)

    Submitted

  4. Apples & Bananas

    All sprites in this game were made out of clay, photographed, then imported into the game. Eat as many apples and bananas as you want.

    30 downloads

       (3 reviews)

    Submitted

  5. Blast Balance

    Just a simple linear boss map I made in 3 days, nothing awe-inspiring about it, just plug and play. Inspired by Scythe and 90's wads, low monster count.

    8 downloads

       (1 review)

    Submitted

  6. Beta Labs 2

    6 alpha inspired levels for Ultimate Doom.

    14 downloads

       (1 review)

    Submitted

  7. Back to Phobos

    You find a time machine and throw the switch. The apparatus shreds through the fabric of time and space hurling you back to the good ol' days, back to Phobos moon.

    23 downloads

       (2 reviews)

    Submitted

  8. Alpha Accident: Terra Nova

    I always wanted to make something classic but with a new content. This wad has not only new maps, textures and music but also new things. Also there are new monsters (boss included), and a new (barely) map hazard - voltage... Maps in this episode are quite large and more of an andventure sort than anything else, but there's enough monsters to shoot at.

    I hope this will not end being a cliffhanger, because there are lot of things saved for later episodes which I'd like to implement.

    68 downloads

       (37 reviews)

    Submitted

  9. Computer Mayhem

    "Listen up, marine! The eggheads at HQ thought it would be a great idea to give our most advanced AI access to the zombification virus and our new dimensional-tearing teleportation technology. Well, it wasn't.

    The computer station is now infested with undead abominations and hellish transmogrifications from God knows where. The place needs to be in top shape for the next inspection, so go there and clean up that mess. We will then send someone to clean up yours."

    This is a short level for Ultimate Doom, wich uses the E1M1 slot. The first time I used the most basic Doom settings in Doom Builder. Nothing fancy.

    *I tried it in Chocolate Doom, and it works. But there are some visual glitches in some textures. And since very low resolutions make me dizzy, I couldn't try it for more tan 3 minutes. What that means is that it should work in Vanilla Doom.

    9 downloads

       (5 reviews)

    Submitted

  10. UAC computer centre.

    A large and complex base map with many inspirations drawn from other maps such as E1M1. This map is for E4M1.

    6 downloads

       (5 reviews)

    Submitted

  11. Big circular room with Cybie

    Inspired by /newstuff & /idgames FAQ part 22. Soften him with BFG and finish him with rockets. Feel free to try shotgun and berserk punch. Note: E1M1 is just bunch of rooms spelling "E2M8"

    7 downloads

       (5 reviews)

    Submitted

  12. Canto

    A short Hell-themed map for Doom.

    4 downloads

       (4 reviews)

    Submitted

  13. Chex rescue

    A custom chex quest episode! You rarely see those.

    You're sent to a certain planet to rescue some people from a gigantic horde of terrible flemoids.

    12 downloads

       (11 reviews)

    Submitted

  14. Beta Labs

    9 Alpha inprished levels for Ultimate Doom.

    20 downloads

       (18 reviews)

    Submitted

  15. Catalyst

    A tech-themed map for Doom to commemorate the twentieth anniversary of its release.

    6 downloads

       (6 reviews)

    Submitted

  16. Bloody Realms of Hell

    Solid, entertaining and classic eps. 3 map in my usual style.

    19 downloads

       (17 reviews)

    Submitted

  17. Double Imp Act

    You won tickets to some crappy comedy club.

    e1m1 - Act One (Pistol) - e1m2 - Act Two (Chainsaw) - e1m3 - Act Three (Berserk) - e1m9 - Act Four (Shotgun) - e1m4 - Act Five (Chaingun) - e1m5 - Act Six (Rocket Launcher) - e1m6 - Act Seven (Plasma Rifle) - e1m7 - Act Eight (BFG) - e1m8 - Stage Fright (you figure it out)

    10 downloads

       (10 reviews)

    Submitted

  18. Certain Death

    Two small maps set on a Hell-infested planet called Tromos.

    22 downloads

       (19 reviews)

    Submitted

  19. aimt

    A simple map for aim training. It is not so hard, at least if the player use the difficulty "hurt me plenty", eventually the player will use all ammo and will die.

    There are enemy waves, and the player should manage to resist to these waves.

    The map is called "AIMT" so to warp to the map one should type: "map aimt" in the console.

    3 downloads

       (3 reviews)

    Submitted

  20. cannonball's speedy episode 1 wad

    This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.

    26 downloads

       (22 reviews)

    Submitted

  21. Beware of False Prophets

    One map inspired by the Death Tormention series. Uses music from Whipsers of Satan map27.

    21 downloads

       (19 reviews)

    Submitted

  22. Chubz Missions (Episode 1)

    A multi-level project that replaces the first four missions of the game with my very own classic-style maps designed to look like a set of "lost levels" created by id Software's John Romero and crew way back in 1994.

    18 downloads

       (18 reviews)

    Submitted

  23. Stranded on Erebus

    A map set replacing all of the DOOM Episode 2 levels, with the exception of E2M2. This WAD is intended as a tribute of sort to "The Shores of Hell", so expect similar textures schemes, gameplay and level design as seen in the original Episode 2 (i.e., don't bother complainin about "1994-style level design").

    While ZDOOM is required to play this file I only used a skybox and a few scripts to keep the gameplay as close to that of a vanilla-DOOM level. For any reviewing purposes I'd suggest playing E2M7 or E2M6 and skip E2M1 which is a very simple and underdetailed level. Finally, please note this will be my last contribution to the DOOM community (and I don't expect I'll be missed much...).

    3 downloads

       (3 reviews)

    Submitted

  24. Awakening

    Utilizing Jump or Crouch will break this level.

    Single level for The Ultimate DOOM, E4M1. While this WAD requires ZDoom to run, all effects are created using BOOM-compatible actions.

    I have included new monsters on the Ultraviolence setting. I downloaded the new monsters from realm667.com, and have tweaked most to various degrees. My thanks to their creators.

    For most of this WAD I stuck to the standard textures, but for one section I decided to throw in a few new ones I created. They are all edits of existing DOOM textures.

    I have quarantined off an area of the WAD for deathmatch, if you are so inclined.

    Coop not implemented, due to various tricks that wouldn't work in coop.

    Story

    After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche.

    But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning.

    30 downloads

       (27 reviews)

    Submitted

  25. Chex Quest Advanced

    Chex Quest Advanced is a project to improve the original Chex Quest series, but keep the old classic feel. This has been tested to work with the original CHEX.EXE so any Doom port will work.

    12 downloads

       (11 reviews)

    Submitted

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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