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38 files

  1. Chubz Missions (Episode 1)

    A multi-level project that replaces the first four missions of the game with my very own classic-style maps designed to look like a set of "lost levels" created by id Software's John Romero and crew way back in 1994.

    35 downloads

       (20 reviews)

    Submitted

  2. Canto

    A short Hell-themed map for Doom.

    11 downloads

       (4 reviews)

    Submitted

  3. UAC computer centre.

    A large and complex base map with many inspirations drawn from other maps such as E1M1. This map is for E4M1.

    12 downloads

       (5 reviews)

    Submitted

  4. Back to Phobos

    You find a time machine and throw the switch. The apparatus shreds through the fabric of time and space hurling you back to the good ol' days, back to Phobos moon.

    35 downloads

       (3 reviews)

    Submitted

  5. Double Imp Act

    You won tickets to some crappy comedy club.

    e1m1 - Act One (Pistol) - e1m2 - Act Two (Chainsaw) - e1m3 - Act Three (Berserk) - e1m9 - Act Four (Shotgun) - e1m4 - Act Five (Chaingun) - e1m5 - Act Six (Rocket Launcher) - e1m6 - Act Seven (Plasma Rifle) - e1m7 - Act Eight (BFG) - e1m8 - Stage Fright (you figure it out)

    16 downloads

       (10 reviews)

    Submitted

  6. Black Mountain

    14 downloads

       (7 reviews)

    Submitted

  7. Cybertronic Water Closet

    The monsters came into my toilet!

    25 downloads

       (18 reviews)

    Submitted

  8. Canal Run v1.0

    Dropped into a series of canals with swiftly flowing water, the only way for you to escape is by defeating the Barons of Hell which guard the teleporter out. Unfortunately for you, there are also some Cyberdemons firing into the canals from above, as well as hazards like barrels floating around too..

    This is a concept map, I know. Virtually every linedef in the map is two-sided, and this is why the map has a tendency to run slowly. The fact that there are dozens of moving floors doesn't help the framerate either.

    As for the gameplay, your objective is to defeat the Barons of Hell which roam around the canals, while trying not to be swept away yourself. Every weapon is available, and you'll find lots of ammo and other goodies going in a circle throughout the level. Since you also have to worry about those Cybies, this map basically tests your ability to fight while moving constantly. When they are all defeated, the pillar near the start of the map (marked with an 'Exit' sign) will lower, allowing you to jump into the next episode..

    On Easy skill levels, you'll only have to hunt down 3 Barons. On Medium, there will be 5 to deal with. And on Hard, 8 of them are out there..

    14 downloads

       (8 reviews)

    Submitted

  9. Blast Balance

    Just a simple linear boss map I made in 3 days, nothing awe-inspiring about it, just plug and play. Inspired by Scythe and 90's wads, low monster count.

    19 downloads

       (1 review)

    Submitted

  10. Toxic Computing

    This is a map I made to try an old school style of detailing. It means that the geometry creates the "beauty".

    I modified nothing in the MAPINFO (map name, music, nojump, etc...). Simplicity.

    45 downloads

       (3 reviews)

    Submitted

  11. aimt

    A simple map for aim training. It is not so hard, at least if the player use the difficulty "hurt me plenty", eventually the player will use all ammo and will die.

    There are enemy waves, and the player should manage to resist to these waves.

    The map is called "AIMT" so to warp to the map one should type: "map aimt" in the console.

    10 downloads

       (3 reviews)

    Submitted

  12. alpha

    one in a series to gain mapping experience

    19 downloads

       (0 reviews)

    Submitted

  13. Untitled (as of yet)

    This is eventually gonna be E1M7 in Freedoom. Since Freedoom is probably a while off, and I've been seeing some other Freedoom levels floating around in /newstuff, I've decided to jump on the bandwagon and release my level as well. I haven't released a level in a while, anyway.

    This is the third level I've completed and it strays from my usual realistic detail style to be more of a retro-style level. The Freedoom resources aren't necessary to run this level, but the texture wad is suggested to make the level look like it was intended.

    6 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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