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21 files

  1. The Un-official Master Levels for Doom II FAQ Version 1.02

    A wide-ranging FAQ covering all aspects of The Master Levels. This HTML document used to be at http://hjem.get2net.dk/henriklarsen/master.htm I (the uploader) obtained this copy via the Internet Archive (http://www.archive.org).

    20 downloads

       (11 reviews)

    Submitted

  2. Unofficial Change Log v1.01

    I documented this years ago. I release it now, as people seem to be interested. This document is about detailed changes from version to version of id's original executables as well as the resource WAD's.

    30 downloads

       (22 reviews)

    Submitted

  3. The Chaingun FAQ

    This is FAQ that explains chaingun tactics and use. There wasnt much to write on it, beacause some of it is obvious, but why not?

    8 downloads

       (2 reviews)

    Submitted

  4. The Plasma Rifle FAQ v1.0

    -The newest FAQ in the Doom weapons FAQ family!

    -Includes a level and a demo

    -Also includes the FAQ

    -The FAQ is actually not completly a joke! It CAN be helpful!

    -Now all we're missing is the Super Shotgun and Chaingun FAQ...anyone?

    8 downloads

       (4 reviews)

    Submitted

  5. The BFG FAQ, Version 2.1

    This is a 67K Frequently Asked Questions file that details the behavior of the BFG9000 weapon in the game Doom and its sequels. Required reading for all Doom deathmatch players!

    19 downloads

       (8 reviews)

    Submitted

  6. The unofficial DooM shotgun FAQ v. 3.0, 7/2/98

    A detailed description of the shotgun in DOOM, DOOM II, and THE ULTIMATE DOOM. There is also a WAD and a demo-lmp included, that show you the working of that weapon.

    7 downloads

       (3 reviews)

    Submitted

  7. The unofficial chainsaw FAQ

    a chainsaw faq by acousti

    12 downloads

       (9 reviews)

    Submitted

  8. HERETIC FAQ V1.5a

    This document is an FAQ [(F)requently (A)sked (Q)uestions] for the game Heretic by id Software and Raven Software.

    5 downloads

       (1 review)

    Submitted

  9. The Unofficial Fists FAQ

    A very special fist FAQ

    12 downloads

       (7 reviews)

    Submitted

  10. Secrets list for the fourth and fifth episodes of Heretic: Shadows of the Serpent Riders

    All the official secret areas in the fourth and fifth episodes of Heretic v1.3 are numbered and listed below, along with the sector number, IDMYPOS coordinates, and decimal coordinates. "Official" secrets are those which are counted towards the "Secrets" total on the end level screen. Some non-secret areas which are hard to find are also listed, but are not numbered.

    6 downloads

       (3 reviews)

    Submitted

  11. Rocket Launcher Faq v. 2.0

    This is an update to my successful rocket launcher faq version 1.0 and 1.666. Not many people got the rocket launcher faq v. 1.666 so I have made this final update.

    8 downloads

       (5 reviews)

    Submitted

  12. The Unofficial Doom Pistol Faq

    After reading Tony Fabris' BFG Faq and Dan Tyrrell's Rocket Launcher Faq, I decided to write a faq about the pistol in hopes that it would either answer some question about it or give you a good laugh while you read.

    6 downloads

       (3 reviews)

    Submitted

  13. Doom ][ Walkthrough v1.00

    These files contain short and to-the-point walkthroughs of every level in Doom ][. I wrote them partly to check my worthiness to apply for the D2M challenge, but mainly for the benefit of those people who have trouble completing the levels of Doom ][.

    12 downloads

       (6 reviews)

    Submitted

  14. SNES Doom FAQ

    9 downloads

       (2 reviews)

    Submitted

  15. e4secret.zip

    Secrets list for the fourth episode of Ultimate Doom ("Thy Flesh Consumed") last updated July 21, 1995.

    5 downloads

       (2 reviews)

    Submitted

  16. The Official DOOM ][ Key FAQ

    This FAQ is for people having trouble finding the Keys on different levels of ID software's game; DOOM ][. This document does _not_ cover how to get the Keys in any other version of DOOM nor any of the freely available DOOM pWADs. Nor does it warn you about what kinds of monsters will be trying to deny you possession of the glory of the Blue Key, the utility of the Red Key, or the necessary evil of the Yellow Key, nor of the traps that await you.

    For each level, the keys are listed in the order that you need to get them. Some levels do not have any keys, and on some levels it does not matter which order you pick up the keys.

    6 downloads

       (3 reviews)

    Submitted

  17. Doom secrets list

    This is the Doom secrets list, extracted from the "Official" DOOM FAQ v6.666 by Hank Leukart with kind permission.

    11 downloads

       (6 reviews)

    Submitted

  18. THE HERETIC FAQ VERSION 1.0

    I tried to make this FAQ as true as possible so if you find an error PLEASE, if you have any suggestions for this FAQ LET ME KNOW...It can only be as good as you want it to!

    5 downloads

       (1 review)

    Submitted

  19. Secrets list for registered version of Heretic

    Secrets list for registered version of Heretic, last updated Jan 25, 1995.

    10 downloads

       (2 reviews)

    Submitted

  20. Doom 2 secrets list

    This is the Doom 2 secrets list, last updated Nov 25, 1994. This version includes information on 1.7a.

    7 downloads

       (4 reviews)

    Submitted

  21. The "Official" DOOM FAQ v6.666

    Includes DOOM I and DOOM II information on cheats, add-on software, trouble- shooting and more. Read by thousands of people around the world.

    13 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
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