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21 files

  1. The Un-official Master Levels for Doom II FAQ Version 1.02

    A wide-ranging FAQ covering all aspects of The Master Levels. This HTML document used to be at http://hjem.get2net.dk/henriklarsen/master.htm I (the uploader) obtained this copy via the Internet Archive (http://www.archive.org).

    16 downloads

       (11 reviews)

    Submitted

  2. Unofficial Change Log v1.01

    I documented this years ago. I release it now, as people seem to be interested. This document is about detailed changes from version to version of id's original executables as well as the resource WAD's.

    29 downloads

       (22 reviews)

    Submitted

  3. The Chaingun FAQ

    This is FAQ that explains chaingun tactics and use. There wasnt much to write on it, beacause some of it is obvious, but why not?

    6 downloads

       (2 reviews)

    Submitted

  4. The Plasma Rifle FAQ v1.0

    -The newest FAQ in the Doom weapons FAQ family!

    -Includes a level and a demo

    -Also includes the FAQ

    -The FAQ is actually not completly a joke! It CAN be helpful!

    -Now all we're missing is the Super Shotgun and Chaingun FAQ...anyone?

    7 downloads

       (4 reviews)

    Submitted

  5. The BFG FAQ, Version 2.1

    This is a 67K Frequently Asked Questions file that details the behavior of the BFG9000 weapon in the game Doom and its sequels. Required reading for all Doom deathmatch players!

    17 downloads

       (8 reviews)

    Submitted

  6. The unofficial DooM shotgun FAQ v. 3.0, 7/2/98

    A detailed description of the shotgun in DOOM, DOOM II, and THE ULTIMATE DOOM. There is also a WAD and a demo-lmp included, that show you the working of that weapon.

    6 downloads

       (3 reviews)

    Submitted

  7. The unofficial chainsaw FAQ

    a chainsaw faq by acousti

    11 downloads

       (9 reviews)

    Submitted

  8. HERETIC FAQ V1.5a

    This document is an FAQ [(F)requently (A)sked (Q)uestions] for the game Heretic by id Software and Raven Software.

    4 downloads

       (1 review)

    Submitted

  9. The Unofficial Fists FAQ

    A very special fist FAQ

    9 downloads

       (7 reviews)

    Submitted

  10. Secrets list for the fourth and fifth episodes of Heretic: Shadows of the Serpent Riders

    All the official secret areas in the fourth and fifth episodes of Heretic v1.3 are numbered and listed below, along with the sector number, IDMYPOS coordinates, and decimal coordinates. "Official" secrets are those which are counted towards the "Secrets" total on the end level screen. Some non-secret areas which are hard to find are also listed, but are not numbered.

    5 downloads

       (3 reviews)

    Submitted

  11. Rocket Launcher Faq v. 2.0

    This is an update to my successful rocket launcher faq version 1.0 and 1.666. Not many people got the rocket launcher faq v. 1.666 so I have made this final update.

    7 downloads

       (5 reviews)

    Submitted

  12. The Unofficial Doom Pistol Faq

    After reading Tony Fabris' BFG Faq and Dan Tyrrell's Rocket Launcher Faq, I decided to write a faq about the pistol in hopes that it would either answer some question about it or give you a good laugh while you read.

    5 downloads

       (3 reviews)

    Submitted

  13. Doom ][ Walkthrough v1.00

    These files contain short and to-the-point walkthroughs of every level in Doom ][. I wrote them partly to check my worthiness to apply for the D2M challenge, but mainly for the benefit of those people who have trouble completing the levels of Doom ][.

    11 downloads

       (6 reviews)

    Submitted

  14. SNES Doom FAQ

    7 downloads

       (2 reviews)

    Submitted

  15. e4secret.zip

    Secrets list for the fourth episode of Ultimate Doom ("Thy Flesh Consumed") last updated July 21, 1995.

    4 downloads

       (2 reviews)

    Submitted

  16. The Official DOOM ][ Key FAQ

    This FAQ is for people having trouble finding the Keys on different levels of ID software's game; DOOM ][. This document does _not_ cover how to get the Keys in any other version of DOOM nor any of the freely available DOOM pWADs. Nor does it warn you about what kinds of monsters will be trying to deny you possession of the glory of the Blue Key, the utility of the Red Key, or the necessary evil of the Yellow Key, nor of the traps that await you.

    For each level, the keys are listed in the order that you need to get them. Some levels do not have any keys, and on some levels it does not matter which order you pick up the keys.

    5 downloads

       (3 reviews)

    Submitted

  17. Doom secrets list

    This is the Doom secrets list, extracted from the "Official" DOOM FAQ v6.666 by Hank Leukart with kind permission.

    10 downloads

       (6 reviews)

    Submitted

  18. THE HERETIC FAQ VERSION 1.0

    I tried to make this FAQ as true as possible so if you find an error PLEASE, if you have any suggestions for this FAQ LET ME KNOW...It can only be as good as you want it to!

    4 downloads

       (1 review)

    Submitted

  19. Secrets list for registered version of Heretic

    Secrets list for registered version of Heretic, last updated Jan 25, 1995.

    6 downloads

       (2 reviews)

    Submitted

  20. Doom 2 secrets list

    This is the Doom 2 secrets list, last updated Nov 25, 1994. This version includes information on 1.7a.

    6 downloads

       (4 reviews)

    Submitted

  21. The "Official" DOOM FAQ v6.666

    Includes DOOM I and DOOM II information on cheats, add-on software, trouble- shooting and more. Read by thousands of people around the world.

    11 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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