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40 files

  1. Double Impact

    A nine map episode 1 replacement.

    471 downloads

       (97 reviews)

    Submitted

  2. Tech Gone Bad

    My Boss level replacement for e1m8...22 years later

    After exiting the Computer Station you knew the worst was up ahead. You still hadn't reached the place where the demons were coming from. The steel door shuts behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it's time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.

    378 downloads

       (173 reviews)

    Submitted

  3. The Deimos Incident

    //*********// This is my whole Episode 2 replacement, packed together. The secret level (e2m9) is a new one.

    The levels, wich can be found individually on /idgames, included here are:

    BIG TRUBLE AT DEIMOS BASE (e2m1cl) WAREHOUSE OF THE DAMNED (e2m2cl) AMBUSH AT DEIMOS REFINERY (e2m3cl) HELL WALKS AT DEIMOS LABS (e2m4cl) LOST AND TRAPPED (e2m5cl) DAMNED HALLS (e2m6cl) SECRET LABS (e2m7cl) THE DEMON'S KEEP (e2m8cl) CORRIDOR OF MYSTERY (this is the unreleased secret level)

    I have made a fistful of tiny modifications here and there [notoriously the name of the first level ;)], but "the song remains the same".

    Have fun, Carlos.

    //***********//

    245 downloads

       (7 reviews)

    Submitted

  4. Thy Flesh - Turned into a draft-excluder

    Episode 4 replacement for the Ultimate Doom which may or may not be related in any shape or form to Concerned :P

    136 downloads

       (47 reviews)

    Submitted

  5. Phobos Mission Control

    133 downloads

       (34 reviews)

    Submitted

  6. Distorted Memories

    The general idea is to loosely recreate each episode of Doom but summed up with 2 maps per episode. Each map tries to emulate the mapping styles of the original doom. Also features a secret level, which is more of its own thing, as well as a deathmatch map (e2m1). For the best experience I recommend playing with just the keyboard.

    121 downloads

       (2 reviews)

    Submitted

  7. The beginning of the End Part II for the Boom mod

    My follow up to The Beginning of the end. Lots of new stuff here. All these levels have an original feel to them. You will enjoy playing these wads! But be warned... they are tough! I know you have heard it before but these levels really are tough! I spent COUNTLESS hours on these levels, making sure they are some of the best levels out there. You won't be dissapointed in these levels. (Individual level descriptions below) Ok, just so y'all know, I really BARELY used the cool stuff that Boom can do. Next to nothing. But There is still a lot of nifty little tricks that you may think are cause of Boom. Plus these wads would suck if I didn't use Boom, cause a few of the levels are too big to save on using normal ol' Doom. Enjoy! If you liked these wads, hated em, anything, let me know! Thanks.

    61 downloads

       (15 reviews)

    Submitted

  8. Evil Unleashed

    A medium sized classic doom map with an decent layout and entertaining gameplay which leans more to the easy side. The map started out as nothing really serious, but for some reason the map kept interesting me long enough to finish it. Its probably not the best map that I have made, but its definitely one of the most classic looking ones I made so far. Some areas feel like they are inspired on doom E1 while other areas look more like E2/E3, so its a bit of an mixed bunch of themes.

    52 downloads

       (37 reviews)

    Submitted

  9. E1M8, Phobos Anomaly Revisited

    This is my way of seing the map 8 of the first episode of Ultimate doom, phobos anomaly. This level, like you've guessed, replaces the e1m8 of ultimate doom and features monsters from the realm667 site, textures from various sources(some from kdizd,zpack and alot from the nb5d1.wad), scripting, etc...

    48 downloads

       (25 reviews)

    Submitted

  10. Fernito's Phobos base (silly name, I know, but I haven't thought of an official name yet xD).

    Yet another Phobos base-themed episode, although I tried that levels actually looked like what they're named after, instead of looking like just generic bases like they did in the original game (don't take me wrong by the way, I LOVE the original game maps :). Also, while the maps are meant to be more detailed than the original levels, they are by no means as detailed as in some other WADs like KDIZD, for example.

    On a side note, these here are my very first Doom maps. I used to map for Duke Nukem 3D before, but I always wanted to make maps for Doom, so one day I stopped being lazy and downloaded Doom Builder 2. I was surprised at how easy and intuitive it was to use, specially compared to Duke Nukem 3D's Build and Mapster32 mapping utilities.

    NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this WAD needs an "advanced" port is to get rid of the visplane limits; the gameplay and mapping style is pretty much what you would expect from a vanilla-compatible WAD (so don't expect fancy ZDoom effects or whatever).

    42 downloads

       (23 reviews)

    Submitted

  11. Doom Incarnate: E1M1 and E1M2

    Combines E1M1 and E1M2 into one level, adding more detail and extra rooms to connect them. More of these will probably follow. This was created from scratch.

    42 downloads

       (22 reviews)

    Submitted

  12. E1M3: Reincarnated

    E1M3: Reincarnated is a recreation of Level 3 of the first Doom. I looked to keep the gameplay of the original Doom, and spice it up with detail, and features zdoom has. I *might* consider recreating the entire first episode if this map goes well.

    NOTE: This map was made from scratch. No parts of the original map were used in the making of this map

    Oh yeah, and one more thing. For those who would like to complain about The fact that I used a couple non-Episode 1 monsters, BLAH.

    Updated on April 07, 2004 at 1:35 PM: :: Fixed a couple texture misalignments I noticed :: Changed the red strobe light in the blue key room (now fades red) :: Implemented difficulty settings :: Added a little more health in Ultra-Violence

    40 downloads

       (25 reviews)

    Submitted

  13. Dark Side of Deimos

    39 downloads

       (23 reviews)

    Submitted

  14. Dreadful Change Upon us....

    This is a UDoom wad, it was suppose to be a complete episode 2 replacement, but then some other stuff got my attention :) and the project dies. Still this map remains, I see nothing wrong with releasing it. The map is pretty nonlinear, You may complete it quickly, if You desire You can find all the secrets and prepare Yourself for the next map.

    34 downloads

       (20 reviews)

    Submitted

  15. DoomonstrationGame

    It's not easy to explain what is this all about. Well,. right the moment you are reading this, a nomonster version of this WAD will have already been presented through an LMP as a wild demo at the Pixelshow demoparty. By running the batch file inside the bonus folder (provided that all these files are in your Zdoom directory) you will see how exactly it was presented at the party. Then again, I thought it would be a good idea to fill these maps with monsters to make it playable for Doom freaks. So I also edited doomonstration_game.wad for you.

    Trying to be as brief as possible, a demoparty is a computer gathering for demoscene geeks. Demoscene is a community of geeks, coding graphics algorithms, drawing pictures and composing music in our computers. A demo is a combination of all these three forms (Check www.pouet.net for some of them) Normally, the main rule about demos is that they should be realtime graphic demonstrations coded in any programming language availiable.

    This LMP/WAD combinations isn't applying for that!

    Except from the demo compo however, there is a wild demo compo at many demoparties, where there are no rules and you can release anything crazy or obscure at the stage (we have seen videos, 3d animations, mobile and mini pockemon demos, demos on selfmade hardware, even shows on the stage, either funny or serious stuff involved.) And then I have thought, it would be a good idea to add one more obscure platform in those wild competitions. Doom itself :)

    There are some cool stuff like 2d and 3d stars, plasma effects and texture warping inside. These effects are famous in oldschool demos, there are also inside scene jokes and a building of the university of Patras where the greek demoparties Gardening, ReAct and Pixelshow took place.

    I had more wild ideas for this presentation, but I had to finish it right here, for the deadline of the party is too close and I must also finish some OpenGL code for a regular demo. Expect also a more serious Doom2 WAD which is in the workings..

    27 downloads

       (21 reviews)

    Submitted

  16. At hell's gate

    Junked map from third installation of "oskyrt". Hell/Void stuff this time...

    26 downloads

       (9 reviews)

    Submitted

  17. Doomed Once More

    It was a loooong time ago that I released E1M3 "No Quarter" of the Doomed Once More project as a "teaser" level for what I'd hoped would some day be a full episode replacement. Unfortunately, that day never came to be. I made a few more levels, but since then I've been falling in and out of the Doom Community. Just today, I thought what the hell, I spent too much time on this to never release it. I mean who am I kidding, I'm never going to finish four more maps. So here it is, the Doomed Once More project as finished as it's ever going to be.

    24 downloads

       (8 reviews)

    Submitted

  18. The Day of Chains

    E2-themed map, made as a present for Chaingunner's birthday.

    22 downloads

       (8 reviews)

    Submitted

  19. E1 The Test

    My attempt of an E1 style wad with some bits from E2, to see if I should bother to release another E1 project im working on. Requires the Ultimate Doom wad

    22 downloads

       (14 reviews)

    Submitted

  20. Dead Base 2.0

    A big trashed up complex. An updated version of the first map in the "Wasteland" series of maps by Alberto Barsella (circa May '94).

    21 downloads

       (14 reviews)

    Submitted

  21. Mainentance Sewers

    What happens if you going into the phobos sewers? Well, the reply to this answer is here!

    Anyway, it's a little (maybe too little, for e1 standards) map made by me (originally planned for Doom: The Way ID Did, but i realized isn't so... Romero-ish) coming out from a sewer place (like in Underhalls) in original knee deep in the dead way, so i tried to create a romero style level, and the result of this experiment is this. Enjoy.

    20 downloads

       (11 reviews)

    Submitted

  22. WooD

    A level i made for the BotB contest, where the purpose was to create a single map for vanilla Doom or Boom, so i've decided to create this map.

    Is an abstract structure made out mostly from Wood / Vines / Rock textures sets in a floating place in fucking somewhere. Unluckily for you, i've going in this map with a pretty much random layout approach, so sorry if you found yourself lost.

    20 downloads

       (9 reviews)

    Submitted

  23. DEMISE: The Collision

    Story: As you escaped and killed the Spider Mastermind, you found that two worlds have combined, Hell and Earth. Now it's up to you to clear them out of this collision. This is a short expansion pack wad with also containing two deathmatch maps (E4M5 and E4M6).

    19 downloads

       (9 reviews)

    Submitted

  24. Arena

    It is a very large play field with lots of weapons and power-ups. Monsters are also quite abundant. I have tried it several times and it is quite fun to play.

    19 downloads

       (12 reviews)

    Submitted

  25. Elfkill

    E4 style map, fast-paced gameplay.

    18 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By Bitofu · Posted
      This is a really solid WAD through and through. The action starts as soon as load into E3M1 and it doesn't let up. The maps flow very well and give you a decent but fair challenge. My only nitpick is with E3M7, which felt a bit gimmicky. Otherwise, this is a great effort, especially for 1994.
    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
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