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40 files

  1. Thy Flesh - Turned into a draft-excluder

    Episode 4 replacement for the Ultimate Doom which may or may not be related in any shape or form to Concerned :P

    136 downloads

       (47 reviews)

    Submitted

  2. Tech Gone Bad

    My Boss level replacement for e1m8...22 years later

    After exiting the Computer Station you knew the worst was up ahead. You still hadn't reached the place where the demons were coming from. The steel door shuts behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it's time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.

    378 downloads

       (173 reviews)

    Submitted

  3. Phobos Mission Control

    133 downloads

       (34 reviews)

    Submitted

  4. Evil Unleashed

    A medium sized classic doom map with an decent layout and entertaining gameplay which leans more to the easy side. The map started out as nothing really serious, but for some reason the map kept interesting me long enough to finish it. Its probably not the best map that I have made, but its definitely one of the most classic looking ones I made so far. Some areas feel like they are inspired on doom E1 while other areas look more like E2/E3, so its a bit of an mixed bunch of themes.

    52 downloads

       (37 reviews)

    Submitted

  5. Double Impact

    A nine map episode 1 replacement.

    471 downloads

       (97 reviews)

    Submitted

  6. Doomed Once More

    It was a loooong time ago that I released E1M3 "No Quarter" of the Doomed Once More project as a "teaser" level for what I'd hoped would some day be a full episode replacement. Unfortunately, that day never came to be. I made a few more levels, but since then I've been falling in and out of the Doom Community. Just today, I thought what the hell, I spent too much time on this to never release it. I mean who am I kidding, I'm never going to finish four more maps. So here it is, the Doomed Once More project as finished as it's ever going to be.

    24 downloads

       (8 reviews)

    Submitted

  7. Distorted Memories

    The general idea is to loosely recreate each episode of Doom but summed up with 2 maps per episode. Each map tries to emulate the mapping styles of the original doom. Also features a secret level, which is more of its own thing, as well as a deathmatch map (e2m1). For the best experience I recommend playing with just the keyboard.

    121 downloads

       (2 reviews)

    Submitted

  8. The Day of Chains

    E2-themed map, made as a present for Chaingunner's birthday.

    22 downloads

       (8 reviews)

    Submitted

  9. E1M3: Reincarnated

    E1M3: Reincarnated is a recreation of Level 3 of the first Doom. I looked to keep the gameplay of the original Doom, and spice it up with detail, and features zdoom has. I *might* consider recreating the entire first episode if this map goes well.

    NOTE: This map was made from scratch. No parts of the original map were used in the making of this map

    Oh yeah, and one more thing. For those who would like to complain about The fact that I used a couple non-Episode 1 monsters, BLAH.

    Updated on April 07, 2004 at 1:35 PM: :: Fixed a couple texture misalignments I noticed :: Changed the red strobe light in the blue key room (now fades red) :: Implemented difficulty settings :: Added a little more health in Ultra-Violence

    40 downloads

       (25 reviews)

    Submitted

  10. The Deimos Incident

    //*********// This is my whole Episode 2 replacement, packed together. The secret level (e2m9) is a new one.

    The levels, wich can be found individually on /idgames, included here are:

    BIG TRUBLE AT DEIMOS BASE (e2m1cl) WAREHOUSE OF THE DAMNED (e2m2cl) AMBUSH AT DEIMOS REFINERY (e2m3cl) HELL WALKS AT DEIMOS LABS (e2m4cl) LOST AND TRAPPED (e2m5cl) DAMNED HALLS (e2m6cl) SECRET LABS (e2m7cl) THE DEMON'S KEEP (e2m8cl) CORRIDOR OF MYSTERY (this is the unreleased secret level)

    I have made a fistful of tiny modifications here and there [notoriously the name of the first level ;)], but "the song remains the same".

    Have fun, Carlos.

    //***********//

    245 downloads

       (7 reviews)

    Submitted

  11. Dark Side of Deimos

    39 downloads

       (23 reviews)

    Submitted

  12. No Quarter

    This is E1M3 of my project, Doomed Once More. Hopefully, the project will even- tually cover all of Ultimate Doom AND Doom 2. But just in case, I'm taking it one episode at a time. Run this little WAD on Ultimate Doom (YOU MUST USE A SOURCE PORT THAT REMOVES THE VANILLA ENGINE's LIMITATIONS, as vanilla Doom seems to hate my wad. Warp to E1M3 either in the command line or by using the IDCLEV cheat.

    16 downloads

       (6 reviews)

    Submitted

  13. Mainentance Sewers

    What happens if you going into the phobos sewers? Well, the reply to this answer is here!

    Anyway, it's a little (maybe too little, for e1 standards) map made by me (originally planned for Doom: The Way ID Did, but i realized isn't so... Romero-ish) coming out from a sewer place (like in Underhalls) in original knee deep in the dead way, so i tried to create a romero style level, and the result of this experiment is this. Enjoy.

    20 downloads

       (11 reviews)

    Submitted

  14. The Damned

    A collab map in the E2M5/E2M6/E2M7 vein which at least 2 or 3 other Doomworld members assisted on building with me so the distinct styles show. I did post on Wads & Mods with screens but I had no luck. Maybe someone in the comments below will..

    The level was built in June 2011 but since it was completed, it sat on my hard drive as I forgot about it. Now I saw I've not uploaded it until now, I'd say it's about time I did.

    14 downloads

       (6 reviews)

    Submitted

  15. WooD

    A level i made for the BotB contest, where the purpose was to create a single map for vanilla Doom or Boom, so i've decided to create this map.

    Is an abstract structure made out mostly from Wood / Vines / Rock textures sets in a floating place in fucking somewhere. Unluckily for you, i've going in this map with a pretty much random layout approach, so sorry if you found yourself lost.

    20 downloads

       (9 reviews)

    Submitted

  16. DoomonstrationGame

    It's not easy to explain what is this all about. Well,. right the moment you are reading this, a nomonster version of this WAD will have already been presented through an LMP as a wild demo at the Pixelshow demoparty. By running the batch file inside the bonus folder (provided that all these files are in your Zdoom directory) you will see how exactly it was presented at the party. Then again, I thought it would be a good idea to fill these maps with monsters to make it playable for Doom freaks. So I also edited doomonstration_game.wad for you.

    Trying to be as brief as possible, a demoparty is a computer gathering for demoscene geeks. Demoscene is a community of geeks, coding graphics algorithms, drawing pictures and composing music in our computers. A demo is a combination of all these three forms (Check www.pouet.net for some of them) Normally, the main rule about demos is that they should be realtime graphic demonstrations coded in any programming language availiable.

    This LMP/WAD combinations isn't applying for that!

    Except from the demo compo however, there is a wild demo compo at many demoparties, where there are no rules and you can release anything crazy or obscure at the stage (we have seen videos, 3d animations, mobile and mini pockemon demos, demos on selfmade hardware, even shows on the stage, either funny or serious stuff involved.) And then I have thought, it would be a good idea to add one more obscure platform in those wild competitions. Doom itself :)

    There are some cool stuff like 2d and 3d stars, plasma effects and texture warping inside. These effects are famous in oldschool demos, there are also inside scene jokes and a building of the university of Patras where the greek demoparties Gardening, ReAct and Pixelshow took place.

    I had more wild ideas for this presentation, but I had to finish it right here, for the deadline of the party is too close and I must also finish some OpenGL code for a regular demo. Expect also a more serious Doom2 WAD which is in the workings..

    27 downloads

       (21 reviews)

    Submitted

  17. At hell's gate

    Junked map from third installation of "oskyrt". Hell/Void stuff this time...

    26 downloads

       (9 reviews)

    Submitted

  18. DEMISE: The Collision

    Story: As you escaped and killed the Spider Mastermind, you found that two worlds have combined, Hell and Earth. Now it's up to you to clear them out of this collision. This is a short expansion pack wad with also containing two deathmatch maps (E4M5 and E4M6).

    19 downloads

       (9 reviews)

    Submitted

  19. Fernito's Phobos base (silly name, I know, but I haven't thought of an official name yet xD).

    Yet another Phobos base-themed episode, although I tried that levels actually looked like what they're named after, instead of looking like just generic bases like they did in the original game (don't take me wrong by the way, I LOVE the original game maps :). Also, while the maps are meant to be more detailed than the original levels, they are by no means as detailed as in some other WADs like KDIZD, for example.

    On a side note, these here are my very first Doom maps. I used to map for Duke Nukem 3D before, but I always wanted to make maps for Doom, so one day I stopped being lazy and downloaded Doom Builder 2. I was surprised at how easy and intuitive it was to use, specially compared to Duke Nukem 3D's Build and Mapster32 mapping utilities.

    NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this WAD needs an "advanced" port is to get rid of the visplane limits; the gameplay and mapping style is pretty much what you would expect from a vanilla-compatible WAD (so don't expect fancy ZDoom effects or whatever).

    42 downloads

       (23 reviews)

    Submitted

  20. Dreadful Change Upon us....

    This is a UDoom wad, it was suppose to be a complete episode 2 replacement, but then some other stuff got my attention :) and the project dies. Still this map remains, I see nothing wrong with releasing it. The map is pretty nonlinear, You may complete it quickly, if You desire You can find all the secrets and prepare Yourself for the next map.

    34 downloads

       (20 reviews)

    Submitted

  21. The beginning of the End Part II for the Boom mod

    My follow up to The Beginning of the end. Lots of new stuff here. All these levels have an original feel to them. You will enjoy playing these wads! But be warned... they are tough! I know you have heard it before but these levels really are tough! I spent COUNTLESS hours on these levels, making sure they are some of the best levels out there. You won't be dissapointed in these levels. (Individual level descriptions below) Ok, just so y'all know, I really BARELY used the cool stuff that Boom can do. Next to nothing. But There is still a lot of nifty little tricks that you may think are cause of Boom. Plus these wads would suck if I didn't use Boom, cause a few of the levels are too big to save on using normal ol' Doom. Enjoy! If you liked these wads, hated em, anything, let me know! Thanks.

    61 downloads

       (15 reviews)

    Submitted

  22. X-mas E1 Map

    Yearly Speedmap I do for Christmas

    17 downloads

       (7 reviews)

    Submitted

  23. E1 The Test

    My attempt of an E1 style wad with some bits from E2, to see if I should bother to release another E1 project im working on. Requires the Ultimate Doom wad

    22 downloads

       (14 reviews)

    Submitted

  24. Doom Incarnate: E1M1 and E1M2

    Combines E1M1 and E1M2 into one level, adding more detail and extra rooms to connect them. More of these will probably follow. This was created from scratch.

    42 downloads

       (22 reviews)

    Submitted

  25. Fear Complex (version 1.0)

    'Fear Complex' is a large single player/co-op map based on DOOM Episode 1 styling cues.

    Episode 1 has always been my favourite, so this is my way of saying "thanks for all the memories!"

    Being an E1-based map you won't find any cacodemons or lost souls floating around, you can't get the plasma rifle, BFG or certain powerups, and there aren't any cyberdemons lurking behind closed doors ;)

    This is my first 'serious' attempt at making a DOOM-based map, and it probably won't be the last. I've pissed around with EdMap, WadEd, and DCK before, but that was around 6-7 years ago. I have done quite a bit of mapping for Quake and Half-Life though.

    18 downloads

       (8 reviews)

    Submitted

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  • File Reviews

    • By Bitofu · Posted
      The first three maps are only decent, but the WAD really shines with map four and five. Map four is a big enemy base with complex architecture, but a somewhat confusing layout. It still manages to take you into interesting firefights. On the other hand, map five, my favorite, makes you decend into a small but dense underground base, chock-full of enemies. The combat here is fast and deadly, ending with a neat head of Romero fight. I had a great time with it.
    • By Bitofu · Posted
      This early christmas themed megawad loves the sound of classic carols as much as it does the shriek of 10 revenants waking up. I had fun roleplaying as Santa Claus, screaming "O-OPEN" at every wall, but the novelty of this gimmick is stretched a bit thin overall. The maps are a bit crude and you can tell some were originally meant for DM. Still, it's a worthy effort.
    • By Bitofu · Posted
      Short TC with a lovely western setting. I wish it was longer, but it's great nonetheless.
    • By Bitofu · Posted
      I'm not the biggest fan of the Serenity series, but Infinity might be its best entry. The maps are mostly fun to navigate and they feature some decent design. I'm just not sure I like the way the fights are designed. It's not uncommon for rooms to be packed with enemies (mostly sergeants). I found myself blasting my shotgun through a doorway a bit too often for my tastes. Still, it features some nice MIDIs, so the experience is mostly fun.
    • By a41zzz · Posted
      i cant download it ):
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