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40 files

  1. The Enemy Inside

    My final project for TCS 198 at UC Davis, a class revolving around modding Doom.

    You start in a strange catacomb, filled with zombies and ghouls. Eventually, you experience some strange sensation, and begin to change...

    Make sure to play with jumping enabled in GZ Doom.

    15 downloads

       (0 reviews)

    Submitted

  2. The Deimos Incident

    //*********// This is my whole Episode 2 replacement, packed together. The secret level (e2m9) is a new one.

    The levels, wich can be found individually on /idgames, included here are:

    BIG TRUBLE AT DEIMOS BASE (e2m1cl) WAREHOUSE OF THE DAMNED (e2m2cl) AMBUSH AT DEIMOS REFINERY (e2m3cl) HELL WALKS AT DEIMOS LABS (e2m4cl) LOST AND TRAPPED (e2m5cl) DAMNED HALLS (e2m6cl) SECRET LABS (e2m7cl) THE DEMON'S KEEP (e2m8cl) CORRIDOR OF MYSTERY (this is the unreleased secret level)

    I have made a fistful of tiny modifications here and there [notoriously the name of the first level ;)], but "the song remains the same".

    Have fun, Carlos.

    //***********//

    245 downloads

       (7 reviews)

    Submitted

  3. Distorted Memories

    The general idea is to loosely recreate each episode of Doom but summed up with 2 maps per episode. Each map tries to emulate the mapping styles of the original doom. Also features a secret level, which is more of its own thing, as well as a deathmatch map (e2m1). For the best experience I recommend playing with just the keyboard.

    121 downloads

       (2 reviews)

    Submitted

  4. WooD

    A level i made for the BotB contest, where the purpose was to create a single map for vanilla Doom or Boom, so i've decided to create this map.

    Is an abstract structure made out mostly from Wood / Vines / Rock textures sets in a floating place in fucking somewhere. Unluckily for you, i've going in this map with a pretty much random layout approach, so sorry if you found yourself lost.

    20 downloads

       (9 reviews)

    Submitted

  5. DEMISE: The Collision

    Story: As you escaped and killed the Spider Mastermind, you found that two worlds have combined, Hell and Earth. Now it's up to you to clear them out of this collision. This is a short expansion pack wad with also containing two deathmatch maps (E4M5 and E4M6).

    19 downloads

       (9 reviews)

    Submitted

  6. The Day of Chains

    E2-themed map, made as a present for Chaingunner's birthday.

    22 downloads

       (8 reviews)

    Submitted

  7. Deimos Condensed

    Hellbase map. 20-50 minutes of play. Plucks various elements from the Deimos levels. Heavy use of dark. Alternate routes available. (ie. keycards are easier to obtain than skull keys) Gratuitous combat. Lots of monsters. Somewhat moderate and open space.

    All in all, it's a large, self-contained and unravelling puzzle. Done because I felt like making a large puzzle.

    You've infiltrated yet another lost, occupied base on the shores of hell. Traverse each room, run about the map scrounging for health and ammunition. Get to the exit. Kill all the monsters.

    Have fun.

    11 downloads

       (3 reviews)

    Submitted

  8. Phobos Mission Control

    133 downloads

       (34 reviews)

    Submitted

  9. E1Mone

    A begginers level, intended to be one of the first levels, so it isn't difficult or too big.

    11 downloads

       (5 reviews)

    Submitted

  10. Tech Gone Bad

    My Boss level replacement for e1m8...22 years later

    After exiting the Computer Station you knew the worst was up ahead. You still hadn't reached the place where the demons were coming from. The steel door shuts behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it's time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.

    378 downloads

       (173 reviews)

    Submitted

  11. Thy Flesh - Turned into a draft-excluder

    Episode 4 replacement for the Ultimate Doom which may or may not be related in any shape or form to Concerned :P

    136 downloads

       (47 reviews)

    Submitted

  12. Demon Base

    According to your watch, it's the 12th of June. Which is odd, because it was definitely the 5th of June about five seconds ago, and you were at your friend's birthday party, not here... Frantically, you cast your mind back to the time which was presumably a week ago. There was that girl; a real shocker. That was your most recent memory - the girl. Cascading chestnut-brown hair and bright blue eyes; shame about the complexion. Actually, hang on, how many people have you seen with grey skin hanging off them...? And was that really her cheap perfume that smelt of rotting flesh...? More memories come back to you, fleeting glimpses of something almost like those movies you weren't allowed to stay up to watch as a kid. Rooms full of zombies... evil experiments in dark laboratories... more and cheaper ways to efficiently zombify lots of people at once. The worst thing was, you seemed to be helping them! Something fishy's up on the Martian colony. You jump up from where you are sitting, and decide there and then to go and do something about it. And there the story starts... This file was originally distributed (via my web site) as DBASE.WAD but later renamed to avoid conflicting with another file in the idgames archive.

    16 downloads

       (9 reviews)

    Submitted

  13. Dark Side of Deimos

    39 downloads

       (23 reviews)

    Submitted

  14. Fernito's Phobos base (silly name, I know, but I haven't thought of an official name yet xD).

    Yet another Phobos base-themed episode, although I tried that levels actually looked like what they're named after, instead of looking like just generic bases like they did in the original game (don't take me wrong by the way, I LOVE the original game maps :). Also, while the maps are meant to be more detailed than the original levels, they are by no means as detailed as in some other WADs like KDIZD, for example.

    On a side note, these here are my very first Doom maps. I used to map for Duke Nukem 3D before, but I always wanted to make maps for Doom, so one day I stopped being lazy and downloaded Doom Builder 2. I was surprised at how easy and intuitive it was to use, specially compared to Duke Nukem 3D's Build and Mapster32 mapping utilities.

    NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this WAD needs an "advanced" port is to get rid of the visplane limits; the gameplay and mapping style is pretty much what you would expect from a vanilla-compatible WAD (so don't expect fancy ZDoom effects or whatever).

    42 downloads

       (23 reviews)

    Submitted

  15. Elfkill

    E4 style map, fast-paced gameplay.

    18 downloads

       (10 reviews)

    Submitted

  16. The Damned

    A collab map in the E2M5/E2M6/E2M7 vein which at least 2 or 3 other Doomworld members assisted on building with me so the distinct styles show. I did post on Wads & Mods with screens but I had no luck. Maybe someone in the comments below will..

    The level was built in June 2011 but since it was completed, it sat on my hard drive as I forgot about it. Now I saw I've not uploaded it until now, I'd say it's about time I did.

    14 downloads

       (6 reviews)

    Submitted

  17. Mainentance Sewers

    What happens if you going into the phobos sewers? Well, the reply to this answer is here!

    Anyway, it's a little (maybe too little, for e1 standards) map made by me (originally planned for Doom: The Way ID Did, but i realized isn't so... Romero-ish) coming out from a sewer place (like in Underhalls) in original knee deep in the dead way, so i tried to create a romero style level, and the result of this experiment is this. Enjoy.

    20 downloads

       (11 reviews)

    Submitted

  18. Double Impact

    A nine map episode 1 replacement.

    471 downloads

       (97 reviews)

    Submitted

  19. X-mas E1 Map

    Yearly Speedmap I do for Christmas

    17 downloads

       (7 reviews)

    Submitted

  20. Evil Unleashed

    A medium sized classic doom map with an decent layout and entertaining gameplay which leans more to the easy side. The map started out as nothing really serious, but for some reason the map kept interesting me long enough to finish it. Its probably not the best map that I have made, but its definitely one of the most classic looking ones I made so far. Some areas feel like they are inspired on doom E1 while other areas look more like E2/E3, so its a bit of an mixed bunch of themes.

    52 downloads

       (37 reviews)

    Submitted

  21. E1M8, Phobos Anomaly Revisited

    This is my way of seing the map 8 of the first episode of Ultimate doom, phobos anomaly. This level, like you've guessed, replaces the e1m8 of ultimate doom and features monsters from the realm667 site, textures from various sources(some from kdizd,zpack and alot from the nb5d1.wad), scripting, etc...

    48 downloads

       (25 reviews)

    Submitted

  22. At hell's gate

    Junked map from third installation of "oskyrt". Hell/Void stuff this time...

    26 downloads

       (9 reviews)

    Submitted

  23. Arena

    It is a very large play field with lots of weapons and power-ups. Monsters are also quite abundant. I have tried it several times and it is quite fun to play.

    19 downloads

       (12 reviews)

    Submitted

  24. Doom Incarnate: E1M1 and E1M2

    Combines E1M1 and E1M2 into one level, adding more detail and extra rooms to connect them. More of these will probably follow. This was created from scratch.

    42 downloads

       (22 reviews)

    Submitted

  25. E1 The Test

    My attempt of an E1 style wad with some bits from E2, to see if I should bother to release another E1 project im working on. Requires the Ultimate Doom wad

    22 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
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