33 files
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Griefless
By Guest
A speedmap set for Ultimate Doom episode 4.
Layouts were speedmapped over a matter of hours on the night of June 30th 2018, spending 10-20mins on each, and then were fleshed out into maps the following day.
710 downloads
Submitted
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Green Inferno
By Guest
Big inspiration from E4M1 "Hell Beneath". This map is symmetrical, linear and has copy/paste details, but I guess it's playable at least.
I was suppose to release this map into my Ultimate Doom megawad, but I decided to release this individually. Although I'm probably going to add this to my megawad either way, but that megawad is going to take me for about 10-20 years at least to make it.
617 downloads
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Return to Hadron
By Guest
Another hero visits the ground zero site in Switzerland, a few changes have occured.
187 downloads
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Return to Hadron Episode 2 - The Collider's new clothes
By Guest
A episode 2 replacement for the Ultimate doom, set in the location where Concerned's E2 took place. The development of this wad however was entirely from scratch, there are some resembles to the original maps here and there and some ho,d similar themes to their counterparts. The gameplay is fairly challenging on UV, especially the second half of the wad.
123 downloads
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The Cursed Hangar
By Guest
This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and fixes, to create a "definitive cut" version and release it stand alone. I chose the name "The Cursed Hangar" for this final re-issue.
The map is intended to be a play on Doom's E1M1 "The Hangar". It follows the rough layout of that classic map, but is slightly more complex and slightly more difficult.
The map is intended to use Boom features and so has moving floors, modified COLORMAPs, transparent textures, etc.
This PWAD is designed to work with Boom compatible source ports and Ultimate Doom v1.9. There's a DEHACKED lump that spices things up a little bit if your port supports MBF code pointers (most do).
I've also included two SFX that my brother and I contributed to Freedoom in the early days and which were subsequently replaced.
81 downloads
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Gamarra's story: Part I "Gamarra sucks"
By Guest
A tribute to my friend Gamarra. Please do not use IDBEHOLDL otherwise you will not see light effects.
71 downloads
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Genesis of Descent
By Guest
A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom action.
70 downloads
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Gamarra's story: Part X "Final show"
By Guest
Finally the last part of Gamarra's story has seen the light of day. Are you ready for this episode? Here's an explanation of the maps. In E1M1 you have to fight in some offices invaded by hell. In E1M2 you have to fight in a strange base full of traps. This is the only map that contains special effects. In E1M3 you have to fight in some warehouses. In E1M4 you have to kill a virus that infests Gamarra's pc. In E1M5 you will know Wills' destiny. In E1M6 you have to disinfest a hotel occupied by monsters. In E1M7 you have to explore Gamarra's hell. In E1M8 you will know the truth about Gamarra. E1M9 is a secret. For more informations (level names, Easter eggs and notes) go to the end of this file.
61 downloads
Submitted
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Giulio Galassi Is Dead II
By Guest
There are several troll who flamed GG to his unrighteous death. You must kill them.
55 downloads
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High/Low 2
By Guest
High/Low 2 is a Doom Episode 2 themed level. Like High/Low 1, which was an episode 1 kinda level it is only meant to resemble the style, not to copy it. That is basically my general vision for this small series. The next level will resemble a Doom 2 level like Industrial Zone, Downtown, The Factory etc. For a bit more accurately themed Eps. 2 level, I suggest that you also play my "Rip it, Tear it Smash it!". Now that's good stuff! :-)
UV is by far not impossible, but it offers the good player a fair challenge.
50 downloads
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Gamarra's story: Part VIII "Questions in front of a mirror"
By Guest
Gamarra must be ready for a class interrogation. He looks at himself in a mirror and he starts to make questions. Help him to answer the questions. Remember: if you open the incorrect door, you will die instantly; if you open the correct door, you can continue the map.
44 downloads
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Gamarra's story: Part III "I need a wc"
By Guest
Gamarra said "I need a wc" because he had a physiologic necessity. But some toilets are out of order. Help him to find a wc that works correctly.
43 downloads
Submitted
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High/Low 4
By Guest
My small series of Doom levels that follow the original game's episodes continues with this episode 4 themed level for Ult Doom.
Expect no slaugherfest here. There's plenty of other levels out there who offer that. This is just old school Dooming where every kind of player should be entertained.
The level started out life way back in 2000, I think, as a Flay The Obscene level. Then I joined Doom Millenium and it became a part of that. But since that never got released, this level just faided into the lost corners of my harddrive. It survived until this date when it has now been completely revamped and has undergone a lot of changes with new areas, a new route through it and all the textures/flats changed. I have changed so many things that I might as well have built it from scratch :)
The level is made for zdoom/gzdoom to avoid incompatibility with other ports. There isnt a lot of features but if you want the experience I intended when making it, then the best thing is to use zdoom or gzdoom. There is a good chance that you wont encounter any problems if using another port, but that is your responsibilty, not mine. I prefer gzdoom where I think this level looks best. I use zdoom 2.4.0 and gzdoom 1.4.0 which runs the wad without problems.
Jumping is intentionally disabled and please don't use crouch either!
42 downloads
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Gamarra's story: Part IX "Pyramid of problems"
By Guest
The pyramid is a metaphor that represents the daily problems of our life. Help Gamarra to climb it. Two tips for you: a bfg is in a secret area nearby the start and a secret teleport leads you on the top of the pyramid.
40 downloads
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Gamarra's story: Part VI "On Phobos"
By Guest
A marines squad forgot Gamarra on Phobos (I don't know if intentionally or unintentionally). Help him to reach the surface.
36 downloads
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The Hazard Variation
By Guest
This is a map that was created in 2003 as "E4M1: First Gate" for the project "The Ninth Gate". However, as that project remained incomplete, this map was never released. Now that the maps from the project are being released individually, you can now play what would have opened that episode, retitled as "The Hazard Variation"!
I actually made another E4M1 back in 2001 for the project but as that was too primitive, it was discarded and replaced with this. I am eventually planning to release an updated version of that map as well.
This present map is one that I am really proud of. I think it turned out nicely in both the looks as well as gameplay department. It's quite an easy map as it was supposed to be the first level in an episode. Still, I think the pacing of the level is good and I hope you'll have fun playing it!
Interesting bit of trivia: this WAD file's size is 666 KB.
36 downloads
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Gamarra's story: Part V "In the pc"
By Guest
Gamarra is not able to use a pc. Surfing the net, he unintentionally downloaded dozen of malware. Help him to delete the malware. This is an updated version of gamarra5.zip that is corrupted.
35 downloads
Submitted
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High/Low 3
By Guest
My small series of Doom levels that follow the original game's episodes continues with this Hell themed level for Ult Doom.
Expect no slaugherfest here. There's plenty of other levels out there who offer that. This is just old school Dooming where every kind of player should be entertained.
My latest releases had a few annoying bugs which made them playable in another way than I intended. This was mostly because I thought that it didnt matter what port you used. That was not quite true. So this time I have made this level for zdoom/gzdoom to avoid confusion. There isnt a lot of features but if you want the experience I intended when making it, then the best thing is to use zdoom or gzdoom. The features are subtle and most of you wont even notice them.
Hint: Ammo is bit tight so try and find some or all of the five secret areas.
Note: Jumping is intentionally disabled.
35 downloads
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Hellcrap
By Guest
Two levels I started making two years ago I think, with the plan of using them for a bigger megawad. Although it was a long time since I last worked on this project (which I doubt I'll ever finish) and decided to release them. Maybe I'll do more small packs of smaller WADs or single maps in the future.
Theme: Marble and Hell. You got beat the crap out of the monsters. Beat the hell crap!
34 downloads
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Gamarra's story: Part II "In the Blue"
By Guest
Gamarra lost himself in blue rooms. Help him to find an exit.
30 downloads
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Gamarra's story: Part IV "The nightmare"
By Guest
One evening Gamarra ate a pizza, a meat pie, a lot of chips, a grilled steak, a trout, a sole and he drank a pint of beer. After, he went to sleep and he had a nightmare. He dreamt strange rooms (some with scrolling walls) and some monsters. Now he is stuck in the nightmare. Help him to wake up.
29 downloads
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Gamarra's story: Part VII "Gamarra for president"
By Guest
Gamarra was elected president of our school (I voted for him, I am coherent). Help him to find his disco-theme office
25 downloads
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E4M1 - Reincarnated
By Guest
This is a remake of E4M1 level of The Ultimate Doom. I rethought the structure of the level, added some more atmosphere, monsters, and details.
24 downloads
Submitted