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33 files

  1. Griefless

    A speedmap set for Ultimate Doom episode 4.

    Layouts were speedmapped over a matter of hours on the night of June 30th 2018, spending 10-20mins on each, and then were fleshed out into maps the following day.

    710 downloads

       (2 reviews)

    Submitted

  2. Green Inferno

    Big inspiration from E4M1 "Hell Beneath". This map is symmetrical, linear and has copy/paste details, but I guess it's playable at least.

    I was suppose to release this map into my Ultimate Doom megawad, but I decided to release this individually. Although I'm probably going to add this to my megawad either way, but that megawad is going to take me for about 10-20 years at least to make it.

    617 downloads

       (4 reviews)

    Submitted

  3. Return to Hadron

    Another hero visits the ground zero site in Switzerland, a few changes have occured.

    187 downloads

       (46 reviews)

    Submitted

  4. Return to Hadron Episode 2 - The Collider's new clothes

    A episode 2 replacement for the Ultimate doom, set in the location where Concerned's E2 took place. The development of this wad however was entirely from scratch, there are some resembles to the original maps here and there and some ho,d similar themes to their counterparts. The gameplay is fairly challenging on UV, especially the second half of the wad.

    123 downloads

       (20 reviews)

    Submitted

  5. The Cursed Hangar

    This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and fixes, to create a "definitive cut" version and release it stand alone. I chose the name "The Cursed Hangar" for this final re-issue.

    The map is intended to be a play on Doom's E1M1 "The Hangar". It follows the rough layout of that classic map, but is slightly more complex and slightly more difficult.

    The map is intended to use Boom features and so has moving floors, modified COLORMAPs, transparent textures, etc.

    This PWAD is designed to work with Boom compatible source ports and Ultimate Doom v1.9. There's a DEHACKED lump that spices things up a little bit if your port supports MBF code pointers (most do).

    I've also included two SFX that my brother and I contributed to Freedoom in the early days and which were subsequently replaced.

    81 downloads

       (5 reviews)

    Submitted

  6. I can't see shit without my glasses

    77 downloads

       (7 reviews)

    Submitted

  7. Gamarra's story: Part I "Gamarra sucks"

    A tribute to my friend Gamarra. Please do not use IDBEHOLDL otherwise you will not see light effects.

    71 downloads

       (60 reviews)

    Submitted

  8. Genesis of Descent

    A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom action.

    70 downloads

       (55 reviews)

    Submitted

  9. Gamarra's story: Part X "Final show"

    Finally the last part of Gamarra's story has seen the light of day. Are you ready for this episode? Here's an explanation of the maps. In E1M1 you have to fight in some offices invaded by hell. In E1M2 you have to fight in a strange base full of traps. This is the only map that contains special effects. In E1M3 you have to fight in some warehouses. In E1M4 you have to kill a virus that infests Gamarra's pc. In E1M5 you will know Wills' destiny. In E1M6 you have to disinfest a hotel occupied by monsters. In E1M7 you have to explore Gamarra's hell. In E1M8 you will know the truth about Gamarra. E1M9 is a secret. For more informations (level names, Easter eggs and notes) go to the end of this file.

    61 downloads

       (52 reviews)

    Submitted

  10. Giulio Galassi Is Dead II

    There are several troll who flamed GG to his unrighteous death. You must kill them.

    55 downloads

       (47 reviews)

    Submitted

  11. High/Low 2

    High/Low 2 is a Doom Episode 2 themed level. Like High/Low 1, which was an episode 1 kinda level it is only meant to resemble the style, not to copy it. That is basically my general vision for this small series. The next level will resemble a Doom 2 level like Industrial Zone, Downtown, The Factory etc. For a bit more accurately themed Eps. 2 level, I suggest that you also play my "Rip it, Tear it Smash it!". Now that's good stuff! :-)

    UV is by far not impossible, but it offers the good player a fair challenge.

    50 downloads

       (38 reviews)

    Submitted

  12. Gamarra's story: Part VIII "Questions in front of a mirror"

    Gamarra must be ready for a class interrogation. He looks at himself in a mirror and he starts to make questions. Help him to answer the questions. Remember: if you open the incorrect door, you will die instantly; if you open the correct door, you can continue the map.

    44 downloads

       (37 reviews)

    Submitted

  13. Gamarra's story: Part III "I need a wc"

    Gamarra said "I need a wc" because he had a physiologic necessity. But some toilets are out of order. Help him to find a wc that works correctly.

    43 downloads

       (36 reviews)

    Submitted

  14. High/Low 4

    My small series of Doom levels that follow the original game's episodes continues with this episode 4 themed level for Ult Doom.

    Expect no slaugherfest here. There's plenty of other levels out there who offer that. This is just old school Dooming where every kind of player should be entertained.

    The level started out life way back in 2000, I think, as a Flay The Obscene level. Then I joined Doom Millenium and it became a part of that. But since that never got released, this level just faided into the lost corners of my harddrive. It survived until this date when it has now been completely revamped and has undergone a lot of changes with new areas, a new route through it and all the textures/flats changed. I have changed so many things that I might as well have built it from scratch :)

    The level is made for zdoom/gzdoom to avoid incompatibility with other ports. There isnt a lot of features but if you want the experience I intended when making it, then the best thing is to use zdoom or gzdoom. There is a good chance that you wont encounter any problems if using another port, but that is your responsibilty, not mine. I prefer gzdoom where I think this level looks best. I use zdoom 2.4.0 and gzdoom 1.4.0 which runs the wad without problems.

    Jumping is intentionally disabled and please don't use crouch either!

    42 downloads

       (29 reviews)

    Submitted

  15. Green Day

    2 maps with grass. The theme is pretty nice I think.

    42 downloads

       (22 reviews)

    Submitted

  16. Gamarra's story: Part IX "Pyramid of problems"

    The pyramid is a metaphor that represents the daily problems of our life. Help Gamarra to climb it. Two tips for you: a bfg is in a secret area nearby the start and a secret teleport leads you on the top of the pyramid.

    40 downloads

       (33 reviews)

    Submitted

  17. Gamarra's story: Part VI "On Phobos"

    A marines squad forgot Gamarra on Phobos (I don't know if intentionally or unintentionally). Help him to reach the surface.

    36 downloads

       (29 reviews)

    Submitted

  18. The Hazard Variation

    This is a map that was created in 2003 as "E4M1: First Gate" for the project "The Ninth Gate". However, as that project remained incomplete, this map was never released. Now that the maps from the project are being released individually, you can now play what would have opened that episode, retitled as "The Hazard Variation"!

    I actually made another E4M1 back in 2001 for the project but as that was too primitive, it was discarded and replaced with this. I am eventually planning to release an updated version of that map as well.

    This present map is one that I am really proud of. I think it turned out nicely in both the looks as well as gameplay department. It's quite an easy map as it was supposed to be the first level in an episode. Still, I think the pacing of the level is good and I hope you'll have fun playing it!

    Interesting bit of trivia: this WAD file's size is 666 KB.

    36 downloads

       (21 reviews)

    Submitted

  19. Gamarra's story: Part V "In the pc"

    Gamarra is not able to use a pc. Surfing the net, he unintentionally downloaded dozen of malware. Help him to delete the malware. This is an updated version of gamarra5.zip that is corrupted.

    35 downloads

       (28 reviews)

    Submitted

  20. High/Low 3

    My small series of Doom levels that follow the original game's episodes continues with this Hell themed level for Ult Doom.

    Expect no slaugherfest here. There's plenty of other levels out there who offer that. This is just old school Dooming where every kind of player should be entertained.

    My latest releases had a few annoying bugs which made them playable in another way than I intended. This was mostly because I thought that it didnt matter what port you used. That was not quite true. So this time I have made this level for zdoom/gzdoom to avoid confusion. There isnt a lot of features but if you want the experience I intended when making it, then the best thing is to use zdoom or gzdoom. The features are subtle and most of you wont even notice them.

    Hint: Ammo is bit tight so try and find some or all of the five secret areas.

    Note: Jumping is intentionally disabled.

    35 downloads

       (23 reviews)

    Submitted

  21. Hellcrap

    Two levels I started making two years ago I think, with the plan of using them for a bigger megawad. Although it was a long time since I last worked on this project (which I doubt I'll ever finish) and decided to release them. Maybe I'll do more small packs of smaller WADs or single maps in the future.

    Theme: Marble and Hell. You got beat the crap out of the monsters. Beat the hell crap!

    34 downloads

       (6 reviews)

    Submitted

  22. Gamarra's story: Part II "In the Blue"

    Gamarra lost himself in blue rooms. Help him to find an exit.

    30 downloads

       (25 reviews)

    Submitted

  23. Gamarra's story: Part IV "The nightmare"

    One evening Gamarra ate a pizza, a meat pie, a lot of chips, a grilled steak, a trout, a sole and he drank a pint of beer. After, he went to sleep and he had a nightmare. He dreamt strange rooms (some with scrolling walls) and some monsters. Now he is stuck in the nightmare. Help him to wake up.

    29 downloads

       (24 reviews)

    Submitted

  24. Gamarra's story: Part VII "Gamarra for president"

    Gamarra was elected president of our school (I voted for him, I am coherent). Help him to find his disco-theme office

    25 downloads

       (18 reviews)

    Submitted

  25. E4M1 - Reincarnated

    This is a remake of E4M1 level of The Ultimate Doom. I rethought the structure of the level, added some more atmosphere, monsters, and details.

    24 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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