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megawads

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10 files

  1. Switcheroom: The Forgotten Maps

    During the development of Switcheroom there were 18 additional maps made for the project that were rejected for various reasons. Such as not resembling the original map, making the incorrect map, or being replaced with a better submission.

    The Forgotten maps is not intended to be played continuously. The ZMAPINFO will pistol start you at the beginning of the next map when you reach the exit.

    E2M5 & E2M7 have secret exit locations, but they act as normal exits

    57 downloads

       (2 reviews)

    Submitted

  2. No End in Sight

    Oldschool 4-episode adventure for The Ultimate Doom, featuring some of the most devilish map design this side of 1994. 'Nuff said... ish.

    Similar to DTWID, the spirit of id is ever-present, albeit cranked up to 11 with a devious new spin on the classic episodes' themes. Along the way, you'll enter parallel worlds, explore derelict spaceships still floating in the sky, and return to some eerily familiar locales on the far side of Phobos and beyond.

    2808 downloads

       (41 reviews)

    Submitted

  3. Doom: Damnation

    A three-episode MegaWAD that acts as a personal "reboot" of DOOM, designed with a purely vanilla mindset, so, besides some "new" ideas here and there, as well as a somewhat higher challenge, don't expext anything fancy.

    107 downloads

       (12 reviews)

    Submitted

  4. DEMISE

    One man, one difficulty and a lot of demons. Battle you way through against demons in order to escape Mars.

    32 downloads

       (16 reviews)

    Submitted

  5. Chex(R) Quest 20th Anniversary: Galactic Conflict

    The most comprehensive expansion to Chex(R) Quest in years (if not ever), this megawad adds a fourth, nine-level episode to the original campaign, three hidden bonus levels, and seven multiplayer maps with support for a variety of game modes as well as various updates to make Chex(R) Quest 3 compatible with the latest versions of ZDoom and GZDoom.

    45 downloads

       (13 reviews)

    Submitted

  6. Doom the Way id Did - The Lost Episodes

    Six episodes of classic Doom maps, originally candidates for last year's "Doom the Way Id Did", arranged in an episodic format.

    DTWID was a long but fruitful journey, with somewhere around a hundred map submissions in total. Given the strictness of the rules, most of the maps cut were not done so for reasons of quality. On their own they're quite solid maps, deserving their own showcase. This collection, while not 100% complete, contains the vast majority of submissions to the project.

    Episodes 1-3 are an alternate take on the idea of Doom the Way Id Did, three sets of maps arranged to mimic id's original episodic styles. Several maps in these sets were very close contenders to the main project, excluded only because of withdrawals or episode length limits. You may be hard- pressed to find a difference in quality!

    Episode 4 follows partially in the same vein, with several maps that mimic the style of id's "Thy Flesh Consumed" and hell-themed levels filling out the rest of the roster.

    Episode 5, "Base Instinct", is a "bonus" episode of E1/E2-style maps, and can be thought of as an alternate take on the Phobos / Deimos story. The episode can be accessed in the main game menu with either ZDoom or Eternity. For vanilla or other ports, running DTWID-E5.wad will load E5's maps in place of E1's.

    Episode 6, "The Final Gate", is a ZEternity- exclusive "Boss Rush" episode consisting of E*M8 candidates. No separate wad is provided, as MAPINFO is required to make the boss exits work, though the individual maps are vanilla compatible for those willing to put the maps in the correct slots.

    111 downloads

       (18 reviews)

    Submitted

  7. Knee-Deep in ZDoom

    The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.

    Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.

    483 downloads

       (383 reviews)

    Submitted

  8. 2002 A Doom Odyssey - 10th Anniversary Edition

    The 10th anniversary edition of 2002 A Doom Odyssey. Featuring many improvements and enhancements over the original release including some new maps with improved gameplay and musis. Contains 4 new episodes of 9 maps each.

    191 downloads

       (46 reviews)

    Submitted

  9. codename HYENA killermachine

    This is the rerelease of our old old old TC Hyena, wich was made between 1994 and 1998. It's not testted this time around and it probaly got hundreds of bugs. But it was rereleased by popular demand. (from people who hadn't played it yet. :p) I don't claim it's good. But I as the head developer of it of course love it as it was my baby for 4 years (before I got online and saw what other people did with the engine). Please don't mail me and tell how much you think it suck (if that's your opinion of it) as I really don't care to hear about it. I also included the old FAQ for the TC as I hope you'll laugh as hard as I did when I read it the other day. ;) Last note: If you decide to play DM in Hyena on e3m1, then you really should use the e3m1ptch.deh file instead of the regular Deh as the map was designed with this grenade launcher weapon in mind. (instead of the bfg. Something for you bfg haters then I suppose ;) )

    35 downloads

       (18 reviews)

    Submitted

  10. 2002 A DOOM ODYSSEY (V2)

    A 4 episode megawad for the Ultimate Doom containing 4 all new challenging episodes for you to test you're skill on, great architecture and lots of hard work, put into every level. A recomended download.

    239 downloads

       (197 reviews)

    Submitted

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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