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megawads

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9 files

  1. No End in Sight

    Oldschool 4-episode adventure for The Ultimate Doom, featuring some of the most devilish map design this side of 1994. 'Nuff said... ish.

    Similar to DTWID, the spirit of id is ever-present, albeit cranked up to 11 with a devious new spin on the classic episodes' themes. Along the way, you'll enter parallel worlds, explore derelict spaceships still floating in the sky, and return to some eerily familiar locales on the far side of Phobos and beyond.

    8135 downloads

       (44 reviews)

    Submitted

  2. 2002 A Doom Odyssey - 10th Anniversary Edition

    The 10th anniversary edition of 2002 A Doom Odyssey. Featuring many improvements and enhancements over the original release including some new maps with improved gameplay and musis. Contains 4 new episodes of 9 maps each.

    589 downloads

       (50 reviews)

    Submitted

  3. Knee-Deep in ZDoom

    The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.

    Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.

    632 downloads

       (387 reviews)

    Submitted

  4. Doom: Damnation

    A three-episode MegaWAD that acts as a personal "reboot" of DOOM, designed with a purely vanilla mindset, so, besides some "new" ideas here and there, as well as a somewhat higher challenge, don't expext anything fancy.

    321 downloads

       (13 reviews)

    Submitted

  5. Switcheroom: The Forgotten Maps

    During the development of Switcheroom there were 18 additional maps made for the project that were rejected for various reasons. Such as not resembling the original map, making the incorrect map, or being replaced with a better submission.

    The Forgotten maps is not intended to be played continuously. The ZMAPINFO will pistol start you at the beginning of the next map when you reach the exit.

    E2M5 & E2M7 have secret exit locations, but they act as normal exits

    166 downloads

       (2 reviews)

    Submitted

  6. 2002 A DOOM ODYSSEY (V2)

    A 4 episode megawad for the Ultimate Doom containing 4 all new challenging episodes for you to test you're skill on, great architecture and lots of hard work, put into every level. A recomended download.

    283 downloads

       (197 reviews)

    Submitted

  7. Doom the Way id Did - The Lost Episodes

    Six episodes of classic Doom maps, originally candidates for last year's "Doom the Way Id Did", arranged in an episodic format.

    DTWID was a long but fruitful journey, with somewhere around a hundred map submissions in total. Given the strictness of the rules, most of the maps cut were not done so for reasons of quality. On their own they're quite solid maps, deserving their own showcase. This collection, while not 100% complete, contains the vast majority of submissions to the project.

    Episodes 1-3 are an alternate take on the idea of Doom the Way Id Did, three sets of maps arranged to mimic id's original episodic styles. Several maps in these sets were very close contenders to the main project, excluded only because of withdrawals or episode length limits. You may be hard- pressed to find a difference in quality!

    Episode 4 follows partially in the same vein, with several maps that mimic the style of id's "Thy Flesh Consumed" and hell-themed levels filling out the rest of the roster.

    Episode 5, "Base Instinct", is a "bonus" episode of E1/E2-style maps, and can be thought of as an alternate take on the Phobos / Deimos story. The episode can be accessed in the main game menu with either ZDoom or Eternity. For vanilla or other ports, running DTWID-E5.wad will load E5's maps in place of E1's.

    Episode 6, "The Final Gate", is a ZEternity- exclusive "Boss Rush" episode consisting of E*M8 candidates. No separate wad is provided, as MAPINFO is required to make the boss exits work, though the individual maps are vanilla compatible for those willing to put the maps in the correct slots.

    240 downloads

       (18 reviews)

    Submitted

  8. DEMISE

    One man, one difficulty and a lot of demons. Battle you way through against demons in order to escape Mars.

    44 downloads

       (16 reviews)

    Submitted

  9. codename HYENA killermachine

    This is the rerelease of our old old old TC Hyena, wich was made between 1994 and 1998. It's not testted this time around and it probaly got hundreds of bugs. But it was rereleased by popular demand. (from people who hadn't played it yet. :p) I don't claim it's good. But I as the head developer of it of course love it as it was my baby for 4 years (before I got online and saw what other people did with the engine). Please don't mail me and tell how much you think it suck (if that's your opinion of it) as I really don't care to hear about it. I also included the old FAQ for the TC as I hope you'll laugh as hard as I did when I read it the other day. ;) Last note: If you decide to play DM in Hyena on e3m1, then you really should use the e3m1ptch.deh file instead of the regular Deh as the map was designed with this grenade launcher weapon in mind. (instead of the bfg. Something for you bfg haters then I suppose ;) )

    45 downloads

       (18 reviews)

    Submitted

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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