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9 files

  1. Voldesad Crypt (e2m2)

    An old haunted abandoned creepy monolithic structure on the old island floating above hell. With cool lighting. Used E2M2 for the music.


       (4 reviews)


  2. Alpha Complex (Warren.wad Redux)

    Narrow corridors interchanges with ample outdoor lands, recreating an alpha "Tom Hall-style" map, rich of gray and silver wall and bronze rooms. This map is a remake of an old one named Warren.wad .


       (12 reviews)


  3. The Wailing Horde

    Warning: This map is big! There's 400+ monsters on Ultra Violence. And the layout is non-linear. It'll probably take you an hour to complete unless you are really good. So, if you're not a fan of that combination, then... well, just don't complain about it I guess. It's all intentional :)

    This level is my interpretation of an action filled and slightly different episode 2 level. I tried to stay true to the style of eps. 2, but cranked it up a bit. It's like my "Rip it, Tear it, Smash it!", only on drugs! As I said, there's a ton of monsters, a crazy cool metal track and enough variety in the gameplay to make you dizzy! I loved making this level and I feel it's the best one I've made in a loooong time. It's on a personal top three of my own work.

    It has been tested in a variety of sourceports and we've tried to optimize it to be compatible with as many as possible. I don't know what else to say, really. Just play it. I'm sure most of you will enjoy it :)


       (26 reviews)


  4. Visions of Eternity

    Visions of Eternity is an episode for Ultimate Doom.

    A PDF booklet with additional information and trivia about the episode and its development (contains spoilers) can be downloaded from www.kotogoto.com


       (16 reviews)


  5. Prison (ZDoom Version)

    Map for Doom or Ultimate Doom. Read the original readme "zprison.txt" for more info. Original readme only in Spanish.


       (7 reviews)


  6. Waste Vats

    After making my DTWID map, I was in the mood for another e1-style map, and for some reason I wanted to make it with Eternity, so I did.


       (6 reviews)


  7. Xenus revisited

    This is it, you waited for it long time, it's a remake of xenus.wad which sucked balls


       (30 reviews)


  8. Xenus 1.5 demo

    THis is ultimate doom wad, and it has 5th episode texture pack for doom 1 inside (cheers nightmare), it's a 2-map demo :) replaces two first maps of first episode... enjoy the revisited xenus.


       (28 reviews)


  9. Vengeance


       (40 reviews)


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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.