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311 files

  1. SoftChoice "Goes-to-Hell"

    SoftChoice II WAD is the second "release" of the modified floorplan of Softchoice Corp located in Toronto, Ontario, Canada. The board is designed for Deathmatch play as no mere mortal would be able to survive this board playing by themselves without cheats... (Go ahead! Try me!!!)

    3 downloads

       (1 review)

    Submitted

  2. tek.zip

    This was originally just a setup for a Deathmacth level for myself and my murder-happy friends. I tried to add in some non-deatmatch componenets to make it more playable, however. The basis for this level is that it's a portiuon of my school's campus(Georgia Tech).

    4 downloads

       (2 reviews)

    Submitted

  3. stewbeta.zip

    This file was especially made for you deathmatch people out there. It's put in the medieval part of time with of course the good weapons. It has two towers with a cyberdeamon that can hit you on top of the towers. for use with the registered doom only

    3 downloads

       (1 review)

    Submitted

  4. stairs.zip

    THis WAD replace E1M1 but you are free to use it as whatever level you like. It is fun as single player, not all THAT hard, and was designed with an eye for DEATHMATCH play. As such, all weapons are present, as well as a lot of "goodies". It is comparable in size/difficulty to E2L3 I think, and I invite any reviewers to review this wad and post comments on it.

    5 downloads

       (3 reviews)

    Submitted

  5. Scream.wad

    10 downloads

       (6 reviews)

    Submitted

  6. TEMPLE11.WAD

    TEMPLE11.WAD is a new WAD file for (registered) DOOM. It's not a large level, but it's tricky (grin). This WAD is intended for those who like panic situations but dislike (a) Oh! Another 247 cacodemons in this room. Ho hum! (b) Now let me see, if I flip the third, fourteenth and 182nd switches, then shoot these three walls, then the door _might_ open... type situations. I wrote this to see what new traps and ideas I could come up with...

    7 downloads

       (5 reviews)

    Submitted

  7. Tree2.WAD

    A largish level, with monsters from lots of unexpected places, and a few cool ideas to show off, including some nice light- sourcing (sort of). This is a level to make the cautious wary, and the brash, dead. To set the scene, read the story at the end of this text. Only weapons and monsters from Episode 1 are included. Not suitable for a Deathmatch, although the start locations are in there.

    9 downloads

       (7 reviews)

    Submitted

  8. Sweet-Death Wad

    Ok, here's the revision to cwwad which I uploaded a week or two ago. It's much better than the original. It has been play tested for many hours between us DOOM freaks here at UR so there shouldn't be any bugs left. (except for the odd pit glitch, but who cares) Like I said, it was made specifically for death match so that is where the most enjoyment will be had from this wad. There are some really nice sniper points, and sneaky spots to nail your foe from. There is one area which has been tagged as a secret, it's a really great sniper point so find it. This is by far the best deathmatch wad we have played so far(and believe me, we've tried a lot of them), =), so have fun. Warm up on the monsters, then toast your friends!

    6 downloads

       (4 reviews)

    Submitted

  9. spiral.zip

    Here's my very first complete original level ever. It's episode 2 level 1. It was created using DEU 5.0, and the bsp11x nodes-builder. It has only had a few hours of play-testing. These days I think deathmatch is the only game to play, and I think this level is a lot of fun in a deathmatch.

    13 downloads

       (11 reviews)

    Submitted

  10. stones.zip

    Yet another WAD file designed completely from scratch. Designed with DEU 5.0, this WAD has some interesting rooms and traps. Enjoy!

    29 downloads

       (22 reviews)

    Submitted

  11. upliftng.zip

    Well, after many hours of learning how to run the deu5.0 editor, this is the level that I came up with. This is the first level of the first mission.

    14 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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