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311 files

  1. SoftChoice "Goes-to-Hell"

    SoftChoice II WAD is the second "release" of the modified floorplan of Softchoice Corp located in Toronto, Ontario, Canada. The board is designed for Deathmatch play as no mere mortal would be able to survive this board playing by themselves without cheats... (Go ahead! Try me!!!)

    3 downloads

       (1 review)

    Submitted

  2. tek.zip

    This was originally just a setup for a Deathmacth level for myself and my murder-happy friends. I tried to add in some non-deatmatch componenets to make it more playable, however. The basis for this level is that it's a portiuon of my school's campus(Georgia Tech).

    4 downloads

       (2 reviews)

    Submitted

  3. stewbeta.zip

    This file was especially made for you deathmatch people out there. It's put in the medieval part of time with of course the good weapons. It has two towers with a cyberdeamon that can hit you on top of the towers. for use with the registered doom only

    3 downloads

       (1 review)

    Submitted

  4. stairs.zip

    THis WAD replace E1M1 but you are free to use it as whatever level you like. It is fun as single player, not all THAT hard, and was designed with an eye for DEATHMATCH play. As such, all weapons are present, as well as a lot of "goodies". It is comparable in size/difficulty to E2L3 I think, and I invite any reviewers to review this wad and post comments on it.

    5 downloads

       (3 reviews)

    Submitted

  5. Scream.wad

    10 downloads

       (6 reviews)

    Submitted

  6. TEMPLE11.WAD

    TEMPLE11.WAD is a new WAD file for (registered) DOOM. It's not a large level, but it's tricky (grin). This WAD is intended for those who like panic situations but dislike (a) Oh! Another 247 cacodemons in this room. Ho hum! (b) Now let me see, if I flip the third, fourteenth and 182nd switches, then shoot these three walls, then the door _might_ open... type situations. I wrote this to see what new traps and ideas I could come up with...

    7 downloads

       (5 reviews)

    Submitted

  7. Tree2.WAD

    A largish level, with monsters from lots of unexpected places, and a few cool ideas to show off, including some nice light- sourcing (sort of). This is a level to make the cautious wary, and the brash, dead. To set the scene, read the story at the end of this text. Only weapons and monsters from Episode 1 are included. Not suitable for a Deathmatch, although the start locations are in there.

    9 downloads

       (7 reviews)

    Submitted

  8. Sweet-Death Wad

    Ok, here's the revision to cwwad which I uploaded a week or two ago. It's much better than the original. It has been play tested for many hours between us DOOM freaks here at UR so there shouldn't be any bugs left. (except for the odd pit glitch, but who cares) Like I said, it was made specifically for death match so that is where the most enjoyment will be had from this wad. There are some really nice sniper points, and sneaky spots to nail your foe from. There is one area which has been tagged as a secret, it's a really great sniper point so find it. This is by far the best deathmatch wad we have played so far(and believe me, we've tried a lot of them), =), so have fun. Warm up on the monsters, then toast your friends!

    6 downloads

       (4 reviews)

    Submitted

  9. spiral.zip

    Here's my very first complete original level ever. It's episode 2 level 1. It was created using DEU 5.0, and the bsp11x nodes-builder. It has only had a few hours of play-testing. These days I think deathmatch is the only game to play, and I think this level is a lot of fun in a deathmatch.

    13 downloads

       (11 reviews)

    Submitted

  10. stones.zip

    Yet another WAD file designed completely from scratch. Designed with DEU 5.0, this WAD has some interesting rooms and traps. Enjoy!

    29 downloads

       (22 reviews)

    Submitted

  11. upliftng.zip

    Well, after many hours of learning how to run the deu5.0 editor, this is the level that I came up with. This is the first level of the first mission.

    14 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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