311 files
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Suicide.WAD
By Guest
Another Hell at its finest With a few in your face Barons Of Hell That will Rip,Tear even Eat the skin off you body to keep you from completing this Suicide mission **** GOOD LUCK ****
25 downloads
Submitted
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TIBET.WAD
By Guest
The troops the UCA sent into the Tibetan base failed to get past the helipad. Therefore it's up to you to crawl in through the caverns upon which the base was built. Within the caverns is a deserted monestary where the scientists, working at the base, have been testing with radioactives. Your job is to find out what happened in the base and TAKE IT BACK !!!!
24 downloads
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SQUARE.WAD
By Guest
Two levels with a square-shaped ground plan, just like the original E2M1 and E2M7. Same texture set through the whole level and some good architecture
23 downloads
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Test Level
By Guest
a "refresher" level to help me get back into the swing of things for doom levels. Figured i'd start small, and work my way up. Enjoy it for the 1 minute you'll be playing it!
23 downloads
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Crap Speedmapping Episode 4
By Guest
Another fantastic piece of crap, a entire E4 replacement done in somenthing like 70 minutes, but there's no secret map, sorry... btw the story is the same old of the doom maps
23 downloads
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The Tiger Den
By Guest
You are trapped in enemy land, a den of tigers. The only way to escape is to combat the enemies and steal their keys. Good Luck!
23 downloads
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Test 2 Kill (Saten's Training Grounds)
By Guest
Your orders are to infiltrate and destroy Saten's inner-city training fortress. All of Saten's forces are trained here.
As you make your way from the watch tower to each building you will not only encounter some training in progress but might actually find yourself going through some of Saten's tests.
Keep a watchful eye for the exit code. You need it to exit alive!!
Remember that things are not always what they seem and if a situation seems calm then you're in for a big suprise.
Lights Off! Volume Up! and May God be with you!!
23 downloads
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urbnbeta.WAD
By Guest
(You might remember this level as DETHE1M1. I've finally decided on a theme for my episode, so I added some graphics and here it is. I changed alot of stuff, and made the level a little more interactive. If you liked DETHE1M1, then you'll love Urban Wars.)
The year is 2099 and V-Town has suffered from major incidents of gang related violence. All of America's resource could not free V-Town from the gangs, so the city is in chaos. In an effort to save yourself and your family, you decide to fight for leadership of the gangs. You will battle many gang members, and eventually your friends (deathmatch partners) to become the leader of V-Town. You are now enlisted into the URBAN WARS!
(This is just the beta story, but is really close to the real thing.)
The war starts in your family's home just after you declare your leadership challenge.
22 downloads
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Ultra Anomaly
By Guest
The conclusion to Phobos Anomaly in a slightly grander scale in terms of design and end episode opposition.
22 downloads
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Tree3.WAD
By Guest
Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three levels of great fun and interesting designs. These levels are best for non-deathmatch play, although deathmatch starts are there. They should also have very little slowdown, since I designed them with a 386/40. Level 1: This level is pretty difficult, with little ammo or health, and monsters from all sorts of triggered doors. Also, heavy on the triggers and switches. (My specialty! :') Cool places include an expansive cavern and a couple "pseudo-mazes". Level 2: This level is an exhibition of really cool designs, including a number of places with manual light-sourcing, and every other neat thing I could think of. Visually entertaining, fun to play. Level 3: Well, this one is just cool. Hard, fun, some caverns, a bunch outdoors. If you can't find all the secrets... have you gone through every teleporter? A nice stressful conclusion to the trilogy.
If you get stuck on a level, or are trying to find some of the secrets, watch the demos. They cover most of the good stuff, and show the way through the level.
22 downloads
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Theta Base
By Guest
A simple map in-E1M7-style, no scripts or whatsoever, it should rapresent an old style-base like those made by ID Software back in 1993. Hope you'll enjoy it.
22 downloads
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Ultimate
By Guest
This is a group of nine made from scratch levels for Doom. Most every level has about 200 sectors and an average of 25 sector tags. I tried to line up the graphics as well as possible so everything looks like IDs. Everything is unpegged or offset so it looks good.
22 downloads
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Train Station: Episode 1
By Guest
NOTE: Please be aware that this is not 100% complete. Not all of the maps have wehi (weapons, enemies, health, items).
I made this map pack for a forum I was on during 2009. The forum host and I were the only ones active and we went our separate ways a few months later when he decided to upgrade his forum and I was roaming around the net.
I had to change the title of the wad because I don't want to get in trouble with him, or anyone else.
These 8 maps are based off of a train station, train tracks, a tower, and a prison (please don't ask why because it was 7 and a half years ago).
E1M1: Ticketing Area E1M2: Waiting Area E1M3: Train Tracks E1M4: Subway* E1M5: Train Tracks (Employee Section)* E1M6: Tower E1M7: Prison E1M8: Abandoned & Invaded Train Station/Tracks
*I know that there isn't a lot of wehi in these, just please bare in mind that this was my first single player map pack EVER
21 downloads
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upliftng.zip
By Guest
Well, after many hours of learning how to run the deu5.0 editor, this is the level that I came up with. This is the first level of the first mission.
21 downloads
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Satan's Summer Mansion
By Guest
Satan's Summer Mansion. May 1996. A single level pwad for Doom 1.666 by R. Allen Gilliam. Pink Floyd music, multi-skill levels, deathmatch, traps, clever secrets with clues. Includes a demo lmp of me completing it at the highest skill level, which is damn near impossible!
21 downloads
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SWEET.WAD
By Guest
Watch your back! I don't think ID intended you to think a lot when playing DOOM, so what little secret there is simple to find. Started as tutor level, and grew. May need tweaking. Will improve/add to it as time permits.
21 downloads
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NUCLEAR SPILLWAY
By Guest
Large map, plenty of secrets & NUKAGE ! Replaces episode 3 level 1 just because I liked the sky texture in that episode.
21 downloads
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Twilight.WAD
By Guest
All original "Made from scratch" level with lots of lifts, triplines, stairs and doors. Designed to be a solo or cooperative level but could be edited into deathmatch without much difficulty. Purposely, dark and confusing. Lots of monsters, lots of ammo, but just enough medical & stim kits to get you through. Goes to the Military Base - Secret Level upon exiting.
21 downloads
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Tough Guy 2016
By Guest
Back when Doom was shiny, new and exciting, in June 1994, Rick Farmer released a level which he named TOUGHGUY.WAD. The main gimmick of the level were "silent teleporters". Kinda. The level came with a BAT file to replace the necessary sprites, but as it relied on DOS utilities, playing TOUGHGUY in 2016 is a pain in the neck. So I took the sacrifice, included all the sprites and sounds and released this for j00 to behold its tutti-fruttic 1994 magnificence. Other than the included sounds and sprites, I did NOT change a damn thing about this very tough wad.
21 downloads
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Ultima 1
By Guest
This .WAD file was created based on the Ultima Underworld The Stygian Abyss (Copyright Origin 1992). The level is quite big and my best time for completion is around 22 min. I'm sure with practice you can easily beat that. I've taken the time to implement the difficulty levels so try them all (Ultra-Violence for the full effect!) Hope you have as much fun playing as I did in making/play-testing it. Feel free to manipulate the level in any way you want as long as you give original credit where credit is due (namely to ME!!!). This was my first real attempt at making a Doom level so I'm not really sure if you'll find it as interesting/fun to play as i did. Sometimes the monsters have a mind of their own and will be in a different place each time you play it so don't expect them to be around that same corner each time.
21 downloads
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STORAGE.WAD
By Guest
Somewhat moody; subdued lighting. A storeroom full of scattered boxes and monsters for a shootup, plus additional areas to explore, with a couple of puzzles thrown in.
21 downloads
Submitted