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311 files

  1. Suicide.WAD

    Another Hell at its finest With a few in your face Barons Of Hell That will Rip,Tear even Eat the skin off you body to keep you from completing this Suicide mission **** GOOD LUCK ****

    25 downloads

       (4 reviews)

    Submitted

  2. TIBET.WAD

    The troops the UCA sent into the Tibetan base failed to get past the helipad. Therefore it's up to you to crawl in through the caverns upon which the base was built. Within the caverns is a deserted monestary where the scientists, working at the base, have been testing with radioactives. Your job is to find out what happened in the base and TAKE IT BACK !!!!

    24 downloads

       (14 reviews)

    Submitted

  3. Styx

    None

    24 downloads

       (12 reviews)

    Submitted

  4. SQUARE.WAD

    Two levels with a square-shaped ground plan, just like the original E2M1 and E2M7. Same texture set through the whole level and some good architecture

    23 downloads

       (3 reviews)

    Submitted

  5. Test Level

    a "refresher" level to help me get back into the swing of things for doom levels. Figured i'd start small, and work my way up. Enjoy it for the 1 minute you'll be playing it!

    23 downloads

       (15 reviews)

    Submitted

  6. Scream.wad

    23 downloads

       (6 reviews)

    Submitted

  7. Star Portal Return

    3 map pack. See full text for details below.

    23 downloads

       (6 reviews)

    Submitted

  8. Crap Speedmapping Episode 4

    Another fantastic piece of crap, a entire E4 replacement done in somenthing like 70 minutes, but there's no secret map, sorry... btw the story is the same old of the doom maps

    23 downloads

       (11 reviews)

    Submitted

  9. The Tiger Den

    You are trapped in enemy land, a den of tigers. The only way to escape is to combat the enemies and steal their keys. Good Luck!

    23 downloads

       (11 reviews)

    Submitted

  10. Test 2 Kill (Saten's Training Grounds)

    Your orders are to infiltrate and destroy Saten's inner-city training fortress. All of Saten's forces are trained here.

    As you make your way from the watch tower to each building you will not only encounter some training in progress but might actually find yourself going through some of Saten's tests.

    Keep a watchful eye for the exit code. You need it to exit alive!!

    Remember that things are not always what they seem and if a situation seems calm then you're in for a big suprise.

    Lights Off! Volume Up! and May God be with you!!

    23 downloads

       (13 reviews)

    Submitted

  11. urbnbeta.WAD

    (You might remember this level as DETHE1M1. I've finally decided on a theme for my episode, so I added some graphics and here it is. I changed alot of stuff, and made the level a little more interactive. If you liked DETHE1M1, then you'll love Urban Wars.)

    The year is 2099 and V-Town has suffered from major incidents of gang related violence. All of America's resource could not free V-Town from the gangs, so the city is in chaos. In an effort to save yourself and your family, you decide to fight for leadership of the gangs. You will battle many gang members, and eventually your friends (deathmatch partners) to become the leader of V-Town. You are now enlisted into the URBAN WARS!

    (This is just the beta story, but is really close to the real thing.)

    The war starts in your family's home just after you declare your leadership challenge.

    22 downloads

       (12 reviews)

    Submitted

  12. Ultra Anomaly

    The conclusion to Phobos Anomaly in a slightly grander scale in terms of design and end episode opposition.

    22 downloads

       (4 reviews)

    Submitted

  13. Tree3.WAD

    Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three levels of great fun and interesting designs. These levels are best for non-deathmatch play, although deathmatch starts are there. They should also have very little slowdown, since I designed them with a 386/40. Level 1: This level is pretty difficult, with little ammo or health, and monsters from all sorts of triggered doors. Also, heavy on the triggers and switches. (My specialty! :') Cool places include an expansive cavern and a couple "pseudo-mazes". Level 2: This level is an exhibition of really cool designs, including a number of places with manual light-sourcing, and every other neat thing I could think of. Visually entertaining, fun to play. Level 3: Well, this one is just cool. Hard, fun, some caverns, a bunch outdoors. If you can't find all the secrets... have you gone through every teleporter? A nice stressful conclusion to the trilogy.

    If you get stuck on a level, or are trying to find some of the secrets, watch the demos. They cover most of the good stuff, and show the way through the level.

    22 downloads

       (13 reviews)

    Submitted

  14. Theta Base

    A simple map in-E1M7-style, no scripts or whatsoever, it should rapresent an old style-base like those made by ID Software back in 1993. Hope you'll enjoy it.

    22 downloads

       (10 reviews)

    Submitted

  15. Ultimate

    This is a group of nine made from scratch levels for Doom. Most every level has about 200 sectors and an average of 25 sector tags. I tried to line up the graphics as well as possible so everything looks like IDs. Everything is unpegged or offset so it looks good.

    22 downloads

       (8 reviews)

    Submitted

  16. The Shores of Phil

    An episode 2 theme mapset in a somewhat classic

    22 downloads

       (11 reviews)

    Submitted

  17. Train Station: Episode 1

    NOTE: Please be aware that this is not 100% complete. Not all of the maps have wehi (weapons, enemies, health, items).

    I made this map pack for a forum I was on during 2009. The forum host and I were the only ones active and we went our separate ways a few months later when he decided to upgrade his forum and I was roaming around the net.

    I had to change the title of the wad because I don't want to get in trouble with him, or anyone else.

    These 8 maps are based off of a train station, train tracks, a tower, and a prison (please don't ask why because it was 7 and a half years ago).

    E1M1: Ticketing Area E1M2: Waiting Area E1M3: Train Tracks E1M4: Subway* E1M5: Train Tracks (Employee Section)* E1M6: Tower E1M7: Prison E1M8: Abandoned & Invaded Train Station/Tracks

    *I know that there isn't a lot of wehi in these, just please bare in mind that this was my first single player map pack EVER

    21 downloads

       (4 reviews)

    Submitted

  18. upliftng.zip

    Well, after many hours of learning how to run the deu5.0 editor, this is the level that I came up with. This is the first level of the first mission.

    21 downloads

       (7 reviews)

    Submitted

  19. Satan's Summer Mansion

    Satan's Summer Mansion. May 1996. A single level pwad for Doom 1.666 by R. Allen Gilliam. Pink Floyd music, multi-skill levels, deathmatch, traps, clever secrets with clues. Includes a demo lmp of me completing it at the highest skill level, which is damn near impossible!

    21 downloads

       (5 reviews)

    Submitted

  20. SWEET.WAD

    Watch your back! I don't think ID intended you to think a lot when playing DOOM, so what little secret there is simple to find. Started as tutor level, and grew. May need tweaking. Will improve/add to it as time permits.

    21 downloads

       (8 reviews)

    Submitted

  21. NUCLEAR SPILLWAY

    Large map, plenty of secrets & NUKAGE ! Replaces episode 3 level 1 just because I liked the sky texture in that episode.

    21 downloads

       (11 reviews)

    Submitted

  22. Twilight.WAD

    All original "Made from scratch" level with lots of lifts, triplines, stairs and doors. Designed to be a solo or cooperative level but could be edited into deathmatch without much difficulty. Purposely, dark and confusing. Lots of monsters, lots of ammo, but just enough medical & stim kits to get you through. Goes to the Military Base - Secret Level upon exiting.

    21 downloads

       (9 reviews)

    Submitted

  23. Tough Guy 2016

    Back when Doom was shiny, new and exciting, in June 1994, Rick Farmer released a level which he named TOUGHGUY.WAD. The main gimmick of the level were "silent teleporters". Kinda. The level came with a BAT file to replace the necessary sprites, but as it relied on DOS utilities, playing TOUGHGUY in 2016 is a pain in the neck. So I took the sacrifice, included all the sprites and sounds and released this for j00 to behold its tutti-fruttic 1994 magnificence. Other than the included sounds and sprites, I did NOT change a damn thing about this very tough wad.

    21 downloads

       (7 reviews)

    Submitted

  24. Ultima 1

    This .WAD file was created based on the Ultima Underworld The Stygian Abyss (Copyright Origin 1992). The level is quite big and my best time for completion is around 22 min. I'm sure with practice you can easily beat that. I've taken the time to implement the difficulty levels so try them all (Ultra-Violence for the full effect!) Hope you have as much fun playing as I did in making/play-testing it. Feel free to manipulate the level in any way you want as long as you give original credit where credit is due (namely to ME!!!). This was my first real attempt at making a Doom level so I'm not really sure if you'll find it as interesting/fun to play as i did. Sometimes the monsters have a mind of their own and will be in a different place each time you play it so don't expect them to be around that same corner each time.

    21 downloads

       (9 reviews)

    Submitted

  25. STORAGE.WAD

    Somewhat moody; subdued lighting. A storeroom full of scattered boxes and monsters for a shootup, plus additional areas to explore, with a couple of puzzles thrown in.

    21 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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