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97 files

  1. Sharp Things

    Single map for Ultimate Doom.

    Created for the first Battle of the Bits Doom compo. In this spectacular adventure, you must wage a one-man war against a thorn bush in your backyard that happens to accidentally contain a portal to spiky hell. Time to break out the metaphorical weed whacker!

    41 downloads

       (5 reviews)

    Submitted

  2. Winnie Pooh

    you mean the plot? Well, uh... After the Doomguy triumphantly saved Earth, he decided to keep the teleport to the monsters' dimension for himself. But one day, as he was fixing his BFG, he went to the toilet and returned to see his new pet bunny "accidentally" knocking the table down, teleporting the BFG to the aliens' dimension. "Dammit" -- says the Doomguy -- "looks like I won't be bored this weekend". And with these words, he grabs his trusty pistol, leaves a 2-week supply of food to his bunny and jumps into new adventures. Yeah, I know what you are thinking about. PS. No Winnie Pooh here.

    18 downloads

       (13 reviews)

    Submitted

  3. warbaby.wad

    Doom1 .wad

    11 downloads

       (6 reviews)

    Submitted

  4. Voyage to Deimos: E2M1

    Short E2-styled (I think) map. The first half is pure Tyson, later you'll find the shotgun. I plan to make full E2 replacement, but I'm very slow (this map was started in 2008...), so I will upload these maps one by one.

    16 downloads

       (13 reviews)

    Submitted

  5. Petersen Station

    Another rejected map from the "Doom: the way ID did" project, this level replace e2m9...

    Anyway, the aim of this level is joining the e2 official style with the earlier Alpha layouts choice of mr. Tom Hall

    14 downloads

       (10 reviews)

    Submitted

  6. The West Wing

    This map is full of interesting places. You'll be able to see the exit and the key you need very soon after you begin - but you won't be getting to them for quite some time. You will also come to a dead end fairly soon on your journey. The way out will be clearly marked, although you may not understand how it will help.

    10 downloads

       (7 reviews)

    Submitted

  7. Wicked Barons & Spectres

    One new level for The Ultimate DOOM. Uhhh.. well, instead of going through a confusing hell of monster teleportation of level 1, you go through my spawn of hell.

    9 downloads

       (5 reviews)

    Submitted

  8. WHIPLASH.WAD

    A fun and easy small early level found on the "Death Match: The Ultimate Game Player's Kit" 2CD shovelware complilation (1996)

    7 downloads

       (4 reviews)

    Submitted

  9. Wolfenstein Tribute WAD

    This is a rework of the classic first level of Wolfenstein 3D. (e.g You've been captured. You start out in a dungeon cell, next to the still warm corpse of a guard. However, this time it's a key instead of a gun that you start with. (Made more sense.) From there, it plays like WOLF3D. (I hope.) One thing to keep in mind, however: If you're playing cooperative mode, you're the only one with a key, so you really should let your buds out. :-)

    --> Please play through on one of the other skill levels (preferably 'Bring em on') before playing through on Ultra-Violence. The lower skill levels are the Wolf tribute, and UV is my... twist on it. :^) Good luck, and I'd appreciate it if you'd drop me a line with any comments.

    12 downloads

       (9 reviews)

    Submitted

  10. VEGA_1.WAD

    This is my first attempt at WAD design. Its a rather big WAD - in fact I had to delete some of it to stop the level designer (DEU) crashing!

    My level replaces E2M1 but you can swap that round if you want... Its quite a hard bash, supporting network play if you want some friends to help. Deathmatch points are in there, but its not really suited.

    7 downloads

       (4 reviews)

    Submitted

  11. Wire Brush

    Just a really quick map to prove that I'm still working on stuff.

    17 downloads

       (14 reviews)

    Submitted

  12. VOLCANO.WAD

    An abandon project for harnessing the geothermal energy within an active volcano is now the lair of hordes of your favorite Doom creatures.

    7 downloads

       (4 reviews)

    Submitted

  13. WIN7.WAD

    A nice little level. The use of textures gives it a consistent theme.

    8 downloads

       (5 reviews)

    Submitted

  14. WAYCOOL.WAD

    A level, that is fun to play. Amoung others, the teleporter trap is cool.

    5 downloads

       (2 reviews)

    Submitted

  15. YOURDED.WAD

    A room with masses of monsters to kill.

    10 downloads

       (7 reviews)

    Submitted

  16. VEX1.WAD

    9 downloads

       (6 reviews)

    Submitted

  17. WOGA11.WAD

    a short level (my first) par time: about 6 minutes with 100 % kills LMP file included .. (nearly perfect)

    6 downloads

       (3 reviews)

    Submitted

  18. WHITROOM.WAD (White Room)

    E1M1 replacement PWAD. Named for the colour of the exit room.

    10 downloads

       (7 reviews)

    Submitted

  19. Wizard's Rage II (optimized version of WIZDOOM2.WAD)

    This mission takes us to a far outpost, known as Octa-Gamma, located in the Octa-Major quadrant. The forces of the dark side have taken over the same and transformed it into a nightmarish environment. Your mission, Jim...Ooops! wrong show, sorry! That's about it trooper, as you know, all the weapons are in the base, your buds took 'em all. So remember, use the force Luke, Ooops! nevermind! ;>

    This is an optimized version of the original WIZDOOM2.WAD. It has been optimized for speed, thereby reducing graphic slow-down. Many thanks to RMB v2.0 by Jens Hykkelbjerg and Steve Benner for making this possible.

    4 downloads

       (1 review)

    Submitted

  20. Wizard's Rage III, The Castle of Hell. (optimized version of WIZDOOM3.WAD)

    The forces of the dark side have invited you to play in their master's castle. Be very careful, and most of all, watch your back. Not everything you see will be what it seems.

    This is the OPTIMIZED version of WIZDOOM3.WAD, it has been optimized for faster play by reducing graphic slow-down. Many thanks to REJECT DATA TABLE BUILDER v1.1.0 (c) 1994 by L.W. WITEK for making this possible.

    6 downloads

       (3 reviews)

    Submitted

  21. WAYNE.WAD

    "Wayne.Wad" it's my first attemped at creating a wad level . The start location is still the defalt sector. I used DOOMED a great tool. A lot of trial and errors. Looking forward for the new release. In the mean time I'm trying to learn DEU. I played this episode without powering up. So good luck.

    Please let me know how you liked it and any comments.

    5 downloads

       (2 reviews)

    Submitted

  22. X_INGS.WAD

    If you like this wad file, leave me a note on Software creations BBS, maybe I'll make another. thanks Stefano Biefeni

    4 downloads

       (1 review)

    Submitted

  23. William's DOOM

    This group of levels is made just by random thought so it might not be a good designed level. I just made whatever came to my mind first.

    This group of levels is just for 1 player. Some secrets and some suprise attacks. No special new graphics or sounds.

    (I'd appreciate feedback on some opinions about this.)

    4 downloads

       (1 review)

    Submitted

  24. WICKED.WAD

    A medium sized level with lots of sargents, imps, a few demons, and a cacodemon or 2. All 3 keys will be needed. Plenty of ammo can be found, some in secret areas. A few trap doors, and automatic opening rooms. Not an easy level.

    4 downloads

       (1 review)

    Submitted

  25. Wizard's Rage II

    This mission takes us to a far outpost, known as Octa-Gamma, located in the Octa-Major quadrant. The forces of the dark side have taken over the same and transformed it into a nightmarish environment. Your mission, Jim...Ooops! wrong show, sorry! That's about it trooper, as you know, all the weapons are in the base, your buds took 'em all. So remember, use the force Luke, Ooops! nevermind! ;>

    9 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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