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97 files

  1. Sharp Things

    Single map for Ultimate Doom.

    Created for the first Battle of the Bits Doom compo. In this spectacular adventure, you must wage a one-man war against a thorn bush in your backyard that happens to accidentally contain a portal to spiky hell. Time to break out the metaphorical weed whacker!

    48 downloads

       (5 reviews)

    Submitted

  2. Winnie Pooh

    you mean the plot? Well, uh... After the Doomguy triumphantly saved Earth, he decided to keep the teleport to the monsters' dimension for himself. But one day, as he was fixing his BFG, he went to the toilet and returned to see his new pet bunny "accidentally" knocking the table down, teleporting the BFG to the aliens' dimension. "Dammit" -- says the Doomguy -- "looks like I won't be bored this weekend". And with these words, he grabs his trusty pistol, leaves a 2-week supply of food to his bunny and jumps into new adventures. Yeah, I know what you are thinking about. PS. No Winnie Pooh here.

    27 downloads

       (13 reviews)

    Submitted

  3. warbaby.wad

    Doom1 .wad

    19 downloads

       (6 reviews)

    Submitted

  4. Voyage to Deimos: E2M1

    Short E2-styled (I think) map. The first half is pure Tyson, later you'll find the shotgun. I plan to make full E2 replacement, but I'm very slow (this map was started in 2008...), so I will upload these maps one by one.

    28 downloads

       (14 reviews)

    Submitted

  5. Petersen Station

    Another rejected map from the "Doom: the way ID did" project, this level replace e2m9...

    Anyway, the aim of this level is joining the e2 official style with the earlier Alpha layouts choice of mr. Tom Hall

    26 downloads

       (10 reviews)

    Submitted

  6. The West Wing

    This map is full of interesting places. You'll be able to see the exit and the key you need very soon after you begin - but you won't be getting to them for quite some time. You will also come to a dead end fairly soon on your journey. The way out will be clearly marked, although you may not understand how it will help.

    20 downloads

       (7 reviews)

    Submitted

  7. Wicked Barons & Spectres

    One new level for The Ultimate DOOM. Uhhh.. well, instead of going through a confusing hell of monster teleportation of level 1, you go through my spawn of hell.

    17 downloads

       (5 reviews)

    Submitted

  8. WHIPLASH.WAD

    A fun and easy small early level found on the "Death Match: The Ultimate Game Player's Kit" 2CD shovelware complilation (1996)

    14 downloads

       (4 reviews)

    Submitted

  9. Wolfenstein Tribute WAD

    This is a rework of the classic first level of Wolfenstein 3D. (e.g You've been captured. You start out in a dungeon cell, next to the still warm corpse of a guard. However, this time it's a key instead of a gun that you start with. (Made more sense.) From there, it plays like WOLF3D. (I hope.) One thing to keep in mind, however: If you're playing cooperative mode, you're the only one with a key, so you really should let your buds out. :-)

    --> Please play through on one of the other skill levels (preferably 'Bring em on') before playing through on Ultra-Violence. The lower skill levels are the Wolf tribute, and UV is my... twist on it. :^) Good luck, and I'd appreciate it if you'd drop me a line with any comments.

    18 downloads

       (9 reviews)

    Submitted

  10. VEGA_1.WAD

    This is my first attempt at WAD design. Its a rather big WAD - in fact I had to delete some of it to stop the level designer (DEU) crashing!

    My level replaces E2M1 but you can swap that round if you want... Its quite a hard bash, supporting network play if you want some friends to help. Deathmatch points are in there, but its not really suited.

    14 downloads

       (4 reviews)

    Submitted

  11. Wire Brush

    Just a really quick map to prove that I'm still working on stuff.

    26 downloads

       (14 reviews)

    Submitted

  12. VOLCANO.WAD

    An abandon project for harnessing the geothermal energy within an active volcano is now the lair of hordes of your favorite Doom creatures.

    13 downloads

       (4 reviews)

    Submitted

  13. WIN7.WAD

    A nice little level. The use of textures gives it a consistent theme.

    14 downloads

       (5 reviews)

    Submitted

  14. WAYCOOL.WAD

    A level, that is fun to play. Amoung others, the teleporter trap is cool.

    11 downloads

       (2 reviews)

    Submitted

  15. YOURDED.WAD

    A room with masses of monsters to kill.

    16 downloads

       (7 reviews)

    Submitted

  16. VEX1.WAD

    15 downloads

       (6 reviews)

    Submitted

  17. WOGA11.WAD

    a short level (my first) par time: about 6 minutes with 100 % kills LMP file included .. (nearly perfect)

    13 downloads

       (3 reviews)

    Submitted

  18. WHITROOM.WAD (White Room)

    E1M1 replacement PWAD. Named for the colour of the exit room.

    16 downloads

       (7 reviews)

    Submitted

  19. Wizard's Rage II (optimized version of WIZDOOM2.WAD)

    This mission takes us to a far outpost, known as Octa-Gamma, located in the Octa-Major quadrant. The forces of the dark side have taken over the same and transformed it into a nightmarish environment. Your mission, Jim...Ooops! wrong show, sorry! That's about it trooper, as you know, all the weapons are in the base, your buds took 'em all. So remember, use the force Luke, Ooops! nevermind! ;>

    This is an optimized version of the original WIZDOOM2.WAD. It has been optimized for speed, thereby reducing graphic slow-down. Many thanks to RMB v2.0 by Jens Hykkelbjerg and Steve Benner for making this possible.

    10 downloads

       (1 review)

    Submitted

  20. Wizard's Rage III, The Castle of Hell. (optimized version of WIZDOOM3.WAD)

    The forces of the dark side have invited you to play in their master's castle. Be very careful, and most of all, watch your back. Not everything you see will be what it seems.

    This is the OPTIMIZED version of WIZDOOM3.WAD, it has been optimized for faster play by reducing graphic slow-down. Many thanks to REJECT DATA TABLE BUILDER v1.1.0 (c) 1994 by L.W. WITEK for making this possible.

    12 downloads

       (3 reviews)

    Submitted

  21. WAYNE.WAD

    "Wayne.Wad" it's my first attemped at creating a wad level . The start location is still the defalt sector. I used DOOMED a great tool. A lot of trial and errors. Looking forward for the new release. In the mean time I'm trying to learn DEU. I played this episode without powering up. So good luck.

    Please let me know how you liked it and any comments.

    11 downloads

       (2 reviews)

    Submitted

  22. X_INGS.WAD

    If you like this wad file, leave me a note on Software creations BBS, maybe I'll make another. thanks Stefano Biefeni

    11 downloads

       (1 review)

    Submitted

  23. William's DOOM

    This group of levels is made just by random thought so it might not be a good designed level. I just made whatever came to my mind first.

    This group of levels is just for 1 player. Some secrets and some suprise attacks. No special new graphics or sounds.

    (I'd appreciate feedback on some opinions about this.)

    9 downloads

       (1 review)

    Submitted

  24. WICKED.WAD

    A medium sized level with lots of sargents, imps, a few demons, and a cacodemon or 2. All 3 keys will be needed. Plenty of ammo can be found, some in secret areas. A few trap doors, and automatic opening rooms. Not an easy level.

    9 downloads

       (1 review)

    Submitted

  25. Wizard's Rage II

    This mission takes us to a far outpost, known as Octa-Gamma, located in the Octa-Major quadrant. The forces of the dark side have taken over the same and transformed it into a nightmarish environment. Your mission, Jim...Ooops! wrong show, sorry! That's about it trooper, as you know, all the weapons are in the base, your buds took 'em all. So remember, use the force Luke, Ooops! nevermind! ;>

    14 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
    • By P41R47 · Posted
      Amazing Total Conversion megawad!!!
      Moody, atmospheric, challenging, breathtaking...   Just... WOW! At first the game is really different to the Doom experience, soo different that you will have a rough time trying to understand the mechanics. Just like playing a completely new game for the very first time. But when you finally understand the mechanics, the new weapons, and the possibilities, a marvelously detailed and vast world unfold to you very eyes. It was a long time that a game made me feel real awe. The sense of wonder of this maps are something unique. This Total Conversion really make the unthinkeable and take it to eleven.   Thanks @Revae for this amazing total conversion. Hope you can take this piece of art to the next level. You deserve it!!!
    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
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