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Doom v0.2

   (90 reviews)
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About This File

In order to create a complete collection of historic DOOM versions, as released to testers at the time, id Software has allowed to place this file, the Feb 4, 1993 pre-alpha version of DOOM, in the official idgames archive.


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AnonimVio

  
King sucks. Jules is Tom.

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Guest

  
A definitive piece of historical shit 45345/10

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Doomkid

  
Hours and hours of replayability!

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Guest

  
Tom sucks. Jules is King.

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DoomTheRobot

  
So naughty, but so historic!

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Unknown date

  
The original and the best. -deathz0r

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Unknown date

  
Got it to run under DosBox very slowly. Didn't crash when i touched monsters. Definantly a piece of history. 5/5 -r_rr

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Unknown date

  
I am naughty. -r_rr

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Unknown date

  
I liked it! but, the problem is that i think you have to get to DOS mode.

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Unknown date

  
Great work, too!

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Unknown date

  
interesting they were goint for a hud view where you can see the space marine mask/combar gear in the first draft

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Unknown date

  
LOL The title screen says " If you have a copy of this, you are naughty"

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Unknown date

  
Whatever you do, don't touch the monsters or it WILL crash.

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Unknown date

  
Nvm I got it. Now this is neat! 5/5

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Unknown date

  
What more can be said than it is one of many great beginnings. -Blitzkrieg

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Unknown date

  
oooh boy. i found it at last. Thank you ID!

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Unknown date

  
Not much to see here, but this is the earliest build of the in-dev Doom engine that seems to have survived. Nice one.

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Unknown date

  
The start of a legend, that soon blew our minds when released!

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Unknown date

  
Sure it's what later turned out to be the best FPS ever, but I'll be damned if this early alpha is actually playable.

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Unknown date

  
It's a piece of history

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Unknown date

  
Auto 5 for being ID 1 :)

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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