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e2m2bce.zip

   (4 reviews)
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About This File

A great completely new level by Brendy Ebel. The unfinished version was called "E1M7BCE1.WAD". Now here is the full version. This level is fun for multi or single player and for registered DOOMers only.


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Unknown date

  
Just an average, generic map from 1994 that offers nothing really in the way of challenge or even fun, the first two keys felt pointless and seemed like they were just there to make the map seem a little bit longer than it really is. Overall there are a lot better was out there than this, can be safely skipped and you wont really miss much. Might be worth a play if you are bored though. 2/5

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Unknown date

  
Pretty entertaining. Short and plain, but entertaining. --3/5

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Unknown date

  
Number 100, and not early enough to have an excuse. Very short, has an irritating bit at the beginning where you run from one end of the (albeit short) level to the other and back again, and then you descend into a basement, find the blue key and finish the level, more or less. I like it when you get the bezerk fist; not in this level specifically, but generally. Also, "Brendy Ebel"? That's not a name, it's a river in Germany.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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