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   (3 reviews)
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About This File

This is my second WAD, hence the catchy title. It's smaller than I would have liked, but most of the construction was done in DEU 5 and I started running out of RAM. It's subsequently been tidied-up in V5.2. I've tried to set it up as an alternative to E1M1 that can be played through, i.e. you won't start E1M2 with any advantages over the original in terms of usable weapons etc.

Finalist in PC Zone Magazine WAD Contest!

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Unknown date

Well, it's not bad, making allowances for age. It kept me amused for fifteen minutes, which is more than can be said for many other vices. The bit with the holes near the end is irritating and unintuitive (the yellow key is hidden behind a little piece of wall). As the other reviewer notes it seems very disjointed. The alcoves in the room with the goat head looked nice in JDoom, though. It would be interesting to know who won the PC Zone WAD contest.

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Unknown date

I'm very indecisive. On the one hand, this level has a lot going for it.. there are some clever traps and - for its time - some fairly interesting architecture. On the other hand, although individual areas are sometimes good, the map as a whole feels randomly thrown together. This, along with the feeling of not knowing (nor caring) what to do to proceed, the at times completely random texturing, the grotesque bugs and some stupid annoyances, brings down the grade. --1/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)